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Everything posted by High_Beam
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Feedback on the Visuals for Psi Armour and Pyro Control.
High_Beam replied to Razor Cure's topic in Suggestions & Feedback
So I love almost everything. I tested a lot of it on Brainstorm and my only complaints then about visuals were that Pyro wasn't sparkly enough. That said when I built and tested, I did not include Catherine Wheel. You have to tone Catherine Wheel down a bit and shrink the circle by half. Just one, is constantly obscuring your sight. and I was on a team with three pyros, all had them out and it was blinding; regular play eyesight not sensitivity to light or seizure induction, just blinding distraction. Portals dropped cant see, enemies cant see, might as well have me in blinded status. I am not saying wreck the visuals. But think about singularity, not as large, not as bright, not as distracting. Just put sparkles on it or just shrink it. I mean it doesnt have to be damn near invisible like reverberant is, but please think about it, wont you. -
Hellfire Tacos: Paragon's Original Flaming Aura Generator since 1973.
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Thanks for the positive information. Will definitely be doing some tweaking and testing on Brainstorm. @Jacke, I truly didn't know the deal relating to the "build up and stacking", definitely something I was missing (I Tom Glancey'd it) assuming it was like all others and was firing it just before Concentrated. This alone may tip me into more fun than not zone if I am not spending seven minutes working over a +2 Boss 🙂 @Spaghetti Betty, thanks for the suggestions, especially the piece about the EPP hold.
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Well at least I am not alone. I so want to like this set. I am not looking for the easy button or teh ubar; if I am having fun then I am good, and that is the big problem. Most of the time its painful. Granted after making that post I went in and did a Citadel and a Yin, both short on melee and long on pyro, it went faster and bad ddues dropped but I am pretty sure it wasnt me doing it. I thin a Defender had a Blackwand out. But on the Yin, with a lot of pyro, I had fun, more fun than I normally do on Penelope Smash. I just got to 33 with this character and the torrent doodle was never in the picture. I treat focused burst like a melee attack and is faster than the wind up on Concentrated. See I wouldn't mind the slow if there was a payoff. You would think that there could be a way to pull off one of those gimmicky things like they do with other sets. like its kinetic and you are building up energy and if you don't release it you might explode (or pee yourself). Though not like one hit to charge and one release with Energy Melee. maybe stacks so that say burst or concentrated burst then get the green light to go extra explody. @Spaghetti Bettylooking outside the primary for damage options, as in procs or something else, like hiring a guy to follow me around.
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It just me or is KM really painful to play. I mean slow as balls painful. I have mostly been soloing at normal difficulty because of the slowness. But I just came out of a TV respec and freaking defenders using Blackwands were doing a better job damaging enemies. I've played energy melee and Illusion controllers before you get the good stuff so I know slow, but this . . . and I just picked up Concentrated Strike and wow, terrible. I knew going in that this set was a lot of style over substance, but really. I am Level 31, what am I missing? Shoudl I just battle through or what?
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Its on the list for me of "lets see if its worth the respec" to test on brainstorm when I get to it.
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It will probably get smoothed out once they drop the next issue with the things they wanted to put in first in this issue, before the stuff they released, but didn't have finished. I had to ask around too about this when it was on Brainstorm.
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Agreed.
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Yeah, what he said. I like almost everything; the new BWI group (their design not their reason), Skulls (their design not their placement), new powers, improvements, changes and I know many like the things I don't like. So yes, thank you very much.
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Did any feedback matter in the threads? Or…
High_Beam replied to Snarky's topic in General Discussion
Well that saddens me. Then again the new KW brings a lot of sadness. Oh well back to the many other things from this new issue that do not. -
Did any feedback matter in the threads? Or…
High_Beam replied to Snarky's topic in General Discussion
I think maybe they reduced the amount of mobs spawns in Khallisti Wharf to something more reasonable. I mean there seems to be a less dense saturation of all of the misplaced villain groups there. Still need to work on improving the civilian population numbers but I think they listened to feedback on the density. Then again I could just be projecting my desires there. -
Dont forget the Warriors in torn tuxedos . . . everywhere, sometimes in groups of eight. And of course Skulls because it will be explained later.
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It is an absolute release from how I have to be when working. When it went dark other games did not fill the void. Its return is absolutely the best thing that could have happened, especially now in these trying times. SO I am super thankful of those devs that get it done. Yes I complain about things, or make fun of them, but in the end, it beats whats out there across the board and sure beats a sharp stick in the hinder.
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Remember, Steel Canyon, King's Row, etcetera are just districts of Paragon City, there would be one football team, one basketball team, the Paragon Pummelers or the Paragon Champions. the districts would be more high school teams or college. there is also no way they would have rebuilt those insane elevated roads in Skyway. Then again my head canon and 6 books so far have Paragon in a different state as well.
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Homogenation - Should all powersets be the same numbers wise?
High_Beam replied to Troo's topic in General Discussion
For me the answer is simple and doesn't require explanation or extrapolation. No. Variety is the spice of life. -
Focused Feedback: Powerset - Water Blast
High_Beam replied to The Curator's topic in [Open Beta] Focused Feedback
I have never found water Blast to be lacking (Water Jet yes but not the set). I have a Blaster and a Corruptor and both wreck and are rarely wrecked. -
Farming and powerleveling is far more tolerated and accepted on Homecoming than it ever was on live. There were going to be changes to AE that would have severely hindered the farmers. I think you don't realize how good farmers have it on Homecoming. As for powerleveling being a crime. Well, The Babes of War, back on live on Freedom had three hard and fast rules. 1. Must play a female characters. 2. Don't be Creepy. 3. No Powerleveling. We straight up kicked out members who we discovered doing it. You may not like that idea, a lot didn't, and that it fine. But that was our decision and it worked out pretty well for us. What we didn't do was go around trying to push an anti-PL agenda nor did we engage in hyperbole using falsely applied words like toxic. Player please.
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About the relative difficulty of fights in this game vs. others
High_Beam replied to temnix's topic in General Discussion
I loved that game. Played for Umpteen hours. Thanks for the good memory bump there. -
Wretched map. The overclutter diminishes the dread the place is supposed to inspire.
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Contrary to HGTV's insistence, the Tiny House trend is not sweeping the nation.