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Everything posted by Super Atom
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Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
I never actually looked at it that way before. I thought the entire intention behind the crit thing was to encourage fast ET and then one of the other two, not two fast ET's If thats what people are saying, I don't support that idea at all -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Not even with the -regen? I could see trying to maintain the -regen on specific enemies being decently useful. -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
I personally like it in Bone Smasher, I think It's easily avoided if you have EF but don't want to use it on BS. one last question though @Captain Powerhouse If it was moved from TF to BU the 100% EF, would that cause an issue? (side note, i also like it in TF) -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
So it -could- be moved into the other two powers without much of a balancing issue? That might be worth exploring then Edit: To people thinking he corrected me with malice, you're insane and pretty dumb. Clarifying a development position is not insulting in the least. Stop. -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Powerhouse addressed this already, he tried his best without the use of mechanics first. -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Well again, if you tie it into barrage you've now made people take it if they want that mechanic and if they don't, you've now taken away a prong of the mechanic by an easily skipped power. So with the idea that an easy-skip power has taken away part of the mechanic, you'll need to re-eval how strong PC and ET are. If you put it in both, you maintain the mechanic being there 100% of the time and keep the balance. I don't really get the BS complaint in the first place, ET recharges faster than TF so it'll always surely be up. Using EF on BS is a player error and not a mechanical failure. You can't accidentally build EF atm so I don't see how you could accidentally spend it @Taboo test it before judging it so harshly lol , It's possible you still won't like it but more than 1 mind got changed already 😛 -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Honestly it's both since it fits both lol TF is a builder, 3 powers are the spender. I think calling it a combo system is misleading though, since it doesn't A>B>C>D it's A>B. Since DB/STJ/Staff are a hard combo system while Energy Focus is a lot less taxing than that. IMO either work tho -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Mainly for balance reasons. The combo having 3 choices is the primary goal of the balance. Bone smasher is usually taken, It's in large an ability rarely skipped. If you force an extra layer on top of this already existing balance, you're now throwing that out of whack. -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
I'm agreeing with you in part, I just think if you do it to barrage you also need to do it to Energy Punch. the way most people take these powers it's either EP or BA not both. Tanks are forced into it but also usually avoid EP. With how EF works, you can't do it twice in a row (unless theres a crit on scrappers) so it wouldn't be an issue to overlap. -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
I mean for other non-tanks, if it's -only- in barrage you'd have to take barrage as the other sets. I edited my other post but not quick enough it seems lol If they moved it to both EP/BA i could see that being ok because tanks who -have- to take barrage aren't missing out and people who choose EP instead aren't missing out. -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
I think the primary issue is forcing people to take barrage. I think this is actually why they avoided doing anything to the T1/T2 individually. I could see them doing it to both though, even if you took both you'd still only get to use one. -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
100% did not take it haha, It's not really needed at lower levels if we're being honest and it helps with endurance management to spec into it later, still clearing missions really quick with just my primary attacks. I view that as early game power picking and not so much an issue with either sets. I usually won't run things like tough/weave and stuff unless the mob is particularly big or it's a boss. I've never felt i needed to in early game unless i was pushing the difficulty slider higher than it should be for my level. I could see how if you're running all that stuff your end would be miserable though. -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
I'd love for it to be moved to BU, but i don't think they would without nerfing its BU a bit, which i don't think would be worth the trade off honestly, considering how easy it is to manage right now. As you said, pretty small complaints in the grand scheme of things as-is but always good to explore 😛 -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Are you suggesting things that use EF have a chance not to? I might have misread. I'm into the idea of adding onto how and where EF procs. I still think the best way to be to make all non EF powers have a chance to proc it so throw WH in there with TF remaining a instant. Even if it's a smaller chance to preserve balance because lets be honest, EF all the time would be insane. This is largely an opinion, I respect your right to have one and your voice has been heard and acknowledged by powerhouse already about why this set is receiving a mechanic. At this point, I think it's more worth working ways to make EF be its best than it is to try and fight it. I don't feel adding EF takes away from EM but instead adds to it (As you're very aware) so trying to make it flow its best and feel its best for everyone involved is the priority for me as opposed to considering ways without it since power house has already said he did so extensively and wasn't into the results. I don't mind slower ET and never have, It's probably also why I don't mind missing fast ET on occasion depending on the situation. If i need more AoE, a slower ST does not change that fact for me. If it was as easy as buffing ET and buffing its AoE I'm sure he would have. -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
This is why I'm confused as to why EP/Bar doesn't proc EF like Energy Assault has more than 1. Utility in T1/T2, more chances at its use etc. -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Haven't played DB or STJ too much to remember, but do they have giant red text that say "Combo 1" or anything of the sort like EF? Cause thats why EF is so easy. not that it's hard to look at your buff bar or anything. -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Rolled a level 20 Energy Melee / Dark Armor brute At this level i had Total Focus, though only 2 slots for it. I slotted for endurance and used only SO's. I had no endurance issues unless i needed to pop my heal, which was not often or at the end of the mission against the boss, even then I had plenty of endurance to fight and finish the boss. EF on BS from my TF helped a lot, It was up often and used often to stun enemies it felt really good. Gotta say, at this level EF works amazing for brutes. My endurance was not 100% perfect, but it's early game and not only shouldn't it be 100% perfect, it wasn't bad either. If you can make Dark Armor be tolerable through a whole mission without stopping too much, you can do it to any set. On Bone smasher, I think it's important for balance and It's also really strong. Early game aside, you could easily maintain enough EF to use ET every single time as quick and use BS after ET or PC to maintain it's place in a rotation. Edit; i still think EP/BA should have a chance to cause focus. -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Endurance is easy enough, especially with the early SO's I think the biggest problem EM is facing right now is not having a second builder. EP/BA should probably just have a chance to build EF since the EF effects on bone smasher are actually pretty good and i can see why they're attached to bone smasher. The learning curve of not wasting your EF on bone smasher isn't a difficult one so no problem there. Making use of EF on Power Crash and Bone Smasher earlier than TF even if only a chance would probably improve the sets early play a lot. Having a second builder works for Energy Assault, you get a good opening to the system early without it being too much since it's just a chance and you can make use of its buffs early for improved early game play and it feels smooth and nice, no reason to deviate now -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
I personally think It's fine as is and misusing bone smasher is more of a players adjusting than an actual issue with the mechanic itself. However it never hurts to explore while theres time, my preference is also no touching of the scrapper or stalker 😛 I'm in love with my EM/Ninja scrapper. Live is 100% dead to me for now. -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
On second thought; Moving the BS effects would have to go to either the T2 or the T1, not both. My immediate pick is obviously the T2, but that kinda leaves tankers out in the cold in the choice department. So realistically, to minimize the forcing of powers, It'd have to go to the T1. -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Working off of Bone smasher might undo the point of EF, at least in a 100% capacity. If you could get EF every other attack then you might as well actually just bake it in without the mechanic, which again isn't really an option due to over performance concerns. Extensive play on a scrapper so far it seems fine as is, but if they traded double EF for crit damage, I personally wouldn't mind. I think a compromise would be to move the BS effect to EP or barrage to free up bone smasher since it's been a mainstay in rotation. This is of course assuming this wasn't done intentionally to mini-control EF for balance reasons. I too thought It'd be closer to Energy Assault with a 100% and then smaller percents on other abilities, but if i'm understanding it right, this might have been too strong for EM. I don't wanna @ captain or anything cause he's probably real busy but if you DO happen to read this maybe you could touch on it? -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Mediocre AoE sounds about right for EM, as long as it's got that ST shine. What we have on live is god please why AoE, so Mediocre is a large improvement weirdly. -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
It's a multi-stage balance. If you're doing instant ET everytime, you're unlikely doing increased AOE damage everytime. If you're doing increased AOE damage all the time, you're unlikely doing stronger ST. Repeat repeat repeat. It's a self-balance system that delivers stronger ST, stronger AoE, without doing both at the same time causing over performance. Going only for one in either direction keeps the set in limbo of being too weak in a specific area, like it or not the game as evolved to a point where a sets AoE capabilities absolutely factor into its viability. Keeping it centered around SO's is a good starting point, but keeping IO's in mind is also important. You can't let IO's make something run wild because a gigantic portion of the game from low to high levels have IO's in them. Eventually people will need to move past 2005 City of Heroes. It's long gone and unless those other guys do it, It's never coming back. -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
It's likely a carry over from EF on Energy assault, didn't even notice that mistake haha -
Focused Feedback: Energy Melee Revamp
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Really? haven't done too much with brutes yet. Surprised but welcomed, always good to see tanks pull ahead in a change.