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Controversial Opinion of Population Decline
UltraAlt replied to Solarverse's topic in General Discussion
A corruptor? Day one of what? Did you start playing the first day of City of Heroes original release and start powerleveling people or being power-leveled the first day the game was released? -
Who Would Win A Fight? Superman vs Goku
UltraAlt replied to CU_Krow's topic in Comic, Hero & Villain Culture
I would have to say Goku - as his powers have a magical element, and Superman was historically vulnerable to magic (who knows now with all the craziness in retconning) -
I thought the LRTP came from either Monitor Duty, Patrol XP, or Rapid Response member. I can't remember which, but I think it might be Rapid Response member which means you need both the Monitor Duty and the Patrol XP day jobs before you can get it. I was confused it says New Accolade: Long Range Teleporter Long Range Teleporter Long Range Teleport has been removed from the Teleportation pool and is now an Accolade power 2s activation time, 10 minute cooldown (activation time is longer in PvP) Activation time reduced from 12s to 2s Collecting any exploration badge in a zone will unlock it as a destination, but you still need at least one exploration accolade to unlock the power itself Every zone with a base portal can be unlocked as a Long Range Teleporter destination (see the above list for reference) Long Range Teleporter drops you at the base portal in the target zone Long Range Teleporter can also take you to your base, and allows you to use /enterbasefrompasscode to enter any base Known issue: Most of the text relating to this feature is outdated It's an Accolade, but it doesn't say how you get it.
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Controversial Opinion of Population Decline
UltraAlt replied to Solarverse's topic in General Discussion
This is one person. I understand that some stay that do power-level or farm. The point is that it appears that the group of people that stay because of powerleveling in the game is below the number of people that don't stay because they were power-leveled. The OP is talking about overall negative effect, and not about the people that stay that do power-level. There is a difference between overall retention and individual retention. I would say that far more people are retained because they love this game versus the ones that just come to check it out because it is F2P. Where does that love stem from? I'm assuming it is because they love the superhero genre, but I'm sure that isn't the case for absolutely everyone. I think the end-goal is to enjoy the game. The end-goal of the OP is what is driving down player-retention from their view point. What do you think that is? You appear to see it going on as well. In my view point, Power leveling is not good for player retention. Other people have their own viewpoints. Even as number maybe dropping (not sure where these are listed), the donations still seem to be coming in to support the game. -
At least one of my heroes has it. They probably already had the Pocket D teleporter before the LRT was put into the Beta. You may have to sit around in the Pocket D for an hour in order to unlock it ... for maybe get the badge ontop of the floating truck? since it's an exploration badge in the zone.
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what is the longest the donation window has been open? Hours? Certainly not a full day. People are going to support Homecoming if they continue doing what they are doing now. They don't have to bow down to anyone that thinks that they have ownership rights to demand things in regards to the work that they are providing for free because of their love for the game.
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You have made your points. I made mine. I'm bowing out of this one.
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Controversial Opinion of Population Decline
UltraAlt replied to Solarverse's topic in General Discussion
why is that? I have over 60 characters. I don't powerlevel, and I'm still playing. I don't understand why having multiple characters requires you to powerlevel. Okay. And the reason that you do all of that is entirely because of being able to powerlevel and/or farm. I don't keep track of my marketing like you have. Conservatively, I would guess at this point that I have crafted and sold over 20k enhancements (I would say more likely to be well over 50k to be honest, but I don't keep track. I just churn the things out.) I sell other stuff, but I don't keep track. I too help people on the help channel and in looking for group. I haven't hit a donation window due to timing, but I am unsure how powerleveling relates donations. None of these things show that power-leveling retains players. Donating show that you are more likely to continue playing but that is different than saying that people that power level are more likely to continue playing. So I have no reason to read your post further as it is purely defensive. -
Controversial Opinion of Population Decline
UltraAlt replied to Solarverse's topic in General Discussion
I think that the OP's point was that they thought that power-leveling isn't good for player retention. It isn't a matter of some people like doing it or not, and that they keep playing. It think it is a sense that bypassing the game (what end-gamers might call the leveling part of the game, even though there is now leveling in the end-game) is detrimental to a many players likelihood of continuing playing CoH because it gives them instant gratification and instant gratification does not tend to be long lasting enjoyment. It's pretty obvious that some people like to play Villains (or even Praetorians), powerlevel, farm, and PVP. The questions being :: if a player is more involved in these actions more than playing the PVE game as a hero, does that mean that they are less likely to play over the long term. The same question could be asked about soloing versus team game play or arc missions versus radio/newspaper missions. I agree with the OP that I too believe that power-leveling is not in the best interest of player retention. I don't have documentation to back that up and admit to it. I too am very grateful that THE CITY is back. I think that the Homecoming team has done an excellent job of handling the things that drove me away from playing THE CITY any longer nearly a year before the sunset. And, yeah, the microtransactions (above a subscriptions fee), power-leveling, farming, AE babies that didn't know how to get onto the train, flood of shouts for powerleveling and fire farms, and the incarnate system pretty much ruined my gaming experience. Was it good for the people that liked those things? Sure. Was it good for me? Not at all. It ruined my gaming experience. But, when it comes down to it, getting the 2XP boosters is Powerleveling in its own right and I will admit to using 2XP boosters (primarily because a friend twisted my arm). I still have some characters that have never used a 2XP booster. -
Controversial Opinion of Population Decline
UltraAlt replied to Solarverse's topic in General Discussion
Okay. that can be said about anything. If a group of people want to pick their nose and it's keeping them here, then it's helping player retentions. It doesn't indicate why powerleveling would keep someone playing the game. I do not believe power leveling increases the likelihood that someone will continue playing the game. I think someone that comes into City of Heroes for the first time, goes directly to the AE to get power-leveled to 50 is less likely to play the game for the long run than someone that comes in makes a character levels up some levels, thinks it's cool to make another character, plays some more, makes more characters, and jumps back and forth between characters. I also believe players are likely to continue playing longer if they have friends in game that they constantly play with whether or not they are in the same supergroup. I also have the feeling that players that write bio's may me more likely to be continue playing over the long term than those that don't. No statistics to prove this, but I believe that the act of writing a bio shows more personal investment on the part of the player which would make them feel connected to the character(s) and likely to continue playing due to that connection. Based on these factors, someone that is power-leveled from the get go is being power-leveled by strangers. I don't know if the power-levelers keep up with those that they power level or if they are just thrown to the wild to figure out the game by themselves (because basically they haven't learned the game as they were thrown past the actual game and into the Incarnate monstrosity). Also, someone that comes to the game to be powerlevel because they don't' want to bother leveling up is going to be far less invested in the character than someone that came to the game to create a character conception for they joy of playing that character conception. All of this is debatable, and all of this is from my viewpoint versus those of others. I have no game statistics to backup up how powerleveling may decrease player longevity. I do know that you can pick your friends and pick your nose, but you really shouldn't try to pick a friend's nose and I don't think trying to would be good for game retention other than for the people that want their noses picked by other people. -
As the game is designed now, it can't give the option to have knockdown instead of knockback as a power customization presently. (or change sleep to disorient, or stun to knockback) The way to handle it is in-game using the enhancement I mentioned. If you don't want to work for the change you desire, then you aren't trying to get what you want. Gain some influence and purchase the enhancement for the powers you want to convert. I have had to do it on multiple characters to make my characters team friendly. Sometimes we have to work for what we want. I'm not down with the Ret-con. Back in the day, it was just knocking people and things around... as I recall even tanks in some situations but that was when Hulk was really mad and up at comparison of max Incarnate levels. It was never making soldier's bodies explode or smash them into a mangled pulp. No idea how the new blood-thirsty, splatterpunk takes on the Hulk might be. All the melee short-range range attacks are single target. Only way you are going to get any environment smashing is to go to the villain side and run bank heist missions through the newspaper contact.
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There is an enhancement for that. Sudden Acceleration :: Knockback to Knockdown Most of the times that I have seen hand clap in a comic it is knocking stuff around and possibly damaging whatever because it is knocked back by the concussion and no direct damage. Grab a section of sewer pipe out of the ground or floor? A section of floor? seems odd outside or in caves, but boulder seems odd inside. Even just adding those two would add variety if you are looking for variation. It is more likely something like that would happen versus say making the "throw boulder" grab up and throw something that is related to the nearby environment. Pretty much all the melee sets have a closed-ranged ranged attack. This is Super Strengths version and I think it fits the power set for what it is. So you don't like the animations? So you are looking for power customizations that are different animations for the powers? Like a more Hulk-like animation versus a Superman animation? (versus Doc Samson, Thing, Ultra Boy, etc.)
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off topic, but if they were bigger or taller would that make them easier to see? or if they were say flashing/strobing (rotating through colors/light dark)? I'm assuming that the same graphic is pulled up for the non-plaques so maybe simple change to the graphics file for that image would be possible?
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Controversial Opinion of Population Decline
UltraAlt replied to Solarverse's topic in General Discussion
I think you are being defensive because you feel it is an attack on how you play. If you think power leveling is good for the game, then please post to explain why you think it is good for the game and helps player retention. -
Controversial Opinion of Population Decline
UltraAlt replied to Solarverse's topic in General Discussion
I'm missing where that was said. Can you quote it please? -
Controversial Opinion of Population Decline
UltraAlt replied to Solarverse's topic in General Discussion
They is stating their opinion just like you are. People are allowed to do that here. If you don't like it, you don't have to read it or comment on it. No one is forcing you to agree with what anyone says here. -
Controversial Opinion of Population Decline
UltraAlt replied to Solarverse's topic in General Discussion
I think I've won my PUGger for Life T-shirt a long time ago. I love a rolling PUG with people going in and out of it, always having to adapt and learn to gel as the team transforms. It makes me learn my powers better and learn how to appreciate how the other powers operate as part of the synergy. -
Controversial Opinion of Population Decline
UltraAlt replied to Solarverse's topic in General Discussion
I strongly approve of this message. -
I don't know if the DEVs have posted on this point, but they may have - I don't know the exact intent of getting rid of the base macro. I don't think it is to limit our ability to move around THE CITY as much it is to use the powers to do it instead of a DEV tool that was hijacked. Way way back in the long ago days when the internet was just getting going, I was programing games in BASIC. Graphics were very limited and it was pretty much modelled after games with text characters making up the map and a single character being the character you were moving around the map. This said to say how limited the games were on that level. You roamed around the map from your home base to make your way across the map to the enemy boss, defeat enemies along the way, defeat the boss, and take any weapons found along the way back to your base. Make it back to your base, you save the gear, level up, and the game saves for the next replay with the extra gear. So to test the game, there were various GOD-MODE powers that could be unlocked with codes. Make yourself invisible, invincible, unlock all weapons, etc. Reason I'm saying this is that, apparently, the base macro was a DEV tool and not intended to be a code that all players had access to. That being said - I do enjoy using it. If the DEVs think it is too OP, I stand by them. They apparently feel that way and are trying to limit the impact its sudden removal will have on the community. My suggestion is to start parking your characters at base portals on-live and get the Day Job for base portals and patrol XP. When the change goes live, you will already have 30 base portal saved up and you will probably automatically unlock some SG portals that your whole team can use as well. Need to port back and forth to craft? You can do that from any base portal in the game. In and out doesn't cost any power. Need to change zones quickly on a taskforce? That's what Team Teleport and Mission teleport are for. Need to get to the zone quickly without it? You can open a base portal that everyone in the team can use. It seems like the DEVs aren't taking way the easy way to travel, they are just modifying how it is done. I am an alt jumper, so, yeah, it was a bit of a pain to move all my characters around to do this (and a fair amount of influence to equip all of them), but I have done it ... because, honestly, I'm panicking a bit too. So in finally, I think people are panicking about this. Take a breath and figure out how to go with the flow and adapt to the changes. It isn't that bad when it comes down to it.
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You won't have things attacking as much if you're on a team with a tank with taunt. Just saying. That's one of the reasons why I said that they are "team powers" in my other post