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Everything posted by BazookaTwo
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Yep. I changed my browser setting to Desktop and there they are. That's annoying!
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For whatever reason I cannot see folks' signatures on here.
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So I have recently fallen in love with my stone tanks. I have a stone/rad, and a stone/MA. What I do love is I'm virtually unkillable. What don't like is even with two damage auras and an AOE, the /rad is sloooow to kill a mob, and if I go faster I run out of end before the mob does anyway. Granted I'm 41 but still. I was street hunting in creys folly and it took me an hour or more like 2 to street hunt a level. Is there a way to speed that up? Just munch reds? Boosters?
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What's more pro move than that? Hover blasting with your jump pack!
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As much as I've complained on this thread, this right here. I used to see a particular player on a particular server always have all the buffs, all the time. I challenged them to drop the buffs and they refused. I also challenged them to do the same and hit the arena and of course they refused. It annoyed me because everyone called this person a 'great player' when it was obvious they were just always buffed to the gills. 😂 This theorycrafting isn't gonna turn into a main, but right now I'm in a "stuns are fun" phase. Maybe if I can make it enjoyable, I'll then look at a sturdier build 2.
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Is UHB back and active? I'd love to join if so, especially with my original blaster! '@hothouse tomato' on Excelsior
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JUST found this thread. Thanks to a vid in this thread I found my old SG name - it was United Heroes Brigade. My mains were Bazooka Tooth (Ar/em blaster), Pinball Wizard (Kin/Energy defender), and Texas BBQ (Fire/Fire tanker) - Lots of fond memories of our group running around in the offcial SG costume and setting great examples for other players of good teamwork. I miss this group and if it's still running I will rejoin.
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I mained a Blaster named Bazooka Tooth, a Defender named Pinball Wizard, and a Tanker named Texas BBQ on Champion. For the life of me I cannot remember my old SG's name or any of the members, but we were a big active group with distinct uniforms. Red and white tights, with the same shoulders, belts, boots and gloves, if I recall correctly. If any of this rings a bell, please chime in. I'm certain someone else has to be here.
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Those changes just made my build worse. Mids says my positionals are capped, but it's just not so in game. Not sure why. Invoke Panic still allows for the mob to fire an attack before kicking in. Probably cause it's a lower level mag? Anyway it sucks out loud. Oppressive Gloom + Invoke Panic gives me a few seconds to do something before the mob snaps out of it. But not really enough. I can toss 2/3 of Poison trap/Caltrops/Acid Mortar before I get hammered again. Dark consumption needs WAY more recharge, or I need to do more end related stuff. It's bad enough that even with hasten it recharges in about half the time I need it. That said, I'm adding Maneuvers and Misdirection back in, and losing the Provoke Pool entirely. I will likely slot Maneuvers, Combat Jumping, Stealth and Dark EMbrace for more Defense. My attack chain was seamless before I made changes and that's without Hasten, so hmm. I'm not sure I need it really? I can't get a read on my recharge once I've slotted Force Feedback in mids, so I've no way to tell what my recharge really is. Overall, I guess you have to play this build to grok it, because the original build felt much stronger testing in Moth Cemetery than this version did.
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No one here has mentioned Whirlwind? Wow. Totally a flash thing. Whirlwind + Oppressive Gloom equals "erry body in da club gettin dizzy"
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Welcome back to game! If you're not interested in speed leveling via DFB, of course there are many things you can do instead. My recommendation on load in is this: Go to the P2W vendor and grab anything free that looks useful. Costume edits are free at level one, so if you want to... Build all your costume variations before training for the first time. Getting all the explore badges in Atlas unlocks the Long Range Teleporter power. It also gives you 5 reward merits. Every zone does when you get the 8 explore badges for that zone. Vidiotmaps is still a thing btw. Once you have your first 5 merits, and before you train to level 2, look at the buff amplifiers at P2W, they're super cheap for a level one, you can purchase 8 hours of a buff for 8000 inf. Sell your reward merits for Converters or Boosters at a Merit Rewards ATM (City Hall and Wentworth's in Atlas have ATMs), and you can buff your character for the first 8 hours. It's very helpful.
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Will post a build but so far... Dropped pistols and piercing rounds Dropped Seeker Drones Dropped Misdirection and Maneuvers Picked up Intimidate, Invoke Panic, Hasten, and Empty Clips. Shuffled power orders around. Put Force Feedback +rech in Empty, Rain, and kept it in Hail Filled out Empty Clips with 3* Touch of Frost, and an Explosive Strike proc. 2 slotted Intimidate for the fear bonus and disorient proc 3 slotted Invoke Panic for the fear bonus, and disorient proc, plus some Fear/Range. Gonna respec on Brainstorm and try it out. I may hate swapping Empty Clips for Piercing Rounds, and put that back.
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@Nemu I'm not interested in a different primary on this build, though I get where you're coming from about it. I also know Suppressive Fire is one of the most proc friendly ST damage dealers in the set, so I get that, but this is a build that's prioritizing stun. I'm stacking stun bonus at 9% in my build now, you're saying cutting that in half is going to not be noticable? I feel like 6% vs 9% changes the reliability of suppressive fire stunning lts and bosses. I know Oppressive Gloom is pretty solid by itself. I'm also wanting those disorient procs to benefit from that 6%. I will check out the difference on Brainstorm, and see. Your advice on the provoke pool is great. I'll check that out for sure. Misdirection also does a -Res Def debuff, which I've found useful during AV fights as well as just softening up mobs before an AOE cycle. I think it's only 10 seconds, but it's definitely functional.
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Thanks @oldskool, you saying it's interesting means I actually am getting somewhere with my pistol builds! I will take that advice on Hail of Bullets. I use 2 FF +recharge in my Time/Pistols defender and they go off like popcorn - Bullet Rain being the other. I can't say pistols is especially important. I could drop Pistols and Provoke, honestly, as I just use it for pulling. Misdirection but also stacks a disorient proc, and I'm not sure how often that reliably fires. That would give me room for Hasten, but I'm hard pressed to drop Stealth pool in this build. That leaves me eyeballing either losing an attack or Maneuvers. Maybe Piercing rounds can go. Good stuff, I'll revise my build and repost tomorrow.
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This is why I follow this procedure: Build in Mids Create test character on Brainstorm Auto level and finish the build there Go to DA Moth Cemetery and beat up the big Banished Pantheon bosses. Tweak build as needed. Add accolades Test more Add incarnates By then I know if I'm going to enjoy the final build. If I need to, I'll also run ouro missions to try out the teens, 20s, 30s etc.
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Similarly, I have a Street Justice/Energy Armor Stalker I'm playing and slotting Disrupt the same way as I've slotted Oppressive Gloom. It's fun because it's suppressed while hidden, so you get your first strike in, then everyone is stumbling around. My test server build does the same thing. It definitely buys you time while solo.
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I don't play heavy end-game, incarnate level stuff TOO often, but I hear you. A Speed Aeon sounds like a nightmare to me. But I hate speed runs in general. I had a Danny Devito "Always Sunny" Thugs MM called 'Gunther's Guns' but I never played it and ended up deleting it. 🤣
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You miss my point, as I'm only talking about the build, not recreating the character concept. In my head I think it would be neat to make a build close to an AV and then try to defeat said AV.
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I pair a SS/Invul brute with my Thugs/FF
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Sheesh. Turn off xp, go suicide bomber at every chance, get your debt that you want, and stop whinging.
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I already have a DP/Traps Corr. And a Fore/Traps blaster - best traps pairing ever. AR/Nature/Elec sounds like a lot of fun.
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I main an AR/EM blaster, since Live. I know the AR set is generally not a favorite but...I like it for cones, cones, cones. What do you think the best secondary and Epic for an AR Corr might be? Mostly maximizing damage, adding range and range defense... Rad? Dark? Storm? Ice? Something else?
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It might be synergy, because I find my DP/Traps/Dark Corr to be stun...errr fun, yeah that's it.
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So a fun mids exercise I did last night. Look up the powers for a big baddie in game. Think about what Archetype they might be, given those powers. Pop open mids and try to build a decent clone using all the same powers. Anyone else done this? Some you cannot get close to the correct power picks on any AT, but that's where this gets creative. Scirocco is an Elec/Storm/fire Corruptor, disappointing that if you want his sword moves, you have to skip Mu Mastery. Ghost Widow is difficult, but Dark/Dark/Soul Corruptor will get you close. Mako is a Claws/SR/Leviathan Stalker. Black Scorpion is a Super Strength/Invulnerability/Mace build. Etc.