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Super Atom

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Everything posted by Super Atom

  1. Only in some cases. In others, it actually makes the power and set weaker than it already was. Energy Blast for example suffers greatly from over-use of KB in its abilities and the opportunity cost is a massive negative to fix. wont someone PLEASE think about the energy blasters!
  2. You sure? The arguments for are usually "I aim it good" or "I like KB" with no further explanation or elaboration on how KB is a good status effect and not just a negative modifier in a majority of the game. Powerhouse was quoted as saying the only reason he didn't want to add a global IO is because the chance of bullying people without it, however that line of reasoning makes no sense because it happens anyway and to not have that issue you need multiple IO slots. I personally don't care. Knock back has been around forever and to be honest, it's been hated forever. Repel/Knock back has always been viewed as griefing your team. The only reason for a universal KB>KD IO at this point is to free up slots to let sets like Energy Blast use a damage proc instead of their KB>KD IO to have better damage, same for Tornado/Water spout. Other than those, repel will still be a thing. We'll never see a day where hurricane just knocks people down, so there's basically no reason to fight overly hard. edit: also hurricane would be busted OP if it didn't do repel, also what that person said is correct. Generally, the KB>KD IO increases the overall DPS of the thing you put it in (except energy blast)
  3. That still happens, it just takes multiple slots to not have it said. Energy blast is probably the biggest set people give grief for being KB heavy, but really you just need the IO's in 2-3 of the powers depending on what you take. I only have KB>KD in my nuke and the AoE. ST KB is not a big deal.
  4. Honestly, i kind of wish all sleeps just did this in general. For balance reasons, the reapply time could vary power to power.
  5. If you do not understand how this game is balanced or adjusted, That's fine. You can live in max'd out IO world and think everything is overpowered, but don't come here and call people bad at the game because you lack a fundamental understanding of balance. Balance is primarily around SO, though a healthy mix of keeping IO's in mind. Not fully IO'd, max incarnate characters.
  6. City of heroes is not balanced around the top players or IO's. What you're suggesting is that we balance the set around a fully IO'd character. this is fundamentally against the games design. Also; A lot of changes are made for power use pre-50 as well as that is the majority of the content in this game.
  7. -everything can solo +4/x8 effortlessly now- Yes, it'll make mind control even better at doing it, that's the point of making the change so the set feels a little nicer and the powers come up a little faster so you can use it more often as you go from group to group in 3 seconds because thats all it takes anymore to kill groups. Assuming everyone here who wants the recharge reduced is just bad at the set is the most awkward approach to discussion to date.
  8. Potent at what? Doing the same thing as every other control set but with a larger recharge?
  9. 100% Nerfing seeds would hurt Plant far more than people seem to understand. Not even a big reduction is needed either, we're talking like like 240s to like a 140s-160s area would be enough to smooth the set over.
  10. I don't know how else to explain to you that it isn't about in game ability or skill levels. At this point, you're either trolling or just intentionally being insulting.
  11. Knockback is the enemy of current AOE meta CoH Scattering enemies when instead your group could just AOE them to death in 2 seconds is counter productive. That said- I tend to view it was a negative modifier and honestly, other than be slightly annoying it doesn't do much in terms of slowing down the stomp fest. also, you're gonna ruffle a ton of feathers with this and it's gonna be really funny. Gonna see a lot of "Learning to aim it" and "Mitigation" thrown around.
  12. It's not about you, your skill, or anyone's lack of skill. Stop trying to flex your ego it's really awkward and kind of cringey.
  13. It'd be kind of illegal, since this is a pirated version of the game they don't own.
  14. @Kaballah Your post is being brigaded by never changers, have solace in that it didn't stop the EM changes, so there might be hope anyway.
  15. Nearly every character can solo +4/x8 content due to how the game is designed. Under performance would be a numerical issue, not an in game one.
  16. Except Thermal / Cold Domination are far more powerful than anything above it on controllers/defenders/Masterminds and don't even get me started on def/res sets and how horribly out of whack those are. This list is proof of nothing other than players vaguely choose what they hear is good and not what is actually the strongest. The term for what you're doing is called confirmation bias. You've found a year old thing that said there was a lot of mind doms created and have now used that to support your argument that the set is "good" because you like it and people who think otherwise are somehow just bad at the set. Respectfully, I have no interest in going in a forever loop of clashing opinion on the use of an outdated graph for evidence of a sets balance. At the end of the day, the Homecoming team has yet to let me down on their balancing decisions and if they did review control sets, at this point I have trust they'd probably do a good job on it.
  17. Just gonna kill the 2020 player data argument before it's used again. Most chosen Defender, Empathy. Player choices =/= What's strong and what isn't.
  18. It 100% does not reliably cause enemies to group up, If anything it can cause scatter. It COULD group things together but to say it as a feature of confuse would be misleading.
  19. It has the same problems on both doms and controllers, you just don't notice as much because you have domination and assault sets to distract from some glaring issues. Arguing personal ability to get through content or "whos playin" charts from 2020 doesn't change the stats on the abilities. Mind Control could use some adjusting. Just because a power set or an entire AT could use one thing or another to improve general performance does not mean your choice in picking said power or AT was a bad one and nobody is trying to personally call you out, just as a general PSA about balance discussions.
  20. I dunno if Rikti monkey's would work, different skeleton entirely, it'd probably warp the player into a flesh beast
  21. You know that weird hunched over crab walk NPC's sometimes do before you aggro them? Could we get that as a stance for walk?
  22. Yeah, it'd take longer but i think everyone knew this going into it. Higher rewards is only gonna be influence in the +5 +6 setting and XP. I'm almost entirely sure nothing else is increased unless theres a hidden % on IO drops but I think that's just a myth, thoroughly tested throughout the years with little to no real results due to the cooldown on purple drops, but i don't think a test has been done on homecoming involving +1 vs +4 purple drops.
  23. Fair! I agree 1000% though, i recently was toying with a mind/storm controller because i adore the theme of mind control but it just felt so weak in comparison i scrapped the character entirely and Mass Confusion was a huge part of that.
  24. I love this post but could we also worm in mass hypnosis into this? Elec's sleep patch that reapplies sleep just makes mind control feel double bad
  25. Still community volunteers lol It's right in that thread even, people offering their time to work on animations/art work. It's obviously not something that would happen tomorrow, but the option isn't not available
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