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UltraAlt

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Everything posted by UltraAlt

  1. You can drag them around and shape them. They can be vertical, or horizontal. they can wrap around a corner at the edge of the screen.
  2. I would post in the suggestion & feedback section of the forums.
  3. UltraAlt

    Taunt Aura

    Any scrapper can get the presence power pool. https://homecoming.wiki/wiki/Presence#Provoke It isn't an aura, but it basically works like a tanker taunt without the threat magnitude of a tanker taunt.
  4. As far as higher level range enemies, the ones I kept running into were Devouring Earth and Rikti with a level 10.
  5. So that is part of what we are testing at this point. It seems to me that they are still more difficult at lower levels "than intended", but maybe they are significantly scaled down from last time. I can't remember what level character(s) I ran around getting Time Capsules, but I wasn't playing a level 10, and I was on a team.
  6. If they are level 50, I can see a majority. Some of us don't play level 50s and enjoy the game itself versus the end-game. I don't. I know other people that don't. We all play different ways. Have fun. I like the differences in my characters. I rarely respec less than 5 times - but most probably less than 3 respecs total - since joining Homecoming. If I make something that I think is a mistake, I figure that is just something that is part of that character.
  7. Level 10 Dominator - Illusion/martial arts. Well, I know that this isn't really a high damage character, but, even when using dom after running out of end, and keeping on of the 3 targets confused for the entire time - it sure seems like it takes 5 minutes to defeat a group of 3 when solo, so 42 minutes for 25 of each? if you find them ... amid all the others. Sure will be time consuming, but I figure that's part of the whole point of these anyway. Since it is collaborative as long as teammates stay close enough to share credit, it would go much faster while on a team.
  8. Other people define what it is. A good number of people try to make domination permanent. The most important trait of domination - for my characters (I play the game and not the end-game) - is that it instantly fills your endurance bar. So I wait until I'm a big fight and get almost down to no end before kicking it in - which means now the character has a full end bar and gets all the rest of the domination bonus through the rest of that fight (in most cases). This can make the difference in a battle with an EB or AV - in my opinion.
  9. This I already see worked into the game through the Leadership pool.
  10. I think this would be too difficult to implement, but perhaps make a bigger list of the Perks and Dis-ADs (disadvantages) that you would like to implement and explain how they would function in the game. I'm also assuming that any Perks that you characters have would have to be equalized out with a Dis-ADs. Are you talking out the "old, original" Champions game by NCSoft or what the kids call these days a "tabletop" game? The Champion system even up through what some people call the BBB was every intensive and pretty much complete as far as comic book genre was concerned at the time. I would say that this is already worked into Khelidans but it has been massively nerfed because this kind of thing annoyed so many players. We can't even get a swimming power set or go under water (except for those couple of random places) Yeah. I have access to the /ah. I make stuff like Tony Stark, and I manipulate/profit from stuff like Bruce Wayne on the stock market. What is the punishment for having one of these getting killed/hospitalized in-game? Do you get special timed missions that just get dropped on you all of a sudden (randomly) that require you have to drop what you are doing to go rescue them? If not, how much of a Disadvantage is it? Are you not allowed to use your super powers in front of them? I think something like a hunted would be archetype based. You get it and, based on the level/number of hunted taken, the level and frequency that the hunted group based on your archetype shows up increases. But how does that work? Do they only attack you on the "street"? Can they attack you mid door-mission? Can they attack you in your base? Can they attack you in the Pocket D (I'm assuming they can't because it is the Pocket D)? Bring up more of what you would like to see so we can try to post through it.
  11. I did successfully transfer a couple of characters. I transfered one successfully both directions. And I'm running around Brainstorm looking for Time Capsules in Atlas (I know where I should be seeing them) and not seeing any. Ran around Talos, and I'm not seeing them where I think they would be. I went over to the Transfer Test server and couldn't find any Time Capsules in Atlas there either. Is anyone seeing Time Capsules? I kind of thought that was the main thing we were suppose to be testing based on .... ... and can't really test .... ... if there are no Time Capsules to open. Also, no ... ... for logging a character in on either Beta server.
  12. It was with a character with multiple sleep, confuse, and fear powers. I think due to the rotation of powers, it was just looking like they were falling back to sleep after getting hit with another one or also being feared at the same time as being slept.
  13. It works the same as fear. If you attack them, they get one attack and go back to sleep until the duration is completed. (last time I checked) Okay. I'll give you that.
  14. No sleep, disorient, or slows? I think I would actually enjoy a control powerset with a focus on chance to placate.
  15. More useful in game content than in the end-game content, I'm sure.
  16. My character(s)'s last hit point is my favorite one.
  17. but it would be so glorious to fight on top of the globe in Atlas Park! Yes. Big market-win weeks. Give unto the Auction House what belongs to the Auction House; give unto me the wealth of the farmers.
  18. If you play in defensive mode, I would definitely go with ?/Electric. Great heals and buffs (that have a chance to affect your character as well) and a positional forcefield that you can drop on the spot you are fighting from. (I have had the most success with ?/electric) I generally target through my most powerful henchman, run up into the middle of the enemy group, drop the forcefield and keep buffing and healing henchmen with a stray attack here or there. What to pick for the primary? I'm a character conception player, so I'm limited to what I think makes sense. I'm not trying to force a reasoning. With the whole Dr Frankenstein thing, I have no problem going with /electric for Necromancy. Robotics? /electric make sense to me as well. Demons? /electric makes sense for a henchman-less mastermind, but then I'm generally running on teams and using the team as my "henchmen". The character jumps in to the location as the tank and uses them as the "most powerful henchman" in the tactic. The other henchmen/animals don't really seem conception-friendly as far as /electric is concerned.
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