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page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
I find it interesting and a different use of the toggle mechanic. It works like the AoE debuffing powers but recharges faster. It is different and I like having the sets play differently. I'll have to try this to see if it seem even more OP than it already does starting an attack with Attune. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
I don't switch targets frequently in the game (versus end-game) unless I'm trying to pull agro off someone. I'm trying to take out one target at a time so I have less enemies attacking my character at one time. -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
levels 6-11 Duo with a Psi/Sonic Tank. Both slotted with SO's. Toward the end of the night we had both slotted a panacea proc and a https://homecoming.wiki/wiki/Blistering_Cold:_Recharge/Chance_for_Hold in Attune. The other player didn't think Attune did much and wanted to beef it up, but it still seems OP to me. I would only slot the Blistering Cold proc if it fit my character conception and I wouldn't be putting it in Attune (attune stays active too long, I would want to give it more chances to proc per minute). The other player asked me if Attune caste by one player is affected by another player's attacks. I couldn't answer this, but I thinking that it may be the case. It went overly smooth - so OP - as observed with the level 1-6. I was running the Mutation arcs so my character was in Perez Park at the start of the run needing to take out 20 Outcast that were a couple of levels higher and large mobs. I think it was two trips to to the base for respites in order to take them out. Nothing unexpected for the mob size. I've done this solo before. I know it is intended to prod the player into looking for others to join the team and help. The next door mission was flat even though I had set the difficulty up the night before. Not sure what when on with that. Running at +2/2 with 2 pushed it a bit, but neither of us ever fell. -
page 3 [FOCUSED FEEDBACK] Supergroup Base Adjustments
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
Base services: for sure. group the NPC together with the infl selling plant and auto-doc. Put the two types of invention work tables next to each other. Same goes for the enhancement, insp, and salvage tables; like kinds near each other. Arcane: seems to be some things in there that should be in base services. Fine that the inactive versions are here as they are only cosmetic. Cabinets & shelves: I think some of these should be in base services. Fine that the inactive versions are here as they are only cosmetic. Commercial: I would put the signs under their own "signs" tab. I can understand that there was a decision made for the vending machines and grocery store shelves to be put here instead of other tabs (mainly "food"). Yeah seems to be plenty enough "signs" for them to have their own"signs" tab. Computers & TVs: I think some of these should be in base services. Fine that the inactive versions are here as they are only cosmetic. I would put the displays first then the cubicle/Council assembly parts, and leave the peripheral/misc stuff for afterwards. Crystals: I'm not sure (nothing I would use in core base design) but I think some of these should be in base services. Fine that the inactive versions are here as they are only cosmetic. Food: yeah, definitely, food first and then utensils, tableware, and cooking equipment. Since the grocery store shelves are in "commercial", so should be the "veggie" stands" and "produce stands". As the vending machines are also under "commercial". I would also move "soda fountain", "theater soda machine", "slushie machine", and "theater popcorn machine" to "commercial" as well. It would make more sense to me to group all of the drinks -coffee mugs, soda cups, Enriche bottles, and liquor bottles, so that they are near each other. I would do the same with condiments. FX Ambient: not sure what the reason is not to give the "sky" items their own tab. Landscape: I would put the plant first, but that's just me. Plants come to my mind first when thinking about landscaping. I know that some plants are here instead of nature as they have stone/concrete bases. Lighting: Group together similar. Torch lit and Torch unlit together. All the "eastern" type together. All the "chandeliers" together. NPCs: Hero Corps Field Analyst and Fortune Fateweaver should be in "Base services" with the other "base services" NPCs. Room Details: This maybe another "just me" thing, but there is a lot of items in there that seem that they should be in "Medical & Science". Apothecary jars. The various arrays of bottles that tend to be used to imply science or alchemy. Even the burlap sacks, small pots, and stone pots. The various display cases seem to be more "commercial" to me. Ruins & Waste: Seems like the wastebasket, trash can, recycling can, etc. would make more sense under "food" or (in some cases) "room details". I would be more likely to be looking for the dumpsters under "commercial" or "landscaping" as that is where the parking lot stuff and porta potty are located. Valuables: not sure why "personal storage vault" is here instead of under "base services". Not sure where to put "hand truck dolly" ... maybe "commercial". Hand carts under commercial as well. Villainy: science related stuff - even "mad scientist" - seems to be a better fit for "medical & science". I'd put the BlackBeard Flag under "Banners", but it is kind of lost in both places; I never even knew we had it. Wall Details: Tech console 1 seems better suited for "Computers & TVs". Arcane console 1 seems better suited for "arcane". Fire extinguishers and fire hose seems more appropriate for "commercial" or maybe "food" as the cooking appliance are there. Water fountains more suitable for "bath & laundry". Tiki masks and Eye window seem to be more appropriate for "arcane". Walls & Openings: Restroom doors more suitable for "bath & laundry". Supergroup glass logo seems to be a better fit for "Banners". Water: I'm looking at the fountains and thinking "landscaping" based on the plants. The do seem to be more ornamental than "water" but I understand why they were placed in this category (plus at this point, I'm starting to feel a bit nitpicky after commenting on so many things). -
page 3 [FOCUSED FEEDBACK] Supergroup Base Adjustments
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
Well, maybe this will help new players. For players that already knew where to look for things it is a mess. Several of the tabs have things in them that should all be grouped together. Like all the NPCs or the two types of invention benches. They appear to be randomly mixed in the tab. I found the food tab odd as it starts with utensils rather than food. A couple of things that would be helpful to me: 1) make the slider at the bottom of the item menu a different color than the rest of the window 2) make a slider at the top of the window for moving along the tab list rather than the arrows that are somewhat lost on the right side as they are the same color as the window (If a slider works for looking through the times, doesn't it make sense to use this "ease of use" tool for moving through the tabs list?) I'll go back into it when I have time and write down tab names so I can list the ones that I specifically think need reorganizing - like the food one (mentioned above) -
page 3 [FOCUSED FEEDBACK] New Melee Set - Sonic Melee
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
The default for the FX is all white. Please don't do that. Some of us have light sensitivity, and it is blinding and can be like stick in the eye. We would have an option to solo, use /noparticles # (at least I hope), or log out when the pain became too much. And I like teaming and being able to see the FX of other characters (unless until it get to be too much of a light show). Please make the default a color other than "white". I don't think that any power should start with all white. It would be good to go back and change the default colors of any set that comes with white as the default color. For example: a bluish color would work for a cold set just as well as white but it wouldn't as blinding. Of course, there are those players that just want to be a eye-gouging mass of as much all white as possible (powers, costume, auras, everything ... and, yes, I have run into players doing this more than once). Make them change their colors to all white instead of providing it as a default. Scrapper - leveled up from 1-6 solo with SOs like I usually do for beta testing. Attune makes the set OP - to me. Very obviously so. Foes crumple. Sometime I don't even worry about hitting them to take them out and move to the next target while the DoT takes the first one out. -
At least. I did play with HeroClix and still have a bunch of them. However, since I'm old. I was watching the price point, the internet market, and how much individual figs were selling for at gaming stories (where they were cracking crates for the most valuable figures). I "figured" how much I was willing to pay for something (which wasn't much - less than what it would cost to get in a box most of the time) and buy the ones in that price range that I wanted - instead of making random purchases.
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The default for the FX is all white. Please don't do that. Some of us have light sensitivity, and it is blinding and can be like stick in the eye. We would have an option to solo, use /noparticles # (at least I hope), or log out when the pain became too much. And I like teaming and being able to see the FX of other characters (unless until it get to be too much of a light show).
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I think it would be a minor percentage of players that would "love it". A very small minor percentage.
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I think it was a game store owner that I once heard call HeroClix "kiddy crack" because kids would spend all the money they had on blind boxes.
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What you are promoting has nothing to do with Heroclix. What you are trying to do is to promote something that you want to make money out of. I would hate for Homecoming to fall simply so you could make money out of it.
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I guess. I thought spawn size was based on the team size and the /# increased the number of bosses and LT in the spawns. But I don't ever /8 so I don't know for sure. I know that /2 or /3 sure seems to increase the number of bosses and LTs.
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I think at this point there is probably over 50% of the players that only play level 50's. I think that there are still those out there that only play one character or only a couple with a main. There are seemingly only a very few that want to Pokémon CoH and have a character for every conceivable power set. I am one of those that makes a good number of characters. I'm only up to 210 at this point. I only have 3 level 50's because the teams I was playing with were excited to get to level 50. These characters didn't power level through doorsitting or events. Everyone else on the static team with these characters was running x2 XP throughout so I did as well to keep up with them leveling-wise. Once the whole name release thing happened and only 50's didn't have to log in to "save" their names, I was over the whole level 50 thing. I level up to 49 and stop. I have several 49's at this point. I make characters when I come up with a character conception. Sometimes one just hits me. Other times, a new set is coming out, and I create a character conception to match (or twist one from another character on another shart to make a multiverse version of the character that basically the same character but with a different origin story and their "powers" behave differently). I'm not trying to make as many alts as I can. I'm making alts that I feel are cool to play based on their character conception. Farmers are going to farm regardless. I often see Farmers sending messages for door-sitters. People that post that they are looking for farms don't post more than once, so I'm assuming some farmer is snatching them up to help make bigger mobs. So, yeah, I'm all for the nerfing on farming even though I make mint off off the farmers in the /AH.
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No. Okay. A bunch going on in that sentence. I don't do a lot of Trick or Treating. I do some. I mainly do it on a static team when someone else on the team has created a character that they want to get the Halloween badges on. Similarly, if I make a character that is supernatural in character conception, I'll trick-or-treat to get the badges. I'm not there to power-level. I usually only get a level or 2 before level-locking (turning off xp gain) or switching to another character. It is hard to get 8-player teams during the (when it comes down to it "power-leveling" and/or "quick merit gain") events. That does not mean that you can't recruit for other content. If people want to join, they will. Many are scared of the star. You don't have to be. People join or they don't. You get to pick the missions. You get to run your arcs in order to explore the game the way that you want with others to assist you. If a player is a jerk, you have the boot. If a player sends you tells that you don't want to interact with, then use the /ignore command. I'm not clear someone would consider you to be "obsessed with psionics". Was this from some RPer conflict? But I will go back to ... if someone is ruining your gaming experience through tells, use /ignore. That is definitely not the case. CoH was making profits until the Sunset. It just wasn't making a huge enough profit for NCsoft, and the fact the City of Heroes was never well received in South Korea. It is used for power-leveling. Other power-leveling tools are accepted at this point as well (and where on live), such as door-sitting on farms and joining level 50 police scanner missions in Peregrine Island. Some players power-level because they think that the "best way" (for them) to play the CoH is only to play the end-game as level 50. It does seem that this makes up at least 50% of the Homecoming population at this point. I, myself, I don't like the end-game content. I like creating characters and playing the game. I'm not the only one. I can say that the static team that I'm on - generally - does not try to recruit others to join when we are running together. I think the same goes for many SGs. They aren't looking for those outside of their SG's to game with. They might recruit for their SG, but they aren't generally using /lfg to recruit. I can't blame anyone for wanting to play with friend. When I'm not running with my static team (a 2-3 hours two nights a week), then I'm PuG'ing, looking for a PuG, or soloing (for one reason or another). I will agree with you that PuG'ing in general slows down during Events, but that doesn't mean that it stopped. I saw a good bit of people looking to run other content on the /lfg channel on the servers that I game on. Also - on the servers I game on - there was very little talk about the event on /lfg. People that talked about it in /lfg were generally looking for where it was going on and told to go to that zone and use /broadcast to get an invite. Originally, it was going to be a bannable offense to use the AE for farming. That didn't last very long and the DEVs ended up deleting the posts about banning players for using the AE for farming. Farming itself was never against the rules. Instead of banning it, the DEVs altered game mechanics to try to stop or to reduce farming. Popular game missions that were used for farms by not completing them and then repeating them were changed to timed missions so that could not be done more than once. The number of enemies that tanks could taunt was also part of this. I'm against farming. I believe it is an exploit, but I think power-leveling is an exploit as well. The DEVs are not against farming nor power-leveling. When it comes down to it, banning farming and power-leveling would ruin the experience of some players. This is not the case. I have Fire/? tanks and ?/Fire Sentinels and, as I noted, I'm against farming and power-leveling. Do those sets work differently than other sets, sure. The differences and appearance are important for me when creating characters based on character conception. I have no idea if there is "super toxic RP" here or not. My general experience in gaming is: 1) A group of RPr's has a leader that tries intentional to sow drama/discord in order to prompt RPG'ing. 2) There is going to tend to be a pecking order and newer players in an established group will feel the brunt of that pecking order. 3) Just because you don't fit in with one RPG group doesn't mean that there isn't a RPG group in the game that might fit you better. Honestly, I try to RP while playing the game - at the very basic level by making my characters based on a character conception and trying to use the character in-game based on that character conception. I'm not sure where you are going with this. With the Ouoboros, you can go back and play content that you out leveled. er, what? Farming in-gaming encourages predatory conduct according to who exactly? If you know of "grooming of minors" (I'm not sure "and the like" is supposed to imply) going on in Farms or RPg, then you should report it to the DEVs. If you have no proof of it going on, then you are spreading malicious rumors. I'm confused at how farming enables "the toxic RP community". There are players that RP with level 1s. You don't have to be a part of it if you don't want to. You don't have to take part in it if you don't want to. These still happen. These short "events" happen randomly and are sometimes set off by some missions or task forces being completed. If you stay on for several hours, it is likely that there is going to be an apartment fire in Steel Canyon.
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Gratz!
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Welcome back, @Diantane
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How inf much is “just enough” to give?
UltraAlt replied to BlackSpectre's topic in General Discussion
It is a good word. Now. I'm wondering which server you are playing on. I'll make a guess, Excelsior. Well, you can decline trade invites in the option menu ... and turn it back on when you want to use it. To each their own. You could always re-gift it. At that level, I personally put them on the market for cheap rather than handing stuff off to a random character even if it something that they can use. If they are stuffing a SO into your inventory that your character can't even use, yeah, that could pretty annoying. Oh, wait, it isn't the day after Thanksgiving yet ... Or is the Christmas marketing starting on All Saints Day at this point? Well, the Winter Lords haven't invade yet, so ...