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UltraAlt

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Everything posted by UltraAlt

  1. Yes. I like the PvP of the AH, so thumbs down on this one.
  2. I'll always go with character conception over mini-maxing. Psionic Armor is on the test server, so won't be long for that.
  3. Your puking muddy dishwater? Why is your dishwater muddy, and why are you drinking it in the first place?
  4. People have said it the game didn't work this way back then, but it sure seemed to based on my experience ... that is to say... Back on live before the invention system and the auction house, I had a defender. An empathy defender with electric blast and leadership powers. (I don't even think we could email inf to ourselves back then; even if we could, I didn't have enough to go around). I couldn't scrape together enough influence to by TOs to fill all the character's slots. I would be on a team healing and keeping the team rolling but wasn't dishing out much damages. The way I remember it, xp wasn't really shared across the team and it was related to how much damage you were dishing out. Characters would be dinging repeatedly all around me with my character making barely have a level, not getting many drops, and not getting much infl because I wasn't dishing out much damage. Then came the IOs and the auction house. What I needed was inf to slot my characters ... my many characters ... across the shards ... the multiverse as it were ... And so crafting and trading, I made my way to gaining enough inf to slot my characters and dabble in set enhancements .. always leveling and creating (until slots were full ... which really didn't take that long back then). As time when on, teams started sharing the xp and infl. Things more balanced out. That was long before the Sunset when that multiverse winked out of existence. Is it really necessary to craft and work the auction house for inf? No. I could tell you to farm, but I'm against that. You could join some high level PI scanner mission teams and level-lock your character if you don't want to out-level content. I setup an email to forward myself stuff. I have several in fact. One is just for infl. I reply to that email and post what influence I want to send for a character. On another character, I have some influence I want to move. I go to the email that has the amount sent by the other character, I take the inf and delete that email, then I go to the email to send inf, reply to it, and add the total amount to send in that email. I know the cap is higher, but I make my cap 500 million per email. Once one has the full 500, then I leave that one alone and start a new reply email and do the same thing. When I make a new character take some of that loot from email. When I need some on a character I take some from email. When I spread some influence or stuff around, I pull from what a character has on hand or from email. AH trading is PvP. It does take some getting used to. If it isn't your thing, then I understand.
  5. If this is the angle, than how about having the stores buy non-set IOs for a set price per level? In general, you can't sell non-set IO's on the AH for what it cost to make them before memorizing them and, many times, not even for the cost of them if memorized. I'm assuming it would be some low ball amount like one would get for selling non-invention enhancement at the stores. What do you think would make it it a fair price for each 5 levels taking into account the reduced return for selling to a store instead of using the AH? (level 10, level 15, level 20, etc.)
  6. So is the issue the game itself or the part of the community that you are running into? The community is very different based on the server you are on, the time of day that you play, and the level of content you are trying to participate in. The push to power-level to 50, only run 50's, and speed run everything is annoying to me, but I have found it easy to avoid most of that other than stumbling into a speed run or having a 50 try-to or turn a normal leveling run into a speed run. That is to say, regardless of how many or most people are playing the game there are a good number of people are playing the game that he way that they want to play it by soloing, creating their own teams or sgs, rp'ing, chatting it up in general during missions, etc. On the hero side, you can still go to the Origin contacts (that have missions through level 50), but you have to go to them yourself. Your characters are no longer directed to go to them.
  7. What "the enhancement" are you talking about? Well. You can look them up in the wiki or read the detailed information while hovering over them in-game. Performance Shifter: Chance for +Endurance This enhancement adds a chance to grant the target(s) an infusion of endurance equal to 10% of the target's maximum endurance. This effect will trigger approximately 1.5 times per minute. Its minimum proc chance is 7.25%, and its maximum is 90%. - https://homecoming.wiki/wiki/Performance_Shifter:_Chance_for_%2BEndurance or say Touch of Death: Negative Energy Damage This enhancement adds a chance to inflict minor negative energy damage upon your target(s). This effect will trigger approximately 3.5 times per minute. Its minimum proc chance is 10.25%, and its maximum is 90%. - https://homecoming.wiki/wiki/Touch_of_Death:_Negative_Energy_Damage You can start here: https://homecoming.wiki/wiki/Enhancement_Sets Then pick the kind of sets over on the right and it will send you to the graphic table with the all the different sets of that type (or just scroll down through them all). Proc will be on the right side of each listed enhancement set.
  8. Yeah, I have only minorly tinkered on the villainside since since Homecoming has been up. I only played it though to 50 on one character on live ... because I paid for the content - which I paid for mainly for the supergroup base, getting more character slots, and supporting the game. I seriously can't remember content with Arachnos fighting the Council or the other way around. They always seem to be separate ... in what what I remember seeingin the game. Maybe I'll have to take the time to go look at that base. I have been through Sharkshead and I never noticed it. Okay thanks. Can't say that I have even read 1/10th of the wiki. Really never had any reason to go there and read the Council one for sure. I feel that Arachnos NPC treat villain PCs as lackeys and useless fools to be manipulated for their own NPC gain. My villains are all independent of Arachnos. All the industry laborers in the Isles seem independent of Arachnos as well. I'm not sure I'm seeing any plundering benefiting that PCs that work for Arachnos or the other contacts/con-men/etc. on the villain side. My villainous game play at this point is mainly focused around getting and running mayhem missions. And I haven't been actively doing that for a long time. Oh, sorry, I didn't realize we were back on that again when it came to this topic. I thought that was related to the original topic. I'll try to remember this whole thread is about the role-playing aspect versus mechanics. (I do feel that the role-playing is part of the gameplay) The comment "I mean, that's the point of the reputation system, isn't it?" threw me off. Seemed to be mechanics question.
  9. I would make them all take taunt when it first becomes available, make two next level-up slots automatically go into taunt, and make taunt and those two slots the first automatic picks when respec'ing. I'm sure most tankers would think that was a massive nerf considering the tanks I've seen on team lately. Yeah, I think that would probably be fair to the rest of the team. And, yeah, I always take taunt on my tanker and this only sort of a joke.
  10. https://homecoming.wiki/wiki/Free_Fire_Zone_Transport The Free Fire Zone Transports, introduced in Issue 27, are two separate transit networks that allow convenient traveling between City Zones and PvP Zones. There is also a "Free-Fire Zone" neighborhood in First Ward. We each have our point of views. The Council doesn't mess with the Rogue Isles; the Arachnos don't mess with Striga. It seems to be that these two criminal organizations have some respect for each other's boundaries. I agree that doesn't mean that stray villains (which is what most villains really are ... they are not actually members of Arachnos at any point - unless they are VEAT ... and even they don't really seem to be) wouldn't have some reason to go to Striga, but, based on what is going on there, I can't even see a reason for a rogue to go there - let alone a villian. There seems to be no profit there. It isn't like you are going to find the massive gold haul or religious relics that the Council carted off from 5th Column strongholds which they carted of from those guys in World War 2's strongholds.... Is the villain transported to the actual open world zone or is it within a door mission (either the flyer or Eden) that is accessed from a villain location? No, not really. The villain side always had a smaller population. It was a way to give villains access to the hero-side gaming population and back to villainy again. And it was done during the funneling times to give villains the option to be able to move to the heroside with move players when they couldn't find a team on the villian side. Before the Market merger, the influence market was the big market. The Infamy and Information market were under stocked and much higher priced. In which case, I seem to recall you would have to go to at least vigilante to gain access to the influence market. Either way, it was really more for villains having the ability to interact with the larger hero-side player base. I'm sure some people did, but here was really no good reason to switch a hero to even a rogue unless you wanted to solo villain content, team with a friend that was already playing a villain, or for some role-playing reason. It is still that way as far as I'm concerned. It was a way to slide in a bunch of missions into the game without adding any contacts so that the tips could basically be used like the police scanners or newspaper missions. Once you get started on doing tips, you and pretty continually get one to free any free tip slots pretty quickly.
  11. I hate to have to be overly strict, but I am if I'm recruiting a leveling XP team. I recruited for the team. I'm going to keep the star. If you try to turn my Taskforce into a speed run, you will be warned before you are kicked from the team ... and I will give no warning if it is the last mission and someone races ahead to the end of the mission and teleports everyone to them .. that's an auto kick. Someone trying to disrupt what setup for myself and others isn't going to have much time to complain before I put them on /gingore. I don't want to team with them again if at all possible (/gingore is only so long of a list ... I'm so glad that I haven't had to add anyone to it for very long time a this point)
  12. If you want your powers to recharge faster when you really need them to recharge faster (there are those that will promote permahasten) the hasten is the way to go. Some people just use to try to speed up the recharge time of the really long recharge powers that can be affected by it. Some people use it to recharge higher damage/slower recharge powers so that they can remove lower damage quick recharge powers from their execution cycle. For me, it is going to come down to character conception. If I feel that the character should have the ability to move/react really fast in some (I'm not into perma hasten) situations, then I get hasten. I only tend to use hasten in emergency situations when I think I can finish something up with the amount of end my character has remaining, because obviously recharging powers faster can mean that you are using end faster. I treat Domination the same way; if I don't need to fill my end bar during a battle, I'm not going to activate domination. Then I wouldn't worry about it. A friend of mine uses it on every character. They really don't seem to be overly strict about character conception other than the costume and bio. That is to say, that to me, most of their characters would have no thematic reason to be able to move at an accelerated speed (I can kind of see it with some of their characters that have powers very long recharge times - like say carrion creepers and vines). The same player tends to use one if not more of the LOTG procs on every character. (I think they have a connection within the Ebil Marketeer/Illuminati to get them on the cheap)
  13. I actually have no problem with Clown Masterminds. I just don't want to see things like the swordfish and using a human as a bow.
  14. Seems to me that you are promoting this kind of behavior:
  15. Who said you weren't? You are being overly argumentative. Too bad. Just as much as you have the right to post things in the forums, other people have the right to post things as well. You do not have the right to be abusive to other people on the forums: I think you are attacking other that disagree with you simply because they disagree with you. You have openly insulted me and others on the forums. You need to curb this kind of abuse. You are the one in the wrong and not those that are posting in this thread that they disagree with you based on your one initial post. @GM Crumpet I may be wrong in this, but I do not feel that the disrespectful behavior from @temnix should be tolerated. @temnix If you post on the forums, you don't own the thread that you started. Everyone else on the forums has I right to post to any thread. If you can't deal with that fact, I suggest that you stop posting in the forums.
  16. I thought your name was Tim.
  17. It apparently hasn't been fleshed out yet. I guess it is like "Why did the player character go to that zone?" "To get to the mission contact located there." There are new missions contacts there and that seems to be the main reason to go there. I think that holds true for First Ward, Night Ward, Striga Island, and Dark Astoria. If you look-up "Paragon City" on the wiki it lists all these places (among other) as being in Paragon City": Kallisti Wharf (Co-op City zone instead of Hero City Zone) Dark Astoria (Co-op hazard zone) The Rikti War Zone (Co-op hazard zone) Striga Island (Co-op hazard zone) and all of the PvP zones First Ward and Night Ward are also listed as Co-op City Zones. The non-hazard City zones are labeled as "Hero City Zones"; villains as "Villain City Zones"; and Praetorian as "Praetorian City Zones". I'm unsure why the wiki would list Kallisti Wharf as being part of Paragon City other than it is connected to Paragon City by tram. "Free-fire zones" don't exist in City of heroes. Zones are either PvP or PvE. There are no zones where you can attack all other player characters. The drones won't attack you in Khalisti Wharf. I haven't tried dragging PvE enemies up toward them yet, but I'm assuming they would be attacked. There to appear to be some friendlies around but I haven't tried getting them involved with combat yet. I'm everywhere (except the Praetorian side). There appears to be no defined lore as far as I can tell. It didn't make any sense for me for Striga Island to become a co-op zone, but is as well at his point.
  18. https://homecoming.wiki/wiki/Kallisti_Wharf Official Background This zone has no official background; it was a work in progress at shutdown in 2012, never seen in-game.
  19. None of the co-op zones are PvP zones; the are PvE zones. None of of the PvP zones are co-op zones. You aren't cooperating if you are fighting against one one another. Why are villains allowed to go to First Ward, Night Ward, and the Rikti War Zone? It is because the are co-op zones. They are co-operative zones where heroes, villians, and those in between fight alongside each other (PvE) and not against one another (which is what a PvP zone is). That is what a co-op zone is. What do you mean by "free-fire"? Dark Astoria - Co-op Hazard Zone (50-54) Rikti War Zone - Co-op Trial Zone (35-50) Striga Island - Co-op Hazard Zone (20-29) (This became a Co-op zone relatively recently)
  20. The post you replied to from me was responding to:
  21. Oh, Deity! Please, no! Let us not start going down the Thunderspy route please.
  22. The inside core of the dazzle effect is too bright for me, and I can't tone it down. Coloring has an impact on my vision issues. If it was more blue or magenta it wouldn't affect my eyes as much as the yellow tone it has currently.
  23. Sorry, the links to each "feedback thread" are usually in the beta post thread, if I recall correctly. I checked but I didn't see them in the thread so I figured we were supposed to post here this time for some reason.
  24. The inside core of the dazzle effect is too bright for me, and I can't tone it down. Coloring has an impact on my vision issues. If it was more blue or magenta it wouldn't affect my eyes as much as the yellow tone it has currently. Freebie menu missing
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