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Everything posted by UltraAlt
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page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
Well, I maked a stalker last night, and I thought "why get attuned right off the bat that would be gimping my character so I picked Sonic Thrust". It seemed kind of tedious to get to level 3. So during the day I thought "Why not? Gimp myself with attuned first!" And so ... I did. Now, I did use brawl and the same origin power on each character. And ... picking Attuned first made that stalker level to 3 much faster than the first one. Go figure. -
Honestly, I do some page sorting to handle that kind of thing. On a couple of servers, I have pages just with villains, ninjas, low level characters (to help on DFB-Posi 2 which are level-locked/xp turned off), by supergroup, and some by type of character concept. I think you get badge for completing the patron missions, is that correct? if so if the origin or selected badge showed up on your profile in-game then that would be the badge that I'm suggesting to show up on the character creation screen. I know that the origin was kind of thrown by the wayside by the time CoV was being created. It would have taken a lot more time to create the 5 origin paths to 50 for villains. It was fully expected that the villain side would have a lower population. But I guess my point is, that you could use badges to track either level of accomplishment or to remind you what path you had intended to take with that character. I'm using macros essentially as notepads to keep track of what I'm doing or reminding me what level not to go past while I'm running missions for a contact.
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Could City of survive a Marvel or DC comics events?
UltraAlt replied to LegionAlpha's topic in General Discussion
I don't know that kool kat lingo. Hard pass. But I don't understand what that is in regards to CoH characters/Universe dealing with Nekron. I guess Mot is just to Lovecraftian or something. I don't think it is going to be locked for me playing around. But ... but ... the difference in the demographics! -
Both of the VETAs. I have some villains but I have no reason to play a archetype that is that much under the thumb of Lord Recluse (regardless of what a character conception would have to say about it) I probably did make one of each before the Sunset, but I don't remember any enjoyment from playing them.
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Could City of survive a Marvel or DC comics events?
UltraAlt replied to LegionAlpha's topic in General Discussion
You're saying that the Ouroboros is based on the X-men storyline from the comic books that was made into a movie? Well head on over to DCUO on line. They are running an even with Necron in it now. -
Could City of survive a Marvel or DC comics events?
UltraAlt replied to LegionAlpha's topic in General Discussion
I think NCSoft already did that, and the Multiverse (Shards) winked out of existence. Meanwhile, a Universe was locked away in secret ... ... years later, as that Universe was revealed, the Multiverse began to flow out from that which had been hidden for so long. The City is attacked by Zombies all the time. We just went through a full month of it. Sounds like Ouroboros action to me. Going back in time to mend (rewrite) history. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
I guess we need a call from the DEVs about how Attuned works because there seems to be some confusion. Sonic Thrust and Stindent Echo text reads to me that "if used in conjunction with Attune". "Conjunction" seems to imply while Attune is active. Also the Attune text reads "This power does not inflict much damage but can be sustained for continued damage over time that will be boosted if you strike the target with Sonic Thrust or Strident Echo. Each of these attacks will further increase the strength of the damage over time." That seems to imply that "sustained" means leaving the toggled on. The "boost" is applied when Sonic Thrust or Strident Echo are used after Attune is "sustained"/toggled on a target; instead of a "boost" being applied to Sonic Thrust or Strident Echo if Attune is toggled on after their use. And, if you use Sonic Thrust or Strident Echos, the DoT damage "will further increase". But it is unclear if stacking of this "increased strength" can be done by repeated use of Sonic Thrust and Strident Echo on an Attuned target. -
page 3 [FOCUSED FEEDBACK] Supergroup Base Adjustments
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
yeah, I didn't see it there. I haven't bothered to use the search function yet. It was time consuming to go through the tabs for my other post. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
It depends on how high the level of the minion is compared to my character. I'm up to level 11 at this point. A white usually take around 1 pass. Attuned, the two related attacks, and the origin weapon attack usually. I'm running at +2 at this point, so I'm not fight white minions. Generally, I'm always going for the most powerful target first unless I'm fighting an AV or boss (and then I'll take out their support first). -
page 3 [FOCUSED FEEDBACK] Supergroup Base Adjustments
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
Well you could reply to my thread or @ me. The items are one that would have been one of the Technology X or Arcane X categories. The one that have both "working" (not marked as "damaged") and "damaged" ones. They should be obvious to you, and I shouldn't have to point them out. examples: Cabinets & shelves: Bookshelf and Mystical bookshelf (or one or the other) used to generate control. Computers & TVs: Monitor Bank,Mega Monitory, Supercomputer, Terminal, Corner terminal, Advanced Terminal, etc. used to (I'm assuming still do) generate control. Crystals: I never used Power Crystal, Improved Power Crystal, or Elite Power crystal, but, if are both "normal" and "inactive"ones, I'm assuming that they do something. If we are saying that we saying that control and power items are only cosmetic at this point, then other items need to be moved out of the "Base Services" category as well as some are left in there. NPCs: Hero Corps Field Analyst and Fortune Fateweaver (this should be overly obvious) I see the category as labeled "Base services" and not "Non-redundant base services" or "Essential Base Services". All of the Base NPC services listed as "Base Services" can be handled out in the open world. Sure you can handle the Vault storage without going to the base storage vault or go to a bank ingame. Are you pushing to have Wentworths/Black Market and Banks removed because they are "unnecessary and redundant"? Do the NPCs and the Vault supply a "Base Service". I seems like the do to me even if some of us don't utilize them for the service that they perform. What about the Pillar of Ice and Flame and the mission computer? The Ouroboros is easy enough to get to. Why not hid them away somewhere else? Stick the Pillar of Ice and Flame with the inactive one in "Crystals". I have no idea where whomever stuck in "inactive" version of the Mission Computer. Well, the text is wrong on this one. Notoriety is no longer change through the chat bar! -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
As I, you are a single player posting for yourself. Any of the other "we" that you imply should be posting for themselves. I'm not retoggling 16 times a mob, and I am also giving feedback as requested. I'm not playing at level 50. I started at level 1, and I am leveling up through gameplay (admittedly with a x2 XP boost) But, honestly, I'm using it like a click power that is just staying on (more like having a long recharge time) versus like a toggle. I don't put it in my toggle tray, I keep it in my active tray and hit as part of rotation as it recharges after detoggling. -
Any other tabs in the chat that I need to add?
UltraAlt replied to Palehood's topic in Help & Support
Honestly, I play most of the time with just the "help" tab. I have added /lfg and events channels to it (and maybe /b if that isn't default). That seems to cover pretty much all communication I need to see in the upper panel. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
I find it interesting and a different use of the toggle mechanic. It works like the AoE debuffing powers but recharges faster. It is different and I like having the sets play differently. I'll have to try this to see if it seem even more OP than it already does starting an attack with Attune. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
I don't switch targets frequently in the game (versus end-game) unless I'm trying to pull agro off someone. I'm trying to take out one target at a time so I have less enemies attacking my character at one time. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
levels 6-11 Duo with a Psi/Sonic Tank. Both slotted with SO's. Toward the end of the night we had both slotted a panacea proc and a https://homecoming.wiki/wiki/Blistering_Cold:_Recharge/Chance_for_Hold in Attune. The other player didn't think Attune did much and wanted to beef it up, but it still seems OP to me. I would only slot the Blistering Cold proc if it fit my character conception and I wouldn't be putting it in Attune (attune stays active too long, I would want to give it more chances to proc per minute). The other player asked me if Attune caste by one player is affected by another player's attacks. I couldn't answer this, but I thinking that it may be the case. It went overly smooth - so OP - as observed with the level 1-6. I was running the Mutation arcs so my character was in Perez Park at the start of the run needing to take out 20 Outcast that were a couple of levels higher and large mobs. I think it was two trips to to the base for respites in order to take them out. Nothing unexpected for the mob size. I've done this solo before. I know it is intended to prod the player into looking for others to join the team and help. The next door mission was flat even though I had set the difficulty up the night before. Not sure what when on with that. Running at +2/2 with 2 pushed it a bit, but neither of us ever fell. -
page 3 [FOCUSED FEEDBACK] Supergroup Base Adjustments
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
Base services: for sure. group the NPC together with the infl selling plant and auto-doc. Put the two types of invention work tables next to each other. Same goes for the enhancement, insp, and salvage tables; like kinds near each other. Arcane: seems to be some things in there that should be in base services. Fine that the inactive versions are here as they are only cosmetic. Cabinets & shelves: I think some of these should be in base services. Fine that the inactive versions are here as they are only cosmetic. Commercial: I would put the signs under their own "signs" tab. I can understand that there was a decision made for the vending machines and grocery store shelves to be put here instead of other tabs (mainly "food"). Yeah seems to be plenty enough "signs" for them to have their own"signs" tab. Computers & TVs: I think some of these should be in base services. Fine that the inactive versions are here as they are only cosmetic. I would put the displays first then the cubicle/Council assembly parts, and leave the peripheral/misc stuff for afterwards. Crystals: I'm not sure (nothing I would use in core base design) but I think some of these should be in base services. Fine that the inactive versions are here as they are only cosmetic. Food: yeah, definitely, food first and then utensils, tableware, and cooking equipment. Since the grocery store shelves are in "commercial", so should be the "veggie" stands" and "produce stands". As the vending machines are also under "commercial". I would also move "soda fountain", "theater soda machine", "slushie machine", and "theater popcorn machine" to "commercial" as well. It would make more sense to me to group all of the drinks -coffee mugs, soda cups, Enriche bottles, and liquor bottles, so that they are near each other. I would do the same with condiments. FX Ambient: not sure what the reason is not to give the "sky" items their own tab. Landscape: I would put the plant first, but that's just me. Plants come to my mind first when thinking about landscaping. I know that some plants are here instead of nature as they have stone/concrete bases. Lighting: Group together similar. Torch lit and Torch unlit together. All the "eastern" type together. All the "chandeliers" together. NPCs: Hero Corps Field Analyst and Fortune Fateweaver should be in "Base services" with the other "base services" NPCs. Room Details: This maybe another "just me" thing, but there is a lot of items in there that seem that they should be in "Medical & Science". Apothecary jars. The various arrays of bottles that tend to be used to imply science or alchemy. Even the burlap sacks, small pots, and stone pots. The various display cases seem to be more "commercial" to me. Ruins & Waste: Seems like the wastebasket, trash can, recycling can, etc. would make more sense under "food" or (in some cases) "room details". I would be more likely to be looking for the dumpsters under "commercial" or "landscaping" as that is where the parking lot stuff and porta potty are located. Valuables: not sure why "personal storage vault" is here instead of under "base services". Not sure where to put "hand truck dolly" ... maybe "commercial". Hand carts under commercial as well. Villainy: science related stuff - even "mad scientist" - seems to be a better fit for "medical & science". I'd put the BlackBeard Flag under "Banners", but it is kind of lost in both places; I never even knew we had it. Wall Details: Tech console 1 seems better suited for "Computers & TVs". Arcane console 1 seems better suited for "arcane". Fire extinguishers and fire hose seems more appropriate for "commercial" or maybe "food" as the cooking appliance are there. Water fountains more suitable for "bath & laundry". Tiki masks and Eye window seem to be more appropriate for "arcane". Walls & Openings: Restroom doors more suitable for "bath & laundry". Supergroup glass logo seems to be a better fit for "Banners". Water: I'm looking at the fountains and thinking "landscaping" based on the plants. The do seem to be more ornamental than "water" but I understand why they were placed in this category (plus at this point, I'm starting to feel a bit nitpicky after commenting on so many things). -
page 3 [FOCUSED FEEDBACK] Supergroup Base Adjustments
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
Well, maybe this will help new players. For players that already knew where to look for things it is a mess. Several of the tabs have things in them that should all be grouped together. Like all the NPCs or the two types of invention benches. They appear to be randomly mixed in the tab. I found the food tab odd as it starts with utensils rather than food. A couple of things that would be helpful to me: 1) make the slider at the bottom of the item menu a different color than the rest of the window 2) make a slider at the top of the window for moving along the tab list rather than the arrows that are somewhat lost on the right side as they are the same color as the window (If a slider works for looking through the times, doesn't it make sense to use this "ease of use" tool for moving through the tabs list?) I'll go back into it when I have time and write down tab names so I can list the ones that I specifically think need reorganizing - like the food one (mentioned above) -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
The default for the FX is all white. Please don't do that. Some of us have light sensitivity, and it is blinding and can be like stick in the eye. We would have an option to solo, use /noparticles # (at least I hope), or log out when the pain became too much. And I like teaming and being able to see the FX of other characters (unless until it get to be too much of a light show). Please make the default a color other than "white". I don't think that any power should start with all white. It would be good to go back and change the default colors of any set that comes with white as the default color. For example: a bluish color would work for a cold set just as well as white but it wouldn't as blinding. Of course, there are those players that just want to be a eye-gouging mass of as much all white as possible (powers, costume, auras, everything ... and, yes, I have run into players doing this more than once). Make them change their colors to all white instead of providing it as a default. Scrapper - leveled up from 1-6 solo with SOs like I usually do for beta testing. Attune makes the set OP - to me. Very obviously so. Foes crumple. Sometime I don't even worry about hitting them to take them out and move to the next target while the DoT takes the first one out. -
At least. I did play with HeroClix and still have a bunch of them. However, since I'm old. I was watching the price point, the internet market, and how much individual figs were selling for at gaming stories (where they were cracking crates for the most valuable figures). I "figured" how much I was willing to pay for something (which wasn't much - less than what it would cost to get in a box most of the time) and buy the ones in that price range that I wanted - instead of making random purchases.
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The default for the FX is all white. Please don't do that. Some of us have light sensitivity, and it is blinding and can be like stick in the eye. We would have an option to solo, use /noparticles # (at least I hope), or log out when the pain became too much. And I like teaming and being able to see the FX of other characters (unless until it get to be too much of a light show).
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I think it would be a minor percentage of players that would "love it". A very small minor percentage.