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Faultline last won the day on July 31 2022
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Eden is a zone that villains can canonically fly into undetected - there is at least one villain arc that sends you to Eden with a flyer.
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Not just to play, but to dev. I've used the Steam Deck as my main machine for everything in the last two years -- I have been moving around too much for various reasons, so reducing the size and volume of everything I have to pack is mandatory. It's better to play it under SteamOS because the AMD drivers for Windows aren't super stable on old OpenGL apps. I've had some crashes when playing on a large league with all the particles flying that only happen on Windows. For dev work, where I'm usually by myself on the whole dev server, it's fine under Windows as well.
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START vendor option to disable lower-level salvage drops.
Faultline replied to Mystoc's topic in Suggestions & Feedback
Filtering by rarity should be doable next page (we're not really adding anything complex to page 2 at this point). Filtering by level isn't likely. -
Focused Feedback: Powerset - Plant Control
Faultline replied to The Curator's topic in [Open Beta] Focused Feedback
_Chain_ powers can be set up to prioritize targets to jump to based on different things, so if the control power is made into a chain... -
You might want to double check the author of the article.
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It's probably a bit late to try to steer the thread in a positive direction, but I'll try anyway: What parts of the article do you agree with? What parts do you think are completely wrong? What parts are you unsure about, and would like to clarify how you're taking that information? As I've said many times before, I'm not a powers dev, so a proper discussion about the contents of the article would be helpful.
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Focused Feedback: Issue 28, Page 2 - New Badges
Faultline replied to The Curator's topic in [Open Beta] Focused Feedback
Just that run. The arc is very complex and relies on your character's decisions a lot, so depending on which choices you pick, you'll lock yourself out of the relevant options that run. -
BTW, not really on-topic but someone was listing co-op zones: both The Hive and The Abyss are co-op, though The Hive is harder for villains to get into (I think only base teleporter?)
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Focused Feedback: Issue 28, Page 2 - New Badges
Faultline replied to The Curator's topic in [Open Beta] Focused Feedback
Both badges are doable on the same run, but Truth Seeker's requirements are something you may or may not have locked yourself out of. -
Probably not until after page 2 goes live, all the dev energy is on getting that monster patch ready right now.
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Focused Feedback: City Badge Tracker
Faultline replied to The Curator's topic in [Open Beta] Focused Feedback
Players in Brainstorm have access to /badgegrant and the freebies menu, so they can get badges that are normally impossible to get together, as well as badges that are not enabled yet. -
Focused Feedback: City Badge Tracker
Faultline replied to The Curator's topic in [Open Beta] Focused Feedback
For most badges, there's nothing in the data that can be checked in order to determine if it's a hero or villain badge -- they have no requirements themselves, they are just awarded to anyone who completes a specific task. There are a few that check alignment before awarding, but they are the exception, not enough to make a filter with. Someone would need to go in and tag every badge with info that a filter can use. I did manually go in and create a filter to hide praetorian-born and primal-born badges from the other side, so it's not impossible, just not for this page. -
Focused Feedback: Issue 28, Page 2 - New Badges
Faultline replied to The Curator's topic in [Open Beta] Focused Feedback
No. The nightmares are selected based on which ones are needed by the most players in the league, so unless over half the league drops simultaneously, the selection will still be tailored to the remaining players, because they compose the majority of players in the league. And even with over half the league dropping simultaneously, if they're bringing "fresh" characters (that is, ones that don't have any progress), they won't affect the selection at all, because having defeated no nightmares means they won't have any preference for which nightmares are selected. Considering that the previous selection was purely random, there is no scenario in which you're worse off, because you were never guaranteed to get what you needed anyway. If you had 15 out of 16 nightmares, each run was a 18.75% chance of getting you the nightmare you need. You could get unlucky and run 10 trials in a row without seeing that nightmare -- 1/8 chance of that happening. Note that the current (live) selection of nightmares follows a well-known math problem called the "coupon collector's problem" where you ask "if you have a set of N coupons, and you collect them in packs of K at a time, how many packs do you need to open on average to collect the desired number M?" and the solution is a well-known formula; for our scenario (16 "coupons", 3 "received" at a time, you want to collect all 16 "coupons" = average of 17 "draws"). This matches what someone else posted about their best run being 9 and their worst being 20. The new selection system is guaranteed to get you all the nightmares twice as fast, even with the two extra ones in the mix. You can see the exact formula here: https://www.wolframalpha.com/input?i=sum+of+((-1)^(i%2B1)+*+binom+(16%2Ci))+%2F+(1+-+binom+(16-i%2C3)+%2F+binom+(16%2C3))+for+i%3D1..16 I wrote a little simulation in order to check what the existing situation is; the result of the formula aligns perfectly with the simulation. With 1000 players going for the badge, this is what happens: 6 runs: 1 players got the badge. 7 runs: 3 players got the badge. 8 runs: 9 players got the badge. 9 runs: 28 players got the badge. 10 runs: 35 players got the badge. 11 runs: 73 players got the badge. 12 runs: 72 players got the badge. 13 runs: 79 players got the badge. 14 runs: 101 players got the badge. 15 runs: 82 players got the badge. 16 runs: 75 players got the badge. 17 runs: 53 players got the badge. 18 runs: 56 players got the badge. 19 runs: 58 players got the badge. 20 runs: 42 players got the badge. 21 runs: 41 players got the badge. 22 runs: 35 players got the badge. 23 runs: 35 players got the badge. 24 runs: 21 players got the badge. 25 runs: 17 players got the badge. 26 runs: 15 players got the badge. 27 runs: 13 players got the badge. 28 runs: 13 players got the badge. 29 runs: 5 players got the badge. 30 runs: 6 players got the badge. 31 runs: 4 players got the badge. 32 runs: 7 players got the badge. 33 runs: 3 players got the badge. 34 runs: 4 players got the badge. 35 runs: 3 players got the badge. 36 runs: 4 players got the badge. 37 runs: 1 players got the badge. 38 runs: 1 players got the badge. 39 runs: 2 players got the badge. 48 runs: 1 players got the badge. 54 runs: 1 players got the badge. 75 runs: 1 players got the badge. Average: 17.05 runs You are way more likely to get the badge in more than 30 runs, than to get it in less than 8. Here's the simulation code if you want to try it yourself: https://onecompiler.com/lua/43k4zuuan -
Controller started as heroes, and their pets are dogs - they see you as part of the pack, and will gladly help you. They just learned to follow new commands, just to please you! Dominator started as villains, and their pets are cats - they will do whatever the heck they want, if that inconveniences you, deal with it, that's why you have a cat. No points for guessing if I'm a cat or a dog person.
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Focused Feedback: Issue 28, Page 2 - New Badges
Faultline replied to The Curator's topic in [Open Beta] Focused Feedback
You get 3 nightmares per run. There used to be 16 nightmares, so even under absolutely perfect conditions, it would take 6 runs to get the badge, with the last run having two duplicates. 16 isn't divisible by 3. Adding two nightmares brings the number to 18, and the script changes means it'll always take 6 runs, with no duplicates. It's mathematically impossible for the additions to make the badge slower to get. They fit in the gap that would be used by duplicate nightmares otherwise.