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BazookaTwo

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Everything posted by BazookaTwo

  1. 50,000 from Inner inspiration drops sounds like a tall tale.
  2. Sadly they moved the run speed boost out of Shinobi Iri. I seem to do ok without a travel power though
  3. I too love DP. My recco's are DP/dark blaster "can't hit me nyah nyah" DP/SR Sentinel - boosted range on cryo ammo, rebirth, master brawler and Epic caltrops make this build hum DP/Time Defender - FF recharge, Power Boost Epic makes this one actually have a lot of uptime.
  4. Are you leaving all that /sonic on the table for def cap? I just happened to roll one of these yesterday, and I always do a build first. Me I went for max damage/recharge and didn't worry about caps. Will post my build later today.
  5. I might diversify pistols a bit, as right now I'm just running a full set of thunderthighs. But really, this character feels godlike compared to pretty much anything I've ever played. I'm having a blast, and now playing ouro arcs for fun and rolling inf into boosters. Last night me and a blaster took on 3 Paladins by ourselves. He died a few times, we killed one paladin, and then he hung it up as "too hard, not enough DPS or debuffs" but the thing is... We had already stood next to 3 angry GMs and killed one, so I felt it was totally doable. I don't need insps to survive at all, but yeah they're handy to have. I might just turn off res/def/breakers. I can't wait to T4 Muscular, Rebirth, Degenerative and Ion. Thanks again, and if you're ever on Reunion look up @hothouse tomato 🙂
  6. So I took your suggestions again, and respecced. I do really like Rebirth Destiny sitting in my tray next to Master Brawler. My ranged and melee positional are now over cap, aoe is at like 38. I think there's a middle ground between my new build, and the previous one... I think my AOEs still would benefit from force feedback recharge, and a decimation build up proc needs to go into pistols, but if I slot those i lose defense. The overcapped resistance honestly felt tougher against AVs and GMs, but I am able to wade into a +3 s/l farm and clear the map without dying. It's a good thing there aren't too many clicky powers needed for survival, though, and the only time I get dropped is when I burn thru my end and my toggles drop. Caltrops really is the secret sauce though, as standing on a pile of them means I'm safely spamming AOEs until only bosses are left, and they're running across the map by the time I'm whittling at them with single target chain. I might look at more ways to stack -recharge into the build. Degenerative with It's - Max HP + -recharge are both things that are rarely resisted. Thanks again for the advice!
  7. First off, thanks for the detailed advice! I wasn't deliberately trying to chase resistance. I do see how reliance on Force Feedback for recharge is a bit unstable. What's equally important to me is HP and regen, because with no heal besides Master Brawler (honestly the only clicks that aren't guns here are MB and Hasten) the extra HP seems to add a survivability factor. I also was building to tweak overall range, because that combined with cryo ammo's sentinal range boost, means I can fire cones from the back of the team and still hit like a freight train... I'm not afraid to dive into the mobs either though and I tend to, using my AOEs in a stack. Caltrops/Ionic, then Hail, Rain, and Empty clips. Most Minions and Lts are gone after that, and the great thing with the recharge is Hail/Rain/Clips are ready to go again, just in time for more caltrops. I can stack at least 3 applications of caltrops, so not much is trying to actually hit me while I'm standing on them... I watch things run away and pick them off with single shots after my AOE chain is done. I will note that the build I posted originally allowed myself and an elec/elec stalker to run an ITF by ourselves, at +2 or +3/8 (I'll ask the stalk what the diff was next time we bump into each other. I didn't *really* see the DPS value in single target chains until I was chopping down AVs with them. So, I made the tweaks suggested, and still under cap for some defenses... but considering my melee and ranged are already at 48% regardless, do the other defenses, really matter in the scheme of things? The tweaks you suggested actually dropped the recharge and damage bonus of the build. Regardless... the resistance hasn't dropped a bit from these tweaks. I really tried to find ways to lessen the resistance for more defense when I was building, but this seems to naturally lean into blowing over the res cap. Things I did so far... I dropped Piercing Rounds, slapped more procs into Suppressive Fire. Pistols has a 6 set of Thunderstrike now. With the six leftover slots, I went 6 slots in Master Brawler, 5 in Tough, and the leftover 2 slots went into recharge in Burnout, because hey, why not? I don't need Vengeance or Tactics after all. All this is just done in mids for now... it will take some time to tweak the build and respec in game.
  8. So I cobbled this together from reading tons of posts. I'm pretty happy with it, but I am under Def caps. If anyone has a recommendation where you would free up 2 slots for the T1,T2 defense toggles, I'm all ears. This Hero build was built using Mids Reborn 3.0.5.9 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Slitherin Sidewinder: Level 50 Mutation Sentinel Primary Power Set: Dual Pistols Secondary Power Set: Super Reflexes Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Ninja Tool Mastery Hero Profile: Level 1: Pistols -- SprOppStr-Dmg/Rchg(A), SprOppStr-Acc/Dmg/EndRdx(7), SprOppStr-Acc/Dmg(7), SprOppStr-Rchg/+Opportunity(9), SprOppStr-Acc/Dmg/Rchg(9), SprOppStr-Acc/Dmg/EndRdx/Rchg(11) Level 1: Focused Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(5) Level 2: Empty Clips -- OvrFrc-Acc/Dmg/End(A), OvrFrc-Dmg/End/Rech(11), OvrFrc-Acc/Dmg/End/Rech(13), FrcFdb-Rchg/EndRdx(13), FrcFdb-Dmg/KB(15), FrcFdb-Rechg%(15) Level 4: Focused Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40) Level 6: Super Speed -- BlsoftheZ-ResKB(A) Level 8: Swap Ammo Level 10: Master Brawler -- Prv-Absorb%(A), Prv-Heal/Rchg(17), Mrc-EndRdx/Rchg(17), Mrc-Heal/Rchg(34), Mrc-Heal/EndRdx/Rchg(33) Level 12: Bullet Rain -- Rgn-Acc/Rchg(A), Rgn-Dmg(19), Rgn-Dmg/Rchg(19), Rgn-Dmg/EndRdx(21), Rgn-Acc/Dmg/Rchg(21), FrcFdb-Rechg%(23) Level 14: Kick -- FrcFdb-Acc/KB(A), ExpStr-Dam%(46) Level 16: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(40) Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(43), Ksm-ToHit+(50) Level 20: Suppressive Fire -- BslGaz-Slow%(A), GhsWdwEmb-Dam%(27), SprEnt-Rchg/AbsorbProc(31), SprEnt-Acc/Hold(33), NrnSht-Dam%(33) Level 22: Executioner's Shot -- Apc-Acc/Rchg(A), Apc-Acc/Dmg/Rchg(23), Apc-Dmg/Rchg(25), Apc-Dmg(25), Apc-Dmg/EndRdx(27), Apc-Dam%(40) Level 24: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), Krm-ResKB(46) Level 26: Enduring -- PrfShf-End%(A), SynSck-EndMod(34), SynSck-EndMod/+RunSpeed(34), PrfShf-EndMod(37) Level 28: Piercing Rounds -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(29), ImpSwf-Rng/Slow(29), ImpSwf-Dmg/Slow(31), ImpSwf-Dam%(31), Ann-ResDeb%(42) Level 30: Quickness -- Run-I(A) Level 32: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), GifoftheA-Run+(46) Level 35: Hail of Bullets -- SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg(36), SprSntWar-Dmg/Rchg(36), SprSntWar-Acc/Dmg/Rchg(36), FrcFdb-Dmg/KB(37), FrcFdb-Rechg%(37) Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 41: Evasion -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(43), ShlWal-Def(43) Level 44: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx(45), Rct-Def(45) Level 47: Tashibishi -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(48), OvrFrc-End/Rech(48), ImpSwf-Dam%(48), Bmbdmt-+FireDmg(50), PcnoftheT--Rchg%(50) Level 49: Assault -- EndRdx-I(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 1: Swift -- Run-I(A) Level 1: Hurdle -- Jump-I(A) Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5) Level 1: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(3), PwrTrns-EndMod(3) Level 6: Speed Phase Level 50: Musculature Core Paragon Level 50: Ion Radial Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Barrier Core Epiphany Level 50: Assault Radial Embodiment Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Vanguard Medal Level 50: Freedom Phalanx Reserve Level 8: Chemical Ammunition Level 8: Cryo Ammunition Level 8: Incendiary Ammunition ------------
  9. your add to the forum knowledge is invaluable! Just wanted to say thanks for what you contribute - certainly helps my builds!
  10. I'm not the one running a thread about this topic so I have somewhere to complain every time I have a bad interaction... that would be the OP. I feel a bit dumb for taking the bait, I guess. Having loads of fun, just not with the OP.
  11. Yep that was me, and I stand by it. I'm also one of the people who frequently opens up farms to anyone, never turns anyone away looking for teams, and generally has a great global list full of great players that I enjoy sharing the game with. The problem isn't me, it's you.
  12. Just tells me I don't want to bother teaming with you at all. Thanks for sorting yourself out for those of us who treat other players like actual people. Today you broadcasted LFG for Adamastor, and I asked you why no tells, and you told me to go read a bloody forum post. Ignored happily.
  13. So I farmed up one of these (Newtonian LTD on Reunion), and just did Lady Gray TF. A lot of fun. I'm not fully kitted out yet but I'm getting there! Any thought's on incarnate power picks?
  14. Here is my current slotting for my Kinetics/Water Defender. I'm quite happy with it, but I do see some holes. Any advice to improve that doesn't break the theme (water/Tsoo lore/sharks!) is welcome. I built heavily towards AOE damage and procs. Anyhow, I love, love, love this combo and just want to see if it can be pushed to even greater heights. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Silver Tsoonami: Level 50 Science Defender Primary Power Set: Kinetics Secondary Power Set: Water Blast Power Pool: Concealment Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Transfusion -- RgnTss-Regen+(A), NmnCnv-Regen/Rcvry+(3), NmnCnv-Heal(3), NmnCnv-Heal/EndRdx(5), NmnCnv-Heal/Rchg(5), NmnCnv-EndRdx/Rchg(7) Level 1: Aqua Bolt -- Dvs-Hold%(A), Dvs-Dmg/Rchg(39) Level 2: Siphon Power -- Acc-I(A) Level 4: Water Burst -- FrcFdb-Rechg%(A), SprVglAss-Rchg/+Absorb(7), SprVglAss-Acc/Dmg(9), SprVglAss-Dmg/Rchg(9), SprVglAss-Acc/Dmg/EndRdx/Rchg(11) Level 6: Siphon Speed -- Acc-I(A) Level 8: Stealth -- Rct-ResDam%(A), RedFrt-Def(11), RedFrt-Def/EndRdx(13), RedFrt-Def/EndRdx/Rchg(13), RedFrt-Def/Rchg(15), RedFrt-EndRdx(15) Level 10: Whirlpool -- TchofLadG-%Dam(A), PstBls-Dam%(17), Bmbdmt-+FireDmg(17), AnlWkn-%ToHit(19), PstBls-Acc/Dmg(19) Level 12: Boxing -- RzzDzz-Immob%(A) Level 14: Speed Boost -- BlsoftheZ-ResKB(A) Level 16: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(21), UnbGrd-ResDam/EndRdx(23), UnbGrd-EndRdx/Rchg(25) Level 18: Dehydrate -- Prv-Absorb%(A), Prv-Heal(34), Dvs-Hold%(34), Dvs-Acc/Dmg(34), Dvs-Dmg/Rchg(37), Dcm-Build%(39) Level 20: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(21), RedFrt-Def/EndRdx(23), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(27), RedFrt-EndRdx(27) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Tidal Forces -- GssSynFr--Build%(A), GssSynFr--ToHit(31), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(33), GssSynFr--Rchg/EndRdx(33) Level 26: Transference -- PrfShf-EndMod/Rchg(A) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 30: Water Jet -- Dvs-Hold%(A), Dvs-Dmg/Rchg(36), Apc-Dam%(36), EntChs-Heal%(36), Dmg-I(37), Dmg-I(37) Level 32: Increase Density -- StdPrt-ResKB(A) Level 35: Fulcrum Shift -- Acc-I(A) Level 38: Steam Spray -- Bmbdmt-+FireDmg(A), Bmbdmt-Acc/Dam/Rech(39), Bmbdmt-Dam(40), Bmbdmt-Dam/Rech(40), TchofLadG-%Dam(40), TchofLadG-DefDeb/Rchg(43) Level 41: Geyser -- PstBls-Dam%(A), RzzDzz-Immob%(42), FrcFdb-Rechg%(42), PstBls-Acc/Dmg(42), PstBls-Dmg/Rchg(43), PstBls-Dmg/Rng(43) Level 44: School of Sharks -- PstBls-Dam%(A), Bmbdmt-+FireDmg(45), TraoftheH-Dam%(45), TraoftheH-Immob/Acc(50), DblAct-Stun%(50), DblAct-Immob/Rng(50) Level 47: Spirit Shark Jaws -- GhsWdwEmb-Dam%(A), NrnSht-Dam%(47), Dvs-Dmg/Rchg(47), Dvs-Dmg/EndRdx(48), Dvs-Acc/Dmg(48), Dvs-Acc/Dmg/EndRdx/Rchg(48) Level 49: Shark Skin -- StdPrt-ResKB(A), UnbGrd-ResDam/EndRdx(49), UnbGrd-Rchg/ResDam(49) Level 1: Vigilance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(29) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(29) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Assault Core Genome Level 50: Spiritual Partial Radial Revamp Level 50: Cognitive Partial Radial Conversion Level 50: Tsoo Radial Superior Ally Level 50: Cryonic Total Core Judgement Level 50: Barrier Total Radial Invocation Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve ------------
  15. Thanks everyone for your feedback on this build! I'm the one playing it and so far it's alot of fun. I did choose the top tier Mace blast for the flavor. I am a fan of Resistance > Defense any day so that's great news. I only took Hawk because it's part of a good ranged attack chain, but thematically animal pets doesn't fit the style (which is just a scrapperish toon with dark controls). That said, Unkindness or Call Hawk if I have to pick one? Big thanks to @Cenozoic for making and posting the build for me, since I am on a mac and don't have mids!
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