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Super Atom

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Everything posted by Super Atom

  1. You're right, You'd certainly have to fix some of the other power pools before doing that to Hasten. Gonna upset some folks but oh well, maybe if Concealment outside of pvp, presence, and medicine weren't terrible a reduced hasten could be skip-able. The min/max cookie-cut is basically always Jumping/Flight, Speed, Leadership, and Fighting. If you're feeling spicy or have a specific target, you can replace one of those with Sorc/Force/Exper.
  2. Absolutely it would, because Hasten is a mandatory power that instantly deletes half the power pools in the game because why would you ever skip such an OP ability I could take it or leave it, but what your suggesting is an over complication to an otherwise easier answer, in my opinion. Without Hasten being front and center for every build, you immediately diversify. edit; end of day though, we're unlikely to ever see sweeping balance changes on Homecoming to a degree so steep it modifies the meta. You're better off hoping for +5, +6, and +7 to self balance the power creep. Maybe have those use incarnate values / shifting so they have higher accuracy checks etc.
  3. This is a good topic with a good message.
  4. Hasten is the actual problem in a lot of power creep situations. Controversial balance time, Nerf it to around 25-30% recharge and make it an auto. 😉
  5. im so confused i don't even remember posting that enough to care to defend it. February feels like an actual life time ago man. I'd be cool with specific HC mode systems though, I think i was just off-handedly offering alternatives because it's unlikely HC will ever do that given their limited dev time as is.
  6. You know when you hit an enemy just right and they rag doll by folding in half? I want that guaranteed for fast ET. true EF effect
  7. So steering right back to actual feedback from testing before a GM detonates the thread again I don't really see the point in "more stun" to be honest. Did a lot of early level gameplay on my brute level 20 to be specific and I was stunning guys left and right, more so they didn't really live very long. I feel like if i did any more stun to my foes I'd basically be the highest damage controller around. More stuns 100% not needed. I didn't even have power crash yet so It's only gonna get more frequent. qucik edit: Only using SO's
  8. Yeah but this is where we enter the sad reality of power creep in CoH where controls, heals, and subpar damage sets are all largely pointless if you have people on team who can one shot mobs. It's a nice utility for people who aren't min/max pylon sweaters and its also in a spot where it can't hurt people who are.
  9. I like it too, though my only real hangup was a personal like of EP but my eclipsing desire for the utility(honestly thinking about it, it's even more well done because that is such a hard choice for me now). Small potatoes on the grand scheme and something I'm more than willing to part with. Like i said before, barrage is a solid middle ground for everyone given that you can't give tanks the choice of T1/T2 at start. Edit; my hangup with tankers specifically is if you don't have the spender in the T1, they literally don't get the choice and have to make an extra power pick outside of what the other same EM's do, which is why I was saying it should stay T1 barrage.
  10. I think if it was a % i could see that squeaking by, but I'm not sure about it being 100%. Getting too much EF would make it too strong. Maybe if they added a small chance for EF on WH on only tanker/brute? Could see it being nice. and i mean we're talking last minute little QOL here
  11. Gotta agree here. TP still feels bad to use compared to the other three. You can jazz up the other powers and you did and they're great but the actual travel power isn't great Maybe make it instant like combat? Disable instant in pvp etc
  12. People out here sleeping on the implications of that -regen but it's pretty good for a T1 ability.
  13. Boppers idea for a freedom of choice is a good one, i just wish it was able to be made so they could pick either one at the start and not try and force either having both T1/T2 or no mechanic. On my tank, I'd rather not have T1/T2 using up two power choices. As we've learned from the post before, don't think its possible sadly 😞
  14. I think the change as is then is the only real way to have a middle ground solution to the third spender for everyone.
  15. 😞 Is there any reason why they can't pick between T1/T2 right from the start? I never quite understood the reasoning behind locking it on any AT for primary/secondary other than trying to save a power choice for leveling from ye-olden coh
  16. won't this just force tankers who do want it to have to take BA AND EP? Usually, T1/T2 is a one or the other choice, not both. This is primarily why i don't like it in T1/T2 in any AT. Solve one problem by creating another. While before BS was just a "Use the power better", We've created forcing people to take barrage.
  17. Not sure how much i like this change for scrappers, for the smallest baby reason on the planet. I generally don't take barrage 😛 However, I can adapt because set still good. RIP energy punch, you had a good run. 2004 - 2020 Also Cottage rule was a rule of thumb by one developer who himself was willing to break it if it would benefit the set, let's not hold people to a thing one guy said once a decade ago unless Bonesmasher literally starts building cottages folks. it wasn't even positron or statesmans rule either, and they had more power.
  18. I like both, one for nostalgia and one because its chunky. I could live either way TBH
  19. i really like the idea of increasing the stuns a bit along side shortening them overall. As far as a true identity for EM goes, stunning things is pretty high on the list. So even if it's just for a short duration, higher chances at stuns across the set feels right to me.
  20. Ok let me rephrase, downtime i dont* personally think is bothersome or noticeable enough to think is a problem. Also while I'm @'ing you and you'd probably know the math better than me, with capped recharge and burnout and a little bit of luck, could you hit four fast ET's on a scrapper in one BU window?
  21. This is about where I'm at with it and as i said above, not even really slotting for recharge specifically. note; I do have 2 purple sets and 3 lotgs. I'm a EM/Rad brute. So in combat, It's even shorter 😛 I go from TF>ET>EP>ET without downtime. Obviously SO gameplay does not apply here.
  22. ET recharges so quickly all you honestly need to do is use whirling hands or barrage or EP or maybe an epic or power pool ability or incarnate. Literally anything else for 4 seconds and then you get a second fast ET. Are you saying 4 seconds and 1 ability that could be a lot of things is too restricting? We've already established you can hit 3 fast ET's in 1 BU cycle. if you're the big sweaty.
  23. That rotation would be specifically for Crits, if you're looking to maximize your DPS as you stated. the system there or not, optimal rotation exists and will never change. If you didn't get a crit, it could easily be BU>TF>ET>BS or BU>EP>TF>ET>BS or any combination there of. It's not set and does give you breathing room. If you want to talk about un-optimal rotations that's a different story, because at that rate, it means you don't care if your DPS is maximized or not and such things like EF wouldn't really matter anyway. You could create a maximum DPS rotations on any set, mechanic or otherwise. Not gonna lie, theres a lot of times where even on sets with gimmicks when doing brain-dead content i just mash buttons regardless because everything is dying instant anyway.
  24. I get that, but you have more than those abilities. It may not literally be the most optimal amount of damage but you could use Energy Punch / Whirling hands then ET would likely be up on a build that optimal rotation would even matter on. On a build where recharge wasn't even my focus, my ET is recharging in about 4 seconds, That's not really much of a wait for such a strong ability and for it to be instant. If you drop down to the SO level, "optimal rotation" honestly doesn't matter if we're being real. Actually i take it back, it -is- the optimal amount of damage. Wanting to have TWO fast ET's one after another is kind of a silly ask and yet they've still provided a way to do that within 4 seconds. Edit2; to comment on your edit, If you did BU>BS> TF>ET>WH>EP>ET>TF>EP >ET>BS you've got two fast ET's and two BS used.
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