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Everything posted by UltraAlt
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Mission Architect Sunday Special: Story based teaming in AE!
UltraAlt replied to ZamuelNow's topic in Mission Architect
Well, since you have summoned me up .... I'm just wondering if you are recruiting through out the AE arcs you are running or just before you start a story arc. It doesn't look like you have a full team in this latest image set at least I know it would be a bit of a pain to send out an /lfg every once in a while, but the AE missions aren't like Ouroboros or task force/strike force, etc. (at least if I recall correctly), you can recruit through out. I know it is fun regardless of the team size, but the goal seems to be getting more involved with using AE in the way it was intended to be used. I can't play on the weekends, otherwise I would be more than willing to join you and help out. (work 32 hours of my 40 hour work week during "weekend" gaming hours) Maybe I'll stealth run/lead some AE missions on random days that I can play. -
Get rid of minimum level on most (non 50) IO requirements
UltraAlt replied to Starhammer's topic in Suggestions & Feedback
I found the patch notes. This occurred before I started playing on Homecoming. Thanks for the info. Okay. But as soon as you are in combat it is a fast snipe anyway. The regular snipe is triggered non-combat. And, honesty, if you have a tank with taunt on the team and can wait for 8 secs to use the snipe, it goes back to a regular snipe But, I guess if you can stack in to hit bonuses that increase damage then that can potentially make the fast snipe as damaging as a normal snipe without the interrupt time. Okay. so that's a level 50. We are talking about slotting the and experienced marksman enhancement below level 10, so I'm confused. It automatically is a fast snipe if they are in combat. If you are slotting it for set bonuses, I can understand that angle. Uh, we could have dozens upon dozens. (not exactly sure how many you are intending to imply here) I had 14 characters on all of the 11 US servers. Thousands? No. Dozens. Yes. I'm confused as to how you think having more characters slots than we had before the Sunset changes how the game plays. Some people had multiple accounts before the Sunset. Okay. No need to get defensive. We all play the game differently. I'm not rushing my characters to get to 50. Thanks for posting all of it. Damage scale on a B/D/C normal snipe is 4.5 scale damage. Damage scale on a B/D/C fast snipe with the max benefit/cap of +to hit is only 2.76 scale damage. (which puts the fast snipe back up to the scale it was before it was reduced from 2.76 to 2.28) Damage scale on an Epic normal snipe is 3.56 scale + a possible crit 1.78 scale damage. Damage scale on an Epic quick snipe is only 2.3 scale damage with the max benefit/cap of +to hit. Or am I confused about what it is saying? Gotcha. -
Yes, but to my point, it seems like you have to very lucky, so very lucky it seems that other slotting will yield better results. Of course. Sounds like a good plan. Are you asking if they have a chance of repeating versus only going off once when you toggle it on a target? I'm not sure. I think on beta it would go off when I first activated it on a target (or not) and didn't trigger again, but it wasn't staying on any individual target all that long.
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Get rid of minimum level on most (non 50) IO requirements
UltraAlt replied to Starhammer's topic in Suggestions & Feedback
We all play differently. If my goal was to rush to level 50, I'd be door sitting and/or joining +4/x8 (or whatever the "cool kids" are doing these days) police scanner mission team in Peregrine Island. I try to play content so that it is challenging but doable. There are several ways to get to that point. My goal isn't to rush through content. I'm trying to enjoy the journey. If we do things like removing minimum level on IO sets: 1) it adds to power creep 2) it causes imbalances in the game mechanics 3) it gets further away from how the game was intended to operate by the original DEVs -
Get rid of minimum level on most (non 50) IO requirements
UltraAlt replied to Starhammer's topic in Suggestions & Feedback
I'm not following how having an increased to-hit bonus increase the damage of an attack. -
Get rid of minimum level on most (non 50) IO requirements
UltraAlt replied to Starhammer's topic in Suggestions & Feedback
IO set recipes don't drop that much at low levels, and they often aren't ones that the character they drop on can use. Also, if you can't transfer funds from other character they were sort of pricey to make. Low level characters don't generate a lot of merits. I'm not sure about your point is about AE. I haven't crafted the low level non-set IO's in a good while. I remember when I did craft them, that they were more expensive to craft when not memorized than SO's, but maybe you are saying that over levels as some people slot a low level non-set IO and leave it on the character until they hit level 50. However, if we are talking about buying non-set IO's on the market, they now can be bought dirt cheap (well below crafting cost) due to badge h...errr.. hunters and those that are working on getting a portable work station (which is cheaper to get it from a START vendor then by crafting). I guess it is a matter of what difficulty you are playing on and/or if you have other player's characters carrying the weight for your character. Yes, SO's are stronger until the mid 30s. The basic percentages of Set IO's increases as a character levels up. -
In the beta, I saw that Attune was one of the two powers that you can pick as a stalker and thought "I'll just be nerfing myself if I get Attune first". I ran the lake in Atlas with a character that didn't pick it first. The next day, I thought "It is beta, I should test getting Attuned first" And so I made a stalker with attuned and ran the lake... and that character leveled faster than the first one. As far as the toggle, I think of it as a long duration power with a long recharge. I really don't have an issue clicking on it each time that I move to a new target. It is just part of the attack chain to me. I turned my volume down way back before the Sunset - I mean a long time before the Sunset. The repetition of the music was driving me crazy. It was the first thing to get the volume moved way down. I'm not sure how long after that it took me to turn the power sounds down. I don't think it was long afterwards. This seemed useless on beat. The chance for the holds is on 20% and then it has "a chance" to proc. How many times out of a minute is the hold part power going to hit? Once out of 5 uses supposedly? how much is the recharge time on the powers? Then factor in how many times a minute that 1 in 5 comes up for a chance to hit even one of the "chances" to proc? If you want get the chance for hold out of the set, it worked better to slot a https://homecoming.wiki/wiki/Blistering_Cold:_Recharge/Chance_for_Hold. I slotted in Attune. Might make Attune less annoying to have to click often if it has a chance to free the target in a block of ice!
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Get rid of minimum level on most (non 50) IO requirements
UltraAlt replied to Starhammer's topic in Suggestions & Feedback
Yeah, when I first started playing on Homecoming I slotted thinking "Oh, Fast Snipe is cool", but then when I realized what it was an that snipe powers automatically turn into "fast snipe" during combat I was like "That enhancement is useless". They really need to change that enhancement from "fast snipe" to something else ... I think there is a suggestion thread about that ...maybe there is more than one. Which discourages slotting them until higher levels, which I don't think is a bad thing. Seems to me that having to wait until 27 to slot it only make that "ding" all that much more of a feeling of achievement/success. -
Get rid of minimum level on most (non 50) IO requirements
UltraAlt replied to Starhammer's topic in Suggestions & Feedback
I think they were thinking "inf sink" for both. It would be a sign of prestige to be able to slot sets at low levels. A good number of us still know that the content can be accomplished with SO's so the IO sets are really just "extra", so they are just as much of an inf-sink as they ever were. Well, infl-sink for some can mean profit for others. -
I use ATOs on pretty much all my characters. If I don't use an ATO enhancement, it tends to be the proc ... because the VFX does on fit that character's character conception. The other reason would be to on use 5 of a set because the bonus for slotting 5 in the same power is good, but I need at that 6th slot for an ACC as I don't think the full set give enough accuracy to that power. For most sets, it seems to me that you need to find that break point where slotting by 2 or 3's give you the greatest bonus that the set can really supply. A good example of this is the Controller sets: https://homecoming.wiki/wiki/Will_of_the_Controller - slot by 3's Three enhancements improves the duration or magnitude of your Hold effects by 3%. Three enhancements improves the duration or magnitude of your Immobilize effects by 6%. Three enhancements improves the duration or magnitude of your Stun effects by 3%. Three enhancements improves the duration or magnitude of your Sleep effects by 6%. Three enhancements improves the duration or magnitude of your Confuse effects by 3%. Three enhancements improves the duration or magnitude of your Fear effects by 3.3%. https://homecoming.wiki/wiki/Overpowering_Presence - slot by 2's Two enhancements improves the duration or magnitude of your Hold effects by 2%. Two enhancements improves the duration or magnitude of your Immobilize effects by 4%. Two enhancements improves the duration or magnitude of your Stun effects by 2%. Two enhancements improves the duration or magnitude of your Sleep effects by 4%. Two enhancements improves the duration or magnitude of your Confuse effects by 2%. Two enhancements improves the duration or magnitude of your Fear effects by 2.2%. Neither bonus is all that great but adding +12% to holds (for example) on top of the individual enhancement bonuses makes a difference - especially if the controller has multiple mez types.
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Back during the last time Winter Lord packs were on sale, I bought a bunch. I have a base that just has the Winter Enhancement drops in it. Turns out that I only tend to use one enhancement from all those sets and only on characters that I feel have a character conception that fits the FX of that proc, which isn't many. And that gets to my point, I stored all the stuff ... not to sell them, but to use them ... and I still don't use them. I'm in a supergroup with a couple of old gaming friends from back in the day and I only put stuff in storage there - at this point - that I know will be used when new characters are created. I don't even put any crafting salvage in base storage any more. I just put unslotters (I still haven't bothered with converters) in there if it is SG with others (none in solo bases). [I've used more unslotters that respec's but I still haven't used many unslotters.] I will say the last time that I was putting salvage into base storage, the only salvage I was putting in storage were oranges and those were really for the other people in the SG, they were one that the donating character wasn't using for crafting. We just hit an increase in the market that already seems to be dying down. When a new page drops, new alts are created immediately as a result. Changes to sets also cause some resloting and, therefore, could cause buying to increase in related areas. That is to say, when everyone is focused on the same thing suddenly, the demand for the related item(s) increases. Sometime in the past, I heard of someone who opened a fortune cookie and the little slip of paper read "Strike while the iron is"
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I might look into the decreased mez time. I don't recall my henchmen being mezed all that often. I don't plan on respec'ing any of them (none of them are anywhere near level 49), but I will probably have to sort around some slotting. Oddly enough, the first one I logged into ... I went to a tailor to do one-thing-or-another and had a costume part error message. For whatever reason, it didn't like the weapon I had picked on that robotics mastermind. No idea when that started. I haven't tried to do anything to their costume for a longtime. Oh, I remember why I went into it, I saw that there were different Walk stances so I went in to set one of those (not that I really ever use Walk).
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Do you run an antivirus program? Does it have cleaner or optimizer feature? Run it. People say that it doesn't make any different, but I would suggest going into any browsers that you use and clear the cookies and history. After that reboot. If you use Windows, see if there are optional updates. In rare instances, those optional updates may be needed. I'll go into the City later and check on this use of the windows key to toggle out of The City. I use Alt-Tab and have no issues.
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I'll start off by saying, if enemy is closing on you when using a ranged weapon, falling back seems to be better than drawing a melee weapon. In a fantasy setting, you're going to see an archer fighting by themself, but, probably in most historical cases, you are going to see archers mixed in or behind a line of warriors with some kind of melee weapon. Rows of spear bearers (some times with different length spears) with archers behind them was commonplace. That being said, you could hold the bow in the left hand and draw a sword (knife, axe, mace, etc.) and fight with it one-handed. Of course at that point, the plan would be to drop the melee weapon when it came time to switch back to bow use (or maybe sticking it in the ground if it is a sword - which isn't good for the point of the sword). I would assume you would be using both hands to resheath a sword (maybe not a knife) or put whatever other melee weapons back in what was holding it. Depending on how fast the enemy is closing and, the calculation that a sword would be of better use, and you might have time to stow the bow.
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What do you hate about Microtransactions?
UltraAlt replied to mechahamham's topic in General Discussion
... was immediately against microtransactions. yes. We escaped that bane. Why even bring it up? There is no need to unless your goal is to bring them back. One of the reasons I quit my subscription to City of Heroes was because of the microtransactions. So, yeah, you are going to trigger me if you bring up microtransactions. -
That is flipping as well. I would also consider crafting an enhancement, placing it on the market, taking that money, and buying an attuned one at a lower price than you made on the sale of the item to be flipping as well.
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What do you hate about Microtransactions?
UltraAlt replied to mechahamham's topic in General Discussion
The three of them do have a history of working together. I agree that the microtransactions and the push to use microtransactions (through various means) has increased at Daybreak in general in recent years. In DCUO's case, I blame the player base for much of that. There are those that seem to be more than willing to throw what seems to be hundreds of dollars at DCUO whenever some new money-sink is offered to them. I've had been able to buy a lifetime membership with Daybreak a good while before Homecoming appeared. It paid for itself within 2 years. It was a good investment at the time as I was playing quite a bit of Planetside 2 at the time as well as DCUO (more Planetside than DCUO). With the 500 Daybreak cash they give members every month, they have been paying me to play for a good while at this point, but I have restraint enough not to fall into their money-traps. It is a tangled web. That is why I cited the sources. -
No. It is not against the rules. But, as others have stated, the person doing so won't often get the profit margin they may be expecting and even might go into a loss. Well, "flipping" isn't necessarily "buying up all of something up". It is buying something at one price and selling it for a higher price regardless of the quantity. No threat powers are autohit in PvP. Not that all that much PvP goes on. That and being able to buy such a wide variety of things with merits.
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I'm going to need to fix my masterminds. Only 27 of them, should keep me busy for a while ....
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What do you hate about Microtransactions?
UltraAlt replied to mechahamham's topic in General Discussion
Yeah, Star Trek Online was another Cryptic game. Oh, Jack has been involved with Daybreak as a whole since On June 8, 2016. https://en.wikipedia.org/wiki/Jack_Emmert "...He designed the MMORPGs City of Heroes and City of Villains.[2] Emmert was the chief creative officer and directed the design of all games from Cryptic Studios, and was involved in the development of Marvel Universe Online.[2] He and Cryptic later decided that Champions would be a suitable replacement for the Marvel Comics IP that they had lost, thus Cryptic purchased the rights for the Champions game and its universe from Hero Games in 2008.[1]: 153 Emmert was the online producer for Star Trek Online.[3]... " - https://en.wikipedia.org/wiki/Jack_Emmert Yeah. that "Jack". "... On June 8, 2016, Emmert was made CEO of Daybreak Game Company, a studio in Austin, Texas. He was in charge of the Daybreak Games studio that was responsible for DC Universe Online, and he oversaw all development while reporting to Daybreak headquarters located in San Diego..." - https://en.wikipedia.org/wiki/Jack_Emmert "The leader of Dimensional Ink Games is Jack Emmert, who serves as the CEO and is a well-known MMORPG designer." - Google AI search response But, yeah, Andre Emerson and Al Rivera were part of the team that worked on Star Trek online as well. Jack is in leadership above them. -
What do you hate about Microtransactions?
UltraAlt replied to mechahamham's topic in General Discussion
Of course, Homecoming "break even" every month due to donations ... it seems like not by your help. If you like microtransactions so much then try to get in early and help pay to keep servers running when the donation window opens every month. You can pretend it is a microtransaction. I don't really understand this outbreak of late of people wanting to return to a subscription model ... or even worse .. microtransactions!? I sense a Nemesis plot. -
If I'm following you correctly, this is only for login badges related to Events and not for any other kind of badge, is that correct?
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Recommendations for Reworking Badges
UltraAlt replied to CoeruleumBlue's topic in Suggestions & Feedback
Er, are there are lot of alts that are all the same character? Are they the same level? Do they have the same power sets? They would have to get the badges if their player wants to make them stronger through use of badges. If they don't run the content, they don't get the badges. You can /respec for existing characters. New characters are new characters. If you decide to play a character other than one that you have gained badges on, then that is on you. The game is built to keep records of all of your characters individually. The game knows how long that an account has existed, the link of the game account to an email address used in the forums, the saved game options for new characters (Existing characters have whatever options they are set up to have), the global name associated with the account, the global friends list, the globals that are on ignore, the in-game email associated with the account, and what characters are linked to that account on each server. I can't offhand think of any other things that are linked in-game that are account wide. None of the characters information cross references between characters. I know this is something you want. Some other players would like it as well. I don't want it. I don't think it fits with the history of City of Heroes. I think it would be very time consuming for the Devs to set it up. All that being said, if the Devs want it implemented, it will be worked on, and I'll be stuck with it regardless of my opinion in the same way that you are stuck when a power set is changed (which happens to me at the same time). It won't. Farming ruined with the AE was supposed to be, and there is no going back. First off, there are people playing AE missions all the time. Most of the time, they are playing farming arcs rather than story arcs. One of the reasons that fewer players are running story arcs is that there is a perception that all AE arcs are farming arcs. Another reason is that farming arcs get the most play and positive feedback. The system shows the number of times an AE arc was played and the rating. People are less likely to play story arcs because they have fewer plays and some of the people that do play story arcs are very, very harsh critics so story arcs tend to have lower - sometimes much lower ratings - than farming arcs. And there are so many farming arcs that it is hard to find story arcs unless you figure out how to search for them. And, as @Dacy pointed out in a thread in the AE forum section, there aren't enough missions created that can be played through the lower levels to allow players to progress through the game by simply playing AE story arcs. Part of that is due to how the system sorts and the other reason is that if you want to get "plays" on AE content you're going to lose more than half the community if the missions aren't set and balanced for level 50. If the goal is really to get players to play AE story missions, then the best way to do that is to run teams and recruit for AE story missions. You can pick which AE missions to run, and the team will join you running the content you selected. There are players already actively doing this. Also, please check out the https://forums.homecomingservers.com/forum/31-mission-architect/ There is a player-run story mission contest going on ... or maybe it has already ended, but it started fairly recently. -
Recommendations for Reworking Badges
UltraAlt replied to CoeruleumBlue's topic in Suggestions & Feedback
It seems a bit obsessive compulsive to feel like you have to get the log-in badges all on all characters. (not to say that I don't get a bit obsessive compulsive about things from time to time ... nor that I didn't do it when I was on playing before the Sunset ... but I had fewer characters back then). If someone has so many characters that it is unpleasant to have to log them all in simply to get a log-in badges, then maybe it is time to thin the ranks of characters you need to log in (at least for that log-in badge). For example, I tend to just log in my cold theme characters for the Winter event badges. I probably will log in other characters during that time window, but I'm not logging them in just to get the badge. Same goes for the Anniversary except based on what the badge name is.