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Everything posted by UltraAlt
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You know how some IO sets only have one unique enhancement?
UltraAlt replied to kelika2's topic in Suggestions & Feedback
This is speculative. It is more likely that there are plenty of players that played with KB powers that put melee players on /ignore if they complained about KB powers being used or just generally avoided teaming with them. I found relatively few players that complained about KB use before the Sunset and since playing on Homecoming. At times, I do a lot of PuG'ing. I haven't heard more than a handful of complaints about players using knockback. I certainly haven't complained about other players using knockback. But whenever I have heard a complaint about knockback it has been from mainly tanks ... and mainly tanks that didn't have taunt in their build. KB is a soft hold that last longer than KD. Not only can't they attack while they are laying on the ground ... they can't attack while they are flying through the air either. And there is no doubt that control of knockback goes a long way of making it more useful for a team or useful in general for that matter. For example, knocking enemie back to where the melee characters versus knocking enemies away form melee characters. -
That is fine if you feel that way. That is not going to stop me from my expressing my opinion that I would rather have the DEVs spending their time on other things (mainly the things the DEVs may want to themselves) than spending time on some project that would take a considerable amount of time that I won't find useful/enjoyable myself. For some reason some players feel like there is an unlimited amount of DEV time to work on very tedious projects that may or may not be able to be done at all due to what the DEVs have called the "spaghetti" code of the game. Changing one thing may have some unknown impact on other parts of the game. Adding things doesn't seem to have the same kind of impact on the existing code (new power sets, new enhancement sets, power customization, and mission content for examples) Some ideas get no traction at all. I have posted plenty of suggestions that have next to no negative feedback that are never likely to happen. That is neither here nor there to me. I thought it was something that I would like to see added to the game. I posted it. I discussed it with other people. The thread dies. Time to move along.
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If you don't want to use the market, you can do what we did before the market. There are stores where you can buy non-IO and non-set enhancements. The game is built around using those "base" enhancements and no around IO or IO set enhances. I enjoy the market, marketing, and crafting. However, I'm not a farmer, and I am against farming .... even though I make major inf off of farmers buying from me in the /AH. I'm not even clear that some of what your suggesting isn't already going on. Enemies drop certain salvage and you can see it in the info window for the enemies. It is quite possible that each enemy type has a chance of dropping certain recipe types as well. I honestly have never paid attention to it, and, obviously, it isn't listed current in the info window. If this is the case, then I would think that the sets would drop on respective enemy types. That is to say enemies with hold powers may already have a chance do drop hold recipes. End manipulation enemies - End Mod recipes. etc.
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I think you are overthinking things. We don't have control over what the DEVs do. We can discuss things that they may or may not read and they make the decision. And regardless of what you may think, the DEV time is limited, and they are the ones that decide how they want to spend their development time (Time that they give us for free because they love playing City of Heroes). But some of us have some idea of the limitations of what the DEVS can and can't do based on that the DEVs have told us in the past. You can go digging around - search for posts done by DEVs - and you can find that same information for yourself.
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Sounds like you are already getting rid of it and solving your own problem.
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DEV time to other things for the game. I would rather them do other things than use up time reconfiguring all the invention recipes. All of the non-set IO recipes use white salvage. Pretty much all but the level 50 only set IOs use white salvage as well. Beauty is in the eye of the beholder. The system works the way that it is. Why intentionally break it so it must be rebuilt?
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Sure. My internet is back up now. thanks for asking. But I think you should be checking on Nello. They started this thread and then disappeared.
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The team my characters is on with 7 other characters (none of which are multi-boxing, a level 50 that is trying to clear the mission by themselves, door-sitting, going AFK in a mission to eat a meal, running off to do their own thing instead of staying with the team, and/or deciding spontaneously that everything is a speed run and trying complete the mission as quickly as possible regardless of the intent of the team leader/Star holder). It doesn't matter to me what the mix is. If the team is working together or even sort of working together, I'm having a good time playing. I've been on plenty of teams that were sloppy for a mission or two until the team gels and then everything goes as smooth as ice.
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Who is this "us" that you are speaking for?
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The CoV archetypes are kind of like combinations of CoH archetypes. Corruptors are blaster/defenders. They do less damage than then blasters (before scourge) [but more damage than defenders] and do a bit less healing/buffing/debuffing than defenders. I see them more as an alternative to playing defenders. I play both ... I play all archetypes. They all have different playstyles (even among the sets chosen). I like to mix things up and a character conception player, so I pick a archetype that most fits the character's character conception. Inherent Power Scourge lets Corruptors sometimes do double damage to targets below 50% health. So to get the most of out of them heal/buff/debuff at the beginning of a fight, then look for enemies that are below 50% health and attack them. Seems pretty direct, but I know it is a bit of a hassle to toggle or click through targets looking for the wounded ones.
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Two ways to do this. If you have a pet, I think there will be a "pet" tab kind of thing at the top of the chat window. If you click on that, it should open up a pet window. The other way is to go into options and open it up.
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Make the villain "Mission Complete" text red.
UltraAlt replied to Skyhawke's topic in Suggestions & Feedback
I feel it is a waste of DEV time to make the change. -
Whatever. And, yes, based on how you were using the term, I did say it wasn't Gauntlet. The wiki is about as official as we get. It says that it is a term used to refer to gauntlet. The wiki is more official than you are. I'm done with this conversation.
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Altitis Question: Under-used Toons
UltraAlt replied to Scarlet Shocker's topic in General Discussion
I guess I forgot to address this part. I have a spreadsheet, but I haven't updated it in several months and have definitely made more characters since then. Server Alts total levels avg level Torchbearer 90 1951 21.68 Excelsior 22 661 30.05 Everlasting 63 1538 24.41 Indomitable 3 66 22.00 Reunion 19 452 23.79 Victory 3 30 10.00 Total 200 4698 23.49 Archetype Blaster 23 Brute 7 Controller 22 Corruptor 16 Defender 17 Dominator 18 Mastermind 28 Scrapper 23 Sentinel 15 Stalker 10 Tank 17 Peacebringer 3 Warshade 1 Total 200 -
Altitis Question: Under-used Toons
UltraAlt replied to Scarlet Shocker's topic in General Discussion
I'm not 100% sure what you are looking for on this. Often when I game on the static group that I game with a couple of nights a week, I get stuck playing the same character for months. Lately, that group has been working on level 50 content, and, though I do have a couple of 50's (I think 3 or 4), I have stopped leveling to 50 and xp lock my characters at 49. That means that I could run around with them with the character I was leveling up with them, or I could alt out. I've been alting out and bringing in a different character every play session while they run end-game content. Sometimes I feel that I have to cover a niche for the team (and pick a character based on that) or sometimes I just pick who I want to play. Otherwise, I basically have three tactics for character selection. 1) Log characters to market. And watch the LFG while doing so. (I try to make sure all my characters are logged in at least every 50 days) 2) Watch the LFG. See a group I would like to join, and switch up to a character that seems to fit the theme of the recruiter. 3) Check to see what level range in online that has a good number of players that would possibly join a task force or trail. Switch to a character in that level range and start recruiting. 4) Pick a character that I haven't played for a while and solo until I see something come up in LFG ... and, if I don't feel like I'm too high level for it, I'll leave the mission I'm in (probably level-lock so I don't outlevel the current content) and send a tell to see if there is still room to join. -
If you acknowledge that I stated a fact, then you are agreeing with me. It must not be irrelevant if you keep replying to my posts. So I took some time to look it up on the wiki https://homecoming.wiki/wiki/PunchVoke PunchVoke PunchVoke is a term that refers to the Tanker inherent ability to increase their Threat and gain Aggro. It is officially referred to as Gauntlet. Presumably, the origins of its name refers to Punch (indicating to attack) and Provoke (the powerpool Presence's Provoke power which consists of an AoE taunt which is dependent on accuracy to work). Punchvoke is Gauntlet. It is the Tanker inherent ability. Other archetypes do not have Gauntlet - regardless if they attacks can have threat. You even indicate this yourself. Punchvoke/Gauntlet (Tanker inherent) is by definition is the AoE taunt that only the Tanker archetype has.
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You agree with me. Thank you.
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It is well past time to remove the "say" command from the game. It is too easily misused in macros by new players, and it gives no benefit as it is easy to change chat channels with 2 clicks. I don't think new player intentionally abuse it, but - from time-to-time - you see those "say" macros popping up in /help, /lfg or /broadcast. It is disruptive to other players. It is simple enough to put the player on ignore and more effort to send them a tell to explain to them what they are doing. Removing the "say" command really does seem to be the best option for dealing with this at this point. I think it was lack of forethought that added it as command option in the first place.
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You are quoting me about Gauntlet. is not the same as Gauntlet.
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How hard it it to understand that the people playing City of Heroes are playing it because they enjoy playing it? What I must ask is "why bother asking why people are playing this game" if you think there is no reason for people to be playing it? ... and ... "why bother posting here at all?"
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New IO set - Mending Bulwark, universal protection
UltraAlt replied to Vanden's topic in Suggestions & Feedback
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Why is there no Armour set in the game?
UltraAlt replied to Scarlet Shocker's topic in General Discussion
Other than a ton of costume parts. Which can be used to show that the way the power takes effect for the character is through the armor that they are seen wearing. Are you trolling? Is this some kind of chips versus crisps thing? I can kind of get behind a lot of your posts but ... wow ... this is unexpected. -
I miss the old Sleep powers already
UltraAlt replied to Scarlet Shocker's topic in General Discussion
So if you don't use telekinesis to corner a group and they travel down a hallway - they pick up/agro more as they go. "Lifts a foe, and any nearby foes, off the ground and repels them. The targets are helpless, unable to move, and will continue to hover away, picking up any passing targets, as long as you keep this power active. " And, yeah, they know who agro-ed them, and, when the power is turned off, they call come running down the hallway together. ... at least that is what happened the last time that I saw telekinesis used on Homecoming. -
I miss the old Sleep powers already
UltraAlt replied to Scarlet Shocker's topic in General Discussion
it is in response to the quote from your post. "I sometimes posit that we have too many powers in the game... so skippable powers I've generally considered a net benefit." Based on the number of times I have seen it in use, ... ... is skipped by most players.