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Everything posted by High_Beam
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Man, I just ran a few street hunt mobs with my various controllers. What a difference it makes with my Phantasm and Singularity and especially Fire Imps (OMG those little bastards are finally on a leash!). A world of difference. Haven't tested it on Reverb but then again, reverb really did a good job of seeming to know who I wanted regulated (with the power of music). Also haven't tested with Jack yet. But man, this is straight up a top notch improvement to game play and enjoyment. The ability for me to focus their attacks gives lets me catch up a little to Dom damage. It is why I play a lot of doms because of that shortfall so now controllers get something unique to them, and doesn't displace Doms from their place as better damage dealing trollers. Please don't change it
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Focused Feedback: New Power Customization & Fixes
High_Beam replied to The Curator's topic in [Open Beta] Focused Feedback
Man, love the Advanced Shotgun. Tnanskf or the adds there, Arsenal and a few others gonna be getting new kit. -
Focused Feedback: City Badge Tracker
High_Beam replied to The Curator's topic in [Open Beta] Focused Feedback
Cool. Honestly cant complain about this, its a pure QoL add. Machine needs a little de-rusting though. -
So, things I liked. I liked the new Skull types, Death Knight (name isn't great though), Volkhv Priestesses are cool as are some of the others. If you are going to lean into the Slavic deities and thematic laid down my the Petrovics then call them Banniks or something. But I digress. My problem is they don't belong there, they are way over level range with no explanation for their massive jump in power. I get the statement that there is a movement in story for them but there is no real reason for what amounts to a 30+ level skip. And if you follow the Lords of Death Arc, it makes even less sense their becoming more powerful. now if they were bumped up to a follow-on zone from KR like say . . . Skyway and given their new power models, there is some sense, their relationship with Atta and the Trolls relating tot he sale of Superadine would make sense their being there. But KW? It makes zero sense (like several of the other villain groups). I haven't had a chance yet to test the story arcs but it is really irrelevant in this case because of the over leveling. But As I said, the addition of new enemy types in the Skulls is nice. Most are cool and an interesting fight so thumbs up there.
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Focused Feedback: Kallisti Wharf Zone Comes To Life!
High_Beam replied to The Curator's topic in [Open Beta] Focused Feedback
So, I just did a fly through and spawn attack pass of KW. Factoring out the argument from some about politicization (or not) I don't like the idea of there being a bad precinct as an excuse. That needs to be shit canned right away and replaced with one of a dozen different more game lore compatible excuses. There are Crey crawling all over and they wanted the Paragon Protectors to be a for hire force. Hero Corps (Rebecca Foss's group) originally was to be capes for hire till they got pushback. The concept of a district possibly outsourcing some policing functions to a corporation like we have with the prison system in RL and in some cities (San Francisco used to have Police Specials, trained but not part of the PD) is believable. PPD has always relied upon capes to help fill the gaps and the biggies. But yeah, I am not onboard with the bad precinct line. You really should re-evaluate the story line, my two cents there. Also, to be honest, there is a lot of garbage mob padding here. The fact that someone said this was the zone to deploy several upgraded enemy groups is a bad call. Explain the jump in Skulls skill from essentially King's Row 13-15 to Level 45. I am not saying that the upgrade is bad (Soul Harvesters, Volkhv Priestesses and such) but there is no lore or logical reason for them to move up in power like that, especially considering they are and continue to be tools of the Family (Lords of Death Arc) The Freakshow and Freaklok again should be more in level sync with the Fiendish Lab and Graveyard Shift arcs which was mid 20s and 30s respectively. And don't get me started with the Warriors, cause the level 50s keep spawning with some torn tux shit that looks terrible (terrible costume revamp on that faction as a whole; ruined them). They don't fit and there's way too many of them there. These mobs should have been inserted into the more appropriate zones to their presence, You have this new bad guy group and higher level Crey here, plus some Praetoria refugee stuff. Why did you need to pad? But here is some constructive feedback that doesn't involve tossing your hard work. Lower the enemy mob density and increase the civilians density. There were zero people in the University or outside and practically zero in Hospital. You have this shiny zone, that you are starting to fill so fill it with people first before you fill it with more purse snatchers than purses to snatch. I should see people milling about those outdoor cafes by the water front. On to other things in KW. The adding of music and such is Nice. Thumbs up there. The Skull Rave music from the Lords of Death Second Arc is freaking awesome. Its actually on my iPod. There are several locations with large loops of pedestrians, 347.2 55.0 2176 is one where they loop at the stairs at either end of the loop. -
The big dumb two tier arachnos room like seen in Aaron Theory Arc early. That's like what two levels of like 8 doors each level? Now I am gonna have to flash back to check.
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Looking for a coauthor of a mission or small base
High_Beam replied to temnix's topic in General Discussion
Look, I am certain your intent is good. Thumbs up. But that look that you posted is not good. And to alter the actually fun and pleasing look of the Carnival with that or anything like that would be . . . well . . . terrible. The devs botched the revamp of the Warriors; made them (The Warriors) now look like fools, and we have to live with that. Lets not delude ourselves, sometimes truth has to be told and it isn't always pleasant. You want to revamp the Carnivals design, then add more aesthetically pleasing additions that complement what we have, bring in more European style, which is what you see more often than not in "more exciting and modern circuses" such as Cirque de Soleil or Cirque Eloize. Also: As for this. By starting the thread you opened it for public discourse whereas you could have just as easily posted a simple line asking for ideas and such from like-minded individuals interested in altering the Carnival and have them PM you. Thus allowing you to formulate a more robust and detailed presentation. You chose to post here, thus opened the commentary to both complement or critique. So you haven't received any compliments, that doesn't invalidate the critique. Maybe compliments will come. Awesome! But even if they don't, critique can be helpful it drives us to do better. -
If You Could Give Your Character a Weakness....Woukd you?
High_Beam replied to Waljoricar's topic in General Discussion
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life doesn't gives you lemons . . . you stumble across them when you come home from work only to find your spouse has been drinking your really good retirement tequila with her sister in the back yard in a kiddie pool.
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Alignment Chart, where do your characters fall?
High_Beam replied to keyguardactive's topic in General Discussion
High Beam is a Savior-Pragmatist but most of my characters are Savior-Idealists. I have a handful of Ambiguous-Pragmatists and a few Destructive-Idealists/Pragmatists. I do not subscribe to Nihilism as a principal in game or in life; everything matters in some fashion. -
You had me at Kevin Bacon.
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Spidey 4: Brand New Day
High_Beam replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
I am kind of punched out with Sony Spiderman. I liked No Way Home for the moments, not the whole movie. There was zero reason to kill May and to be blunt stinks of the same type of bungle of One More Day in the comics which is what caused me to punch out there. -
Yep that's me as well, except I have a two-button mouse with wheel. But every player in CoH and all of gaming would cry if they knew my movement and combat key positioning.
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Quite the Dilemma.
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Infiltration is clearly very badly broken
High_Beam replied to Scarlet Shocker's topic in General Discussion
That is a tale right out of a PULP magazine! -
Looks over at the Pear Tree "Hide the Partridges"
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Mercs (1), Demons (2), and Beasts (3). Fun and at times frantic make for enjoyable MM play time for me Bots (4), Ninja (5) and Necro (6) are fine but bored me so they were retired at 50 I effing hate my Thugs (7). Annoy the crap out of me. haven't played that one in years. Going to delete w=once I get off my tail and strip her down.
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Yeah I kind of hate most of the shining stars, especially Twinshot (Kiddo). Flambeaux makes me laugh straight up, but she was often one of the surviving heroes over and over again when I was doing Wedding runs. But back to my hate of Twinshot, the worst pathing AI, the worst non-helping helper ever. Ugh. Plus that I effed the neighbors cat grin of hers. I wanna punch he rin the face . . . with a forklift.
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I am running a Defender with these sets. I had to make some drop decisions thus Water Jet was dropped because of its inconsistent and underwhelming nature. I also opted out of Hydro Blast, in part because I am getting quality KD from Water Burst and Whitecap and Tide Pool. I also didn't take Shoal Rush because it felt skippable in test and haven't noticed its absence in play (specially with the -DEF of 12.5 that I can fire almost non-stop to keep up (as well as from Dehydrate). I had a theme in mind so I went with Leviathan Mastery for the Coralax summons. But as a Corrupter, the greater damage outlay might make me take Shoal Rush. Its glorious fun to play. I run a Storm Blast?marine Corr, and its awesome fun as well.
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His work as a whole has mostly been miss, plus there are certain genre movies that I dislike (boxing, gangster) which puts several of his more respected ones out the conversation as well. He's a capable action star, but he has zero comedy bones.
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I run it on a stalker. Crazy too cause yesterday I ran a DiB led by Snarky.
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Kheldian Build Recipes: Let's HEAT up the Dinner!
High_Beam replied to GM Crumpet's topic in Peacebringer & Warshade
About that. I assume its for value added team support right since the only AoE attack in the build is White Dwarf Flare and Dawn Strike which isn't slotted. Lots of ideas for builds here and I am abel to track it so bonus and thanks to those who poseted up