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Everything posted by Super Atom
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What are you guys doing to revive PvP? A suggestion.
Super Atom replied to Illy's topic in Suggestions & Feedback
Trying to make PvP friendly to non-PvPers is how CoH PvP was killed the first time. Let's edit a active community to be for people who don't do it. Giant brain play, worked out amazing in 2008. Oh wait, instead it killed the community and made a ton of people quit the game entirely and spoilers, PvE'ers still didn't PvP. Also, what do you think Homecoming is? It's a bunch of players already. They didn't magically become better judgement makers than your average player because they can modify the game. It's already players making the decisions. -
What are you guys doing to revive PvP? A suggestion.
Super Atom replied to Illy's topic in Suggestions & Feedback
A more serious reply to your suggestion though. Open PvP on Indom wouldn't work as most of them don't PvP and forcing them now to leave their server would be silly. Increased rewards in PvP on homecoming is pointless, everything is super easy to get anyway. Honestly? The only way to fix PvP would be to turn back time and not have IO's be so easily available and prevent issue 13 from happening so it doesn't make the PvP community go from extremely active across all servers with a huge test league to barren or dead on most servers (except freedom). The 2nd best way is to listen to whatever the people who enjoy it currently have to say and do that so they keep enjoying it. -
What are you guys doing to revive PvP? A suggestion.
Super Atom replied to Illy's topic in Suggestions & Feedback
PvP died December 2nd, 2008 -
Extended color palette / RGB color picker for costume colors
Super Atom replied to Torielle's topic in Suggestions & Feedback
Yes please 100% -
The Original LRSF featured Statesman and Sister Psyche in the final showdown with the Freedom Phalanx and Malaise in the 2nd to last mission with his team. It was quite an experience and there seems to be a fair bit of people who never got the chance to do it. Re-adding this into Oroborus would give people the option to experience this final showdown with all of the Freedom Phalanx again while preserving the current one that exists in the timeline. This would be similar to how the old Sister Psyche is available in the 25-29 category for heroes. Pros - Additional bit of content for Red side New players getting to experience the Statesman fight Veteran players getting to re-live the fight Oroborus difficulty options available for the LRSF Cons - Unprepared teams dying horribly to Statesman lightning attack This is a continuation of the last request thread, however it was spiraled out of control by moral debates involving Zeus so a fresh one is being made. Let's please not relive that.
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Please address VEAT issues (at least a balance pass)
Super Atom replied to Rigged's topic in Suggestions & Feedback
That was just me replying to the OP saying the general animation time on crab spider attacks is too long, and saying i don't think they are. -
Please address VEAT issues (at least a balance pass)
Super Atom replied to Rigged's topic in Suggestions & Feedback
I don't think It's the animation time, just the recharge time. -
Please address VEAT issues (at least a balance pass)
Super Atom replied to Rigged's topic in Suggestions & Feedback
Executioner strike is pretty much the same thing, it works exactly like old AS right down to using placate to proc one while in combat. As for omega, nukes got their recharge lowered while omega did not, despite having the old times roughly. The ability is bad and a recharge cut similar to blaster nukes would help with that. Banes could get something similar to stalkers to improve their gameplay flow like stalkers, Executioners focus or w/e you'd want to name it. Omega Maneuver has a recharge time of 6 minutes and does roughly half the damage of a defender nuke but has 2x the recharge. It doesn't need to do more damage, it just needs a much lower recharge time to fulfill it's mitigation purpose. -
Please address VEAT issues (at least a balance pass)
Super Atom replied to Rigged's topic in Suggestions & Feedback
Not to mention swapping from Arachnos mace to Arachnos mace if you get the mace epic -
Evasive Maneuvers speed suppression on Hover
Super Atom replied to RogueWolf's topic in Suggestions & Feedback
I'm thoroughly confused, are you saying 36 MPH is too hard to control in maps? That's only 3 higher than having sprint on. -
Please address VEAT issues (at least a balance pass)
Super Atom replied to Rigged's topic in Suggestions & Feedback
Omega honestly needs a recharge cut and it'd probably be ok. I think the idea behind the power being a form of mitigation should prevent it from being a blaster nuke. I honestly don't feel the long animation thing tbh but I'm currently playing one and I just hit 35 so tbd the inherent could be a lot better, its pretty bad. The pets would be over preforming if they had solid ways to stay alive group to group outside of team buffs and incarnates imo Crabs aren't many big changes away from being mostly fine, they're still amazingly fun but theres just little hang ups. I think omega and the inherent are the biggest things that need addressing oh and maybe add KB protection to fort? pretty silly to get tossed around as a crab -
Poll: How do you feel about knockback?
Super Atom replied to ironjoe's topic in Suggestions & Feedback
I'm more for just adding more IO sets that give more options for KB>KD instead of hard changing it at this point, even if i think knockback isn't great and mostly just funny because of ragdoll. -
Redside starting arc: Not So Badguy
Super Atom replied to Replacement's topic in Suggestions & Feedback
In an ideal world, Blue/Red would resemble Gold in choices / alignment options for missions throughout the game but that'd be insanely hard for people like the homecoming staff to achieve. So doing a single starting arc is the next best option for on the spot rogue/vigil status. A+ idea -
knockback Proposed Knockback modifcation/fix
Super Atom replied to dnomad333's topic in Suggestions & Feedback
Explain. give me on realistic scenario in which an aoe will get you killed that doesn't knockback/repel also this is more whataboutism. Unless you mean like, accidentally throwing a fireball at a second mob, in which case no duh? Yuh-huh 😠 -
knockback Proposed Knockback modifcation/fix
Super Atom replied to dnomad333's topic in Suggestions & Feedback
It can though? It literally can get you killed when misused in lower levels if you are playing on a non-baby difficulty (which was my entire point) -
knockback Proposed Knockback modifcation/fix
Super Atom replied to dnomad333's topic in Suggestions & Feedback
When you openly lie literally using my name, I will absolutely respond to make you look foolish. You started the conversation about low levels, I brought up things about low levels in response. Using whataboutism arguments like "lots of things get you killed not just KB" only makes you look more wrong btw -
knockback Proposed Knockback modifcation/fix
Super Atom replied to dnomad333's topic in Suggestions & Feedback
Another lie from the guy who keeps lying. Big surprised. I'm real shocked. Big pikachu face over here. -
knockback Proposed Knockback modifcation/fix
Super Atom replied to dnomad333's topic in Suggestions & Feedback
I mean, it covers it -sometimes-. Theres some tier6 bonus, procs, and other things that would make EB a more fun set instead of needing KB>KD or a temp buff (I'm never using those and it's not a real solution to anything) -
knockback Proposed Knockback modifcation/fix
Super Atom replied to dnomad333's topic in Suggestions & Feedback
I have no idea what you're talking about in the first paragraph. But the point was, You have to sacrifice some form of improvement, be it recharge/damage/accuracy/endurance etc etc to put the KB>KD in energy blast and it makes it a lower tier set (even if i love it and play it a lot) because of that one issue. P2W buffs are for cowards 😞 -
knockback Proposed Knockback modifcation/fix
Super Atom replied to dnomad333's topic in Suggestions & Feedback
This is the last reply you get and I'm not gonna be nice even if GM's keep telling me to be. You called me a liar by saying the scenario is false, because apparently in your mind a low level team dealing with KB in a +2 TF couldn't possibly be killed. Spoilers bud, they can and do. If you don't grasp the concept of how knocking enemies all around can cause actual mitigation issues (the tank holding aggro and control patches/healing) and DPS issues (nobody properly using their AOE) then you must exclusively play on +0-1. KB is not "good" mitigation. It's minor mitigation that can be effective if used on bosses (ST) early game. Knocking enemies away from melee and AoE is a direct DPS loss especially when it isn't needed. "Support" on a whole is already struggling in CoH due to power creep so at end game KB is actually a huge negative and is bad. Early game it can have its use but overall the misuse is bad and makes KB viewed poorly. Your narrative that you're pushing that KB is some magical form of support mitigation and damage increases is not only false, it's intentionally misleading and at worst a sad attempt at elitism by suggesting everyone else is just using it wrong, what's the saying? "Am i out of touch, no it's all the kids who are wrong." and don't give me that exaggeration nonsense of "I saved a defender by knocking the enemies away!" It's a complete lie and the scenerio basically never happens. next you're gonna tell me you primary healed Hami with aid self. -
knockback Enhancement Sets for Knockback Powers
Super Atom replied to Sunsette's topic in Suggestions & Feedback
This is the best solution honestly, makes everyone happy and new IO sets are always cool- 33 replies
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knockback Proposed Knockback modifcation/fix
Super Atom replied to dnomad333's topic in Suggestions & Feedback
See now you're just being rude because someone disagrees with you, that's where conversation breaks down. It's one thing to go "eh maybe you're adding on" it's entirely another to call it a lie or someone a liar. You also completely misused what i said to argue a point i did not make. ST "not being great" early game is a fact, you don't get your strong ST attacks until later. AoE is king of CoH end game meta it's all about how good your AoE is while ST is still important, having good AoE is more important (again see EM changes). Though since you were rude, I've lost most interest in talking to you. (that means i won't reply further) -
knockback Proposed Knockback modifcation/fix
Super Atom replied to dnomad333's topic in Suggestions & Feedback
Oh ho i wouldn't be throwing around the exaggeration claim, that's the primary defense tactic of people who hype up KB ever being used to save people. Most people don't have great ST early game, be it the powers or slotting but ST is usually not great overall and neither is AOE but AOE is stronger than ST in current coh, even early AOE. I do a lot of TF's and I've seen early level people knock stuff around and because everyone spaces out aggro slips and often support can't aoe heal everyone and it falls apart quick (see posi part 1). Just as I've seen people knock enemies back into AoE's. It happens on both areas, idk why you'd claim it doesn't that's just not true. We're also not talking about +0 or +1 here. Those baby difficulties don't count for anything. -
knockback Proposed Knockback modifcation/fix
Super Atom replied to dnomad333's topic in Suggestions & Feedback
Putting a damage proc or any other kind of IO instead of a KB>KD is the issue. It's literally forcing you to because of the sets design being knockback the musical. As i've said before, I love energy blast so i just deal with it. However if you look at the set compared to other blaster sets it seemingly has a strong force of hand that the others don't. Now you could just not have those IO's and knock everything around like wild but we've been over that a thousand times. This is an issue at low level, maybe even more so because scattering enemies early game can be a death sentence if your team doesn't have good ST characters. Honestly we've moved beyond that as a solution and have just been casually talking about energy blast and KB IO's off topic and to the dismay of a GM or two I'm sure. -
knockback Proposed Knockback modifcation/fix
Super Atom replied to dnomad333's topic in Suggestions & Feedback
That's not gonna happen and not saying Naraka is/will do this, but most people will just claim they like whatever it is the way it is and never actually play it (see EM pre-changes) Energy Blast doesn't flow together at all, especially in blaster when you knock enemies away from your melee powers. It's not an advantage it's an even level to other blasters to be remotely competitive in damage output don't call it something it isn't. Peace bringers and Warshades are so far f#$@#d literally any thing that makes it smoother feels like a world of relief, not a great comparison. Damage in those KB>KD would make a lot of complaints die out, so you right.