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EnjoyTheJourney

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Everything posted by EnjoyTheJourney

  1. You can boost survivability quite a bit just by putting the +absorb Superior Entomb unique IO into seismic smash. With a decent amount of recharge you'll be getting a 15% absorb shield about 2-4 times per minute when you're regularly using seismic smash. An effective 30-60% increase in hit points available on a "per minute" basis from a frequently renewed absorb shield should do quite a bit to improve survivability; large and quickly delivered damage spikes become the primary source of concern, at that point, rather than a steady flow of relatively low incoming damage. Putting the entomb +absorb IO into seismic smash reduces the damage it does. But, a well IO'd seismic smash will still have excellent DPA.
  2. I missed that Coyote had provided a build earlier. I downloaded it and found it to be a fairly surprising build, overall. Very strong on recharge and reasonably good for defenses. Here it is ... This Villain build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Knockdown King: Level 50 Technology Dominator Primary Power Set: Ice Control Secondary Power Set: Earth Assault Power Pool: Force of Will Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Block of Ice -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(7) Level 1: Stone Spears -- FrcFdb-Rechg%(A) Level 2: Frostbite -- Empty(A) Level 4: Tremor -- Arm-Dam%(A), Arm-Dmg(7), Arm-Dmg/EndRdx(9), Arm-Acc/Dmg/Rchg(9), Arm-Acc/Rchg(11), FrcFdb-Rechg%(11) Level 6: Arctic Air -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(15), CrcPrs-Acc/Rchg(17) Level 8: Mighty Leap -- Jump-I(A) Level 10: Hurl Boulder -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(19), Apc-Dam%(21) Level 12: Ice Slick -- RechRdx-I(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(50) Level 18: Kick -- FrcFdb-Rechg%(A) Level 20: Project Will -- FrcFdb-Rechg%(A) Level 22: Unleash Potential -- Rct-Def(A), Rct-Def/EndRdx(23), Rct-EndRdx/Rchg(23), Rct-Def/Rchg(25), Rct-Def/EndRdx/Rchg(25), Rct-ResDam%(27) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(29) Level 26: Glacier -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-EndRdx/Rchg/Hold(31), BslGaz-Acc/Hold(31), UnbCns-Acc/Hold/Rchg(33) Level 28: Seismic Smash -- Hct-Dam%(A), Hct-Dmg(33), Hct-Dmg/EndRdx(33), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), UnbCns-Dam%(34) Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def/EndRdx(46), LucoftheG-Def/EndRdx/Rchg(46) Level 32: Jack Frost -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-+Res(Pets)(37), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-Acc/Rchg(46) Level 35: Link Minds -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(37), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(39), RedFrt-Def(39), LucoftheG-Def/Rchg+(39) Level 38: Fissure -- PstBls-Dam%(A), PstBls-Acc/Dmg(40), PstBls-Dmg/EndRdx(40), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dmg/Rng(42), FrcFdb-Rechg%(42) Level 41: Mind Over Body -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(43) Level 44: Power Up -- RechRdx-I(A) Level 47: Psionic Tornado -- PstBls-Dam%(A), PstBls-Acc/Dmg(48), PstBls-Dmg/EndRdx(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dmg/Rng(50), FrcFdb-Rechg%(50) Level 49: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 1: Domination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(45) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 8: Takeoff ------------
  3. It would take a while to sort out what coyote means, which I couldn't pick up on right away and I'm still not sure about. The second build should perform well in +3 content, and even in +4 content with the defense debuffs from sleet. Since getting the alpha incarnate to T3 doesn't usually take very long +3 content may be all you need anyways unless you plan on running "Master of" TFs / SFs. In case it helps, the beta server forum explains how to transfer Mids builds to beta server characters. That allows you to relatively easily try out builds made in Mids that you can find on the forum. It will probably take some experimentation in-game to get a sense of what build you find most enjoyable and effective, in any event, and the beta server is a good place to try out candidate builds.
  4. Glad to be of help. Incidentally, endurance might still be challenging to manage sometimes, despite having agility alpha incarnate and so much endurance reduction in the build. If this turns out to be the case, then you can look for opportunities to reduce endurance costs further in seismic smash and hurl boulder. For example, you can swap out a Hami-O and replace it with a damage / endurance D-Synch to reduce the endurance cost of seismic smash. You can remove the three thunderstrike IOs from hurl boulder and swap in the toxic damage proc in gladiator's javelin, along with a combination of acc / dam / end from the overwhelming force universal damage set and an acc / dam / end / rech IO from the gladiator's javelin set. Incidentally, I found the steadfast protection +3% defense IO was not yet in the build, which was a mistake. So, that got fixed and defenses got a bit better in the revised build below. The endurance saving ideas from the previous paragraph also got incorporated into the build below, in case they might help. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Ice Yeti: Level 50 Magic Dominator Primary Power Set: Ice Control Secondary Power Set: Earth Assault Power Pool: Leaping Power Pool: Speed Power Pool: Sorcery Power Pool: Fighting Ancillary Pool: Ice Mastery Hero Profile: Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5) Level 1: Stone Spears -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(34) Level 2: Chilblain -- HO:Endo(A) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17) Level 6: Arctic Air -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprAscoft-EndRdx/Rchg(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(17) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 10: Hurl Boulder -- OvrFrc-Acc/Dmg/End(A), GldJvl-Acc/Dmg/End/Rech(11), GldJvl-Dam%(11), Apc-Dam%(15), OvrFrc-Dam/KB(13), FrcFdb-Rechg%(13) Level 12: Ice Slick -- RechRdx-I(A) Level 14: Spirit Ward -- Prv-Absorb%(A) Level 16: Power Up -- HO:Membr(A), RechRdx-I(19), RechRdx-I(40) Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/EndRdx/Rchg(23), KntCmb-Dmg/Rchg(42) Level 20: Heavy Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(25), TchofDth-Dam%(43) Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam(25), UnbGrd-Rchg/ResDam(43), StdPrt-ResDam/Def+(46) Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36), Rct-Def/EndRdx(37) Level 26: Glacier -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(31), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(37) Level 28: Seismic Smash -- HO:Nucle(A), DS:DSyncDamEnd(29), Hct-Dam%(29), Hct-Dmg/EndRdx(31), SprEnt-Rchg/AbsorbProc(31), UnbCns-Dam%(33) Level 30: Mystic Flight -- WntGif-ResSlow(A) Level 32: Jack Frost -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33) Level 35: Sleet -- HO:Enzym(A), RechRdx-I(36), RechRdx-I(46) Level 38: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rng(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(40), FrcFdb-Rechg%(40) Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(42), ShlWal-Def(46) Level 44: Hoarfrost -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg/EndRdx(45), Prv-Heal/Rchg(45) Level 47: Ice Storm -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 49: Rune of Protection -- GldArm-3defTpProc(A), GldArm-ResDam(50), GldArm-End/Res(50) Level 1: Domination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Mighty Radial Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Melee Core Embodiment Level 50: Agility Core Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
  5. Below is one possible build that hopefully proves helpful either in whole or in part ... Good luck with your dom, however you decide to build. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Ice Yeti: Level 50 Magic Dominator Primary Power Set: Ice Control Secondary Power Set: Earth Assault Power Pool: Leaping Power Pool: Speed Power Pool: Sorcery Power Pool: Fighting Ancillary Pool: Ice Mastery Hero Profile: Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5) Level 1: Stone Spears -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(45), SprWntBit-Rchg/SlowProc(34) Level 2: Chilblain -- HO:Endo(A) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(17) Level 6: Arctic Air -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprAscoft-EndRdx/Rchg(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(17) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 10: Hurl Boulder -- GldJvl-Acc/Dmg/End/Rech(A), GldJvl-Acc/Dmg(11), GldJvl-Dam%(11), Apc-Dam%(15), OvrFrc-Dam/KB(13), FrcFdb-Rechg%(13) Level 12: Ice Slick -- RechRdx-I(A) Level 14: Spirit Ward -- Prv-Absorb%(A) Level 16: Power Up -- HO:Membr(A), RechRdx-I(19), RechRdx-I(40) Level 18: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/EndRdx/Rchg(23), KntCmb-Dmg/Rchg(42) Level 20: Heavy Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(25), TchofDth-Dam%(43) Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam(25) Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36), Rct-Def(37), Rct-Def/EndRdx(46) Level 26: Glacier -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(31), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(37) Level 28: Seismic Smash -- HO:Nucle(A), HO:Nucle(29), Hct-Dam%(29), Hct-Dmg/EndRdx(31), SprEnt-Rchg/AbsorbProc(31), UnbCns-Dam%(33) Level 30: Mystic Flight -- WntGif-ResSlow(A) Level 32: Jack Frost -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33) Level 35: Sleet -- HO:Enzym(A), RechRdx-I(36), RechRdx-I(46) Level 38: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rng(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(40), FrcFdb-Rechg%(40) Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(42), ShlWal-Def(43) Level 44: Hoarfrost -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg/EndRdx(45), Prv-Heal/Rchg(45) Level 47: Ice Storm -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 49: Rune of Protection -- GldArm-3defTpProc(A), GldArm-ResDam(50), GldArm-End/Res(50) Level 1: Domination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(46) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7), Mrc-Rcvry+(9) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Mighty Radial Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Melee Core Embodiment Level 50: Agility Core Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
  6. Fire / psi / ice dom - 8:15 on first run Also, pylon time was 248 seconds, for 282 DPS. The usual restrictions were followed about sources for damage boosts. T4 intuition radial alpha and degen core interface boosted damage. Took barrier for destiny and melee core hybrid. No pets were used. A handful of runners and some bumbling when jumping down inflated the time. Trapdoor gave up quite soon. This run wasn't as safe as Trapdoor runs with other characters, with barrier needed at one point because hit points were approaching zero; I had forgotten to engage rune of protection, melee core hybrid, or barrier, and took some hits. Not sure how good this is compared to other ATs, and also for doms in particular. I've seen noticeably faster from a fire / fire / fire dom (5:35ish, IIRC), so this can't be a top tier trapdoor run by a dom. Not sure if it's "B", "C", or "D" tier, though. Or, perhaps these same powersets can be substantially quicker in somebody else's hands. Feedback is welcomed.
  7. Perma-dom is a game-changer for doms. It does the following: 1. doubles magnitude on most control powers 2. refills endurance 3. provides mez protection 4. increases to hit (at least according to Mids, not sure if it's completely accurate or not) From among these four, mez protection and endurance refills each have a particularly strong effect on gameplay; mezzed doms and doms with end problems are Very Sad Pandas. The ability to lock down bosses in a single mez also has a high value, though. There may be RP or inf budget reasons for not getting permadom. There is no good functional reason to skip it, though. A few notes to the above ... Chasing perma-dom can be done in ways that decrease DPS. But, a usual and generally helpful way to remedy DPS woes is "moar recharge" to more frequently use available damaging powers with the highest DPA. So, chasing permadom doesn't necessarily have to reduce DPS. Where there can be challenges is in weighing tradeoffs between defenses and recharge / DPS. Even this can be managed, though, so doms can have decent totals for all three of these.
  8. For judgment, a T4 void radial reduces mob damage by a hefty amount for thirty seconds. Degenerative core or radial interface is a common choice because hard single targets tend to fall faster that way. For destiny barrier is likely to be a solid choice because your fire / psi dom is likely to be in melee a lot. Melee core hybrid is also a solid choice. For alpha, you can take musculature radial, if you'd like, for better recovery from drain psyche, or just go musculature core for moar damage. For lore, if you'd like a psi-themed pet you can take carnival radial or carnival core. GL with your dom, whatever you choose.
  9. Although not well optimized and containing some sketchy power choices and omissions, the build below was still very solid in endgame and also when exemp'd down. Good luck with your demons / EA character. 🙂 This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Spark Demon: Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Electrical Affinity Power Pool: Flight Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mu Mastery Hero Profile: Level 1: Summon Demonlings -- SprMarofS-Dmg(A), SprMarofS-Acc/EndRdx(15), CaltoArm-Acc/Rchg(33), CaltoArm-Acc/Dmg(33), CaltoArm-Acc/Dmg/Rchg(34), CaltoArm-+Def(Pets)(34) Level 1: Shock -- PreOptmz-EndMod/Acc/End(A) Level 2: Rejuvenating Circuit -- Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(13), Prv-Absorb%(15) Level 4: Corruption -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Acc/Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Build%(9) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Crack Whip -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rng(17), PstBls-Acc/Dmg/EndRdx(19), PstBls-Dam%(19), JvlVll-Dam%(21) Level 10: Energizing Circuit -- PrfShf-EndMod(A), PrfShf-EndMod/Acc/Rchg(46), PrfShf-EndMod/Rchg(48) Level 12: Summon Demons -- SprMarofS-Dmg/EndRdx(A), SprMarofS-Acc/Dmg/EndRdx(21), ExpRnf-Acc/Dmg(23), ExpRnf-Acc/Dmg/Rchg(23), ExpRnf-Dmg/EndRdx(25), ExpRnf-+Res(Pets)(25) Level 14: Hover -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(46), WntGif-ResSlow(46) Level 16: Faraday Cage -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(43) Level 18: Hell on Earth -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Acc/Dmg/Rchg(36), SprCmmoft-Acc/Dmg/EndRdx/Rchg(36), SprCmmoft-Rchg/PetAoEDef(36), EdcoftheM-PetDef(37), SvrRgh-PetResDam(37) Level 20: Empowering Circuit -- GssSynFr--Build%(A) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31) Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(29), AdjTrg-ToHit/EndRdx/Rchg(42), AdjTrg-EndRdx/Rchg(42), AdjTrg-ToHit/EndRdx(43) Level 26: Summon Demon Prince -- ExpRnf-Acc/Dmg(A), ExpRnf-EndRdx/Dmg/Rchg(27), SprMarofS-Acc/Dmg(27), SprMarofS-EndRdx/+Resist/+Regen(29), ImpSwf-Dam%(31), OvrFrc-Dam/KB(31) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 30: Boxing -- Empty(A) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Charged Armor -- GldArm-3defTpProc(A), GldArm-End/Res(39), GldArm-ResDam(39) Level 38: Insulating Circuit -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(39), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(43) Level 41: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(42) Level 44: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), ShlWal-Def/EndRdx(45), ShlWal-Def(45) Level 47: Electrifying Fences -- Rgn-Dmg(A), Rgn-Knock%(48), Rgn-Dmg/EndRdx(48), Rgn-Acc/Dmg/Rchg(50), Rgn-Acc/Rchg(50), PstBls-Dam%(50) Level 49: Discharge -- PreOptmz-EndMod/Acc/End(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PwrTrns-+Heal(3) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Pyronic Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Barrier Core Epiphany Level 50: Support Core Embodiment Level 50: Musculature Core Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 1: Cold Demonling Level 26: Demon Prince Level 12: Ember Demon Level 1: Fiery Demonling Level 1: Hellfire Demonling Level 12: Hellfire Gargoyle ------------
  10. Demons / electric is a powerhouse combination. Electric affinity provides *very* strong buffs that are excellent at keeping pets alive. It also provides faraday cage, which means mez protection for pets operating inside (so, get used to hovering over melee, for example, and invite pets into the area). That means you can skip clarion as the destiny pick and instead pick barrier to make pets and your MM even sturdier. The end / recovery buffs are helpful for demons because they can sometimes run out of end at inconvenient times otherwise. Demons synergize particularly well with electric affinity because the -res debuffs in the pets and the MM personal attacks allow everything to hit harder (and the slow in the T3 pet is another debuff); since the amount of debuffing electric affinity brings on its own can be reasonably viewed as a key limitation of the set, demons make for a particularly strong pairing with electric affinity. The key potential drawback of this combination is that three key skills that heal pets, given them a hefty absorb shield, and refill everybody's endurance end up being used a lot. A. Lot. If you like having a lot of time to attack and/or debuff mobs, then electrical affinity probably won't end up being for you. You might enjoy storm, cold, or trick arrow more, in that case.
  11. Here's a link to an endgame dom video findable in the "Trap Door" thread in the scrapper forum, a kind of test for characters which is run at max notoriety -- It is semi-challenging endgame content, with a mix of council and arachnos, plus an EB at the end. I went ahead earlier today and tested out a fire / earth / ice dom on the beta server. The pylon time wasn't terrible, clocking in at 4:15, for a DPS of 284 (usual restrictions of no insps, no lore, no damaging hybrid, no judgment, no temps, ...). That was literally the first fighting done with that dom and it wasn't smoothly done. Probably DPS in the low 300s is achievable without further tweaks to the build. Trapdoor is still quite new to me and the fire / earth / ice dom Trapdoor run was a festival of errors and bad luck, taking almost 9 minutes to complete. I finally remembered partway through the run that cinders is a PbAOE power, and not a ranged AOE power 🙄; that mistake alone led to several runners in earlier spawns and more mob scatter in general, plus lots of other mistakes were made. It might not be easy to replicate the 5:35ish time of a fire / fire / fire dom. Still, a lot of time can be shaved off of the 9 minute long first Trapdoor run.
  12. Doms can do just fine in harder content whether teamed or solo (at least some powerset combinations, although perhaps not all). But, most dom builds don't focus on building up robust and layered defenses, which leads to problems against stronger foes. Which leads to a rep for having low survivability. Mezmera and some others build sturdier doms that are comfortable staying in the front lines at +4x8 against Cims, arachnos, carnival of shadows, malta, etc. On that note, activated accolades like eye of the magus, geas of the kind ones, elusive mind, and vanguard medal make a big difference for survivability in tight spots. The "big four" passive accolades help a lot, as well. Getting these accolades and using the active accolades (reasonably) well makes a dom able to handle substantially higher peak levels of aggro and incoming damage. Tex's comments on blasters are totally on point. A well built blaster will generally do sooo much more damage than a dom (although with notable exceptions for AOE by plant control doms using seeds / creepers and fire assault / energy assault doms for their single target damage).
  13. I'm also interested in trying out a fire / earth / ice dom. The build below seems like a reasonable candidate for endgame play and it might also exemp down fairly well. Layered defenses (defense, resists, absorb from 2 procs) should help survivability. Still, this is a work-in-progress and feedback is welcome and appreciated. As always, if others find useful ideas here, then that would be a welcome outcome. Edited ... : Put in another winter set combo (in ice storm) and put ragnarok IOs into fire cages. Earth assault Earth assault powers feel "crunchy" and the single target attacks can hit quite hard. It also provides a good home for unique +recharge force feedback IOs. But, earth assault is an endurance heavy set that requires a melee presence on the ground to operate at full effectiveness; that means taking more aggro and absorbing more heavy melee hits from mobs compared to doms that can be effective while hovering above mobs. Also, key earth assault attack powers tend to animate slower than for multiple other sets. It has so-so DPA for its AOE, as well. Finally, earth assault by default has some difficulty with putting together a smooth single target attack chain. ... enter Fire Control To help with these problems, char in fire control provides a quick animating and quick recharging attack that can fill gaps in the single target attack chain. It also offers a place to insert the unique ATO +dmg IO into the single target chain in a way that should lead to many activations. A perma bonfire tends to help melee survivability quite a bit, with a KB-to-KD IO in it. Hot feet and fire cages help to supplement otherwise so-so AOE damage, as well as helping to make staying in melee more survivable. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Dominator Primary Power Set: Fire Control Secondary Power Set: Earth Assault Power Pool: Sorcery Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Ice Mastery Hero Profile: Level 1: Char -- HO:Nucle(A), Apc-Dmg/EndRdx(3), GhsWdwEmb-Dam%(3), NrnSht-Dam%(5), GldJvl-Dam%(5), SprAscoft-Rchg/+Dmg%(7) Level 1: Stone Spears -- HO:Nucle(A) Level 2: Fire Cages -- Rgn-Dmg(A), Rgn-Dmg/Rchg(27), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(43) Level 4: Mystic Flight -- WntGif-ResSlow(A) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7) Level 8: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Acc/Dmg/Rchg(25) Level 10: Hurl Boulder -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), Apc-Dam%(17), FrcFdb-Rechg%(17), OvrFrc-Dam/KB(19) Level 12: Flashfire -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(13), AbsAmz-Acc/Rchg(13), AbsAmz-EndRdx/Stun(15), AbsAmz-ToHitDeb%(15) Level 14: Spirit Ward -- Prv-Absorb%(A), Prv-Heal/EndRdx(33) Level 16: Power Up -- RechRdx-I(A), RechRdx-I(34) Level 18: Cinders -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(34), BslGaz-EndRdx/Rchg/Hold(34), BslGaz-Acc/EndRdx/Rchg/Hold(36) Level 20: Heavy Mallet -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Rchg/HoldProc(23), TchofDth-Dam%(25) Level 22: Rune of Protection -- GldArm-3defTpProc(A), GldArm-End/Res(36), GldArm-ResDam(36) Level 24: Boxing -- Empty(A) Level 26: Bonfire -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(27) Level 28: Seismic Smash -- HO:Nucle(A), Hct-Dmg(29), Hct-Dmg/EndRdx(29), Hct-Dam%(31), UnbCns-Dam%(31), SprEnt-Rchg/AbsorbProc(31) Level 30: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-Max HP%(46) Level 32: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(37), Rct-Def(40), Rct-Def/EndRdx(43) Level 35: Sleet -- RechRdx-I(A), RechRdx-I(37), AchHee-ResDeb%(37) Level 38: Fissure -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(39), PstBls-Dmg/EndRdx(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(40), FrcFdb-Rechg%(40) Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(42), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(42), ShlWal-Def(43) Level 44: Hoarfrost -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(50), RechRdx-I(50) Level 47: Ice Storm -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), RechRdx-I(48) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50) Level 1: Domination Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(46) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48) Level 50: Musculature Radial Paragon Level 50: Degenerative Core Flawless Interface Level 50: Melee Core Embodiment Level 50: Ageless Radial Epiphany Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
  14. Domination does 3 tasty things at one and the same time, as follows: 1. Domination doubles the mag of numerous control powers and noticeably increases control duation, meaning insta-mez for bosses with a single application. This is huge for shutting down bosses before they can fight back and the extended duration adds a lot to safety. Controlling EBs and even AVs is soo much easier with domination active. 2. Domination provides stable mez protection, which limits the possibility of being interrupted in the middle of using a skill and ending up having that use of that skill cancelled. 3. It refills the endurance bar. Number 3 is for many builds not that important. The first two points above, though, they are game-changers for how a dominator plays.
  15. Focusing on dark assault, 8 of the 9 powers look good, with only nightfall looking clearly skippable. To supplement tex's thoughtful advice about the +dmg dominator unique IO, fearsome stare is a good candidate for it. It's useful for crowds, in particular. Where that slotting ends up not boosting damage much, though, is when fighting hard targets; it's not usual to spam fearsome stare on AVs or even EBs, for example. Since trash mobs tend to fall pretty fast in most situations, hard targets are probably the mob type for which you want to have your best damage boosts. On that note, for higher single target damage to help with harder targets, midnight grasp (MG) is a very good place for the ATO +dmg proc IO. I have MG with the ATO dmg proc IO on an earth / dark dom, along with moonbeam, gloom, and smite. MG is the lead-off for single target chains because it usually procs the +dmg unique IO, boosting damage for all other powers. When hitting single targets the average number of stacks is somewhat north of two stacks, with two stacks being the most common situation, and with three stacks appearing more commonly than one stack. Even though a lot of emphasis went to making the build defensively strong, it still has superior single target DPS compared to most dominator builds; running an average of plus 40%ish damage because of ATO +dmg proc activations helps noticeably for bringing that about. On paper MG does have lower DPA than several other dark powers. But, its ability to frequently activate the ATO +dmg proc means it ends up contributing more to damage than any other power in the single target damage chain -- because it increases damage for all of them. If this doesn't sounds persuasive, then try out some builds on the beta server. Pick builds with MG (slotted with the ATO +dmg proc IO in it) and without MG. The latter builds are going to have better single target damage, other things being equal.
  16. Thank you for the build, kiramon, as well as the observation about accuracy. I put an extra accuracy into both infrigidate and benumb; mobs with boosted defenses or to hit debuffs could be pretty difficult otherwise. When I've got a bit of free time to explore this build further I'll test out the (accuracy adjusted) build I put together and put it through the paces. If it comes up short then I'll give your build a try; your build looks very solid and in many teaming situations it is likely tougher than the build I put together above.
  17. I never knew this. Thank you for mentioning it. The thread which you are highlighting also points out that arctic fog isn't boosted by power boost. And, Mids does boost ice shield defense totals and arctic fog defense totals when power boost is engaged, so that would have been confusing. Revised math for pet defense totals with agility core alpha selected follow ... ice shields - 19.59% positional defenses maneuvers - 6.29% all defenses arctic fog - 6.45% all defenses unique pet "all defense" IOs - 10% all defenses unique pet "AOE defense" IO - 15% to AOE defense ... which adds up to 42.3ish% melee and ranged defense, as well as a bit over 57% AOE defense. On reflection, cardiac core may be a better pick to make endurance management better for both the MM and all the pets. It means a loss of about 0.5% from defense totals, with a noticeable rise in resistance totals as a result. A range increase would help for the pets' cones, as well. The (newly) revised build is as follows: This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Rime Demon: Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Cold Domination Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Summon Demonlings -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(5), SprCmmoft-Acc/Dmg/Rchg(7), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7), SprCmmoft-Rchg/PetAoEDef(9), OvrFrc-Dam/KB(46) Level 1: Infrigidate -- Acc-I(A), IceMisTrmt-+ColdDmg(39), ImpSwf-Dam%(40), TchofLadG-%Dam(40), ShlBrk-%Dam(40), AchHee-ResDeb%(43) Level 2: Ice Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def(3), RedFrt-Def/Rchg(3) Level 4: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 10: Glacial Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(11), RedFrt-Def/EndRdx(11) Level 12: Summon Demons -- SprMarofS-Acc/Dmg(A), SprMarofS-Dmg/EndRdx(13), HO:Nucle(13), OvrFrc-Acc/Dmg/End(15), SvrRgh-PetResDam(15), SlbAll-Build%(17) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(46) Level 16: Frostwork -- Prv-Absorb%(A), Prv-Heal/Rchg(19), Prv-Heal(43) Level 18: Hell on Earth -- SprMarofS-Acc/EndRdx(A), SprMarofS-EndRdx/+Resist/+Regen(19), HO:Nucle(21), SlbAll-Dmg(25), CaltoArm-+Def(Pets)(25), ExpRnf-+Res(Pets)(27) Level 20: Arctic Fog -- ShlWal-Def/EndRdx(A), ShlWal-Def(27), ShlWal-Def/EndRdx/Rchg(31), GldArm-End/Res(31), GldArm-ResDam(21), GldArm-3defTpProc(33) Level 22: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(31), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-EndRdx/Rchg(23), AdjTrg-ToHit/EndRdx(23), AdjTrg-Rchg(50) Level 24: Boxing -- Empty(A) Level 26: Summon Demon Prince -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg(34), HO:Nucle(36), SlbAll-Acc/Dmg/Rchg(36), EdcoftheM-PetDef(36), ImpSwf-Dam%(37) Level 28: Benumb -- Acc-I(A), RechRdx-I(29), RechRdx-I(29) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(50) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Sleet -- RechRdx-I(A), RechRdx-I(48) Level 38: Heat Loss -- SynSck-EndMod(A), SynSck-Dam/Rech(39), SynSck-EndMod/Rech(39), SynSck-Dam/Rech/Acc(45), SynSck-Dam/Acc/End(45), SynSck-EndMod/+RunSpeed(42) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-Def(42), Rct-ResDam%(43) Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45) Level 47: Weave -- ShlWal-Def/Rchg(A), ShlWal-ResDam/Re TP(48), ShlWal-Def/EndRdx(48), ShlWal-Def(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(37) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(37) Level 50: Degenerative Radial Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Support Core Embodiment Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 1: Cold Demonling Level 26: Demon Prince Level 12: Ember Demon Level 1: Fiery Demonling Level 1: Hellfire Demonling Level 12: Hellfire Gargoyle Level 50: Cardiac Core Paragon ------------
  18. FWIW, my main blaster has been part of a trio of blappers that successfully completed a +4x8 MoITF under the old rules, with no inspirations as an added challenge, in about 33 minutes. There were a handful of touch-and-go situations that came up. And, to be up front, the other two players were much more experienced at high difficulty speed MoITF runs than I am (and more skillful players overall). My main goals were to not die and to slow us down as little as possible. My takeaway from that and similar experiences is that soloing a +4x8 ITF with a blaster must be possible, especially if you allow yourself to use inspirations.
  19. Thank you for your input! Your observation about resistance primary, defense secondary got me to do some back-of-the-envelope math about defense totals. Turns out that switching the alpha incarnate to agility core leads to the following defense totals for pets ... power boosted ice shields - 26.97% positional defenses maneuvers - 6.29% all defenses arctic fog - 8.91% all defenses unique pet "all defense" IOs - 10% all defenses unique pet "AOE defense" IO - 15% to AOE defense ... which adds up to a little over 52% melee and ranged defense, as well as a bit over 67% AOE defense. If cardiac is chosen then defense totals stay just a little under softcap and a defense debuff cascade could easily happen for any pet. In fact, with 6 pets it's highly likely that during any given minute of combat a defense debuff cascade will affect at least one pet, and perhaps multiple pets. With that in mind, here is a revised build ... This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Rime Demon: Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Cold Domination Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Summon Demonlings -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(5), SprCmmoft-Acc/Dmg/Rchg(7), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7), SprCmmoft-Rchg/PetAoEDef(9), OvrFrc-Dam/KB(46) Level 1: Infrigidate -- Acc-I(A), IceMisTrmt-+ColdDmg(39), ImpSwf-Dam%(40), TchofLadG-%Dam(40), ShlBrk-%Dam(40), AchHee-ResDeb%(43) Level 2: Ice Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def(3), RedFrt-Def/Rchg(3) Level 4: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 10: Glacial Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(11), RedFrt-Def/EndRdx(11) Level 12: Summon Demons -- SprMarofS-Acc/Dmg(A), SprMarofS-Dmg/EndRdx(13), HO:Nucle(13), OvrFrc-Acc/Dmg/End(15), SvrRgh-PetResDam(15), SlbAll-Build%(17) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34), LucoftheG-Def(46) Level 16: Frostwork -- Prv-Absorb%(A), Prv-Heal/Rchg(19), Prv-Heal(43) Level 18: Hell on Earth -- SprMarofS-Acc/EndRdx(A), SprMarofS-EndRdx/+Resist/+Regen(19), HO:Nucle(21), SlbAll-Dmg(25), CaltoArm-+Def(Pets)(25), ExpRnf-+Res(Pets)(27) Level 20: Arctic Fog -- ShlWal-Def/EndRdx(A), ShlWal-Def(27), ShlWal-Def/EndRdx/Rchg(31), GldArm-End/Res(31), GldArm-ResDam(21), GldArm-3defTpProc(33) Level 22: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(31), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-EndRdx/Rchg(23), AdjTrg-ToHit/EndRdx(23), AdjTrg-Rchg(50) Level 24: Boxing -- Empty(A) Level 26: Summon Demon Prince -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg(34), HO:Nucle(36), SlbAll-Acc/Dmg/Rchg(36), EdcoftheM-PetDef(36), ImpSwf-Dam%(37) Level 28: Benumb -- Acc-I(A), RechRdx-I(29), RechRdx-I(29) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(50) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Sleet -- RechRdx-I(A), RechRdx-I(48) Level 38: Heat Loss -- SynSck-EndMod(A), SynSck-Dam/Rech(39), SynSck-EndMod/Rech(39), SynSck-Dam/Rech/Acc(45), SynSck-Dam/Acc/End(45), SynSck-EndMod/+RunSpeed(42) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-Def(42), Rct-ResDam%(43) Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45) Level 47: Weave -- ShlWal-Def/Rchg(A), ShlWal-ResDam/Re TP(48), ShlWal-Def/EndRdx(48), ShlWal-Def(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(37) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(37) Level 50: Degenerative Radial Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Support Core Embodiment Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 1: Cold Demonling Level 26: Demon Prince Level 12: Ember Demon Level 1: Fiery Demonling Level 1: Hellfire Demonling Level 12: Hellfire Gargoyle Level 50: Agility Core Paragon ------------
  20. Below is a not-very-busy MM build. If the pets and the MM can all stay upright then the debuffs should be enough to take down pretty much anything. Clarion core would be the destiny incarnate choice and void radial the judgment incarnate choice. The key questions are ... 1. Does this build look like a reasonable way to put together a demons / cold MM, or is there another build plan that would do waaayyy better? 2. On a connected point, does this build look likely to help keep minions upright relatively well? 3. Are there any small tweaks I'm missing that would make the build stronger? Feedback is welcome and appreciated. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Rime Demon: Level 50 Magic Mastermind Primary Power Set: Demon Summoning Secondary Power Set: Cold Domination Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Flight Ancillary Pool: Mace Mastery Hero Profile: Level 1: Summon Demonlings -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(5), SprCmmoft-Acc/Dmg/Rchg(7), SprCmmoft-Acc/Dmg/EndRdx/Rchg(7), SprCmmoft-Rchg/PetAoEDef(9), OvrFrc-Dam/KB(46) Level 1: Infrigidate -- Acc-I(A), IceMisTrmt-+ColdDmg(39), ImpSwf-Dam%(40), TchofLadG-%Dam(40), ShlBrk-%Dam(40), AchHee-ResDeb%(43) Level 2: Ice Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def(3), RedFrt-Def/Rchg(3) Level 4: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(5), WntGif-ResSlow(19) Level 6: Enchant Demon -- EndRdx-I(A) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 10: Glacial Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(11), RedFrt-Def/EndRdx(11) Level 12: Summon Demons -- SprMarofS-Acc/Dmg(A), SprMarofS-Dmg/EndRdx(13), HO:Nucle(13), OvrFrc-Acc/Dmg/End(15), SvrRgh-PetResDam(15), SlbAll-Build%(17) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(34) Level 16: Frostwork -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(43), Prv-Heal(46) Level 18: Hell on Earth -- SprMarofS-Acc/EndRdx(A), SprMarofS-EndRdx/+Resist/+Regen(19), HO:Nucle(21), SlbAll-Dmg(25), CaltoArm-+Def(Pets)(25), ExpRnf-+Res(Pets)(27) Level 20: Arctic Fog -- ShlWal-Def/EndRdx(A), ShlWal-Def(27), ShlWal-Def/EndRdx/Rchg(31), GldArm-End/Res(31), GldArm-ResDam(21), GldArm-3defTpProc(33) Level 22: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(31), AdjTrg-ToHit/EndRdx/Rchg(34), AdjTrg-EndRdx/Rchg(23), AdjTrg-ToHit/EndRdx(23), AdjTrg-Rchg(50) Level 24: Boxing -- Empty(A) Level 26: Summon Demon Prince -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg(34), HO:Nucle(36), SlbAll-Acc/Dmg/Rchg(36), EdcoftheM-PetDef(36), ImpSwf-Dam%(37) Level 28: Benumb -- Acc-I(A), RechRdx-I(29), RechRdx-I(29) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(50) Level 32: Abyssal Empowerment -- EndRdx-I(A) Level 35: Sleet -- RechRdx-I(A), RechRdx-I(48) Level 38: Heat Loss -- SynSck-EndMod(A), SynSck-Dam/Rech(39), SynSck-EndMod/Rech(39), SynSck-Dam/Rech/Acc(45), SynSck-Dam/Acc/End(45), SynSck-EndMod/+RunSpeed(42) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(42), Rct-Def(42), Rct-ResDam%(43) Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45) Level 47: Weave -- ShlWal-Def/Rchg(A), ShlWal-ResDam/Re TP(48), ShlWal-Def/EndRdx(48), ShlWal-Def(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Supremacy Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Flight-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(9), Mrc-Rcvry+(37) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(37) Level 50: Degenerative Radial Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Support Core Embodiment Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 1: Cold Demonling Level 26: Demon Prince Level 12: Ember Demon Level 1: Fiery Demonling Level 1: Hellfire Demonling Level 12: Hellfire Gargoyle Level 50: Cardiac Core Paragon ------------
  21. Glad to be of help!
  22. I probably can't diagnose the reason for why they fade. But, I can assure you that having the Wild Fortress vines always visible is doable; I have an ice / plant blaster for whom the vines fit her costume really well and they are always visible for her. I have her entire plant manipulation secondary set to "original" in the facemaker / tailor window, in case it helps.
  23. I put domination on auto and click hasten when it's up. As long as overall recharge is in a good place it's less problematic to be a bit slow pressing hasten than it is to be a bit slow pressing domination, so I prefer to put domination on auto. I use hasten on my dom builds and usually get 75 - 100+% global recharge beyond that. If global recharge is on the low end of that scale, then that tends to be for builds that have force feedback +recharge IOs in them that will often trigger when used. PS: Purchase a snowball in the P2W vendor's "just for fun" sale window. It's inexpensive. You can then build dom while outside missions by throwing snowballs at player characters, pets, some NPCs and objects, and all enemies.
  24. Tried out a pylon on a fire / martial / mace blapper. No insps, temps, or pets used. Judgment not used. T4 musculature, T4 degen core interface, T4 melee core hybrid incarnate, which was used for mez protection; it didn't increase damage. The pylon went down in 138 seconds, for a 406 DPS total. It was a first effort, and so it could have gone at least a bit smoother and faster.
  25. As a brief update, assault was swapped out for tactics, with a lvl 50 cytoskeleton in the default slot. A T4 barrier was created and it sometimes used (ie: for relentless Aeon runs, when another barrier may be needed). Other than these changes the build is identical to the one in the OP.
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