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UltraAlt

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Everything posted by UltraAlt

  1. The DFB buffs only last to level 20 (21?). The ones for DIB last until level 30. I can't say that I'm one that has pushed/recruited for DIB runs, but I'll join one when someone else does.
  2. Based on the info, it should be going off 3.5 times per minute based on the info for the power that it is in. It doesn't seem like it would need to score a hit for the proc to have a chance of going off. I'm assuming you have been watching the combat attributes for end recovery and haven't seen it pinging? I'm also assuming that you only have the one proc in the power.
  3. How many of those 20+ powers that are toggles that you don't need to click on that often? How many are auto powers that don't even require activation? how many work best through use of the mouse? (ones that require activation and then left clicking on a location) how many trays do you want to juggle? are you really going to make brawl part of your power rotation? Are you going to need to use rest on the fly from the game controller? Do you need to use the fast travel power menu with the controller? (this is pretty much always used non-combat) In my Logitech F310 configuration. I have it setup to mainly handle 2 trays for often used click powers. In each of those trays; 1 slot is taken up by a macro to tray flip (change the active tray), 2 slots taken up by lesser and greater travel power activation, 1 slot with a macro to use heal insps. That leave each tray with 6 free slots for powers (total 12 across the the two tray flip configuration). I set that up so that it is 4 single target attacks in each tray and 2 slots in each tray for AoE's, Buildup power, and/or Snipe. The middle tray on my 3 stack holds powers that require activation and then clicking on a location, maybe some alternate travel powers, and the rest power A tray off to the side out of the way holds all the toggle powers, pets/henchmen that need summoning, power-ups for henchmen, and slot for an auto fire. THe middle stack of my 3 stack is where I put powers that are mouse-driven (need to be clicked to active and then they left mouse needs to be pushed to activate the power after it is positioned). Fast travel power, macros for base passcodes, etc. go in their own tray. Costume changes go in their own tray. The powers like Mystic fortune go in another tray with some macros and day job rez and maybe the START rez power. I'm not generally going to use these in combat, so I don't really need access to them from my controller (as far as I'm concerned). So sure. I'm going to take my right hand off my controller to use some mouse work, but the only time that I take both hands off of the controller is when I type chat messages. So I think I can honestly say with my controller configuration allowing me access to 12 attack powers, 2 travel powers, and heal inspirations, I'm playing about 90% with both hands on the controller during combat. It is enough to setup most if not all of the Dual blades combos so that each individual combo can be set off without a tray flip. Now, I do have have a configuration that allows me to flip to a 3rd tray, but I only use that on Kheldians (which I only dual form). It loses 2 slots on the 2nd tray for form changing and then flipping to a tray with the form changed powers in it. Some of the Kheldian powers can be used in both Human and the alternate form, so those few powers would go in that tray that holds the form change, flip back to the main human attack tray, and flip to the form changed power tray. So basically a net gain of 4 power slots for my 3-tray Kheldian configuration; bringing the the possible attack powers to 16. @BlackSpectre crams way more options into his controller configuration. I've been using basically the same controller layout since around 2010 when the F310 was released which wasn't that much of a change from the configuration I was using with a Logitech Dual Action Gamepad starting in 2006 or so. I'm pretty sure I started playing CoH with a Logitech Logitech Wingman Rumblepad which was about a week before episode 2 dropped. The Dual Action Gamepad was a massive improvement over the Wingman RumblePad (it wasn't like I was using the rumble features when playing City of Heroes at any rate). So yeah, I was playing City of Heroes with a gamepad from my "day one" of entering the City.
  4. I agree with the non-Snarky posts about the system thinking you are actively doing something ... which can include marketing, turning on-and-off powers (including autofire powers), how long you have been zone into a map, moving, accessing email, etc.
  5. I never use it (intentionally, that is to say "I only use it accidentally"). I grew accustomed of using the Z key as push-to-talk before Homecoming showed up on a friend's radar, so every time I was chatting in Discord while playing Homecoming, it would deselect my auto power (as you indicated). I key map it to ~ to keep it out of the way. If need to cancel something I have queued up. I usually hit brawl or manually unqueue it some other way. So, yeah. That is a good one to remove unless people are clamoring for it for some reason, which I doubt they will.
  6. well, the closest we have is yellow inspirations Accuracy Inspirations Insight: +7.5% ToHit, +Perception - Increases your to-hit by 7.5% and increases your perception by 125 ft for 60 seconds. Keen Insight: +18.75% ToHit, +Perception -Increases your to-hit by 18.75% and increases your perception by 166 ft for 60 seconds. Uncanny Insight: +37.5% ToHit, +Perception - Increases your to-hit by 37.5% and increases your perception by 250 ft for 60 seconds. Sight Beyond Sight:+75% ToHit, +Perception - Increases your to-hit by 75% and increases your Perception by 250 ft for 60 seconds. https://homecoming.wiki/wiki/Increase_Perception_(Empowerment) https://homecoming.wiki/wiki/Rectified_Reticle:_Increased_Perception https://homecoming.wiki/wiki/Warp:_Range/Increased_Perception Basically, all of these cut through sealth at a closer distance and/or help your character see farther when "blinded". And then there is: https://homecoming.wiki/wiki/Veteran_Reward_Powers#Reveal which I would definitely would consider to be some kind of super sense power. That being said, I see where you are coming from on this.
  7. Well, I only have one ghost character I think. I figure ghosts are translucent so the main way to show that a character is a ghost is https://homecoming.wiki/wiki/Concealment#Stealth. Their bio doesn't directly say that they are a ghost, but it can be read into it. Of course if you want to be truly, incorporeal then https://homecoming.wiki/wiki/Concealment#Phase_Shift is a must have. Now I do have a couple of characters that use Aether costumes to that make them look like a ghost pirate by using the Tier 1 Costume power (https://homecoming.wiki/wiki/Costume_Powers) Spectral Pirate. I guess the only other ghost costume that you can purchase with Prismatic Aether Salvage is the Tier 1 Tsoo Ancestral Spirit. I figure if you when spooky/ghostly powers go with dark or maybe (ectoplasmic) radiation. Both of these power sets an have their color changed to a more spooky/ghostly color to fit how you might like to have them. I mean it kind of depends on what kind of ghost they are. I could see a ghost pirate with marine powers.
  8. I'm assuming you are talking about the name of the macro. If the macro was within the last 5 things that you typed, you can go into chat and use the up arrow to go back to that entry, edit it, and hit enter to drop a new button with the macro name you want. I write most my macros in a google doc because I'm going to tend to reuse them, so it would be easy for me to rename it, copy it, and paste it into the chat window. Since this functionality is available, I see no reason for the DEVs to put any excessive amount of programing in order to allow editing of the macro name. If they can do it with little or no effort to do it, then I'm not against it, but I wouldn't be using that functionality.
  9. The work around at this point is a Dominator with the secondary power set: Martial Assault https://homecoming.wiki/wiki/Martial_Assault Power Level Effect Shuriken Throw 1 Ranged, Moderate DMG(Lethal) Thunder Kick 1 Melee, Moderate DMG(Smash), Foe Minor Disorient Trick Shot 4 Ranged (Chain), Moderate DMG (Lethal) Spinning Kick 10 Melee (Cone), Moderate DMG(Smash), Foe Knockdown Envenomed Blades 16 Self +Toxic DMG on all attacks, +ToHit Dragon's Tail 20 PBAoE, Moderate DMG(Smash), Foe Knockdown Caltrops 24 Ranged (Location AoE), Minor DoT(Lethal), Foe -SPD Masterful Throw 28 Sniper, Extreme DMG(Lethal), Foe -ToHit Explosive Shuriken 30 Ranged, Superior DMG(Fire), Foe Minor Splash DoT(Fire) Shuriken Throw, Trick Shot, Masterful Throw, and Explosive Shuriken are all Shuriken attacks.
  10. Well, I will add ... https://homecoming.wiki/wiki/Defiant_Barrage:_Recharge/Chance_for_%2BStatus_Protection Of course, the greatest protection for squishies against mez is having a tank on the team that has taunt and uses it.
  11. If the leader is queuing in through /LFG and selects "lock to team", when the team is not full, the star will go to the character that zones in first. Teams that are not full can use the other option to queue in and the leader will keep the star, but it will take longer for the game to send the team into the content. It seems to be like 5 minutes or something off-the-cuff, but I have never fiddled with it to see exactly how long the game waits before sending the group into the content.
  12. https://homecoming.wiki/wiki/Leaping#Acrobatics - You can avoid most Knockback effects and are resistant to Hold effects. https://homecoming.wiki/wiki/Leaping#Combat_Jumping - adds resistance to Immobilization https://homecoming.wiki/wiki/Fighting#Weave - increasing your Defense to all attacks, as well as your resistance to Immobilize https://homecoming.wiki/wiki/Flight#Hover - Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. https://homecoming.wiki/wiki/Aegis:_Psionic/Status_Resistance - This enhancement grants a 5% psionic resistance bonus and reduces the duration of all status effects by 20%. https://homecoming.wiki/wiki/Impervious_Skin:_Status_Resistance/Regeneration - This enhancement grants a global 7.5% reduction in status effect duration, which may be stacked up to five times to provide a maximum reduction of 37.5%. This enhancement grants a 25% regeneration rate bonus. https://homecoming.wiki/wiki/Winter's_Gift - slotting 2 - Two enhancements increases Fire and Cold Resistance by 3.75%, and Mez Resistance by 6.25%. I always keep at least one column of break frees in the inps tray on all of my squishies.
  13. Here is an example of one like I suggested. https://homecoming.wiki/wiki/Rularuu Your time is your time. I'm not trying to tell you how to spend it. It was just a suggestion. I was apparently confused by the term "camturn". Thanks for your explanations of you methodology.
  14. It has been a good while since I tried using one. I think I have a Playstation 3 or 4 controller. My brother gave me his used Playstation 3 or 4. I never set it up. When I can't get internet access, I play Playstation 2 games with wired controllers. If I have the time, I'll see if I can dig the controller out for the Playstation 3 or 4. Figure out how to charge it up and what not. Honestly, the F310 work so well for me, I haven't taken much effort to keep up with other controllers. I will say that I don't like how asymmetrical the XBox controllers are setup in regard to the sticks. It really seems weird to me.
  15. Yes. A good number of them, and none of them are level 50.
  16. I think you just hit-the-head-of-the-nail. "Gamepad input". Direct Input does not look like "gamepad input" to a computer; it looks like "keyboard" input. I'm unsure of how the F710 operates for sure other than it is wireless. Among other reasons, I use the F310 because it is wired. I feel that it being wired is more reliable, but it also means that it does not use batteries. I appreciate that. I appreciate it it. If there is a main page for "Setup for Game Controllers", it could have links to the "Xinput Setup for Game Controllers" and the links to the outside wiki/forum posts on game controllers. On that page, for sure, I would put your "Xinput Setup for Game Controllers" at the top as it is the next wiki link in the chain. I would also probably put links at the top that redirect for both "XBox controller" and "Playstation controller" to the "Xinput Setup for Game Controllers" page as both seem to be more suited for the Xinput format. This would, hopefully, make it easier for players to find what they are looking for more easily because who knows how they will key-in what they are looking for in the search window. It looks like there are alot of "head turns". I keep the camera locked behind the character, set the camera distance using the mouse, and the only "head turn" I use is up-down and not side to side. When I need to look side to side, I turn my characters versus changing the camera angle from default. Maybe I'm not full understanding what "head turns" you are plotting to the controller. If I'm understanding correctly, most of the functions require to push two buttons to active something versus just one. This seems to complicate ease-of-use/not as user-friendly, but I understand that you are trying to wedge in as many commands into the controller as possible. You can set "Axis-Properties" on the F310 I have mine set at for (lowest is 0%; highest 100%): Turning sensitivity 100% dead zone 0% range 100% Strafing sensitivity 88% dead zone 0% range 100% Head tilt (up/down) sensitivity 41% dead zone 31% range 100% I can supply the other "Axis Properties" setting if requested. I can't remember if I supplied all of these in my posts on the F310 or not. I use the mouse on location based powers; both to trigger them and to click on the location. I can still keep my left hand on the controller when using my right hand for the mouse which I'm still fairly fast at switching between. I usually float the cursor mid-back on my characters so that they can get the "blue hand" on things directly in front of the character without having to use the mouse. I just use the mouse for this as well. This is almost always happening in a non-combat situation, so no rush. Agreed. Clearly. setting up power trays I don't expect to be able to do any tray setups when in combat. I do the power tray positioning via the saved windows settings. All my characters have the same configuration and placement of trays. the only additional tray I might use is one on the bottom left where I might stack an additional try for Masterminds. That bottom left tray in my user interface setup is always for toggle powers and pets. Powers across sets and archetypes have powers that recharge fast, medium, and slow and some powers that are usually AoE or PBAoEs by alway putting these in the same order in the same range of slots and always putting travel powers in in the same tray slots, it makes jumping from character to character much easier for me. I never had the goal of trying to fit all possible functions in to my controller configuration. I targeted on putting what I felt to be the essentials for combat into my Logitech F310 controller configuration. Thanks. I'll think about it. I would have to do a good bit of streamlining and more organization before I could port it to a wiki page. I don't know all the in-and-outs of page configuration on the wiki. When I have messed with it before, I have just followed along with the coding pattern that I saw on the page I was adding information to.
  17. Well, I think that the original intent was to be anti-Rikti and not anti-other in general. We may be at the point that these signs should be removed due to .. what you are implying ... political content against non-humans (or those that some would consider to be non-human). I don't think I'm the only one that has created alien characters (from other planets or from other dimensions) and/or characters that are not "human" at all. I wouldn't consider vampires, werewolves, elves, etc. to be human. Lizard and cat creatures certainly are not humans. Yeah, I would take this as a move to request that the Homecoming DEVs to change the billboard art to make it clear that it is about fighting back against the Ritki invasion instead of being against the "other". "Join Vanguard today! Protect Earth from the Rikti Invaders!" or is that still going to cause problems?
  18. None of the following is downplay the work that you have put into this. Thank you for working to give your information to the CoH Community. "Homecoming works best with XInput gamepads (e.g. an Xbox type controller) and less well with Playstation and other DirectInput gamepads." This is an opinion statement. Do you have a Logitech F310 controller and have tried my COH Profile? I think you will find it is far less of a hassle than Xinput gamepads. I have to say that based on the content of the wiki page that the name should be changed to "Xinput Setup for Game Controllers". It does not discuss setup using DirectInput; in fact, it discourages it. I do strongly suggest that users of the Logitech F310 use their controller in (D)irect input mode. It will cause far less problems than trying to use X-input. CoH was designed to be played with keyboard and mouse and Direct Input mode makes the Logitech F310 controller appear to be a keyboard to the computer. The only drawback it is that it is essential to make sure that none of the check boxes in "general behavior" are checked in the "global profiler settings". If a controller set up in Direct Input mode is seen by the computer when the computer turns on, then the sticks may not be registered as being in their neutral position and the cursor will start moving around on its own because of this. If this happens, the game controller needs to be unplugged until you log into the computer and get to the program that where you can register/recenter the sticks so that the computer knows where the neutral area on the sticks are located. When I start up the profiler for the F310, I put the cursor over the profiler swirl the sticks and push the buttons. This seems to help the computer acknowledge the functionality of the controller and the neutral position of the sticks. I saw the section: "Troubleshooting Something really weird is going on with my game controller - Try disconnecting and reconnecting your gampad to Windows, restarting the game, or rebooting your computer. If none of those work, contact your game controller's manufacturer for support, or open a ticket with Homecoming Support." The first thing to do is to alt tab out of the game, swivel the sticks, push the buttons, and then alt tab back into the game to see if the situation is resolved. Also (regardless of other saying that there is no reason that it should help), if the controller issue has occurred while you surfing the net in while the game is running ... it seems beneficial to clear cookies from your browser and run any system cleaning/optimizer that your anti-malware/virus program that you may have and restart your computer. I don't have do either for a good while at this point, but both helped resolve issues in the past. Also, I have also found that if a stick or some buttons on an Logitech F310 controller suddenly stops working correctly that it may not be an issue with the controller but that something that sees the controller is manipulating it. That is to say, I can use another controller until it starts happening to that one, and then switch back to the other one that was having issues previously and it works fine. I have no idea what is going on, but I have seen his behavior repeatedly. We both have a goal to insure that players that want to use controllers can do so. I've been successfully gaming with Logitech F310 controllers using Direct Input to play all the computer games that I have played over the last nearly 20 years.
  19. That is because the transactions aren't instantaneous. While you are clicking to cancel, the system is still processing bids and providing the goods posted to those that had the highest bid. Those goods are then moved to the character that bought them before indicating to the selling character that they have been sold. I'm sure you are not the only one doing that, but I do think that the number that are doing that are extremely few. And I'm pretty sure that the players that have been moving the kind of transactions that cause those .. ... for years are not among them.
  20. I started about a week before Issue 2 dropped. I saw an AD for City of Heroes in a comic book or maybe someplace else (as well). As soon as I saw that AD, I was working on saving enough money to build a computer that could play it. I bought the game either as soon as it came out or as soon as I learned about it was able to get to a GameStop to buy a copy of it. And, yeah, I had the game, was reading the book, and planning the characters that I would make before I even had a computer built that was able to run the game. I had already been a long time comic book fan and RPG player (what people call these days pencil-and-paper or table top). I used the Traveller system to run super-hero game before Champions was released, and then I started running superhero games or playing in super hero games run with the Champions system (though I did have a character that was pulp "mystery"/"masked" man in a Call of Cthulhu game as well). So I already had characters that I wanted to play in this new format. The versatility, replayability, and, of course, the superhero genre. I have to say that teaming with other players is part of what I love about THE CITY as well. I have characters that roam the streets of THE CITY that aren't really part of the "superhero" genre - fantasy, horror/supernatural, and martial arts characters in the mix, but that just goes to the versatility of THE CITY.
  21. Yes. It is working as intended. This is not a bug.
  22. Honestly, I thought no one ever used that channel since long before the Sunset. The /ah made the trade chat channel worthless. I wouldn't even bother looking at it. All it is doing is confusing you. The /ah can only keep up with about 30 requests for inf on sold items at a time. That is for slots worth and not for how many items in each of those slots. You can click down (retrieve manually one at a time) to get down to 30 or less in still left needing retrieving, wait a second or two (if you have been requesting the inf on many, many sold items), and then hit the button to retrieve all the inf on those 30 or less remaining. If you do this, it won't lock up. Welcome to mass marketing of items! The /ah system can only handle retrieval of so many transactions at a time. That seems to be around 30. Remember, you are putting them on the market one market slot at a time. You can retrieve one slot at a time by manually clicking to get the inf. I don't remember it ever locking up when I was retrieving the inf one at a time. If this is the first time you have seen that message, then you haven't sold over 30 slots worth at time before. I'm not sure where you get this "sell zillions" from. You did nothing wrong. That is how the system works. If you don't want to retrieve infl one slot at a time, and you are trying to retrieve the inf for more than 30 slots, then you are going to get that message and the /ah will lock up for you until it has the time to catch up with the 30 or so transactions it is trying to process for you.
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