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Super Atom

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Everything posted by Super Atom

  1. Guys, power pool abilities can't be good or someone might take them. Don't you know basic design???
  2. Castle is lucky he gets to be anywhere at all. Statesman's death storyline was ass, but the ultimate goal was to bring him back as Tyrant instead, so I'd rather leave that option open for homecoming to explore than bring back a hero we didn't see much just to stand there and do fuck all. Still happy the old LRSF got added in so we can fight him. 🙂
  3. Most of this is known, the thread in question where the XP/Inf/Enhancement test was done was about lowering the cost of SO's to help new players, the test was done so because someone was insinuating that it did give you enough. Like you said, it has always been the case where It's not entirely possible for a fresh toon with no outside help or lucking out on drops to maintain their SO enhancements. We already saw the Homecoming team try to push more inf making methods for new players (The aether particle from TF's) into the game, so it just seemed like an easy win to just lower the cost of gear nobody cares about anyway. i digress though, this isn't the point of this thread. just thought I'd come clarify what was done and why. As for the XP thing, you can easily just look at Paragon Wiki and Homecoming Wiki to see the XP rates haven't changed directly from live, but i assume other things have changed around it that make it faster overall, plus we got that patrol xp bargain sale now since the new update
  4. You suggested it though, as a direct counter to the already overly proven and explained to you in many ways including the literal math there is not enough resources for the white gear for new players. Your suggestion was for them to learn how to use the AH to accumulate wealth to afford the gear they should be able to afford by just playing the content and when told they shouldn't have to read guides for the basic entry level part of the game YOU then double back to your already disproven claims. You keep going in circles and being proven wrong again and again and again. It's extremely tiring. You keep saying "manage resources" or "don't waste your money!" with no evidence or anything to the cost of SO's vs what you earn vs any other expenses that should be reasonable expected to occur. You just keep bullshitting endlessly with the worst takes i have ever seen. You don't need to double back to your gross comments, just fucking stop dude what is your problem?
  5. cool goal post moving. they don't infact function "good enough" either. If someone has to read a bunch of guides to do something as simple as leveling and equipping some white quality gear, it's a bad game or eve. I don't even know what the fuck that means, just stop making weird comments about peoples real lifes.
  6. Your character does infact not function perfectly well without SO's in the 30-50 area. You are considerably worse, just because you can doesn't prove it should be that way for all. This is once again a failure on your end to understand the difference of new vs veteran player. I am not ignoring the AH or AE, i am being realistic to a new player. You keep mentioning managing resources, but i have proven the math supports there is not enough resources to manage at all if you even attempt to SO a little. also since you want to push it, your comments about other peoples finacial states are completely disgusting and not relevant to this at all. You are not helping, you are making baselsss assumptions and actively saying people are just "not handling money properly" . It is fucking disgusting you have no fucking right to make any kind of judgement on other people you don't know the situation of and im going to ask you just one time to stop trying to push this any further.
  7. It is too much to ask for garbage leveling gear. That is poor game design. You're basically saying two of the major functions of this game should be ignored during the bulk of the game. the leveling experience. For the sake of keeping a GM out of the topic, I'm going to completely ignore and pretend i didn't see that books comment.
  8. The stance people shouldn't edit their costumes freely or experience the game with gear before they beat the game is a really dumb take to have, especially since once you're 50 that gear is no longer even what you should be chasing with your influence. We have things beyond SO's that require a ton of influence for them to grind and chase. Taking a stand at the garbage white quality vendor gear has to be the worst hill to die on after it was proven you literally -can't- afford it while leveling with any kind of reliability or without help from outside sources. There is no managing your resources the math does not agree with your stance at all.
  9. Except, you're doing it again. You're completely ignoring the previous posts which have completely shut down your take about influence gain while leveling. The literal math was done for you and you still ignore that you are wrong. Also, it would be politics to discuss the fine points of income equality and how people cannot afford things IRL even if they "manage their resources" which is a really disgusting stance you're trying to make btw
  10. I think this is a pretty unreasonable stance given a huge part of the game is fashion. While i do agree, with the benefit of knowing the costs it would be smart to settle on major changes pre-10, new players are unlikely to know this or fully comprehend just how bad the cost is given that SO's become completely useless faster than you cant even be 1/3rd slotted. I don't think comparing income to real life income issues is the gotcha you think it is, but i will avoid politics. see above
  11. Absolutely, but surely nobody thinks people stop making edits or new costumes at 10, right?
  12. It is worth mentioning apparently that, 25 > 26 is 85200xp so assuming you only kill minions, that is only 887 at the reported 96 xp. Keeping in mind, it is only 447 per SO purchase. So you would be able to buy TWO SO's with the entire 25-26 worth of influence and that's also assuming they have no patrol XP which is very unlikely these days.
  13. This is clearly not the case, as the above data has proven without any room for doubt. Yeah, this was apart of my initial point a lot of pages ago. Giving new players room to explore the enhancement system doubles as giving them freedom to learn it easier. Cannot be stated enough how important it is to have that room for trial and error and learning.
  14. With the above data we have proven a couple things here 1) The current system is either an oversight or it wasn't considered a problem as an influx of new players wasn't that high until recently. 2) Even maintaing semi-slotted status is not really feasible even if you pretend a new player WOULDN'T constantly be messing with costume. The suggested solutions have been (i skimmed so i might have missed one or two) 1) Lower the cost to buy SO's to a more reasonable price 2) Make it so either all or more of your SO drops are your origin specific 3) put a cap on SO's so they don't lose all value just some. 4) Remove SO/DO entirely and just add base IO's or something akin to them to a vendor with cost adjustment which basically combined multiple ideas. I personally like Option 1 or 2 but would also be ok with 3, though i don't think it's ideal.
  15. For further clarity sakes A level 25 killing a level 25 minion produced I had patrol XP (sorry rudra) but i don't think that effects inf? So for a level 25 to buy ONE SO they would need to defeat 447 minions to buy a single SO. or 2682 for one power full of SO's or for lue, which is 64 per SO. Which is 384 per power, if you -only- killed lues which be honest, at 25 you aren't killing 5-6 per group you're killing 1-2 per group. This to me, is no good. By the time you could afford to even slot 4 abilities, you would have leveled twice and those SO's are about to be obsolete.
  16. If the buy price and the sale price were identical, it would likely have the same outcome as making all drops be your origin. They don't /need/ to be identical but they could be. I also think you can lower the purchase without lowering the sale, as the sale price is low. For clarity Buy Sell Now if the buy was say, 25k and the sale is still 15k that is a much more reasonable gap, as currently you'd need to sell 4 to get 1. Prices at 25 for further clarity Buy Sell
  17. At this point, you're just derailing the thread while refusing to acknowledge the many posts from different people that have answered you and your claims. Either come back with an actual argument or feel satisfied with your very poor claim of "Well it hasn't happened yet so i win".
  18. My position was defended, supported and reposted about six times and you were just like "nope im right" with no further evidence or anything else. You also keep using the terrible argument of "they haven't done it yet so clearly its fine" which is literally proven false by every change they do make and will make.
  19. Alright, now you're just refusing to be wrong and it's weird. I've lost interest as its derailing this thread to sooth your bruised ego.
  20. Homecoming has repeatedly put themselves on display as 1) Time limited 2) volunteer based Them not making a change 100% does not mean they currently like and support how its going. This was a very very bad argument you just made. You already have everything you need if you just read what is posted. As i told you before, but i guess i'll make it big this time There is no more proof to my opinion, that the way the game was designed, being balanced around SO, suggests they intended for the player to be fully slotted by 30 then there is to your claim they didn't intend you to be slotted. It is my interpretation of intention given that level 30 is quite high in level and progress through the game. the difference is, I don't have very strong evidence that contradicts my opinion like your opinion has in XP/inf rates.
  21. to be honest, i do think making enhancements drop only for your origin is the better solution overall, it creates a nice balance of sell what you don't need buy what you're missing without modifying things too much. Though i still think in that same area, finishing a story arc should give you extra enhancement drops of your origin.
  22. You already got proven wrong, i don't know what else you want other than arguing in circles to bump up your post count some more
  23. None of the goal posts got moved, I called your claim of the xp/inf rates being carefully designed by the OG devs with intent for you not be slotted into question while citing its current inf/xp/enhancement as an oversight in balance on homecomings part. I also provided an example of homecoming xp rates vs live xp rates that is well documented as an ongoing issue gold side faces. You just don't like that it directly strikes down your claim of a careful well designed balance in xp/inf/enhancement. This isn't about me not being able to afford anything and its something you and everyone else who opposed this basic suggestion to help new players can't seem to understand. This isn't about veteran players who can easily navigate this game. This is a real problem new players face and complain about daily in help channels.
  24. again, this is a difference in opinion of intention. I believe not being able to afford SO's in your 30s is currently an oversight that was never adjusted with xp/inf rates. I would also ask, why on live could you fully complete one morality path(gold side) completely without disabling XP while you currently cannot on homecoming. (This does not include XP boosters). There are repeatable mission contacts that you used on live to reach the next step in the questlines that go completely unused due to a difference in base XP rates. Something doesn't quite add up. If the xp/inf rates were designed so carefully, why is it different on homecoming?
  25. Has absolutely nothing to do with my argument. The shut up was because there would be someone who 100% laser focuses on how they solo, failing to once again realize this isn't about them. What source is it you think exists outside of a difference in ideology? City of Heroes by nature is a very relaxed and easy MMO. My claim of a character being fully slotted by 30 is no more backed by a source than your claim they shouldn't be. With the exception i put up the idea that since the game is balanced around you being slotted with SO's, by 30 right before they start handing you 3 slots instead of 2, you should already be fully slotted and able to maintain it and experience the game as intended by the developers. Also, i honestly doubt the xp/inf rate is the same this whole time and things got adjusted but i'm not 100% enough to make that claim with any kind of confidence.
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