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Everything posted by Super Atom
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Focused Feedback: Powerset - Radiation Armor
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
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Focused Feedback: Powerset - Radiation Armor
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
[beanbag] -
Open Lettur from Disgruntled Player regarding Plant Control
Super Atom replied to Nayeh's topic in Open Beta Testing
If they can make a good Spider-man movie they can handle balancing plant control ok -
Focused Feedback: Powerset - Radiation Armor
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
Really hoping they hear the feedback and at least test a lower cast time. It's not do or die, but its cast time being lower would weirdly help a lot in general feel of the set. Isn't burn 2 seconds? Surely GZ could be 2 now -
Focused Feedback: Powerset - Radiation Armor
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
I think with Mael's breakdown, this is only further evidence to support lowering the cast time on ground zero. Give some with the take -
Focused Feedback: Powerset - Radiation Armor
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
don't forget about it 🤌 -
Focused Feedback: Powerset - Radiation Armor
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
Ran some more missions on my main (rad/ss) tank on Beta. Ground Zero (Pre-nerf) was kinda crazy, being able to jump into a group and hit all of them AND knock them down and do damage and heal your team. Crazy work really. Ground zero (post-nerf) feels a bit trapped when using it now, I feel its position is further in the rotation now than before. The longer cast time felt right when it was over-performing, felt deserved. That has changed. To alleviate, please lower the activation on ground zero. My suggestion is this. Ground Zero 3s > 2s Activation time I would even settle for 2.5s, 3 just feels a little too long now. The meltdown indicator is very helpful, thank you. -
Focused Feedback: Powerset - Dark Miasma
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
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Focused Feedback: Powerset - Dark Miasma
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
and beanbag is good for levels 3-10 content for real though i'll take some intang over full intang anyday. 🫢 -
so you want a lore reason as to why we aren't just on sight arresting villains like we have with vanguard for RWZ, we're on the same page now thank you for clarifying 🙂 If the storyarcs don't do that I'd probably agree with that detail being important for immersion reasons. edit: even if its as simple as a quip from the first contact saying they got you a cover for being in paragon.
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Feel free to say its not the vibes you're looking for and it's kinda small potatoes anyway This part feels odd because its not moving, even with the tug boat What if you put freaklok on it and maybe add a fire? give it a reason to be static, could have been attacked upon reentry by freaklok or anyone else really. Also makes for a funny segue into the "villain" side of the zone
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Apply this to every other mid melee set and you'll answer your own question Tankers absolutely needed reigning in, i think everyone knows this. I think this just might be too much for a global nerf while so many melee sets are still struggling on their own. We already face the issue of "this is good on stalkers, but not on scrappers" or "This works better on tankers, but not on anything else" and this global nerf is only going to extend this issue to more power sets. I do not enjoyed being overpowered. It's why i generally avoid the top performing sets. It's also why i noticed how bad this change made the lower performing sets feel to play faster than you did, i guess.
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No changes whatsoever to freakshow. and sure
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It might fix a couple of tanker issues but im just gonna be honest, this made tankers less fun to play. I don't have specific numbers or powers that should be exempted for you. Just a generalized experience on a couple of my tanks. It's just less fun than before and will likely be the death of many of my tank toons. I think this was just too much for some of the mid-range melee sets without them getting their own individual buffs. I have no doubt the top performing tank sets will still feel ok but lord did this X off like half the options. Kinetic Melee has never been worse. 😭
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An easy trick for getting around the torches is to not walk into them. hope this helps
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Is it not the same thing but the skin recolors with the fur on 'Animal Fur'? Surprised that's not there tbh