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kelika2

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Everything posted by kelika2

  1. not sure what their form of [vengeance] does but also something to consider
  2. KB2KD enhancements are not effecting this power. not sure if its because its the pet entity or however the thingy something whatever holy shit traps suck and im done with respecs on it to make it work
  3. all those old antfarm tunnel maps need to go replace with the new wider atta cave missions
  4. Small bug, the power icon has the same icon as the single target hold, lost its border thingy indicating its an aoe
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  5. Seasonal back/cape/wings/weapons? tied to badges? January - nothing, you know why February - Cupid bow/arrows March - Keg backpack April - egg something May - this isnt as interesting as i thought it was going to be June i cant remember for june and july and if i did what would fit into coh august i sept something pumpkin christmas meat backpack or god damnit ornament wings with variants?
  6. they should extend the synapes killalls to like 12 missions in a row in the theoretical hms to show true dedication
  7. AoE and City of Heroes go hand in hand, and psi melees weak aoe and worst of all, late AoE caused me to only play it once since it released Boggle is total crap and needs a total revamp. Idea #1, give it the Touch of Fear treatment where it is a melee range target aoe DoT but with a confuse effect. targets under the effect give almost guaranteed Insight Idea #2, swap it with tier9 and make it into a single target high/extreme damage DoT Mass Levitate is underwhelming even with Insight up, try "doubling" its damage by adding initial Psi damage and delayed Smashing damage Melee cones are all kinda crap and I hope that Battle Axe was the beta version of what all melee cones will one day get, psi blade sweep is junk because of how much RNG goes into being able to hit more than one target with it with the proposed changes all ATs should be more fun to play. Stalkers dont even get blade sweep, but they get Boggle at 18. if boggle does become a taoe dot most ATs will get it at level 18, and keep it when exemplaring down to 13. tankers would need to wait until 24, but they can keep it as low as level 19.
  8. Can these give exp when they transform? or the wolves giving double exp either way it just feels time/exp is lost when you get them down to 5% and they just kinda poof again with full health and stronger
  9. the combo is nice but you wont be as strong as you think its ganna be, -res and +dmg are additive and not multiplicative and, sadly, in practice you wont have time to stack -resist to any meaningful amount. when you fulcrum shift others they turn into killing machines and for high priority targets lore pets get dropped on said target.
  10. not that big on marine, but isnt that an ally toggle?
  11. instead of toggle debuffs ever thought about toggle buffs? enemy gets anchored and they just kinda pump out various buffs and things
  12. almost everything involving a Z axis and missions without a super clear objective. i cant remember the number of the mission but black scorpions first arc, the first mission in nerva does not have a clear boss name.
  13. its never about this for me. its about fun and functional at the end of the day i dont want to spend all my time resummoning and rebuffing constantly and even worse, doing so while the rest of the team continues onto the next group. a group that i may miss due to the travel speed of pets. without SOME self sustainability a masterminds usefulness has a negative cascading effect or can only work with certain powerset combinations. beast/cold? amazing, maybe a 5% chance for a pet to bite it beast/sonic? even with high resists (70%~ to most) all the little damage adds up. and in large high level teams they might as well not even exist. a self heal+regen effect would help them even if its not bellbottoms tucked into crocs unique
  14. the problem with absorbs is they dont last long, its always a tossup for a player to use them because the damage can stop at any time. now lets put it in the hands of 21 year old code. can be a total waste or never enough the other problem with the 50% thing is the leapfrog thingy that raise of the phoenix has. on, off, on, off, etc. and with low pet health pools its always going to be yoyoing or never on depending on your secondary. beast/cold has rather high defenses, mine are always full health or just plain dead and very rarely in that middle ground and regen on tiny small little healthpools is highly insignificant. the way regen works in this game is % based. even regenning 1% a second still takes over a minute to get back up strait up healing should be easier to put in on top of just being more useful. ninjas quality of life was gigantically improved from that change
  15. Ever since the 1,100 rule and finding out just being on the char select screen counts to the server pop I welcome getting rid of all ways around autologging and maybe setup something for special raid zones with a shorter timer
  16. if you do like 32 transactions in a small window of time the market freezes you, probably an anti cheat thingy from 15+ years ago and a stack of 10 counts as 10 items sold, but in the tab its 1 transaction so if i sell 50 stacks of converters which is 500 math thing something something its 500 thing and 50 stuff sorry im distracted at the prices-so-low-its-not-worth-the-click listed there. i just vendor commons and uncommons since its more money and easier to dump on a vendor
  17. I would love it if citadel got those wide cave maps like Atta's cave with some sprinkled in Council rooms/assets and compressed overworld locations/mission count maybe lorewise citadel can make weaker clones of himself to stealth explore one map while we do another map, cutting down total missions. or even sending his sidekick to scout numina can be changed a little bit. instead of a city-wide hunt we can have a single circular room mission where "shadow shard reflection" type enemies stop numina from charging the crystal and this way we can have level 40 Hellion/skulls/etc without actually changing their villaingroups synapes can really benefit from nipping off the last 3 skyway missions and merging them(objectives) into the steel canyon killalls. in addition, smaller maps for the killalls. a finale in boomtown where he has tons of resources available makes more sense but whatever happens stop making task forces skip/speedable or annoying to replay the last mission in tarikos is hell for masterminds, the lava is a real killer on top of that sometimes that big flaming testicle does not want to get out of the lava that last mission... wait they all fucking suck for masterminds mantis has that annoying fucking ship that has a lot of z-axis that makes pet management a bitch and a half on top of all the fire and gas fear patches eye of the leviathan has those whirlpools that cancels out masterminds whats with those chain reaction crystals on the icegirls task forces that seem to always wipe out pets
  18. healing poultice is an actual real thing, the thugs can benefit from this. all the baseline thugs can get this and maybe the two regular punks can get a second healing poultice to use on other thugs only. or like stolen meds since thats more thuggy, can stab themselves or others instead lick wounds, i dont know why the two beta dogs and the dire wolf dont get this. im pretty damn sure those dire wolf hybrids in norway or wherever that happened learned how to lick themselves by now healing flames for the demons also makes sense. can probably have two hellfire gargs instead of one of them being a partial healer
  19. kelika2

    Breath of Fire

    I just realized I have no fiery melee brutes or scrappers But the tanker and stalker versions accepts ATOs
  20. Should have -fire resist. Simple as that because something like adding a fire DoT after being webbed and/or having the immobilize/slow effect fading early on a fire trigger might be too muchfor a fleeting thought
  21. thats nothing new, most first timers cant afford the travel thingies either, or the boosters, or the other thing and the last couldapleakhasglblahblahbl
  22. even 20m for the stats is a little much considering there are 4 of them available variants like +end for 2m, +hp for 3m, combos are 5m each would definitely flush inf regularly
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