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Everything posted by Super Atom
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Aggressively reduce price of basic enhancements
Super Atom replied to Pleonast's topic in Suggestions & Feedback
It's almost like seeing into the future and knowing what some 5k poster is gonna reply with, or something. -
Aggressively reduce price of basic enhancements
Super Atom replied to Pleonast's topic in Suggestions & Feedback
The repeated argument of "People shouldn't be fully slotted at all times!" Is a direct contradiction to this games balancing point. It should be repeated again, since people can't seem to grasp the point. Most of the issue starts at 20. "Starts" which mean its goes into the 30s. and so on. If you don't think a level 30 should be fully slotted at all times and going forward, i think you are out of touch with the basics of City of Heroes and its relaxed game design. Just because you can ignore the enhancements, doesn't mean the game was designed that way. It is an extremely out of touch opinion that new people to this game should just ignore the most basic feature of it, and given how this is a very team centric game (but i SolOOLolOollo. shut up) An unslotted level 25-35 will be a hindrance to their team and that never feels good. Also, idk why everyone keeps pretending 100% of new player inf is going to enhancers, im willing to bet its costumes and costume edits, the most alluring part of this game, that keeps new players unable to maintain their enhancements. almost feels like the SO cost punishes you for spending any inf on looking cool -
Aggressively reduce price of basic enhancements
Super Atom replied to Pleonast's topic in Suggestions & Feedback
Yeah and we have enough mindless time consuming grinds in Aether particles, Incarnate, and IO's for new players to look forward to, vendor trash gear doesn't need to be one of them. -
Aggressively reduce price of basic enhancements
Super Atom replied to Pleonast's topic in Suggestions & Feedback
That wasn't why i think they should lower it, That was just a comment on how most people don't instantly go read the whole wiki and forums before trying to enjoy a game, it's usually the opposite as just playing a game blind is a better experience and -should- usually be tooled to give you everything you need in the game itself. If a game requires you to study it on a wiki, it's badly designed. Struggling to affording SO's is not a challenge or a difficulty setting. If lower level players want a challenge, they can simply raise the difficulty of the missions. Withholding gear that most power sets don't function right without as a "difficulty" is just being out of touch. I don't think anyone is asking for them to be free, just reasonable. They are currently unreasonable in cost as you cannot keep up with upgrading them/buying new ones at the same time with how quickly you level, even without double xp. As for your top suggestion, This does not fix anything as the problem only really starts to show around level 15-20. -
Aggressively reduce price of basic enhancements
Super Atom replied to Pleonast's topic in Suggestions & Feedback
Very first characters in MMO's get most of their gear needed to enhance themselves through quests/dungeons. They don't need to randomly have a bunch of money to buy 30 pieces of gear by level 15. If you want to mirror that for CoH, it's time to start making it only drop SO's for your origin from enemies/missions. Most MMO players actively avoid the forums for their game because it is a known fact the forums are full of people who live on the boards and shit them up, CoH is no different. It is fairly difficult to find current updated information about City of Heroes due to outdated or badly designed wikis, alternate servers, and wikis from the dead game still active, even this forum links to two different wikis with no real indication on difference for someone who is new. Asking in game will for sure help, but generally most people ask how the fuck they're suppose to afford anything in my experience. I see people gifting millions to help new players DAILY because of the dumb cost of SO's. Reducing the price of SO's will have no effect on the ecnomy at large, if anything it'll lower how much level 50 billionaires make by dumping their 7 trays of 50+ SO's every couple of missions, but aside from that, this isn't about the billionaires it's about new players. -
Aggressively reduce price of basic enhancements
Super Atom replied to Pleonast's topic in Suggestions & Feedback
I'm sure in your out of touch mind you actually think new players have an understanding of how to play the game enough to "just get by" with the minimum, but in my experience in talking to new players and introducing people to the game, they really don't. A lot of people don't think about little things like knowing what every enemy can and will do in a fight and how much of an advantage that is for us long time players. Knowing your limits from level 1 and up, knowing exactly what enhancements you should be putting even if you don't full slot will make a world of difference. Opening up SO's to be more affordable to new players gives people the chance to experiment with how they're boosting their powers and learn what is and isn't helping and will probably lead to a better understanding of the enhancement system overall as well. TO's don't boost much so that won't do and DO's are alright but same problem. SO's make a real steady noticeable boost and difference needed for that kind of self-learning. For those reasons alone, I support OP in making the current under-used often ignored SO's cheaper. -
Aggressively reduce price of basic enhancements
Super Atom replied to Pleonast's topic in Suggestions & Feedback
Your personal experience in how you play now as a veteran of the game is absolutely useless in the discussion of a new player. Enhancements are so important, they give you a bunch of them for free with procs to make you enjoy the game more, alongside free travel powers and attacks. How this game is played and designed disagrees with everything you say at every corner. -
Aggressively reduce price of basic enhancements
Super Atom replied to Pleonast's topic in Suggestions & Feedback
Also because im petty -
Aggressively reduce price of basic enhancements
Super Atom replied to Pleonast's topic in Suggestions & Feedback
The tutorials of this game still push you at enhancements right away. TO/DO/SO is irrelevant. and you know this, but chose to be a literalist anyway. -
Aggressively reduce price of basic enhancements
Super Atom replied to Pleonast's topic in Suggestions & Feedback
I'm ignoring it because it's not only a bad opinion, it's terrible advice for a new player that i hope you don't give. There is a reason the game pushes you twords TO's right away, enhancements are extremely important for gameplay. -
Aggressively reduce price of basic enhancements
Super Atom replied to Pleonast's topic in Suggestions & Feedback
This is so wrong it hurt me to read You can absolutely get to 50 without enhancements, but it will suck and be really unfun as this game was designed for you to get enhancements very early on, hence TO/DO existing at all. -
Aggressively reduce price of basic enhancements
Super Atom replied to Pleonast's topic in Suggestions & Feedback
Oh my god who the hell cares. Just make SO's cheaper, they suck compared to IO sets anyway and nobody with a brain who isn't trying to do a personal challenge uses them at 50. they might as well be TO's in cost and function at this point in the games life-span. "Blah blah balance point duuuuuuuuurrrrrrrrrrr" shut up "dUH I HAVE many 50s WhO use SO's only" shut up -
asking again for heart brooches on capes. ❤️ <--- like this or hollow but in the shape of ❤️ or both. ty
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The real reason I'm ASSUMING they haven't done it is limited development time and as explained previously, they kinda work on what they want to or work on whats planned. It may just not be in the cards (yet). The animation itself is likely not the issue. They very likely know this is in demand as you said before, it very supported by the players and likely the devs themselves.
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I haven't seen them add a new melee animation, can you cite a source or example?
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Well why did you even say it if you didn't know if it was true or not lol They already speed up or slow down animations fairly often, they just did it with thunder strike.
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Why would it be any different than Rad Melee just reusing other melee animations with a new particle? Take any of the many melee animations and slap fire or ice hands on it.
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Could Oberst Straxt be a bit less, uh... racist?
Super Atom replied to CraterLabs's topic in Suggestions & Feedback
idk about no worse than ANY villain group but there are some that match up in evilness like the fuck the trolls do to you man -
Could Oberst Straxt be a bit less, uh... racist?
Super Atom replied to CraterLabs's topic in Suggestions & Feedback
WHAT -
Allow Fly/Super Speed/Super Jump to be on and effect Prestige Travel abilities. Coyote / Panther turn off your powers, it would be cool if they only effected self like Rocket Board. thank you for looking at my topic
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Could Oberst Straxt be a bit less, uh... racist?
Super Atom replied to CraterLabs's topic in Suggestions & Feedback
It might help if you could include what he specifically says that is bothering you word for word. This contact was a point of great contention in the feedback already. However I'm gonna have to agree with Psi-bolt here, if the nazi is making you feel icky for working with him, they did a goodjob not making him look like he's good in any way. -
I honestly don't have an issue with the power outside of its shit recharge time. Makes it not worth taking' Kinda wish the recharge was based on which tier enemy you got the buff from
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Focused Feedback: Various Power Updates
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
Ohhh... oh OK fair. 👌 my testing was done on a storm energy blaster so I wouldn't have seen this. Means the difference I'm noticing is entirely in the delay changes and not so much the proc, that said that small delay change is no bueno. -
Focused Feedback: Various Power Updates
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
This gives us nothing to work with. It wasn't problematic when it was happening, it just felt good. If you could please explain those reasons that would be great, perhaps there is something people didn't take into account? -
Focused Feedback: Various Power Updates
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
This really does feel like a "the bug was better" situation. Unintentionally made storm feel great, maybe its time to make it intentional?