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Icono04

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Everything posted by Icono04

  1. Can someone please explain the difference between Last Hit Chance and ToHit Bonus? I understand (barely!) that the two values represent different information, but I don't know enough to form an opinion on which of them is more useful for me to have in the Attributes Monitoring box. T.I.A. :)
  2. That was qui k - thanks!
  3. Is there a way on Homecoming to get the teleport-to-Pocket D power?
  4. Hi guys, My new-ish Kin/Elec brute is coming along nicely, but I am not quite seeing the usefulness of Power Siphon yet. I mean, I use PS whenever it is up at the start of a fight, but it doesn't seem like the fights where I use PS are significantly easier than the fights where I don't. My forum searches indicate that most people consider this an important power to have, so... is there a trick to making the best use of PS, or am I doing it right but simply not noticing all the good things it is doing for my performance? Or to put it another way: If I myself consider Power Siphon a meh power, but many other, better-than-me players consider it a good power, then most likely the majority are right :) Thanks in advance.
  5. Out of curiosity, when did the nerf to EM (or rather, to ET) happen? Back on Live, I only managed to get 2 characters to level 50 the old-fashioned way (i.e. not counting AE farm powerlevelled chars), and one of those two 50's was an Energy/Energy brute who dinged 50 sometime in 2008. So now I wonder whether that was before the EM nerf, or I was simply oblivious to how gimped a powerset I am playing with :)
  6. Thanks a bunch for the feedback, this was exactly the kind of thing I was looking for. I took the advice and rolled up a Rad/Dark Tanker. Hopefully others can get some use out of this thread in the future as well. Cheers!
  7. I use this keybind which helps you target all the anti-Kheld enemies in a mob group before any "normal" mobs: /bind tab "target_enemy_next$$target_custom_next alive quantum$$target_custom_next alive void$$target_custom_next alive cyst". It is useful in the sense that it can highlight a quant which you have overlooked yourself; the downside to this bind is that if you want to target one of the normals while there is still a quant/void/cyst left alive, you have to do it manually. As a side note, I use this same keybind for the Tab key on all my characters, so that when I am playing a non-Kheldian but am teamed with a Kheld, I can eliminate the anti-Kheld enemies quickly and thus keep my Kheld teammate in the fight. A dead Kheldian teammate => more enemies to focus their attacks on myself 🙂
  8. Hi guys, I would like to start a new tanker character, either a Rad/Rad, a Dark/Dark or some combo of those two powersets. I have read a bunch of threads on this forum about Rad and Dark but still don't have a good feel for the playstyle, strengths and weaknesses of each one. Can one of you please summarize how Dark/Dark and Rad/Rad compare with other? No need for a specific build, just a brief general overview/comparision. Bonus question: Are Dark/Rad or Rad/Dark more complementary than either of the pure combos? Some basic info to explain what I am looking to do with this character: - Mostly solo play - story arcs and newspaper missions - Casual player with below-average player skills - I tried several tankers back on Live, but none of them made it past level 25ish. Well, except for a 50 Elec/Fire farmer who was very efficient but not much fun. So I would prefer a tanker build which is fun (and preferably with good survivability but this is not a must) in the low levels. Oh, and my playtime is limited, so the stock answer of "Just make one of each and see which one you like most" is not particularly useful 😉 Many thanks in advance!
  9. Icono04

    Dark/Dark Builds?

    Is that a Thieves' World reference? Please be a Thieves' World reference!
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