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Super Atom

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Everything posted by Super Atom

  1. This guy gets it. You can keep IOs in mind but they can not be the base.
  2. Since i'm blocked and that trog can't respond anyway, I'm not asking for buffs nor do i think this is needed. For future references, please try and take into consideration not everyone min/maxing in this game nor does everyone have billions of inf to fully IO before they're even 50. IO's are fun and good, but not the base of the game.
  3. And again you can't read and miss entirely that this game is not designed for min maxers. This game is designed so that the casual player with 100 alts can jump into any content and do well. You also don't seem to remember on live when a good IO build costed somwhere in the 5-6 billion influence that normal people couldn't afford. Theres a reason HC made it so easy, for casual players to keep up with the neck beards(and lady neckbeards). Seriously, i can't explain this to you any further. If you can't read i cannot help you. Goodluck to you though, i think we've run our course in talking with each other.
  4. Why? Because i understand the direction of the easiest fucking mmo on the market was taking? You seem to barely understand how it fucking functions let alone how it should be balanced. "Oh no if you buff this it'll perma hold a mob" spoilers you already do unless you mez it and then just stare it. Regardless of how many times anyone told you they were discussing SO tier timers, you kept rambling on about IO's as if you can't even read. With IO's you can break this game in ways the devs didn't even know possible. IO's are so fucking broken a blaster can tank +4/x8 with no issues and nuke every single mob, mezzing be damned. You bark and whine about how it's too easy yet you think buffing some dumbass ability by 1 minute and thusly letting scrubs have an easier time would somehow make your already broken character more broken. Your characters either suck or you just don't know how to play if you aren't already soloing this games highest content as if it the enemies were conning grey.
  5. So you think assault rifle is just all good and dandy. assault rifle sucks bro
  6. Of course, nobody is saying ignore IO's entirely. Just balancing the whole game around them is a bad idea.
  7. You're still looking at IO's for balance and again thats not how it will ever be done, especially since with IO's you will already perma stunlock a group. So you're basically saying you'd MORE perma stunning a group? I get what you're driving at but with IO's this is already a thing. The entire encounter those enemies will be held followed by dead. Yes this would make it easier to achieve with IO's and thats no good for a difficulty thing but balance isn't in IO's no matter how much you want to think it should be and again, this change will never happen so this is mostly a moot point to be making. and if your fights aren't going that way when IO'd as a controller, you're bad and should reroll into something easier.
  8. Do they need help? No. Could they benefit from a slightly recharge decrease without completely breaking everything? sure i guess. Controllers are extremely good and like i said this change is largely low priority and lets be real, probably never gonna happen. I've never seen anyone go "oh great a controller on the team, we should kick him and get something better".
  9. I understand your point, but again this is a balance change and needs to be done at an SO level. At an SO level, controllers could use maybe the tiniest bit of an increase if you were goign to do it at all. I'm not saying you should, I'm open to exploring it and testing but I wouldn't be so rash as to say it's a very important change.
  10. I think the OP probably is more whining than he is being constructive, however a lower response has a decent point about controllers. I'm not entirely sure about the %'s but you can easily test that. IMo they should start a different thread so it can be explored without the initial crying.
  11. On a side note, dominators do not need the purposed change in the above response. Controllers maybe, not domis.
  12. You clearly don't understand what you're even asking. You're asking sets be entirely balanced around IO's yet you think it will have no impact on pre 50? What about enemy groups, they need to be adjusted as well to match up to current IO's. Also, you don't understand the basics of balancing in this game. I wouldn't throw stones in your glass house about qualifications. I'm also not saying i use SO's at 50, I min/max entirely around the idea of soloing +4/x8. I'm just aware and understand why the game is balanced around SOs, as is most of the HC team like leandro. Luckily people who don't understand are not in charge of balancing.
  13. SO's are hardly garbage when you're level 24. If you balance around having IO's, Whats the point then? You get to 50 and die repeatedly until you IO entirely out and then you can do the content? Most people seem to miss why the devs kept it at SO level, It's not because the game was intended to be easy its because it was intended to be accessible. A casual player who plays for 1-4 hours a day can jump into pretty much any content and not be forced to grind relentlessly to get the gear he needs to play the game. City of Heroes is a casual MMO. More so, what do you do at level 35 when all your abilities are balanced around having 5 7.5% recharges, performance shifter procs, multiple purples/ATO's? Do you just wait 5 minutes for most big abilities because they expect you to have a lot of global recharge? Bold and underline was actually just a mess up on my end, any good dominator will still make it attack statue simulator, any good controller as well as long as the teams damage is at least ok.
  14. Absolutely not. IOs were intended to be optional. City of Heroes was always a casual based MMO that does not force people to need specific gear to do content. 1-49 would be tragic, a lot of people don't really understand the basic min/max benchmarks of making an IO'd character be to its fullest potential. Balancing around SO's is the entire reason people can make an assault rifle/ice manip and get through all content. Changing this formula would be a tragic mistake. The devs always had the mindset of fun before difficulty. If you want difficult, play on +4/x8, i do and it can be plenty challenging enough depending on enemy groups.
  15. The point stops at the SO level. Powers are balanced around SO and need to stay that way. Redlynnes post is solid.
  16. I agree, but given how much work an overhaul is i'll take small QOL improvements in the meantime.
  17. We're only talking about apperence, no power changes. The other server already did this with the crystal form. So I'm sure Hc could figure it out too. I can't imagine its too different from weapon models being swapped out or gun models, a system we already have had in place for years.
  18. The animations shouldn't be an issue considering how silly granite already looks. There isn't a female/male/huge version of any of the listed forms. They're pretty universal and i don't see that becoming a sticking point.
  19. [This is not a thread about Stone Armor being good or bad) So Granite armor kind of got the short end of the stick for customization. All other armors can be changed to Lava/Crystal versions. We know from the CoxG server granite armor can be model swapped easily enough. So my suggestion is to let granite change to crystal/lava versions. For crystal we obviously have the crystal enemies from the same place granite is from. Lava could be something like the Magmite lord from the Minions of Igneous. photo below. thoughts? https://paragonwiki.com/w/images//a/a5/Magmite1.jpg
  20. The problem is not damage. Tanker issues start at IO's not before. They fall off when sets are brought into the mix so just adjusting damage values isn't gonna solve any problems. If you want to fix tankers focus on their tanking utility and not how much damage they put out. Nerfing brutes isn't the answer either as again this all starts with IO's. CoH is not balanced around IO's nor should it be.
  21. This was the wrong move. Tankers didn't need a damage buff they needed something to set them apart from brutes not make them closer to brutes.
  22. If the aggro thing is truly not possible, adding the -resist into gauntlet on top of the -range i suggested is probably the fastest way to make tankers have something to set them apart from brutes. As we've seen, theres plenty of good ideas about how to further tanker identity but a lot of them would require a lot of dev-time and testing. It would be a good step in the right direction though.
  23. You'd have multiples of the same attacks for most of these. This would require a rework of many sets to include brand new abilities.
  24. Thats because they are tanks. They were the red side tank and since they've been capable of being blue side the tanker has just fallen short since it doesn't really do anything better than the brute other than have some more HP.
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