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Everything posted by Super Atom
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Add more difficult content, ideas welcome!
Super Atom replied to Marbing's topic in Suggestions & Feedback
@Monos King You're not wrong but it's also too late to consider grinding for IO's/Incarnate as an option, which is why the quest for challenge is a hard one. Homecoming doesn't exactly update to the level needed to fix this issue. On live, Incarnate took a long time to max out and while remembered as difficult, twords the end of the games life it was nearing the same issues we have now (at least on my server Guardian). The trials weren't hard, the difficulty became filling the teams. Most of the people who played had done so for a long time and were either fully IO'd or close to and everything was as trivial as it is on homecoming. So the only true answer was an enemy group like the actual developers planned, The Battalion, to solve the ever growing power of the players.- 53 replies
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Add more difficult content, ideas welcome!
Super Atom replied to Marbing's topic in Suggestions & Feedback
Grinding to afford IO's and have incarnate isn't difficulty or challenge, it's just grinding and extremely boring. Homecoming removed those mainly because this game is far past its date and most people don't have the time to redo it all like during live, nor the players to support the economy. Honestly the ease of getting to the top is one of the better features of this server. It allows for extended alt-play and no requirement of farm/grind which is a far better experience. Leveling is -still- challenging if you play on the harder difficulties and isn't commonly cited as "too easy" The options in game , +1 to +4 and higher team sizes is often enough to bring difficulty to the player while attempting to reach 50. The complaint of challenge comes from a post-50 post-IO'd area. There is nothing in this game to challenge the player at their best and that's where the complaints begin and it's not a big secret or something people don't understand or just choose not to do. The game died before the developers could get there. This is why the discussion usually involves ideas for new enemies capable of fighting incarnates. There is no reason to beat around the bush or point fingers at the fundamentals of the server that will not change nor should change, since the player base at large seems to prefer the easy alt friendly experience.- 53 replies
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Add more difficult content, ideas welcome!
Super Atom replied to Marbing's topic in Suggestions & Feedback
Wanting to push your character has nothing to do with rewards.- 53 replies
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Add more difficult content, ideas welcome!
Super Atom replied to Marbing's topic in Suggestions & Feedback
Exactly this, i want to push my character not undo my progression.- 53 replies
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Add more difficult content, ideas welcome!
Super Atom replied to Marbing's topic in Suggestions & Feedback
Realisticly, +5/+6 would be ok with +7 being ok (though pushing it) if you're an incarnate. Beyond those, unless something changes it wouldn't be fun. The only thing that does though is increase the need for support. So if you take that into account, the smarter option is likely adding +5 and then enemy types that only show up in +5. Incarnate sappers for example or just enemies with more -tohit -def -res abilities. Theres plenty of things in game that would be difficult to deal with if enemies had access to it, so tougher versions of enemies is likely the best case scenario. Example enemies that increase difficult already- Awakened Malta Sappers CoT ghosts Force field generators Stuff like that.- 53 replies
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Honestly, after seeing a lot of people express their opinions and how they build and enjoy the game, nerfing procs on a whole would be a detriment to the game. However, there are a small number of procs that could be nerfed a little and some that could be beefed a little still. like that dang guassians
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well could you ask them to fix GIS next
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So you traded self-sustainability for needing to rebuy inspirations constantly and renewing temp buffs? I feel like needing to rebuy and spam inspirations is a far bigger crutch than just soft capping your def especially since it's not even your characters strength it's just spamming insps lol Also, if i have cap'd def i can just bring all reds and do the same thing (damage cap is damage cap) but better because i only need reds.
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in my defense, i said that before i knew they decreased it's activation time 😛 back on topic though I'd be ok with a 13 second GIS to increase it's DPA and kinda feel like it should it is GREATER after all
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Using outside buffs and inspirations is not the sign of an optimal build. soloing +4/x8 incarnate enemies without insps or buffs is optimal. If your build needs help, it's a bad build.
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@Mezmera I don't agree with a single thing you typed, but in the interest in keeping this on topic and not turning into a numbers war about Blasters vs defenders, we'll just nod and move on. I think wide-changes for procs isn't needed and power creep from IO's on a whole is a larger concern, individual procs could be adjusted though, like Gaussian's.
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I know how to tweak it, my sus was more on the logic behind the point being made. A defender can catch up to a non-IO'd blaster in damage. I don't see how that makes a case for procs being overpowered considering an IO'd blaster would absolutely dust a defender in damage. @Mezmera Is the issue that Defenders should never do blaster-tier damage even if a blaster can outpace it in damage?
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Gonna need to see proof, this is kinda sus. Wheres bopper when you need him, hes probably done this math a couple times already unless you're saying a slotted defender vs a non-slotted blaster but that's like saying empathy has better heals than force field.
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Everyone has agreed on a lot of things for a long time through many many threads. My best solution in the meantime is play stalker. No GIS no problem.
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Gaussian's proc is a little OP tbh, a full reliable second BU just for hitting a build up or aim is a little spicy.
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Suggestion forum. For suggestions to the devs / community. This is literally the one place on the forum FOR this. sug·ges·tion noun noun: suggestion; plural noun: suggestions an idea or plan put forward for consideration. I'm not gonna reply to your madness further as to not derail the topic.
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This is literally the section of the forum where you bring your ideas to the devs/community at large. Constant demands to show thanks or appreciation to the Homecoming team is annoying and not something the devs do, so why do you? Back on topic though- I'd like to see at most 1 damage proc per power limit. Other procs are fine and the PPM system makes them fun to have.
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or rename it Slightly-greater Ice Sword. easier imo
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Increase GIS damage, add a small dot to ice-patch and call it a day. (when i say small i do mean small)
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You did a good job, this looks a lot like how the devs would have handled a stone-melee revamp. By making a flashy new version with unique gimmick and not touching stone melee.
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Concept is cool and obviously things would get balanced in testing because that's how video games work, but i wouldn't get your hopes up. Has anything from the suggestion forums outside of small tweaks or balance ever made it into the game in the 2+ years? just curious
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issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Super Atom replied to Jimmy's topic in Patch Notes Discussion
I can't believe I'm gonna take fly. You maniacs. -
Focused Feedback: Travel Power Updates (Build 1)
Super Atom replied to Arcanum's topic in [Open Beta] Focused Feedback
When i first saw this page drop, I was hoping to see the new power pools. I don't think power mimic is an issue though, look no further than Super Jump vs Mighty Leap. It's ok to have multiple choice of the same travel power as long as the rest of the pool is different enough to warrant a mimic. Honestly, I've been waiting for Life Support since i read about it way back when. My SR dreams of it. Crying itself to sleep every night without it. -
Focused Feedback: Power Changes (Build 1)
Super Atom replied to Arcanum's topic in [Open Beta] Focused Feedback
Was really hoping to see FSC on stalkers not giving AF addressed. -
Focused Feedback: Travel Power Updates (Build 1)
Super Atom replied to Arcanum's topic in [Open Beta] Focused Feedback
Is there a reason Infiltrate and Stealth can't be on at the same time or is this just a bug?