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Super Atom

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Everything posted by Super Atom

  1. Ah ok, thanks! also, I farm enough and i can't say i have ever kept up having 10+ reds on at all time. 1-3 sure but not 10+ and again thats an extreme situation and also why i said " Unless you have a tray of reds in your back pocket every mob. " 😛
  2. I don't have issue with the new cap and unless I'm just reading their patch note wrongs? Which tbh is probably likely because they word stuff weirdly, did they not just lower fury generation?
  3. haha farming is just...farming. You can't really take farming into account TBH. With farming yeah yikes... Scrappers will still reliably do more damage and if you count IO's (which you shouldn't for most balance things) they can be beefy as well and...with the same team buffs you're referring pretty much any AT can be unkillable god because that's how teammate buffs work which again is pretty much why you can't start an argument about a power by going "Well with the right team buffs..." because spoilers, with a FF/Sonic/Kinetics on team nobody is dying except the mobs and in seconds. Thats just how CoH is.
  4. What you're suggesting is dangerous. Implying that something is OP because of teammates will immediately make every ability need a nerf. "Well SR can be soft capped to every defense and hit resistance cap because of their teammates! better nerf SR". Your argument is way worse. Also on a side note, Veng is 35% damage. Thats not even close to damage cap and of course with a straw man like "Well if brawl could one shot AV's it'd be OP" it's easy to try and dismiss people.
  5. You mean that thing they can't reach ever on their own or even close to? Brutes do less damage than tanks base and less damage than stalkers/scrappers in general. They have a high potential for damage sure but realistically you will never reach damage cap on your own, not even close. Unless you have a tray of reds in your back pocket every mob. How exactly is that "broken" Also, im not against lowering it like they did because again you never got there anyway. It'll go completely unnoticed by nearly every player in most situations. My thing is why are they even touching brutes, brutes aren't the problem. Tanks needed love and even the devs knew it and (again) the AOE increase is a good direction.
  6. Tankers aren't even bad they just (at end tier) fall a bit short to brutes because of damage preference. AOE changes? great. A little boost to damage? sure why not. You should be focusing on finding more things like the AOE increase though. Utility should be why tankers shine, not just damage buffs and brute nerfs. Nerfs are bad unless something is clearly broken OP.
  7. That's not me saying anything about cottage, that's qoutes from the guy who made the rule, castle. Also ik not changing a power. I'm suggesting adding new ones along side it. Cottage wouldn't really apply because it's not modifying detention any.
  8. "Seriously, it *is* a good policy -- it provides structure within which to do things. Without structure, there's chaos. How would you like it if tomorrow you logged in and, say, Build Up now built a small cottage at your chosen location, instead of adding to your damage? It's a silly example, admittedly, but it's to prevent such wholesale changes from happening. I *could* overturn it, in specific cases, if it were truly needed, but in the case being discussed here, it is not truly needed. There are MANY options that have been discussed that do not involve changing the core use of the power." " An existing power will not have its core functionality and purpose changed, though its strength may be altered and effects secondary to the power's true purpose may be added or removed. " Adding additional functions to the existing power without removing its core function doesn't break the cottage rule. If someone suggested force bubble give your team +regen and your enemies -regen instead of what it does currently then yes, that would then be the cottage rule being broken.
  9. I'd like to see the three modes applied to Detention Field instead. Depending on which bubble you use, it could do normal/debuff/buff. Like if you use the debuff one (for sake of names) crushing field, it's a -regen -def on an enemy but they can still be hit. Where as the buff could be a +regen +??? on an ally. FF with a -regen would make it viable for AV fighting without needing another support on team.
  10. I kinda wish fly just always was the speed of the afterburner, i'd probably take it more
  11. This guy gets it. You can keep IOs in mind but they can not be the base.
  12. Since i'm blocked and that trog can't respond anyway, I'm not asking for buffs nor do i think this is needed. For future references, please try and take into consideration not everyone min/maxing in this game nor does everyone have billions of inf to fully IO before they're even 50. IO's are fun and good, but not the base of the game.
  13. And again you can't read and miss entirely that this game is not designed for min maxers. This game is designed so that the casual player with 100 alts can jump into any content and do well. You also don't seem to remember on live when a good IO build costed somwhere in the 5-6 billion influence that normal people couldn't afford. Theres a reason HC made it so easy, for casual players to keep up with the neck beards(and lady neckbeards). Seriously, i can't explain this to you any further. If you can't read i cannot help you. Goodluck to you though, i think we've run our course in talking with each other.
  14. Why? Because i understand the direction of the easiest fucking mmo on the market was taking? You seem to barely understand how it fucking functions let alone how it should be balanced. "Oh no if you buff this it'll perma hold a mob" spoilers you already do unless you mez it and then just stare it. Regardless of how many times anyone told you they were discussing SO tier timers, you kept rambling on about IO's as if you can't even read. With IO's you can break this game in ways the devs didn't even know possible. IO's are so fucking broken a blaster can tank +4/x8 with no issues and nuke every single mob, mezzing be damned. You bark and whine about how it's too easy yet you think buffing some dumbass ability by 1 minute and thusly letting scrubs have an easier time would somehow make your already broken character more broken. Your characters either suck or you just don't know how to play if you aren't already soloing this games highest content as if it the enemies were conning grey.
  15. So you think assault rifle is just all good and dandy. assault rifle sucks bro
  16. Of course, nobody is saying ignore IO's entirely. Just balancing the whole game around them is a bad idea.
  17. You're still looking at IO's for balance and again thats not how it will ever be done, especially since with IO's you will already perma stunlock a group. So you're basically saying you'd MORE perma stunning a group? I get what you're driving at but with IO's this is already a thing. The entire encounter those enemies will be held followed by dead. Yes this would make it easier to achieve with IO's and thats no good for a difficulty thing but balance isn't in IO's no matter how much you want to think it should be and again, this change will never happen so this is mostly a moot point to be making. and if your fights aren't going that way when IO'd as a controller, you're bad and should reroll into something easier.
  18. Do they need help? No. Could they benefit from a slightly recharge decrease without completely breaking everything? sure i guess. Controllers are extremely good and like i said this change is largely low priority and lets be real, probably never gonna happen. I've never seen anyone go "oh great a controller on the team, we should kick him and get something better".
  19. I understand your point, but again this is a balance change and needs to be done at an SO level. At an SO level, controllers could use maybe the tiniest bit of an increase if you were goign to do it at all. I'm not saying you should, I'm open to exploring it and testing but I wouldn't be so rash as to say it's a very important change.
  20. I think the OP probably is more whining than he is being constructive, however a lower response has a decent point about controllers. I'm not entirely sure about the %'s but you can easily test that. IMo they should start a different thread so it can be explored without the initial crying.
  21. On a side note, dominators do not need the purposed change in the above response. Controllers maybe, not domis.
  22. You clearly don't understand what you're even asking. You're asking sets be entirely balanced around IO's yet you think it will have no impact on pre 50? What about enemy groups, they need to be adjusted as well to match up to current IO's. Also, you don't understand the basics of balancing in this game. I wouldn't throw stones in your glass house about qualifications. I'm also not saying i use SO's at 50, I min/max entirely around the idea of soloing +4/x8. I'm just aware and understand why the game is balanced around SOs, as is most of the HC team like leandro. Luckily people who don't understand are not in charge of balancing.
  23. SO's are hardly garbage when you're level 24. If you balance around having IO's, Whats the point then? You get to 50 and die repeatedly until you IO entirely out and then you can do the content? Most people seem to miss why the devs kept it at SO level, It's not because the game was intended to be easy its because it was intended to be accessible. A casual player who plays for 1-4 hours a day can jump into pretty much any content and not be forced to grind relentlessly to get the gear he needs to play the game. City of Heroes is a casual MMO. More so, what do you do at level 35 when all your abilities are balanced around having 5 7.5% recharges, performance shifter procs, multiple purples/ATO's? Do you just wait 5 minutes for most big abilities because they expect you to have a lot of global recharge? Bold and underline was actually just a mess up on my end, any good dominator will still make it attack statue simulator, any good controller as well as long as the teams damage is at least ok.
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