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Super Atom

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Everything posted by Super Atom

  1. If they can make a good Spider-man movie they can handle balancing plant control ok
  2. Really hoping they hear the feedback and at least test a lower cast time. It's not do or die, but its cast time being lower would weirdly help a lot in general feel of the set. Isn't burn 2 seconds? Surely GZ could be 2 now
  3. I think with Mael's breakdown, this is only further evidence to support lowering the cast time on ground zero. Give some with the take
  4. Ran some more missions on my main (rad/ss) tank on Beta. Ground Zero (Pre-nerf) was kinda crazy, being able to jump into a group and hit all of them AND knock them down and do damage and heal your team. Crazy work really. Ground zero (post-nerf) feels a bit trapped when using it now, I feel its position is further in the rotation now than before. The longer cast time felt right when it was over-performing, felt deserved. That has changed. To alleviate, please lower the activation on ground zero. My suggestion is this. Ground Zero 3s > 2s Activation time I would even settle for 2.5s, 3 just feels a little too long now. The meltdown indicator is very helpful, thank you.
  5. and beanbag is good for levels 3-10 content for real though i'll take some intang over full intang anyday. 🫢
  6. if they could alter kinetic melee before these changes drop, that would be cool.
  7. Pooping on poo is just more poo for the pile. - sun tzu
  8. I would also like this. It's not that im unwilling to accept it not having adaptive recharge, just if its not going to I'd really like to know what im missing as to why it can't be adaptive.
  9. undo this part ty quick edit for expanding; It's just less fun when you don't want to waste it vs using it for a small boost on lower enemies.
  10. so you want a lore reason as to why we aren't just on sight arresting villains like we have with vanguard for RWZ, we're on the same page now thank you for clarifying 🙂 If the storyarcs don't do that I'd probably agree with that detail being important for immersion reasons. edit: even if its as simple as a quip from the first contact saying they got you a cover for being in paragon.
  11. I'm not sure what you mean by this? Villains are in every single zone. Just not always as players for outside reasons. Do we really need to clarify why a player villain in specific would do crime or things for money in a city? 🤔
  12. Feel free to say its not the vibes you're looking for and it's kinda small potatoes anyway This part feels odd because its not moving, even with the tug boat What if you put freaklok on it and maybe add a fire? give it a reason to be static, could have been attacked upon reentry by freaklok or anyone else really. Also makes for a funny segue into the "villain" side of the zone
  13. Apply this to every other mid melee set and you'll answer your own question Tankers absolutely needed reigning in, i think everyone knows this. I think this just might be too much for a global nerf while so many melee sets are still struggling on their own. We already face the issue of "this is good on stalkers, but not on scrappers" or "This works better on tankers, but not on anything else" and this global nerf is only going to extend this issue to more power sets. I do not enjoyed being overpowered. It's why i generally avoid the top performing sets. It's also why i noticed how bad this change made the lower performing sets feel to play faster than you did, i guess.
  14. No changes whatsoever to freakshow. and sure
  15. It might fix a couple of tanker issues but im just gonna be honest, this made tankers less fun to play. I don't have specific numbers or powers that should be exempted for you. Just a generalized experience on a couple of my tanks. It's just less fun than before and will likely be the death of many of my tank toons. I think this was just too much for some of the mid-range melee sets without them getting their own individual buffs. I have no doubt the top performing tank sets will still feel ok but lord did this X off like half the options. Kinetic Melee has never been worse. 😭
  16. I am so excited to make new characters for the first time in a long time new melee stuff is ❤️
  17. An easy trick for getting around the torches is to not walk into them. hope this helps
  18. Is it not the same thing but the skin recolors with the fur on 'Animal Fur'? Surprised that's not there tbh
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