-
Posts
1138 -
Joined
-
Days Won
6
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Super Atom
-
Focused Feedback: Blast Power Set Updates
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
This is the better option. even if it just adds stun to one or two attacks lol Beanbag over aim is a terrible decision. -
Focused Feedback: Force Fields Revamp
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
100% this -
Focused Feedback: Fiery Aura Revamp
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
reverted recharge is good revert rage 2022 -
issue 27 Focused Feedback: Attack Typing Adjustments
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
Inspirations should have a cooldown and never give more than 10% of anything as a cap. death to inspirations also the way this change is described makes the change sound more impactful than it is -
issue 27 Focused Feedback: Architect Entertainment
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
/those/ changes are bad, someone is at veteran level 12k so it's too late already, you're just taking away stuff people like to do, even if i think it's boring. -
Yes but again, you have no reason not to do one. With WoW, doing one actively hurt your rewards as this did prior to Cobalt Arachne stated changes. People already don't join certain TF's for various reasons, the goal here is to prevent giving people a reason outside of personal choice to not join certain TF's. They can't force you to do low level runs of anything nor should they.
-
issue 27 Focused Feedback: Attack Typing Adjustments
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
The ideal scenario if you were going to make a change like this. -
It doesn't matter, actively giving people a reason not to join TF's based on difficulty is a bad idea. We literally saw this happen in WoW already with mythic keys, granted the rewards are on a much more casual scale... It should still be avoided. This issue is easily avoided through other methods. This sets a maximum possible daily gain of 30 Prismatic Aether Particles from Advanced Difficulty content on the same character. They don't need any bells or whistles beyond this. If you do the harder difficulties you get to 30 cool nice, but why make it so you can't if you do a lower level TF? Makes no sense, completely pointless. You should encourage people to try the harder difficulties to get the max 30 if they -want- to.
-
issue 27 Focused Feedback: Attack Typing Adjustments
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
Honestly? I appreciate the effort here to make changes that are bold and so widespread but this one wasn't it. I don't really get it though, if the intention of the change was for design reasons, couldn't you just apply this to your new TF/Arc enemies or was this another one of those everything or nothing modifications? -
Let us keep toggles when form changing
Super Atom replied to PhoenixV117's topic in Suggestions & Feedback
Nice, it's time for yet another kheldian thread sick man rage thread next? -
Pretty much this, nothing in a set should ever be universally seen as skip-able. There is no reason that isn't completely arbitrary for a power to be "bad" and quite frankly would literally be bad game design to think otherwise. I always thought It'd be cool to have hurl boulder do a tiny bit of splash damage, not so much as a way to fix balancing or anything but more so because you're tossing a giant boulder into a crowd of people. The gap between Focus and Serpent's goes from 3s difference to 1s difference in terms of recharge. (made both builds to have 160 global recharge). Even if it isn't the primary way of balancing, you still need to take IO's into account since post-50 on HC fully IO'ing is the normal. (not to say that doesn't mean focus wouldn't outpace it still) I dunno if you have that many builds prepared to compare fully IO'd versions of all those... maybe you do? 😅
-
It's exactly what disproves the logic, especially "not using in melee" If you don't use attacks just because you're not at an arbitrary distance you're literally playing wrong. Blasters don't just suddenly jump away after using melee to use range. Point blank blaze 😛 A power doesn't need to be ranged Seismic Smash, but it doesn't need to be bad -just- because of something completely arbitrary like "It's ranged". Focus alone, if you don't use it in your melee attack chain you're doing it wrong.
-
Yes but even the others you said were bad and the epics you dismissed because they're epics, doesn't disprove "It's ranged so it has to be bad" to be a bad take. Even with the no build up argument, So i'm not sure what you're trying to prove here. Hurl doesn't need to be a skip-able bad power just because it's ranged on a melee set, It's terrible logic.
-
Focused Feedback: Electrical Blast Revamp
Super Atom replied to Player-1's topic in [Open Beta] Focused Feedback
After a day of playing it now I'm gonna have to agree. The mechanic is really cool and good just feels a little soft still. Maybe just a tad bit more damage and if you don't wanna pump the damage up too much, additional cage (maybe lower mag?) on a chained target at max stacks Elec blast is -almost- in that sweet spot. -
Focused Feedback: Emotes, Costumes and Bases
Super Atom replied to Booper's topic in [Open Beta] Focused Feedback
Can we allow innertube in the atlas statue pools even though its shallow? please -
Focused Feedback: Electrical Blast Revamp
Super Atom replied to Player-1's topic in [Open Beta] Focused Feedback
After using it for awhile, I love the VS toggle. I might be biased, I'm always in a Faraday cage and have soft cap'd ranged defense so i don't have toggle dropping issues ever. Even so, It being a toggle is lovely. Elec Blast overall feels much better. -
Focused Feedback: Stone Armor - Revamp and Proliferation
Super Atom replied to Booper's topic in [Open Beta] Focused Feedback
instead players respec'd out of the armor set and now you barely see them, unicorn armor set. -
General Feedback: Issue 27, Page 3
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
You can't just say brave and true things like this. The new difficulty options shine a massive spot light on Rage in specific. The crash is a death sentence in the higher modes. Hopefully this will encourage addressing the hot issue that is the current state of Super Strength faster.