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Double XP is active on all shards until October 21st
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Everything posted by UltraAlt
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How the heck do I convince myself to make a Corruptor?
UltraAlt replied to Chompie's topic in General Discussion
I have some Corruptor characters. I don't "love" corruptors. I love City of Heroes, and the corruptors are simply another way to play in THE CITY. Corruptors are like Defender/Blaster. They do to extra damage when enemies are at low health. Do less healing than a defender, but more damage than a defender. They bridge the gap of being a damage dealer (on opponents with low health) and team support. They really rely upon the rest of a team to damage enemies so that they can take them out. While they are waiting to take those kill shots, they can buff or heal the team. It is a different play style and a change of pace. -
Oh, you ran multiple accounts before the sunset? I was on the all servers, but I only had the one account. For sure, someone else would have to answer that one. I'm not to concerned with mini-maxing. (As a player of the original Champions RPG (table top game I guess is the new lingo), I've done my share of mini-maxing. And this is another story all together, so I shall stop other than to say I loved making Champions characters at the same level that I love making City of Heroes characters) I'm more concerned with the power sets and power selection related to my character conception. If you are scared of the feel of trying stuff out and then deleting the character if it doesn't pan out, then using the beta is a good testing ground. That gets wiped periodically. You know it is going to happen. You know it isn't the "real" game, so it take some of the sting out of it. I call it the "ding" factor. Everyone wants to "ding". The "ding" is a reward experience for accomplishing things. This is one of the reasons that I'm against power leveling. It takes away some of the enjoyment of the "ding" that helps add a reward feeling related to playing a characters. I tend to have more fun playing the mid levels. Not simply for the "ding" factor but because of the missions and the kind of players that love going through the leveling experience. People can play however they want to play and that's fine, but this is where I find the most enjoyment in the game. And that's my point. When it grabs your attention, that's the best time to create an alt as far as I'm concerned. One of the last characters I made was a dual pistol/martial arts blaster because of the martial arts secondary for Blaster is so wire-fu. It has bullet-time feel to it without changing the rate of the game for anyone else. How did I stumble upon this? I was beta testing the different sets.
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So I had all my character slots filled back before the sunset. 150 or so characters. There is no real need to rush to fill your character slots (at 1000 per server, it would be quite a task) When alting, the real thing is ... 1) Do I have a sudden urge to make a certain character based on some character conception for one reason or another? (and create the character based on that conception either pre-existing or suddenly created in my mind for some reason) 2) Do I have a sudden urge to make a new character for a server for some reason? (and then figure it out; example deciding a need a mix of archetypes on a server and something is obviously missing) 3) Is there some archetype that I haven't played before? (what character conceptions do I have that will fit the archetype or what kind of character conception might fit that archetype) 4) Is there some set that I haven't played before? My main reason for making Alts is that I like to create alts. I like creating character conceptions. I'm not simply making characters to be making characters. I'm making characters with a conception of what makes the different than my other characters. The reason for this is to not only make the character different to play based on the traits of the character in the game, but how I approach the game through the way that I think that character would interact with the world. This may or may not make sense. I guess my point is, you will know when to alt out. Don't push yourself to alt out. When the spark hits you, then it is time.
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That is to say I would like the shield with FDPC on it as an option. PDPC, SWAT, or LONGBOW wouldn't be bad ideas either. I guess this would fall under an emblem though, so I could work for a chest part as well I guess for t-shirts and what not. could use a classic fireman's helmet to go along with it. Just for those time that I feel like fighting fires in the City.
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Good time for NCSoft to prepare to cancel City of Heroes while Disney was negotiating in buying them out ... or could there have been a City of Heroes :: Marvel Comics Edition on the horizon back then if the dominos fell in a certain way? An expansion with a parallel Marvel Comics world with it's own zones. I'm sure it would have been a microtransaction monstrosity.
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Uh, I guess it's not in their ToS not to? Want to stream so much then play on Thunderspy. I know of another "gamer" that did that and they gave up streaming CoH pretty quickly. I think they even gave up playing CoH honestly. As I understand it, there is an entirely different breed of players over there. The point is no one here is trying to make money off of the game. The DEVs are working to insure no one makes money off it. That's pretty much the whole point. If you are trying to make money of City of Heroes, kindly find some place else to game.
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I'd say it's more likely that NCSoft doesn't have time to bother with City of Heroes. It has no cultural significance in South Korea. Apparently, it was a bigger hassle than it is worth. Letting City of Heroes remain in a rogue state is also kind of a poke in the eye to Marvel and DC for giving them a hard time when the game was active under them. NCSoft having any part of it at this point would also perhaps wake the sleeping Disney empire as Marvel is now under it's multi-tentacled elder-god-like control. "These are not the superbeings that you are looking for."
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Well, Lawyers, guns, and money if you listen to Warren Zevon.
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Make Hazard Zones and generic Monsters worth fighting.
UltraAlt replied to SableShrike's topic in Suggestions & Feedback
seems to be a disproportionate reward to me. Maybe all those people that want a hard mode should spend more time on Monster Island. Maybe the better thing to do is to put the King of Monsters on the Island with them. -
Whatever springs from my mind that I feel I need to create. Made another couple the last couple of weeks or so. Both blasters. dual pistols/martial arts Fire/fire Character conception and name? It's a secret. Maybe you will run into them in THE CITY or maybe just another one or more of my scores of characters ... regardless of what server you play on.
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I'm just sneaky when I'm a softie. Always attack from full strength; rest between fights. Pull when you can. Run when you need to. "Doesn't hurt to team up with a tank that has taunt." (tm) "Team with a healer, my squishy friend!" (tm)
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I like helping people. I don't get involved with the general chat very often. I use ignore and don't feel bad about doing it. Like you said. The game is escapism. If that guy is ruining the escape - ignore. Don't look back and feel bad about it. That is the way that they want to behave. There are going to be a lot of people ignoring them one way or another. There are plenty of cool people to engage and game with. Those that I ignore are in the minority, but I do probably put far more on ignore than other people do. That being said, by putting them on ignore, I don't have to bothered by their behavior ever again. I think it may have happened once since I've been back that someone said to another character (that I obviously couldn't see was chatting) "I think they have you on ignore". And that was that. No more talk about me ignoring someone. No one chastising me for ignoring someone. Using the help channel is an important way to help the community and no one that actually wants to take the time to try to help should be driven from the channel or made to feel bad because they provided help. The help channel isn't for attacking other players. Just ignore the trolls and move on.
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Too many people on it at one time?
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Most of the mission in-mission dialog boxes in these mission show up in the upper left side of my screen - where my map is located. I'm not going to close my map so i can read the dialog while I'm actively fighting. I rely upon my map too much I guess. Teammates not being able to see the mission texts from contacts both in the main game and in the AE are really an issue as some get great enjoyment from reading this. Also, sometimes this information give clues into what one might expect in the mission and that can be very useful information.
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Weekly Discussion 81: The Player-Market
UltraAlt replied to GM ColdSpark's topic in General Discussion
This is something I agree with a lot. The current system is far too obtuse for new players. I know it (mostly, I still have to ask lots of questions) because I've been playing very seriously and reading every guide for like years on live. But it's bugger all complex. What you are suggesting would be a huge overhaul of the system. Pretty much you are requesting removing crafting entirely from the game. Without crafting to gain funds, the only way to make influence is to trade random enhance drops, sell merit based items and farm. And that would create a situation were people felt like they need to farm for Merits (which some already do). So this causes more farming which I'm against from the get go on multiple levels including that it is grindy. I would much rather seem them take at much time to overhaul the incarnate system first. The Incarnate system is way out of hand. Being able to trade the Incarnate ingredients for crafting would be one of the first things on my lists. I totally hate feeling like I am wasting a team's time standing around after a mission to feel like I picked the correct part of Incarnate salvage. I really wouldn't suggest that they go after either one unless we don't want them working on anything else for multiple months. I think the DEVs' time can be used more productively to refine the existing systems instead of trying to created a different system from scratch using leftover parts from the parts of the game they aren't retooling entirely. In saying this, let me just say, if you change the game too much, it is no longer City of Heroes ... the game many of us fondly remember and love so much. -
Why were the Echo zone beacons removed from bases?
UltraAlt replied to Flashtoo's topic in Suggestions & Feedback
I'm not going to go digging around to find it. Someone probably did and posted it here at any rate. The Echo are alternate timelines, and the zone teleport system isn't powerful enough to travel to alternate timelines. You have to go to the Ouroboros first before you start fiddling with the timestreams.... ..well ... unless you go to the Midnighters' Club, so maybe they should fix that as well - and move the portal to Crimerioa (or however you spell it) to the Oroborus. -
Weekly Discussion 81: The Player-Market
UltraAlt replied to GM ColdSpark's topic in General Discussion
I believe that the system is set-up to believe that some IO set types are interchangeable, and it give you the one that you bid on out of that combined pool. So someone posts one, you bid on the other, and it becomes the type you bid on when it is delivered to your character. -
Ran this with a level 20 with other players at level 20 or below, so the street version not the Oroborus version. Set at 0/0. First mission, zombie insta-spawn mob shows up, the group is tight like a good mission team, zombies blows up, and kill the entire team. Continues to happen in other missions, whoever is the target of the zombie insta-spawn mob get killed unless they are flying or running around all over the map trying to avoid them instead of fighting them. Immobilizes and holds don't stop them. Best for the team leader to move away from the group and sacrifice themselves to save the rest of the team. There are enemy types that unless you get a hold on them immediately and keep them held, they will kill you instantly if you are in melee range. Add the Viral Cocktail to this, and death upon death to whittle down mobs. This really needs to be better scaled for a team that isn't filled with level 50s powered down to the mission level cap. OR possibly this is truly the hard mode that some players are looking for, but will never play because they won't play it with a level 20. Maybe in the future, I'll play it on a team with level-locked 29's to see if it makes more sense at that level.
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Time to enforce the name holding expiration rules
UltraAlt replied to Kazuuk's topic in Suggestions & Feedback
It all comes down to when is a players want to have a certain character name greater than the player that already has the name wants to have the character name. I would also remind all of you that want a character name that is already taken, just because a name is "freed up" does mean that you will be the one that gets it when that happens. The more "wanted" or "likely to be picked" that name is, the quicker it will be snatched up. The same way people are accused of "squatting" on names, there will be people waiting to pounce if it is announced that a name purge is going to happen at a set time/date. I'm not sure that there is much of a difference between the two. -
Weekly Discussion 81: The Player-Market
UltraAlt replied to GM ColdSpark's topic in General Discussion
What I said could very well have happened because it could happen for those exact reasons. Without evidence to prove that did not happen the way that I explained it, there is no evidence to prove that it did not. My examples are based on the system working correctly. Because you believe the system isn't working correctly, you disbelieve an explanation that explains why this could occur with the system working correctly. -
Weekly Discussion 81: The Player-Market
UltraAlt replied to GM ColdSpark's topic in General Discussion
So this screenshot is incomplete. I can't see how many bids there are and it looks like the number for sale is cut off. But I can tell you what could happen in these cases. 1,600,000 - someone put on the market for over 5,111 and the purchasing player either guessed at the price or raise it from some point until they purchased one. 5,111 - someone put in a X# of bids at 5,111 and someone put a new one on the market below that and no one else had a higher bid. (lower the price you place an item the less it cost you to put it on the market) 4,000,000 - someone really wanted it and kept upping their bid until they got one. 1,200,000 - someone put a new on the market below 1,200,000 above 1,111,111 or below 1,111,111 but the guy that was bidding 1,111,111 had all their bids filled 1,111,111 - someone put in a X# of bids at 1,111,111 and someone put a new one on the market below that and no one else had a higher bid. So you see, it doesn't necessarily have anything to do with what the DEVs did. I could very well be how the market works when players are involved. -
Weekly Discussion 81: The Player-Market
UltraAlt replied to GM ColdSpark's topic in General Discussion
I don't spend most of my time in the market instead of playing the game. When I log into a character, I check the market. It might take 5-10 minutes dependent on what I have sold/purchased, etc. I watch LFG while doing this and join a team if one pops up that I want to/have time to join. Once done with my marketing I may decide to run missions until a team shows up, start a team, or alt/server-jump. I check the character before I log out again, and this doesn't take more than a couple of minutes. So, if I join a mission before I'm done marketing, I spend the time waiting at a door to do my marketing. Of course, as per above, I check the market before logging the character out. But sure, people can take a lot of time doing anything. If you want to spend all you time digging through everything on the market every day then I guess that is possible. I make decent profit on the market and I don't spend a lot of time doing it. -
I think it is a really good list, but when I look at it to break it down and think about it. 2 and 4 seemed to be the same thing except a person instead of the object. Both would be relying upon a source for being magical versus innately being magical. But then I started breaking down 1 and 4. Did the character in 1 learn magic from a mentor? Does that make it 4 because they have a mentor? If 1 has a book of spells, does that make them 2 even if they wrote the book themselves? My evaluation of your list would be 1) Studied Magic - know it 2) Possess a magical item - own it 3) Magical by Birth - am it 4) Magical by association - granted it Elric pretty much has all that covered. Studied magics, check. Has Stormbringer, check. Born a Melnibonéan, check. Summons and deals with spirits, elements, dragons, etc., check. Stormbringer Magical by birth/creation as far as we know. Not sure if Elric count as 2 or 4, but I would tend to count him as 2 because Stormbringer possesses him to kill his friends. Dr Strange Not born with it. Otherwise he has the others covered. Too tired to go on, but great concept(s) to think about. Thanks lot for posting, Andreah. Should be good stuff floating around my head when I go into the Dream Lands.
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I decided to do a little user interface changing mainly due to masterminds and needing to add another tray because of them. I didn't have my pet window open on this screen shot, but it is placed between the main active trays and Tray 4. One of the secrets of my alt-jumping ways is to keep everything set-up in the same format for all characters, so I save the revised interface loaded it up onto all my characters and moved slotting around on all my characters to fit the new paradigm. --- Tray 1 - Main tray powers 1-4 main attack powers 1 fastest recharge -> 4 slowest recharge; Tank 1 taunt 5-6 AoE, cones, snipes; mastermind 5 Follow Me, 6 attack my target; tank 5 /macro follow; or ? 7 Heal 8 Tray flip to tray 2 9 Fast travel 0 Slow travel Tray 2 - Secondary/Support tray powers 1-4 support/alternate powers 1 fastest recharge -> 4 slowest recharge 5-6 AoE, cones, snipes; mastermind 5 Follow, 6 attack target; tank 5 /macro follow; or ? 7 Heal 8 Tray flip to tray 1 9 Fast travel 0 Slow travel Tray 3 quick access click powers 1-* powers that I apply to teammates * if not, tank use /macro follow as a divider *-7 other powers I want quick access to that have long recharge times or are used sparingly 8-9 spare flight powers that I don't need to access immediately 0 Rest Tray 4 1-* pet summons and other powers clicked seldomly - maybe /macro team Gratz and * /macro AH as a divider *-0 Vanity pets, Buff pets, other power pets (warwolf whistle, Snowbeast, etc) Fortune telling/mutation/ Tray 5 Powers that are constantly on once activated - leadership, armors, defenses,etc. Tray 7 quick access storage misc very rarely used powers or macros Tray 8 1-* Base Macros * Fast Travel *-0 Powers that I am contemplating moving out of my active slots completely, but might need to use for some reason until then Tray 9 1-* Costume changes *-0 various macros
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