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Everything posted by BazookaTwo
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I'm farming one up right now. I'm gonna do a with phase shift build, and a without, and see how it goes.
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Needs a Trucker hat
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You're already energy aura, why not go all in on concealment pool and add Phase Shift for during the Rage crash? 🤣
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What do you consider the worst power combos?
BazookaTwo replied to shadowrex's topic in General Discussion
I respecced my thugs/forcefield into an active melee toon with the full fighting pool for this reason. -
Grandpa, tell me about the old days...
BazookaTwo replied to GastlyGibus's topic in General Discussion
Clearly I was wrong about Baumtown. My baud -
Grandpa, tell me about the old days...
BazookaTwo replied to GastlyGibus's topic in General Discussion
I have to add more... My first toon was Bazooka Tooth, an AR/EM toon. I thought knockback was great fun, and caused lots of team wipes. But I also recall when boost range was ridiculous, and I'd hang out as far away from the Kronos as possible and try to get the kill shot with like a half mile boost range. I recall playing my original toons as though they all had different personalities... And I sorta still do. My bubble/elec defender was super friendly and helpful. My ill/kin loved to kill steal and grief. I remember playing a spines/fire scrapper before farming was a thing. I felt like I'd discovered the best murderball in the game. I miss teleporting into the geometry of the game, and hunting for those spots before they closed them all. Under the floor in Atlas City Hall was a primo spot, and so we're the labs in Portal Corps. -
Grandpa, tell me about the old days...
BazookaTwo replied to GastlyGibus's topic in General Discussion
When I started The Hollows didn't exist. Neither did Boomtown for that matter. -
Grandpa, tell me about the old days...
BazookaTwo replied to GastlyGibus's topic in General Discussion
I started in 2004, right after the game hit stores. I played on Champion mostly. I don't like that it took forever to hit 50, and post 22 every ten levels or so things just slowed to a crawl. What I miss is my old SG, but I can't think of the name. I stopped playing about 2006 or so, when my career took off. Anyhow our SG was cool. We had an in SG costume contest to determine an SG uniform, and wearing it was highly encouraged in a group, especially if two or more of you were on the team. This meant you were more visible to the community, had to play well with others because of that visibility, and eventually people recognized your sg as good to group with. The SG was so active, you got to really meet everyone, and there was almost always a couple groups running. We had max of 3-5 characters allowed in the SG at any given time, and that made you have less altitis. We also coordinated on Ventrillo during SG events, and you got to really get to make friends. We also participated in base raids when pvp came out and that felt great too. Like we had our own Danger Room setup for raiders to deal with. I miss all of that. I just wish I could remember the SG name or any of the players. -
I found a build in game even stranger than my own
BazookaTwo replied to DougGraves's topic in General Discussion
I don't have a Pool Boy, but I do have Mister Sauna. -
My new character "routine" on entering the game
BazookaTwo replied to DougGraves's topic in General Discussion
my load out P2W Enhancements, Powers Set up trays Hunt to pop level one, get all the atlas badges for reward merit cash in the 5 merits, buy a full round of amplifiers customize costume slots if I want that train, do 4 DFBs get those bonuses (optional) slot the p2w knockdown and two others into whichever aoe/cone I get first. join my SG and get base amplifiers (optional) get xp boosters ouro -> echo zones (reward merits again) -
I certainly will. And I'll enjoy my play experience rather than worrying about napkin math.
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Yes, the chance to hide proc is in Savage Leap, and works like a charm. You people really don't color outside of the lines ever?
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Except it does make sense. I start my fights with Ball Lightning > Savage Leap, followed by Assassin's Strike on the toughest thing in the spawn. Then i hit placate > blood frenzy > Rending Flurry. It doesn't sound optimal, except usually everything is dead by the time I hit AS, and if it's not, it's nearly dead. Mitigation can come from DNA/Parasitic Aura. I have Parasitic Aura slotted with a Stun proc. I've done this alot in the last few days, even going so far as to test it in a fire farm.
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If cones didn't require locking onto a target, say like the way caltrops work, I could totally see it, but you can bind your way out of target-ring hell too. Conversely, I do hate those targeting rings. Now I am wondering what I could build that uses as many of them as possible....🤔
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I seriously don't understand all the fuss about cones. I like cones. Cones in a build tell me "add range." and then "psst add some more range, go ahead, be a range junkie" Big wide open cones means not having to worry so much about lining them up, I think. You can cue a lot of cones while kiting, and you jump past the mob, turn around, and the cone seems lined up fine. Kangaroo Cone action also works.... Jump up and cone, and hit more. Jump back and fire a cone, jump back in and fire a cone, all good. So what's the hard part I'm not seeing here? Do most players prefer to stand in one place and be a gun turret, or what?
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Let me tell you a tale of a bugged MC TF... Random PUG, I remember an /Nature controller, myself on a Poison/Dark Defender and some melee, a blaster, and a demons/dark MM. Mish 2 the leader goes "wow this team is exceptional? Can we bump up from +1 to +2?" Everyone concurs. The next mission, a kill all with loads of Paragon Protectors, and the Mish bugs at at least +6 difficulty. Exclamations of +9!!!! Are tossed around. The thing slows into a grind, but dang if we aren't still handling things! We spent about an hour into that mission with the promise of -1 to clear the rest. About 75% in the MM and the blaster bail, and we really don't have the damage to finish it. Sadness. After we quit via wambulance, at least two of us spawned in the Atlas hospital... what? My poison def is looking for a Nature buddy to run Manticore again. Anyone? Green is mean.
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Lvl 23 Ice/Ice Blaster daring to keep it rolling
BazookaTwo replied to Redzone08's topic in Sentinel
Basic SO slotting for Attacks, because level 35 SOs are as good as level 50 SOs. Really.: slot 1 acc, 2 damage, 1 end in most powers If it's a cone, add a range to open it up some If it's got a hefty recharge and you want it more often, add a recharge. If it's end heavy, add an end reduction. If it has a special effect, like slows, kb, stun, debuff, try one of those. Secondary 1 end reduction in any toggle, maybe two? Travel powers Put some end reduction in your travel powers if you leave them on while fighting. A note on reward merits. Get vidiotmaps, so you can find all the explore badges, that nets you 5 reward merits in most zones Get the ouro portal, and look up the "Who Will Die?" Arcs. The first 2 times you run each one you can get double merits - that's 40 merits for 6 fairly easy missions. You can run this weekly for 20 merits after that. Trade your merits for enhancement converters or boosters at a merit rewards station. Specific enhancements... for Accuracy: Kismet +toHit. for End: performance shifter +end proc in stamina, along with an End. in Health, you can grab Recovery procs from Miracle, Numina's, and nearly everyone slots the Panacea +HP/+End proc. Since you're ice, Pacing of the Turtle for the recharge slow proc can go in lots of places. This will have a noticable effect especially in cones and AOEs. Other than that, start looking at set bonuses and planning for more Robust things. The Archetype sets have some handy bonuses, and you can slot the basic versions anytime, and catalyze them later. Look into the procs in particular and put them in a power with a long animation, or one that hits a lot of targets. -
That guide finna be good. Looking forward to it!
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I just respecced my sav/bio/mu stalker to do this! But also, ball lightning and Savage leap basically land at the same time if you fling the lightning first. It's just not fair at all. 👹
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Easiest Low budget primary/secondary combo to solo with?
BazookaTwo replied to Zewks's topic in Sentinel
Don't forget in the merit side of things, that the Who Will Die arcs give double merits the first time you run them, and can be ran twice a week. That's 40 merits in 6 quick missions, starting at lvl 14. A cure for altiitis poverty is running them with alts whether the alt needs the merits or not. Then there's explore badges and zone merits. 5 per zone. I usually get Atlas, Galaxy/Atlas echo and Kings before I hit level 6. That's some seed money. -
Someone commented that Sentinels are good for "cruise control" during a frostfire today. I noticed that honestly, I could skip ahead and nearly solo a mob before the rest of the team got there. I took that as a backhanded compliment, because well, I'm contributing a fair bit of damage, I'm not the least worried about any aggro I catch. I'm able to dive headfirst into a mob with no f's given. Is that really cruise control? I think tankers have a lazier feel than Sents, hands down.
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This is how stack overflow works, 100% 😂
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And that edge is what makes my Savage/Rad scrapper feel fun! Combat Teleport can stack +tohit in a weird mechanic right before Savage Leap into a mob, follow that with Ground Zero and you have a few seconds of safety before things can really hit you very hard. At least, that's my theory. Also I'm talking about solo play almost always when I speak about mechanics like this. I kind of like the "kill it fast because if it gets a chance to hit you" mechanic that blasters get, but on other archetypes. S'fun.
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So does logic follow that +/- toHit and Res matter more in conjunction on a character that is mostly reliant on Resistance? I'm just trying to look at ways to avoid needing Def capping when my build goals are other things.
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Always use them. I always slot the knockdown into whatever is useful for it, and as I open up longer recharge, or AOEs or cones, I stack up three in that. I also always get the LRT asap, and spent the reward merits on 8* amplifiers in all three categories, before I train to level 2, and take XP boost. It all adds up!