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Who Would Win A Fight? Superman vs Goku
UltraAlt replied to CU_Krow's topic in Comic, Hero & Villain Culture
Maybe about the part where he died and trained in the Land of the Dead before being resurrected by the Dragon Balls. I would say that there is a pretty magical component to both. Maybe it would be best just to stop all alien versus alien violence. -
Focused Feedback: Teleportation Pool Revamp
UltraAlt replied to Jimmy's topic in [Open Beta] Focused Feedback
What? Like say Combat Jumping and Super Jump or Hover and Flight? The two powers have different uses. Combat teleport is short range and comes with a to-hit buff. Teleport doesn't have a buff and it is longer ranged travel. The same way Combat Jumping and Hover have a defense bonus with minor travel ability, and flight and mighty leap don't add a buff but they are quicker travel. -
Tested today. Made a new character. Did not purchase any P2W teleport powers. Went to the Pocket D. Couldn't find the "Big Time" exploration badge (I couldn't figure out how to get to where Paragon Wiki says it is located because I was too sleepy to click the link showing me where it was located apparently). Went into the Ski Lodge and gained the "Trucker" exploration badge. Went to Talos, and gained the Minotaur badge. Went to Atlas and gained the Atlas Tour Guide Accolade. Character now has access to the Long Range Teleporter with access to Atlas, Talos, and the Pocket D
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To me (always needless to say, but often necessary for clarity), the melee in blasters either the "keep away from me" or finisher power. The game is built on teaming, so if you say have a tank taunting a large group, or a controller wormholing a bunch of bad guys (yeah, that's you villians) into a pile (which disorients them) or a control say sleeps all of them. Then you can walk, run, jump, teleport, or fall out of the sky into the group of enemies and let fly with a NOVA and immediately flee from the area. Seems to work for me and I kinda don't think that I'm the only one.
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We know that the removal of the base macro is coming soon (tm), so I am preparing for when the change goes live. We all know at this point that it is huge advantage to instantly TP to a Base in order to get around. Not only is are the DEVs making it (pretty much) equally easy to get to a Supergroup base as it was before plus adding in a long range (zone) teleporter, allowing you to spawn your own base portals that others can use, and the O-Portal can be used at any level. Base portals have been moved and you will spawn at the base portal when you spawn to a zone through your base teleporter. First off, the Nexus for the Hero side seems to be at Talos Island. The base portal is directly in front of the tram, the Wormhole portal is in the same area, and there is Wentworths just behind the Tram. If it happens you are not in a supergroup (one you created or one you are part of that has all the teleportation sites set-up), then Talos is the place to go to get around. New characters and characters that have not already performed any of these, I am doing these in order 1) Parking (logging off) at the Base Portal until I have the Monitor Duty day job. 2) Work on the Atlas Tour Guide Accolade (or any zone accolade you will need only one) by getting the following exploration markers in Atlas - this will unlock the Long Range Teleporter when it goes live. --a) Almost directly in the middle of the north side of the map near the war wall, go to the building to the left of the movie theater and hotel if facing north. It is near the television antenna that is closest to the war wall on the first, right-side roof level of a building. --b) Near the water tower on the building north east of Wentworths --c) in front of Henry Peter Wong on the north east side of the base portal --d) on top of City Hall by the flag --e) Inside City Hall, near the statue just to the left of the supergroup registry desk. --f) Inside City Hall, downstairs in the DATA office. In the back, near the elevator leading to the PVP portal. --g) on top of the globe in front of City Hall --h) On the southside of the map to the north of the Hazard Zone entrance, go into the Vanguard building (marked with a V on the map), go up the left stairs and immediately turn to the left and go up to the observation window looking into a lab. 3) Get your Patrol XP by parking anywhere outdoors until you get the Patroller day job. You should already have had enough time in to have gained the Monitor Duy day job so this should unlock the Rapid Response Member Accolade 4) Start parking back at the base portal again to gain charges on the supergroup base teleporter (you can gain up to 30) 5) Park at Wentworths to get the Day Trader day job badge. Continue parking there and gain charges on the WentWorths Teleporter (you can gain up to 30). Teleports you to a Wentworths in the zone of your choosing. (You will no longer be able to buy these through the Auction House once the change takes place) 6) Purchase at the P2W vendor under teleport - if you have enough loot, I suggest purchasing them all. (P2W vendor>Prestige Powers>Travel>teleport) --a) Assemble the Team - teleports your teammates to your location if they are in the same zone --b) Base Transporter - teleports you to your base --c) Mission Transport - teleports you to a door mission even if it is in another zone. Mission must be actively selected and showing up on the Nav window. --d) Pocket D Teleporter - teleports you to the Pocket D. (You can also get this by hanging out in the Pocket D for 1 hour) --e) Team Transporter (aka tt) - brings in a flying vehicle that grants you and your teammate the ability to transport to an actively selected door mission (aka showing up on the Nav window). If your teammates don't get the option, there is lag or they aren't close enough to the vehicle. 7) Travel around and get at least one exploration badge in each zone you would like the ability to directly teleport to. This won't do anything now, but it will once the changes go live. (The easiest exploration marker in Talos for me to find is the one in front of the Minotaur statue on the square upraised part between the steps directly in front of the statue. You practically have to land on it to get it or see it) 😎 Once the changes go live, if you have done the above: 1) parking at the base portal will gain you charges of Monitor Duty Teleporter (which is the replacement of the personal supergroup teleporter) 2) parking or patrolling will give you charges of Rapid Response Portal which allows you to spawn a Supergroup Portal that you or teammates (anyone?) can use. 3) Ouroboros Portal can be used at any level (so I felt it necessary to prep for that as you can easily get it once the changes go live) 4) By gaining the Atlas Tour Guide Accolade (or any zone accolade for that matter), you will have done what is necessary to unlock the Long Range Teleporter. This will give you the ability to teleport to any zone that you have at least one exploration. It can also teleport you to your base and use the base passcode option (I think any teleporter that takes you to a base gives you this option). I don't know for sure about how the charges will carry over after the changes go live, but it will set-up for if they do and put you in position to be able to gain charges immediately if not. I hope this is helpful.
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Totally clear now. I was tired when I was trying to read it. Would read better as New Accolade: Long Range Teleporter Long Range Teleporter Long Range Teleport has been removed from the Teleportation pool and is now an Accolade power 2s activation time, 10 minute cooldown (activation time is longer in PvP) Activation time reduced from 12s to 2s One zone exploration accolade is needed to unlock the power itself Collecting any exploration badge in a zone will unlock it as a destination Every zone with a base portal can be unlocked as a Long Range Teleporter destination (see the above list for reference) Long Range Teleporter drops you at the base portal in the target zone Long Range Teleporter can also take you to your base, and allows you to use /enterbasefrompasscode to enter any base Known issue: Most of the text relating to this feature is outdated
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Controversial Opinion of Population Decline
UltraAlt replied to Solarverse's topic in General Discussion
And, when it comes down to it, in a world of F2P games, there is always something shiny over there. I don't think most F2P players stick with any game. They just jump around to what they think is cool or hip at the moment.] As soon as they get bored they move on. One of the things that leveling does is reward you with that ding. That ding. Everyone wants to ding. When someone on is power-leveled all those dings of accomplishment are taken away from them. Sure. They still ding a bunch of times really quickly, but, if they are say, sitting at a door in a farm and eating breakfast in the other room, they don't even hear the dinging. Then they are the world of incarnates. I have to say the incarnate system is one of the worst concepts introduced to City of Heroes. As a tack-on, endgame system, it could have very well have been given its own power-management window that worked the same as the first 50 levels with salvage and it's own kind of recipes/enhancements as the rest of the game. But that is not the case. It's a cumbersome mess. And that is what new players that are power levelled get thrown into. They don't have a grasp of their first 50 levels of powers, and now they are thrown into the mess that the Incarnate system is. Some of the want to rush to the end-game is to have someone game with. Some of it is because some feel that they are LEET ("I can defeat +8, 8 missions all by myself!). The fact is there would be more people to game with at the lower levels if players didn't power level past them. Just because the content is a lower level, does not mean that it isn't challenging for a player nor that it isn't a good story. The higher stuff is just different and relevant to that level - the same as the lower level content. I remember when the game first came out, you didn't get the good travel powers until level 14. You really had to be careful moving around THE CITY. When you first encountered a new supervillain group, they would kick your butt. But feeling then you leveled up (getting those dings) and finally being able to turn the tables on them! Yeah, that's a heroic feeling because it is the hero's journey. Powerleveling is not the hero's journey. It is bypassing the hero's journey to get to the end of the story. "End"-game. The End. I have no more to say. Have a good day. I'm going to play. -
Controversial Opinion of Population Decline
UltraAlt replied to Solarverse's topic in General Discussion
A corruptor? Day one of what? Did you start playing the first day of City of Heroes original release and start powerleveling people or being power-leveled the first day the game was released? -
Who Would Win A Fight? Superman vs Goku
UltraAlt replied to CU_Krow's topic in Comic, Hero & Villain Culture
I would have to say Goku - as his powers have a magical element, and Superman was historically vulnerable to magic (who knows now with all the craziness in retconning) -
I thought the LRTP came from either Monitor Duty, Patrol XP, or Rapid Response member. I can't remember which, but I think it might be Rapid Response member which means you need both the Monitor Duty and the Patrol XP day jobs before you can get it. I was confused it says New Accolade: Long Range Teleporter Long Range Teleporter Long Range Teleport has been removed from the Teleportation pool and is now an Accolade power 2s activation time, 10 minute cooldown (activation time is longer in PvP) Activation time reduced from 12s to 2s Collecting any exploration badge in a zone will unlock it as a destination, but you still need at least one exploration accolade to unlock the power itself Every zone with a base portal can be unlocked as a Long Range Teleporter destination (see the above list for reference) Long Range Teleporter drops you at the base portal in the target zone Long Range Teleporter can also take you to your base, and allows you to use /enterbasefrompasscode to enter any base Known issue: Most of the text relating to this feature is outdated It's an Accolade, but it doesn't say how you get it.
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Controversial Opinion of Population Decline
UltraAlt replied to Solarverse's topic in General Discussion
This is one person. I understand that some stay that do power-level or farm. The point is that it appears that the group of people that stay because of powerleveling in the game is below the number of people that don't stay because they were power-leveled. The OP is talking about overall negative effect, and not about the people that stay that do power-level. There is a difference between overall retention and individual retention. I would say that far more people are retained because they love this game versus the ones that just come to check it out because it is F2P. Where does that love stem from? I'm assuming it is because they love the superhero genre, but I'm sure that isn't the case for absolutely everyone. I think the end-goal is to enjoy the game. The end-goal of the OP is what is driving down player-retention from their view point. What do you think that is? You appear to see it going on as well. In my view point, Power leveling is not good for player retention. Other people have their own viewpoints. Even as number maybe dropping (not sure where these are listed), the donations still seem to be coming in to support the game. -
At least one of my heroes has it. They probably already had the Pocket D teleporter before the LRT was put into the Beta. You may have to sit around in the Pocket D for an hour in order to unlock it ... for maybe get the badge ontop of the floating truck? since it's an exploration badge in the zone.
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what is the longest the donation window has been open? Hours? Certainly not a full day. People are going to support Homecoming if they continue doing what they are doing now. They don't have to bow down to anyone that thinks that they have ownership rights to demand things in regards to the work that they are providing for free because of their love for the game.
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You have made your points. I made mine. I'm bowing out of this one.
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Controversial Opinion of Population Decline
UltraAlt replied to Solarverse's topic in General Discussion
why is that? I have over 60 characters. I don't powerlevel, and I'm still playing. I don't understand why having multiple characters requires you to powerlevel. Okay. And the reason that you do all of that is entirely because of being able to powerlevel and/or farm. I don't keep track of my marketing like you have. Conservatively, I would guess at this point that I have crafted and sold over 20k enhancements (I would say more likely to be well over 50k to be honest, but I don't keep track. I just churn the things out.) I sell other stuff, but I don't keep track. I too help people on the help channel and in looking for group. I haven't hit a donation window due to timing, but I am unsure how powerleveling relates donations. None of these things show that power-leveling retains players. Donating show that you are more likely to continue playing but that is different than saying that people that power level are more likely to continue playing. So I have no reason to read your post further as it is purely defensive. -
Controversial Opinion of Population Decline
UltraAlt replied to Solarverse's topic in General Discussion
I think that the OP's point was that they thought that power-leveling isn't good for player retention. It isn't a matter of some people like doing it or not, and that they keep playing. It think it is a sense that bypassing the game (what end-gamers might call the leveling part of the game, even though there is now leveling in the end-game) is detrimental to a many players likelihood of continuing playing CoH because it gives them instant gratification and instant gratification does not tend to be long lasting enjoyment. It's pretty obvious that some people like to play Villains (or even Praetorians), powerlevel, farm, and PVP. The questions being :: if a player is more involved in these actions more than playing the PVE game as a hero, does that mean that they are less likely to play over the long term. The same question could be asked about soloing versus team game play or arc missions versus radio/newspaper missions. I agree with the OP that I too believe that power-leveling is not in the best interest of player retention. I don't have documentation to back that up and admit to it. I too am very grateful that THE CITY is back. I think that the Homecoming team has done an excellent job of handling the things that drove me away from playing THE CITY any longer nearly a year before the sunset. And, yeah, the microtransactions (above a subscriptions fee), power-leveling, farming, AE babies that didn't know how to get onto the train, flood of shouts for powerleveling and fire farms, and the incarnate system pretty much ruined my gaming experience. Was it good for the people that liked those things? Sure. Was it good for me? Not at all. It ruined my gaming experience. But, when it comes down to it, getting the 2XP boosters is Powerleveling in its own right and I will admit to using 2XP boosters (primarily because a friend twisted my arm). I still have some characters that have never used a 2XP booster. -
Controversial Opinion of Population Decline
UltraAlt replied to Solarverse's topic in General Discussion
Okay. that can be said about anything. If a group of people want to pick their nose and it's keeping them here, then it's helping player retentions. It doesn't indicate why powerleveling would keep someone playing the game. I do not believe power leveling increases the likelihood that someone will continue playing the game. I think someone that comes into City of Heroes for the first time, goes directly to the AE to get power-leveled to 50 is less likely to play the game for the long run than someone that comes in makes a character levels up some levels, thinks it's cool to make another character, plays some more, makes more characters, and jumps back and forth between characters. I also believe players are likely to continue playing longer if they have friends in game that they constantly play with whether or not they are in the same supergroup. I also have the feeling that players that write bio's may me more likely to be continue playing over the long term than those that don't. No statistics to prove this, but I believe that the act of writing a bio shows more personal investment on the part of the player which would make them feel connected to the character(s) and likely to continue playing due to that connection. Based on these factors, someone that is power-leveled from the get go is being power-leveled by strangers. I don't know if the power-levelers keep up with those that they power level or if they are just thrown to the wild to figure out the game by themselves (because basically they haven't learned the game as they were thrown past the actual game and into the Incarnate monstrosity). Also, someone that comes to the game to be powerlevel because they don't' want to bother leveling up is going to be far less invested in the character than someone that came to the game to create a character conception for they joy of playing that character conception. All of this is debatable, and all of this is from my viewpoint versus those of others. I have no game statistics to backup up how powerleveling may decrease player longevity. I do know that you can pick your friends and pick your nose, but you really shouldn't try to pick a friend's nose and I don't think trying to would be good for game retention other than for the people that want their noses picked by other people. -
As the game is designed now, it can't give the option to have knockdown instead of knockback as a power customization presently. (or change sleep to disorient, or stun to knockback) The way to handle it is in-game using the enhancement I mentioned. If you don't want to work for the change you desire, then you aren't trying to get what you want. Gain some influence and purchase the enhancement for the powers you want to convert. I have had to do it on multiple characters to make my characters team friendly. Sometimes we have to work for what we want. I'm not down with the Ret-con. Back in the day, it was just knocking people and things around... as I recall even tanks in some situations but that was when Hulk was really mad and up at comparison of max Incarnate levels. It was never making soldier's bodies explode or smash them into a mangled pulp. No idea how the new blood-thirsty, splatterpunk takes on the Hulk might be. All the melee short-range range attacks are single target. Only way you are going to get any environment smashing is to go to the villain side and run bank heist missions through the newspaper contact.
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There is an enhancement for that. Sudden Acceleration :: Knockback to Knockdown Most of the times that I have seen hand clap in a comic it is knocking stuff around and possibly damaging whatever because it is knocked back by the concussion and no direct damage. Grab a section of sewer pipe out of the ground or floor? A section of floor? seems odd outside or in caves, but boulder seems odd inside. Even just adding those two would add variety if you are looking for variation. It is more likely something like that would happen versus say making the "throw boulder" grab up and throw something that is related to the nearby environment. Pretty much all the melee sets have a closed-ranged ranged attack. This is Super Strengths version and I think it fits the power set for what it is. So you don't like the animations? So you are looking for power customizations that are different animations for the powers? Like a more Hulk-like animation versus a Superman animation? (versus Doc Samson, Thing, Ultra Boy, etc.)
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off topic, but if they were bigger or taller would that make them easier to see? or if they were say flashing/strobing (rotating through colors/light dark)? I'm assuming that the same graphic is pulled up for the non-plaques so maybe simple change to the graphics file for that image would be possible?