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Everything posted by UltraAlt
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The CoV archetypes are kind of like combinations of CoH archetypes. Corruptors are blaster/defenders. They do less damage than then blasters (before scourge) [but more damage than defenders] and do a bit less healing/buffing/debuffing than defenders. I see them more as an alternative to playing defenders. I play both ... I play all archetypes. They all have different playstyles (even among the sets chosen). I like to mix things up and a character conception player, so I pick a archetype that most fits the character's character conception. Inherent Power Scourge lets Corruptors sometimes do double damage to targets below 50% health. So to get the most of out of them heal/buff/debuff at the beginning of a fight, then look for enemies that are below 50% health and attack them. Seems pretty direct, but I know it is a bit of a hassle to toggle or click through targets looking for the wounded ones.
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Two ways to do this. If you have a pet, I think there will be a "pet" tab kind of thing at the top of the chat window. If you click on that, it should open up a pet window. The other way is to go into options and open it up.
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Make the villain "Mission Complete" text red.
UltraAlt replied to Skyhawke's topic in Suggestions & Feedback
I feel it is a waste of DEV time to make the change. -
Whatever. And, yes, based on how you were using the term, I did say it wasn't Gauntlet. The wiki is about as official as we get. It says that it is a term used to refer to gauntlet. The wiki is more official than you are. I'm done with this conversation.
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Altitis Question: Under-used Toons
UltraAlt replied to Scarlet Shocker's topic in General Discussion
I guess I forgot to address this part. I have a spreadsheet, but I haven't updated it in several months and have definitely made more characters since then. Server Alts total levels avg level Torchbearer 90 1951 21.68 Excelsior 22 661 30.05 Everlasting 63 1538 24.41 Indomitable 3 66 22.00 Reunion 19 452 23.79 Victory 3 30 10.00 Total 200 4698 23.49 Archetype Blaster 23 Brute 7 Controller 22 Corruptor 16 Defender 17 Dominator 18 Mastermind 28 Scrapper 23 Sentinel 15 Stalker 10 Tank 17 Peacebringer 3 Warshade 1 Total 200 -
Altitis Question: Under-used Toons
UltraAlt replied to Scarlet Shocker's topic in General Discussion
I'm not 100% sure what you are looking for on this. Often when I game on the static group that I game with a couple of nights a week, I get stuck playing the same character for months. Lately, that group has been working on level 50 content, and, though I do have a couple of 50's (I think 3 or 4), I have stopped leveling to 50 and xp lock my characters at 49. That means that I could run around with them with the character I was leveling up with them, or I could alt out. I've been alting out and bringing in a different character every play session while they run end-game content. Sometimes I feel that I have to cover a niche for the team (and pick a character based on that) or sometimes I just pick who I want to play. Otherwise, I basically have three tactics for character selection. 1) Log characters to market. And watch the LFG while doing so. (I try to make sure all my characters are logged in at least every 50 days) 2) Watch the LFG. See a group I would like to join, and switch up to a character that seems to fit the theme of the recruiter. 3) Check to see what level range in online that has a good number of players that would possibly join a task force or trail. Switch to a character in that level range and start recruiting. 4) Pick a character that I haven't played for a while and solo until I see something come up in LFG ... and, if I don't feel like I'm too high level for it, I'll leave the mission I'm in (probably level-lock so I don't outlevel the current content) and send a tell to see if there is still room to join. -
If you acknowledge that I stated a fact, then you are agreeing with me. It must not be irrelevant if you keep replying to my posts. So I took some time to look it up on the wiki https://homecoming.wiki/wiki/PunchVoke PunchVoke PunchVoke is a term that refers to the Tanker inherent ability to increase their Threat and gain Aggro. It is officially referred to as Gauntlet. Presumably, the origins of its name refers to Punch (indicating to attack) and Provoke (the powerpool Presence's Provoke power which consists of an AoE taunt which is dependent on accuracy to work). Punchvoke is Gauntlet. It is the Tanker inherent ability. Other archetypes do not have Gauntlet - regardless if they attacks can have threat. You even indicate this yourself. Punchvoke/Gauntlet (Tanker inherent) is by definition is the AoE taunt that only the Tanker archetype has.
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You agree with me. Thank you.
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It is well past time to remove the "say" command from the game. It is too easily misused in macros by new players, and it gives no benefit as it is easy to change chat channels with 2 clicks. I don't think new player intentionally abuse it, but - from time-to-time - you see those "say" macros popping up in /help, /lfg or /broadcast. It is disruptive to other players. It is simple enough to put the player on ignore and more effort to send them a tell to explain to them what they are doing. Removing the "say" command really does seem to be the best option for dealing with this at this point. I think it was lack of forethought that added it as command option in the first place.
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You are quoting me about Gauntlet. is not the same as Gauntlet.
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How hard it it to understand that the people playing City of Heroes are playing it because they enjoy playing it? What I must ask is "why bother asking why people are playing this game" if you think there is no reason for people to be playing it? ... and ... "why bother posting here at all?"
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New IO set - Mending Bulwark, universal protection
UltraAlt replied to Vanden's topic in Suggestions & Feedback
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Why is there no Armour set in the game?
UltraAlt replied to Scarlet Shocker's topic in General Discussion
Other than a ton of costume parts. Which can be used to show that the way the power takes effect for the character is through the armor that they are seen wearing. Are you trolling? Is this some kind of chips versus crisps thing? I can kind of get behind a lot of your posts but ... wow ... this is unexpected. -
I miss the old Sleep powers already
UltraAlt replied to Scarlet Shocker's topic in General Discussion
So if you don't use telekinesis to corner a group and they travel down a hallway - they pick up/agro more as they go. "Lifts a foe, and any nearby foes, off the ground and repels them. The targets are helpless, unable to move, and will continue to hover away, picking up any passing targets, as long as you keep this power active. " And, yeah, they know who agro-ed them, and, when the power is turned off, they call come running down the hallway together. ... at least that is what happened the last time that I saw telekinesis used on Homecoming. -
I miss the old Sleep powers already
UltraAlt replied to Scarlet Shocker's topic in General Discussion
it is in response to the quote from your post. "I sometimes posit that we have too many powers in the game... so skippable powers I've generally considered a net benefit." Based on the number of times I have seen it in use, ... ... is skipped by most players. -
I miss the old Sleep powers already
UltraAlt replied to Scarlet Shocker's topic in General Discussion
*cough*cough* https://homecoming.wiki/wiki/Mind_Control#Telekinesis This goes to replayability. Once you learn how that part of the system works, I'm assuming you could create another character and play through again and pick other selections to figure out how the system works. Seems intentional in the game design. You want to give (sometimes force) players a reason to replay a game in order to keep attention on a game (mainly for gaining attention of new customers, monetized additions the the game, and/or micro transactions) In addition to that, in that kind of game, it also adds to the air of mystery and uncertainty. -
Letting go of Def and giving in to the concept
UltraAlt replied to hoodedKitsune's topic in General Discussion
It is fine. I love making characters with wildly different character conceptions. Challenging content, yes. But what is "hard" to one player may very well mean L337 to another. It is fine. I don't cookie-cutter, nor do I mini-max. I have fun playing to the character's conception. Regardless of the level of "it" ... we are all playing a role-playing game. I find that kind of sad actually. When you read a book do you just skip to the last chapter? Sounds like it to me. Well, good. You should be playing to have fun. It is a game. That is really the point of it. Stick to your character conception. Sure, sometime as you are leveling you are going to see a weakness and want to do what you can to compensate. A little of that is fine too much of that ... and yes ... there goes your character conception out the window. Sometimes I've found that one way to stop from losing the character conception is to decide ... this is the level this character should be ... their powers only really should be this powerful or they really should only be fighting villains up to his point ... or whatever. Then change your tactics to fit the character conception (archetype and power sets). Heck, change the notoriety to what is challenging but not "too much" for your character. "No harm. No foul" for doing that. You have to do you. I would say stop stressing about it and play something that is fun. Make it about having fun and not about winning, and you'll probably be much happier. -
I miss the old Sleep powers already
UltraAlt replied to Scarlet Shocker's topic in General Discussion
Honestly, the sleep powers aren't a waste if you know how to use them, but, that being said, you have to be on a team willing to work to not destroy what sleep power could do. I was trying to get my non-PUG teammates that I team with a couple times a week to run an all-sleep team to see how it would work. I ended up making a sleep-powered character and was able to make it work most of the time because the controller on the team was plant and using single target other than Seeds of Confusion. You have to really want to make it work ... and "Hulk smash!" and steamrolling are just going to destroy the usefulness of sleep powers. And, honestly, "Hulk smash!" and steamrolling ruins the usefulness of way more powers than just sleep. I haven't even gone back to playing any characters with sleep powers since the change, but that is more because I have so many characters that I haven't played in a good while that I am trying to get more of them out into the game in rotation. -
@Speed Freak I would do the costume change first to make sure it goes through and you have the wings and then toggle flight on - otherwise, you are likely to have situations where you start flying when the wings aren't there ... due to one reason or another. At least, that the way that I handle it.
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/macro name "cc #" /macro name "cce # ccemote" name = name of your macro cce # = slot # first slot is 0, second is 1, third is 2, etc ccemote = one of these below ccbackflip cchowl ccevillaugh ccspin ccnuke cclightning ccprestochango ccdrinkformula ccsmokebomb ccninjaleap CCDimensionShift ccfurburst ccsalute ccvanguardsigil cccast ccsuperserum ccenergymorph ccrapidboil ccfeatherburst ccfurspin ccoilstrike ccpressurerelease cciceblock ccstoneblock ccfireworks ccpureenergy ccnuke ccmurderofcrows ccconfettithrow ccgiftburst ccinnerwill cclightmagic ccrainbow I use these to switch between an IB=innocent bystander and a super mode. My tray 9 in these cases has limited powers that would fit with an innocent bystander. /macro IB "cce # ccemote$$goto_tray 9" /macro Super "cce # ccemote$$goto_tray 1" You have to wait - believe 10 seconds - between costume changes.
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I'm assuming you picked a contact to give you missions. Since you can't see hem to start the mission, I would suggest picking new contact (at least temporarily) and seeing if that works.
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You can do all this with no need for another server. You can always pick a power pool and pick powers that you don't put in your tray to simulate this without the need to create a whole server. I guess technically the DEVs could have as many servers as they want. I think that a "hardcore server" would have the lowest population of them all, and, therefore, a waste of time for the DEVs change how one server behaves just for that small population.
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oh, I guess it is time for this one again ... and in case that one doesn't work for some reason.