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Everything posted by UltraAlt
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No. Okay. A bunch going on in that sentence. I don't do a lot of Trick or Treating. I do some. I mainly do it on a static team when someone else on the team has created a character that they want to get the Halloween badges on. Similarly, if I make a character that is supernatural in character conception, I'll trick-or-treat to get the badges. I'm not there to power-level. I usually only get a level or 2 before level-locking (turning off xp gain) or switching to another character. It is hard to get 8-player teams during the (when it comes down to it "power-leveling" and/or "quick merit gain") events. That does not mean that you can't recruit for other content. If people want to join, they will. Many are scared of the star. You don't have to be. People join or they don't. You get to pick the missions. You get to run your arcs in order to explore the game the way that you want with others to assist you. If a player is a jerk, you have the boot. If a player sends you tells that you don't want to interact with, then use the /ignore command. I'm not clear someone would consider you to be "obsessed with psionics". Was this from some RPer conflict? But I will go back to ... if someone is ruining your gaming experience through tells, use /ignore. That is definitely not the case. CoH was making profits until the Sunset. It just wasn't making a huge enough profit for NCsoft, and the fact the City of Heroes was never well received in South Korea. It is used for power-leveling. Other power-leveling tools are accepted at this point as well (and where on live), such as door-sitting on farms and joining level 50 police scanner missions in Peregrine Island. Some players power-level because they think that the "best way" (for them) to play the CoH is only to play the end-game as level 50. It does seem that this makes up at least 50% of the Homecoming population at this point. I, myself, I don't like the end-game content. I like creating characters and playing the game. I'm not the only one. I can say that the static team that I'm on - generally - does not try to recruit others to join when we are running together. I think the same goes for many SGs. They aren't looking for those outside of their SG's to game with. They might recruit for their SG, but they aren't generally using /lfg to recruit. I can't blame anyone for wanting to play with friend. When I'm not running with my static team (a 2-3 hours two nights a week), then I'm PuG'ing, looking for a PuG, or soloing (for one reason or another). I will agree with you that PuG'ing in general slows down during Events, but that doesn't mean that it stopped. I saw a good bit of people looking to run other content on the /lfg channel on the servers that I game on. Also - on the servers I game on - there was very little talk about the event on /lfg. People that talked about it in /lfg were generally looking for where it was going on and told to go to that zone and use /broadcast to get an invite. Originally, it was going to be a bannable offense to use the AE for farming. That didn't last very long and the DEVs ended up deleting the posts about banning players for using the AE for farming. Farming itself was never against the rules. Instead of banning it, the DEVs altered game mechanics to try to stop or to reduce farming. Popular game missions that were used for farms by not completing them and then repeating them were changed to timed missions so that could not be done more than once. The number of enemies that tanks could taunt was also part of this. I'm against farming. I believe it is an exploit, but I think power-leveling is an exploit as well. The DEVs are not against farming nor power-leveling. When it comes down to it, banning farming and power-leveling would ruin the experience of some players. This is not the case. I have Fire/? tanks and ?/Fire Sentinels and, as I noted, I'm against farming and power-leveling. Do those sets work differently than other sets, sure. The differences and appearance are important for me when creating characters based on character conception. I have no idea if there is "super toxic RP" here or not. My general experience in gaming is: 1) A group of RPr's has a leader that tries intentional to sow drama/discord in order to prompt RPG'ing. 2) There is going to tend to be a pecking order and newer players in an established group will feel the brunt of that pecking order. 3) Just because you don't fit in with one RPG group doesn't mean that there isn't a RPG group in the game that might fit you better. Honestly, I try to RP while playing the game - at the very basic level by making my characters based on a character conception and trying to use the character in-game based on that character conception. I'm not sure where you are going with this. With the Ouoboros, you can go back and play content that you out leveled. er, what? Farming in-gaming encourages predatory conduct according to who exactly? If you know of "grooming of minors" (I'm not sure "and the like" is supposed to imply) going on in Farms or RPg, then you should report it to the DEVs. If you have no proof of it going on, then you are spreading malicious rumors. I'm confused at how farming enables "the toxic RP community". There are players that RP with level 1s. You don't have to be a part of it if you don't want to. You don't have to take part in it if you don't want to. These still happen. These short "events" happen randomly and are sometimes set off by some missions or task forces being completed. If you stay on for several hours, it is likely that there is going to be an apartment fire in Steel Canyon.
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Gratz!
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Welcome back, @Diantane
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How inf much is “just enough” to give?
UltraAlt replied to BlackSpectre's topic in General Discussion
It is a good word. Now. I'm wondering which server you are playing on. I'll make a guess, Excelsior. Well, you can decline trade invites in the option menu ... and turn it back on when you want to use it. To each their own. You could always re-gift it. At that level, I personally put them on the market for cheap rather than handing stuff off to a random character even if it something that they can use. If they are stuffing a SO into your inventory that your character can't even use, yeah, that could pretty annoying. Oh, wait, it isn't the day after Thanksgiving yet ... Or is the Christmas marketing starting on All Saints Day at this point? Well, the Winter Lords haven't invade yet, so ... -
I'm pretty sure you would have already checked all of this, but just thinking of what might be causing it. I'm assuming that she had Efficiency Expert Pither and/or Shadow Spider as contacts and completed their missions. I know there is that thing when some contacts give characters missions in different orders (for whatever reason) so teams can get out of sync. When you get the hand-off to the next contact, is it one of those ones where you get to pick one-or-the-other between two contacts? Maybe check on her inactive list to talk to Efficiency Expert Pither and/or Shadow Spider (I'm assuming they moved to the inactive window if you completed their arcs) and see if they will provide Travis as an contact option? I don't think having an unplayed alignment-change tip to go to vigilante would do it, but who knows.
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Open Lettur from Disgruntled Player regarding Plant Control
UltraAlt replied to Nayeh's topic in Open Beta Testing
I liked Plant Control before and didn't think it needed to be changed. I'm not going to say that the changes were an improvement, but I don't feel that the changes are any real issue. That being said, I character jump a lot, so it isn't like my "main" was a plant controller (I don't even have a "main"). https://homecoming.wiki/wiki/Plant_Control#Spirit_Tree seemed to have had become an automatically skippable power to many players due to overly-common practice of "steam rolling" which I used to call Bull-in-the-China-Shop. With the faster recharge and taunt mechanic, it is fairly useful when another taunt power/archetype isn't on your team which makes the power not automatically skippable for some people. At this point, it seems more useful as taunt with + regen, rather than primarily (only) + regen. Honestly, the change in the Spirit Tree was the only change that really stood out ot me the last time a played a Plant Controller (which was probably last week or the week before ... at least, I don't think it was the week before. Oh, so much character jumping, and the memory thing tends to blur it all together into one glorious gaming experience) -
How inf much is “just enough” to give?
UltraAlt replied to BlackSpectre's topic in General Discussion
Is that because you are depending on the other characters on the team that have slotted up their powers? I think Tactics works better when it buffs a full team. But, putting lower-level game-related jokes aside, tactics do make a big difference but you have to be able to hit your targets as well, so I find acc enhances very beneficial at lower levels. Uh, I just looked at it. It has the forum avatar of @Yomo Kimyata on it. -
How inf much is “just enough” to give?
UltraAlt replied to BlackSpectre's topic in General Discussion
Other people getting the gift may not feel the same way. How do they say it "don't look a gift horse in the mouth"? It is intended as a gift, and wasn't given out of disrespect. However, I've run into at least one character that hands out https://homecoming.wiki/wiki/Computer_Virus_Salvage as a joke. "[Charactername] gave you a computer virus". -
How inf much is “just enough” to give?
UltraAlt replied to BlackSpectre's topic in General Discussion
DFB. I don't know how many the max is for 8 hours, but, yes, you can get 4 bonus (Acc, Dam, Recharge, and Def?) that will last until your character level past 20. Drowning in Blood give you the same 4 types that last until your character levels past 30. Well, for most players they last until they level past those marks because of how many hours of gameplay that they last. Most players will have leveled up up to 20 or 30 by the time the timer runs out. Hydra Chemical Accuracy Enhancer for DFB on my level 10 character provides +12.00% to hit -
How inf much is “just enough” to give?
UltraAlt replied to BlackSpectre's topic in General Discussion
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How inf much is “just enough” to give?
UltraAlt replied to BlackSpectre's topic in General Discussion
I have to disagree with this. I checked the lowest level I have at this point (I think). A level 10. An SO (single origin enhancement) acc is 38.3 percent. I put two my powers (76.6 percent). An example Pulverize goes from 1.05x accuracy to 1.85x accuracy. It doesn't show you how much the enhancements boost everything, but having end mods slotted makes a big difference at the lower levels. Base Stamina unslotted at level 10 is +25.00% end recharge. Two SO's (again 38.3x2 = 76.6 percent) yield +44.00% Seems like a valuable return to me. I try to slot SO's at level 5. Non-Set IO's don't surpass SO's until 35 or 40. I guess if you want to pay for the once (since you never outlevel them) and not again you can get a good deal on the lower level ones as people are trying to turn them fast as they were just making them to get crafting badges (cheaper to buy the Portable Workstation than to craft everything you need to craft to get it [especially since no one is willing to pay what it cost to craft them if you don't have the portable workstation when you are crafting them] - however, there are some cool badge names for crafting that you can display on your character). But even though they don't expire if you slot a level 10 non-set invention enhancement, it doesn't grow with your character either so it has the same percentage bonus it had when you slotted it regardless of how many times you leveled up after slotting it. Which at low levels means slotting a non-set IO that has a percentage far below (in my opinion) that of a SO that even gets father below the benefit of an SO as the character levels up. I can't say that I have checked if non-set IOs are better than TO's (training enhances) or DO's (dual origin enhances). I agree that some players do go the route of slotting low-level non-set IOs as a cheap work-around to have "something" slotted. No arguing with that part of it. Part of the reward return here is that using x? XP doesn't only remove part or all of your infl gain, it also makes you go through content up to x2 as fast so that means fewer drops. I think if you have the influence for it, SO's are worth it a lower levels if you want to fight on higher difficulty settings. But maybe the circles around to the point that you may not need slotting of more than you can afford if you are running missions on flat (difficulty) as that could be just as challenging or more so that having SO's and increasing the difficulty. (I think part of my problem is feeling that I shouldn't be fighting whites and blues ... let alone greens and greys). -
I'm not going to be able to make it to this thing (and have nothing to do with it monetarily), and it isn't a Homecoming thing per se , but, since it is CoH adjacent I figure I should go ahead and post here. Nov 14 8 PM - Richmond, VA Ticket sales end on Nov 1, 2025 https://www.eventbrite.com/e/heroes-villains-cosplay-bash-richmond-va-tickets-1681499844299 Overview Choose your side, gather your allies & prepare for a legendary night where good & evil party together during HEROES & VILLAINS Bash! (21+) Choose your side, gather your allies, and prepare for a legendary night where good & evil party together! Step into a world where legends collide when Richmond’s infamous Heroes & Villains night returns Nov. 14, 2025, bigger and bolder than ever! From caped crusaders and dark overlords to fantasy champions, horror icons, and sci-fi rebels, you decide: will you rise as a HERO or embrace your darkness as a VILLAIN? Richmond’s HEROES & VILLAINS has traditionally been a comic book (super hero & villain) themed event HOWEVER this year we are inviting ANY pop-culture HERO or VILLAIN to show their true colors during our immersive celebration! NOTE: Cosplay (costumes) aren't required but are highly encouraged.
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Depends on how you want to play it. You can go the old school way. The Hero Origin contacts are still in the basement in City Hall in Atlas Park. This is a good way to get reacquainted with the game. If you want to speed up the leveling process you can get the x2 XP thingy from the START vendor (to the left of Miss Liberty and around the corner) aka the P2W vendor, but you don't get any infl while it is running. And you can join or run/recruit for a DFB (Death From Below) that starts at level one. Bonus is that it drops SO's that your character can most likely use. 2 runs of DFB with the x2XP booster will generally get your character to level 8, which is high enough to join a Posi 1 task force. (each run takes less than 30 minutes. I've never timed it) If your character joins a Posi 1 task force team that runs all but the last mission set at level +2 (I set the final mission on flat for most teams), that will generally get you enough xp with the x2 xp booster to get to level 14 which is enough for Posi 2. (Posi 1 usually takes between 30-60 minutes averaging around 45 minutes) If you get on a Posi 2 team that runs through the whole thing at +2, your character is going to get awfully close to level 20. (Posi 2 usually takes between 30-60 minutes averaging around 45 minutes) At level 20, you can run the Yin task force (Yin usually takes between 30-60 minutes averaging around 45 minutes) ... and so it goes. (except most of the task forces take longer) If you hit points between task forces you can always help out on a DFB or another lower level task force and/or run contact missions, police scanner missings, or tip missions until your character has leveled up enough to join the next task force. Watch the /lfg channel for teams that recruiting or use it to recruit for your own team. Astrophobia is still a much a common ailment in Homecoming as it was before the Sunset. As they say "build it and they will come", so say I "recruit and they will join". I suggest going a teaming route where you actually play the game by running contact missions -or- the DFB and task forces if you want to level quickly. I think that is a more enjoyable way to play than joining a level 50 police scanner teams Peregrine or doorsit while other players farm. The same thing was happening to me when I first started playing CoH back in Episode 2. It resolved pretty quickly when crafting and the Market episode was added. Now you don't have to go Wentworths any more to market. Anywhere in the open world you can use AH. Who knows how the other roll? Any SOs that drop on my character get put on the market for 1 inf. You can put your stuff for sale on the market buy and craft stuff for other to use (HINT: once you start buying crafted IO Sets always buy the attuned ones. Attuned enhancements can slot at the lowest level that they can slot and level up with the character through level 50.) If you need a little infl, ask your teammates. Players like to help each other out here. And once you have your character setup with some enhances that you know are going to remain slotted, you don't have to buy higher level Training, DO's or SO's you can level them all up at once price in the management screen. As you get enough to replace a training or DO with an SO or swap in an SO that drops, do it. Back on live before the Sunset, I has a defender that was stuck with empty slots at mid teens somewhere, and they were having no way to advance on-slotting until crafting came out and then I started crafting to build up infl. That being said, it was my other melee characters that had enough influence to start using them to do the crafting and the emailing the defender enough to crafting and ... and as they gained enough inf from crafting to then email to another alt to start crafting ... and ... so the crafting spread through all my characters and I was never short on infl again. But I know crafting and market PvP isn't for everyone. Some people farm to get infl. I make my infl by selling to farmers and anyone else that thinks my price is low enough. The contact menu give you a list of contacts to choose from, and it will let you teleport to them instead of having to travel normally to them. On villain and Praetorian side it is basically the same. A little more content added to the villain side. Hero side is pretty much the way that I think it ended up being at the Sunset. I'm not 100% sure as I stopped subscribing almost exactly a year before the Sunset. Funneling is in place, so you don't directed to the origin contacts in Atlas Park City Hall. Galaxy City isn't accessible. I don't like the Twinshot and Hasherby (or whatever) contact arcs myself. There are a couple of new Homecoming arcs added on the hero side. The game doesn't direct you to Perez Park or Striga Island (that I recall). I think it does give you the option to pick the Hollows starting contact (but no other Hollows contact if you outlevel the first one). Pretty much all the mini-pack stuff (costumes and emotes) are all free and accessible to all characters from the get go (including capes). I think there is some really rare stuff that needs an unlock but not many. All the veteran and P2W powers are are available at the START vendor (was P2W Vendor). New zombie NPC costumes have been added to the Zombie Invasion events. There is an Anniversary with time capsules that get strewn around that can be opened for anniversary tokens, other stuff, and/or mobs jump out of various types to fight. This year there were treasure chests around THE CITY on talk like a pirate day. It was like an event in progress still being worked on. Now there have been a ton of power changes for balance, cosmetic options, etc. The Sentinel archetype has been added. New power sets have been added. Some new crafted IO enhancement sets have been added. There is a fast travel menu now that unlocks when you get like 6-7 explore badges. Once you have that unlocked, you can teleport to the base portal in any zone that you have found an explore marker for. If you take out certain number of enemies in a zone in the open world, it will drop a exploration tip mission that will direct you to an exploration badge in the zone that you haven't unlocked yet. I don't know if they had passcodes on bases the last time you played but if you get a base code from someone, you can use a base portal to access their base (many of which have teleporters to all zones). And, yeah, no need for prestiged in order to build bases any more. Build what you want. As big and grandiose as you want. No base rent. Invite your own alts to (one) of your supergroups with /altinvite charactername I'm sure there is more stuff, but I have already typed a lot. Click on the channel name to get a list of channels to change to rather than trying to click on those tiny bubbles to change channels. Always by attuned IO Set enhances instead of ones for a certain level. The people that still hate knockback as still as obnoxious about hating knockback as they always were. Be ready for any content you play to be turned into a "speed" whatever when some 50 (or more) is on the team only really want the merits and don't care about other people having fun or working to level up their characters through playing leveling content. One minute you are having fun fighting enemies and the next minute someone is teleporting you to the end of the map to fight the end boss, someone runs off to fight everything on their own (or maybe just "cores" mobs - takes out the LT and bosses and leaves the minions behind for everyone else to clean up), or the mission suddenly ends because someone ran off to stealth to the glowies. Needless to say, those that do this don't tend to say that they are doing it - they just decide for you. (If I recruit, I got the star, that means I have the boot for the reason. And I use it when people decide that they are the leader. I like playing the content and that's why I as recruiting to "play" the content and not "rush" through it.) Avoid the Twinshot contact arc like the Vahzilok Plague. (but that may just be me.) Don't get suckered into thinking the only way to play CoH is by playing the end-game. It is called the "end" game for a reason. The actual "game" is what some would call the "leveling content". The "end" game is what was stuck on the "end" of the game. (I will begrudgingly admit that Incarnate content isn't as much of a pain-in-the-butt that it was before the Sunset). If you played before the Sunset, I really don't know for sure what else to mention.
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Most of the builds that you are going to find are built on mini-maxing. The numbers are crunched to get the maximum ? out of a set. Is that ? damage/sec? Generally speaking, probably. What does "stronger" mean for you? More damage per second, survivability, the amount of defense or resistance your character has? The more likely they are to hit their target with a power? The stronger the FX a power generates on the target? First off, I like to hit my targets. As I level up, I'm going to tend to slot 2 acc in an attack power before anything else. Second, I don't like to run out end. So if a power uses more that 10 end or it cost more than say .26/sec, I'm going to put an end reducer in it. I'm also going to try to slot up to 3 end mods in Stamina by 30 and/or a Performance Shifter chance for +end As I level, I'm thinking of picking my next power or slotting on how my character is performing against the enemies I'm fighting. What was my character lacking since the last time I had a power pick? What would make my character fit more with my character conception? What will make my character more useful to the those that I team with? Is it time to pick a travel power or can that wait? Once I get to higher levels, I'm thinking about slotting based on how the character is performing and how my slotting can help when I'm on a team. And for me, all the while, trying to stay true to my character conception of my character. I think of it this way: Is the goal to beat the game or have fun playing a superhero character that I think is cool? I think you will end up having a better time if you are creating characters that you want to play. That may mean making one to "beat the game". I find it more fun to try to make my character conceptions work within the framework of the game.
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How inf much is “just enough” to give?
UltraAlt replied to BlackSpectre's topic in General Discussion
A billion seems way too much to me. Personally, a fellow city resident gave me 30 million not long after coming back to the game. I'm not as rich as Yomo (I'm assuming) but I do well on the market. (I did well on the market before the Sunset. The market was getting out-of-whack due to gold farmers [I assume] that it became one of the several reasons that I cut my subscription almost exactly a year before the Sunset. It wasn't that I was no longer able to "work" the market, but the opposite. Other players had no idea how much infl they were throwing around apparently.). 30 mill was a massive input of capital to gear-up my ... well ... yeah .. Ebil marketing Empire. I have no reason not to give back to the community because I have more than enough Infl ... ... and it is easy enough for me to get ... ... now that the more-or-less assembly-line system is setup. 30 mil was more than enough. Players seem happy when I send/trade them 10 million, an enhancement, halloween costume parts, or even a card pack. I'm assuming you can make 7.5 million or more by the time you reach level 50. One thing we should take into account is that many players seem to be bypassing leveling and going directly to the end game. I tend to scout out those lower level players that are actually playing the game to pass some wealth onto or those seeking some help in the /help channel. The problem with responding to someone in the /help channel is how many other players may be responding as well, so I keep that in mind. I like to keep the mask on so I won't go into more detailing in regard to my Robbing Hood'ing in-game. -
Okay. I donated. Who's got the $47.76 (or part thereof) to cover the rest?
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I think I have Ghost Widow. I haven't broken out my Heroclix in a long time.