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Everything posted by Galaxy Brain
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Difference in feel: Super Strength or Stone Melee / Bio Armor
Galaxy Brain replied to ninja surprise's topic in Brute
Side note: it'd be cool if Build Up / Rage on Brutes specifically actually gave you like, a Fury boost / increased max fury for a time / etc, to mesh better with their inherent. -
Well, I won't go into it now as it is not completed.... That is generally true, as many sets fall within a sort of buffer zone where the performance is close enough to where picking them for theme/fun is awesome. Kinetic Melee tho falls short of that compared to it's peers, when in theory the amount of building up you do with it should have it be *incredible* once you master it.
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I don't think people would not expect differences, but rather there may be disappointment with how it feels given how much more work you have to put into it.
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On a serious note, there is a ton of power text that could stand to be cleaned up to be easier to read. Bio Armor is one of the more egregious examples, but adding in more page breaks, highlights, and so on could go a long long way.
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The set "works", its just slow. Its not like Fire Melee where you have *legit* problems. While true, not everyone is a DPS chaser, you don't have to be. Play War Mace and KM back to back just casually and you'll see a difference.
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Agreed! Its just a shame when unique things that require extra effort end up being outshone by "SMASH THEM WITH HAMMER"
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It's not "bad", but it is very very slow for normal gameplay compared to other melee sets. Power Siphon is great, but you need to stack up 5 successful hits in a row, which at it's fastest takes about 5.5sec? And *then* you can toss out a big-hitter move which also takes about 2-3 seconds to animate, so even though you accrued a 150% damage bonus, it takes a long time to get there and use it. Meanwhile, a set like War Mace can just hit build up, and in the same amount of time (10ish seconds) toss out a ton of fast, hard hitting moves at 100% damage.
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Fair enough, but I couldn't resist when it came to Bio!
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.... descriptions Jeez, look at this: These walls of text are nuts. If we could just.... That's better! Add in some Paragraph breaks to make these more legible. 😄
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Weekly Discussion 65: Build Your Own Powerset
Galaxy Brain replied to GM Miss's topic in General Discussion
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Blaster Primary Comparison: Standard Environment Testing
Galaxy Brain replied to Galaxy Brain's topic in Blaster
Yeah, its honestly kind of weird! It's a toss up though as defs and corrs can get Elec Affin / Ice / Kin to help drain tho -
Blaster Primary Comparison: Standard Environment Testing
Galaxy Brain replied to Galaxy Brain's topic in Blaster
Wanna touch on this real quick as its actually the opposite, defenders and blasters have the same end drains. -
No no, kin needs buffs.
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The problem is that they don't give you hero moments on the sets they are part of. Looking at Elude again, given the way the game works it does not actually improve your performance in any meaningful way or even change what you do as SR. The T9 armors that stack the same stat on top of the armor again are really, really pointless as they give such a small boost for the downsides of them. Another example is elec armor where you very well may have near capped resists to several damage types, where popping overload wouldn't actually buff you. On a squishy character where thats all they had, or say if a resist set got elude, thatd be a totally different story as it has much much MUCH higher value. The best ones IMO are the t9s that offer something radically different. Meltdown being a boost to offenses for a time, Icy Bastion patching holes that ice normally doesn't cover, fire and dark having tide-turning rez nukes, MoG giving you the Mario Star power up, etc. Thinking outside the box with T9s I feel would be much more fun as you then have a meaningful choice of how to incorporate them instead of them being near auto skips or mules. Like, imagine if Unstoppable was changed to be more of an offensive/cc tool. You pop it, get some minor res/def, but also have a 3ft PBAoE around you for the duration that causes knockdown to foes as you barrel through/adds KD and some smashing damage to your attacks. Overload on elec armor grants you some res, but also a ton of recovery and a supercharged damage aura where everything around you is constantly shocked. Elude grants maybe some elusivity in PvE to counter accuracy on top of your defense, and a larger movement and recharge bonus. Etc, etc.
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Animation canceling and how it's exploited in pvp
Galaxy Brain replied to bama's topic in Bug Reports
Wavedashing is a movement OPTION and is not always the best option in any given circumstance as it still requires a bit of time dedicated to moving a certain way + different characters have radically different WD physics / uses beyond that. Animation Canceling as described seems to strictly be advantageous as it removes the rooting of power activation and it doesn't seem like there would be any reason not to do so? -
Defense Softcap: Does Defense round up?
Galaxy Brain replied to Lockpick's topic in General Discussion
Essentially its rounded up. When you are at the soft cap, you have a 5% chance to be hit by most all enemies due to the accuracy formula. They all have a base 50% chance to hit you, and a minimum floor of 5% chance, so subtract 45 from 50 = 5%. If you're at 44.5 = 5.5% chance, etc. -
Blaster Primary Comparison: Standard Environment Testing
Galaxy Brain replied to Galaxy Brain's topic in Blaster
Just a reminder, the sheet in the Scrapper topic is locked atm for editing purposes / retests. -
I can't believe perez park is now just the windows xp background
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The screenshot you see is from the new rhyme control. You know, I shouldn't have said that, but it could be a troll...
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Every time you use a regen click, a part of you becomes freakshow
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Blaster Primary Comparison: Standard Environment Testing
Galaxy Brain replied to Galaxy Brain's topic in Blaster
I would imagine it would be a *similar* spread, but yes certain sets would definitely change. -
What I like: Ice offers a bkt of everything you'd see in any given armor set Chilling embrace and the theme of ice debuffing enemies around you so that you are tougher by contrast is cool, and provides team support. What I don't like: In a super duper meta sense, ice's strength against cold damage is near useless. Cold damage is found in only 2% of enemy attacks (give or take) which makes it an incredibly dubious thing to be immune to.
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Me when looking at all these and wondering how y'all got so talented
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Is work on page 6 ongoing or stalled?
Galaxy Brain replied to aethereal's topic in Open Beta Testing
The approval is noted, though I'd hate to drone on... Wouldn't that character get generic'd on live, @Myrmidon?