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Super Atom

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Everything posted by Super Atom

  1. You're not wrong about aoe being out of hand, but my best guess is this change was done to bring EM's multi-target capabilities up. Current state cone did so for current City of Heroes balancing. In the future, if aoes were dialed back in a global scale, i could see doing this to EM's new cone.
  2. Yeah, like said above I'd really just wait and test it. At first, it may seem like a huge change but it's not. It flows really nicely after practice and once you hit IO area the output is great. On stalkers, it's a huge difference so far, which after having no aoe is unsurprising. ET is only long if you don't have energy focus which is a guarantee proc off TF, which the only good option for that is TF or BU, but with BU you risk the BU ability being too strong. It fits well with TF because of recharge time, so you aren't perpetually in EF like would be the case with BS/punch. So if you're focusing ST, your best option is Total Focus *Which is now much shorter* ET *which would be instant*.
  3. I think It's AOE is still middle-ground area, it certainly isn't stronger AOE wise than elec melee or rad melee, which is a good thing. it's ST capabilities is amazingly strong and all that's asked of you is that you open with the now faster TF. I'm almost sure using BU>TF>ET is now about as fast as using BU>TF before, so you gain a whole power in the same time frame for St damage and the cone is just wonderful. I cannot say enough about this change to the cone, It's the best thing about any of this for me and improves the set dramatically by itself.
  4. 100% PC/WH is strong enough to keep up without being too much now. plus incarnate judgements 😛
  5. I read your post, but it wasn't really anything about the set and more about you personally. Tanking wise, EM only gained from this change if from nothing else but the cone, which increases in targets if you use it after TF. TF is faster, ET can be faster allowing you to reposition quicker overall. The cone will help you keep aggro from those silly blasters paired with your whirling hands. You don't really need to monitor the gimmick outside of for maximum benefit use TF before ET, which is an extremely easy rule of thumb. The set is incredibly simplistic. and has improved your general AOE capabilities as well as lowered animation times. I see no downsides other than personal flavor opinions clashing on the way this change was done, but for tanking? the cone alone is a giant improvement.
  6. What isn't easy about the new changes? I'd love to help but you haven't exactly specified what exactly about energy focus isn't easy for you, the cone is wide enough so you don't truly need to reposition and the gimmick is passive enough to where even if you ignore it, you'll still gain strong benefits.
  7. This is only doubled by IO sets, my blaster can tank +4x8 with little effort, this games power creep saw to that years ago. If you have trouble tanking in coh, a 1-2-3-4 rotation isn't gonna help ya
  8. We have the exact opposite opinions and that's ok. I think it now flows extremely well, feels amazing and also has improved it's general game play tenfold thanks to things like power crash and TF speed up. ET was never a bother for me, even with the first nerf. It now going fast again after TF is fine by me.
  9. True. if the trade off was a flat % of damage then no thanks, plus TF has the bonus of double EF on scrappers which is just fantastic.
  10. I think the set would do better with EF granted on BU, allowing more free form rotation. Maybe just have TF have an increased chance to generate focus. though with TF's increased cast time, it's not the biggest deal to use TF first.
  11. nvm bugged out for me- edit -
  12. Exactly. This change is amazing even if you don't even use the mechanic, but if you do good lord it's so much stronger. I'm beyond thrilled EM has been fixed.
  13. Thats my favorite part about this change. It adds for those who want and still buffs for those who don't. Ignore the mechanic? Still better than old EM.
  14. It's really not complicated at all. It's extremely simple. Jump on test and give it a try 🙂
  15. Good change, needs minor tweaking but overall good change. Not everyone will be happy, but those people can't be helped because they don't want things brought up to fit with modern coh.
  16. As for these suggestions, I like individual ideas like Offensive/defensive targets having different effects, but for the most part they're wildly random and while they work for a server like Thunderspy they wouldn't fit in much here. My suggestion would just be to roll a thunderspy account as well and just play those things there. Can't hurt playing on multiple servers 😛
  17. Well, idk how much they're gonna like this being randomly discussed on the suggestion forums but, SCORE was more or less a jokey nickname, Secret (core?) (cabal?) of reverse engineers. It was a thing on the Titan Network forums. They secretly had a working version of CoH for 6 years and only let specific people in. It got leaked and then one guy who, imo at least took the brunt of the heat unfairly, released the game into the wild giving everyone the ability to play. Some people haven't let that go. Theres more to it, but thats the basics
  18. The outside issue with Homecoming is they're SCORE and SCORE isn't exactly on good terms with people. If thats entirely true or not, them being just score (including GM's) is debated. They're accused of a lot of things and they don't really address the accusations be it because they're not worth addressing or they're just letting people have their own opinions, whos to say other than HC staff. End of day? I think everyone is entitled to their opinion as long as it doesn't turn into harassment.
  19. Sentinels need so much help that any buff at this point is welcomed
  20. Radiation Siphon uses the alternate Knockout Blow animation but it's a siphon ability, Is it possible to get an alt animation for it to make it look more like a siphon? Not entirely sure how the process of alt-animations go or if you need them to be identical in cast times or whatnot Personal choice , Dehydrate (we already use a water power for Atom Smasher) It's a cool looking siphon ability though you'd probably have to ditch the big water funnel FX.
  21. Well, absorb is in high demand because it's not used very much and is pretty much tailor made for regen/heal based sets is all im saying. Otherwise this is pretty much the same as the other Regen threads, It's better than what we have now and I'd love to give it a try as suggested.
  22. Working in absorb to function as its mitigation over resistances is probably the better of the two options.
  23. They should just increase ET's animation by 3 more seconds and change whirling hands to a ST attack. Sounds good to me
  24. Specific placement of AV/s big dream
  25. You'll never know unless you try it, test it, and give feedback. I wouldn't worry about anything happening in any direction until it does. No matter what they do, people will be disappointed for one reason or another. This happens a lot in MMOs, since they're always updating and changing.
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