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kelika2

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Everything posted by kelika2

  1. fire armor everything, color everything black fire/dark melee fire/staff fire/fire fire/ice fire just fire armor everything ATOs in burn for maximum recharge even at low levels
  2. T1 - Stun Stick, whatever stabbing animation you got. Moderate damage akin to Jump Kick. 100% chance for mag1 stun. The reason for mag1 is to stack with various other stuns like Beanbag, dark pit and so on T2 - Cardiac Regulation Fiber Mesh Underlay Weave Something Shirt - Toggle resist. numbers can be anything. But a toggle power pool resist ability without deep investment had to some from somewhere T3 - Run and Grapple Gun. Basically Infiltrations run+jump numbers but no stealth or defense. popup short range teleport like Jaunt. add a new mechanic if you want that increases in range but only when you aim the targeting reticle upwards. I was ganna call this Parkour but I dont think we have a Natural pool yet and that name will probably be it T4 - Overcharge Shirt - gives hefty resist for a few seconds then starts to decay over time. damages your end over time
  3. maybe a whole separate 5th reward I dunno. thinking of ways to throw a bone to resist based sets somehow
  4. this post in itself is mostly not empathetic and should be disregarded. but spontaneously resurrecting yourself or breaking free i can see
  5. The only time I run into "one door" people are those brought back by mass-emails from homecoming. You know those people who play for like a week and then fuck off for a year? and the people who try to herd and the people with emp defs with just their default attack and
  6. ill/kin if you want permaish phantom early on. there is like a 15-25 second gap whenever i exemp down to posi
  7. knockback will ruin your day. sure with proper slotting you can get 70%+ resists in your pets but high knockback villain groups will take you out of the fight
  8. Tank, you get all the dots before level 21
  9. Slow storm cell and repel on jet is holding it back from being an amazing set
  10. hitbox sounds kinda right. not sure how this effects attacks and tab targeting works as normal(does not target medic)
  11. I lack the words to properly describe it but When my back is turned and I am far enough away from someones Medic and I click target something, I always target the medic. Facing the medic this does not happen The medic right behind me this does not happen It has to be a solid 40-80ft distance behind me, off camera and kinda either off to the right or left.
  12. I wish I could care about Medicine but even if it did get buffed I do not think of any character that would still take it. Melee builds are tight and if you are in an emergency situation where you can make use of a rechargeable Green Insp it wont have the cooldown to keep you alive. Since healing IO sets are not great for defense thats another thing. aid other has a 4 second activation time, aid self has a 5 second activation time. thats a long ass time to stand there and animate/watch that little blue circle spin around an icon. and there is a point in this game where incoming damage is huge and healing becomes an ineffective way to keep others and yourself alive. aright, nows the time to whip out your anecdote about that one time you used Rebirth
  13. I wish all armor sets came with an attack, burn and shield charge are nice and all but after 50 fire armor alts and 40 shield alts you start to question reality how about a nanobot gathering type power that eats away at things around you and heals you over time? im talking lots of 0.25 damage and lots of 0.10 or so healing, constant numbers floating around you
  14. Adding "Cord" belt missing from female Upper Body Bolero. Think I made a post about lots of missing belts from some robes and such.
  15. now that i barely think about it mastermind pets stay down for a long time as well sometimes because of ragdolling taking away ragdolling and going back to the old slip-in-fall animation would help
  16. Sets NEED skippable powers for breathing room. Sucks to think about but having 8/9x2 or 9/9 limits builds hard. Confront and Taunt fills that need to skip some powers
  17. Fury keeps working as it does but how about a clicky inherent that costs 25% fury and gives the brute 20% resist and 5% defense for 15 seconds. possible cooldown
  18. Cold Dom's min fx ice shields would be ideal
  19. I would just use my second build for Invis when leveling up alts at that point. but I agree with the OP even tho I didnt read the post. I highly doubt there will be gangs of people roaming around the world taking advantage claiming zones are their own and this would encourage people to hunt outdoors a bit or get a little something when doing a weird hunt-10
  20. Nova form needs some flight control/jump speed/whatever that mechanic really is to stop the horrific levels of drifting. I noticed that Fly+combat jumping+hurdle was a very liveable level of flight drifting Dwarf form needs a taunt aura, dont add a new power or anything just work it into the toggle form itself. -speed/-slow for warshades, -def/-dmg for peacebringers Warshade: Grav Snare: Can the DoT damage get compressed and boosted? 9 seconds itself is enough of a detriment for something thats aprox 30% less damage than shadow blast Peacebringer: Pulsar: Adding some minor damage to this to be on par with Gravitic Emanation Both: Reform Essence and Stygian Circle: Can these be available at level 20? Those early 20s have a lot of good powers unlocking at the same time, but not so much at level 20. Also sort of an issue with VEATs, the early 20s power selections.
  21. How they hell were they suppost to know that?
  22. .08 end a second is one of the lowest cost toggles in the game, with that you gain 1.8%~ defense and immobilization protection and fantastic short range movement. In terms of secondary benefits from pool powers that towers over everything else. I thought offering up alternatives was a nice idea. Turns out I just offended you.
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