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Alty

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Everything posted by Alty

  1. If I recall correctly, the SG members cap is 150 raised from 75 - I believe it was specifically raised for base raiding. The SG coalition cap is actually 11 = 1 Main SG + 10 Outside connections.
  2. You don't need aim with tactics. Slot it with a couple of to-hits and you're done. If you're concerned about missing, just slot accuracy instead. If you're really worried, just munch some large yellows inspirations. Knockback Protection can be obtained with one Set IO you can slot in Increase Density (it accepts resist damage IOs) Steadfast Protection KB Protection Additionally, you can slot a Defense Set IO, Karma KB Protection in Maneuvers or Vengeance ....Or you can slot both. :D The Ancillary Pool always depends on what areas you're looking to shore up in your build. As I recall I took Dark on my kin and used Oppressive Gloom to mez enemies while I was in melee range (which was constantly), loved the Self Rez as well. Again playstyle and build goals will help you decide.
  3. To clarify, Pinball Wizards refers to an all Kinetics SG that was on Freedom and Virtue with the Repeat Offenders Network. I'm not talking about the name of an alt ;) I'll edit my post to make that more clear.
  4. One of my mains (Kin/Elec Offender) was in Pinball Wizards, an all Kinetics SG on Freedom and Virtue back in the day. I do not know your playstyle but maybe first try your build with common IOs first then figure out what effects you're trying to obtain with set IOs. Additionally, you really don't need the snipe (Zapp). I'd swap that out for Tesla Cage so you can hold a target to use transfusion and transference on. If you really want the snipe then add it in post fulcrum shift. Charged Bolts is a skippable lackluster blast, Lightning Bolt is better. Siphon Power (is a great single target +damage power) used in combination with Siphon speed it slows and weakens targets. Allowing your single target blast to do more damage. Also siphon speed is a fantastic travel power/enhancer. Under Leadership I would focus on adding an EndRedx to those toggles. I would also take Assault over Maneuvers and save that defense for Vengeance. Someone is going to faceplant, why not use them for a great team buff? That's what the Nemesis do! ;D Ball Lightning and Short Circuit are a great AOE combo. Slot up for damage and end mod. Keep in mind that Kin Elec is a great end draining powersets. Get hasten sooner...much, much sooner. You'll need that recharge prior to speed boost. If you're really concerned about end and you're on teams, slot your Speed Boost for recharge and tell folks on the tem to pass you their blue inspirations. Alsl slot an EndRdx into Transference during the early levels. You could also get Recall Friend instead of the Fighting pool to port dead bodies for Vengeance...I'm just saying... Teammates are useful face down or standing up. Also why no Inertial Reduction (PBAoE, Team +Jump) Increase Density (Ranged (Targeted AoE), Ally +Res(Smash, Energy, Disorient, Hold, Immobilize, Knockback)? Those are great buffs! Once you have Transference you really won't need to worry about end at all. Voltaic Sentinel is an okay pseudo pet but as I recall it appears next to the caster and draws aggro. It's great for a Stormy with all their keep away powers but VS may destroy a target you're trying to buff from. Those are my two cents....Overall Kin/Elec was one of my favorite combos to play! ;D Edited for a crap ton of typos.
  5. It's probably faster and easier to team up via the RO global channel rather than attempting to recreate SGs.
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