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Everything posted by Zhym
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@Glacier Peak, were you baked when you posted this?
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I just checked, and of about 20 characters I've leveled to 50, four of them have Hasten. Three of them are defenders that are optimized for recharge to keep their buffs and debuffs ready and active. The other is a scrapper theme build where being really fast was part of the theme. I don't miss Hasten at all on the characters that don't have it. IMO, Hasten is really useful when you have a few powers you want to have perma or recharge as quickly as possible. It's not as important for fast attack chains, though, because there are so many attacks available that it's usually easier just to rotate between attacks (unless there's a really good combo that uses a small number of attacks).
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[OPEN BETA] Patch Notes for May 27th, 2025 - Issue 28, Page 2
Zhym replied to The Curator's topic in [Open Beta] Patch Notes
Okay, yeah. That's nice and all, but is anyone still actively developing Homecoming? Seriously, though: Wow. This is a LOT of new stuff and I can't wait for it. -
The worst offender on that count, IMO, is Mender Silos's "Trading Places" TF. I get that it's an adaptation of a comic book story, but I don't think there's another arc in the game where the character is so completely irrelevant to the plot (and I've played Who Will Die).
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The larger version of that is Fort Darwin in Mercy Island. Before you do Lt. Harris's arc, it's swarming with Longbow. After you do the arc, Longbow is gone and in their place are some Arachnos. Lt. Harris's arc is pretty distasteful (to put it mildly), but I do like how it clears all the Longbow out of Fort Darwin.
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The PTW S.T.A.R.T. vendor has options to disable certain recipe and inspiration drops. I tend to turn off uncommon recipes because at level 50 they usually cost more to make than they sell for. (Commons I leave on, because they're easy enough to sell for decent value). I also pretty quickly turn off small inspiration drops (and at some point, medium). It sure would be nice to be able to do that with other drops, though—especially salvage.
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Of course, the answer to that is that "canon integrity" is whatever the devs want to say it is. Ouroboros is a license to retcon. :)
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This is a trivial fix in a game in which Ouroboros exists. Especially since Ouroboros seems sadly underutilized for story purposes, IMO. It could use more arcs like Laura Lockhart's that do more than just let you run content you leveled out of.
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Who is your favorite Praetorian NPC character?
Zhym replied to twozerofoxtrot's topic in General Discussion
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Does ATT work to those locations? If so, what happens if, say, a Resistance Member ends up talking to Provost Marchand or the Deputy Assistant of Information?
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BTW, my guess as to the actual answer is that Loyalist/Resistance alignment controls who you will give you missions, but not whether you can do a mission. So if the team lead is Loyalist, they can get Power or Responsibility missions and everyone on their team (including Resistance members) can join in. If those people happen to have the missions from their own contacts, they can complete them. But I've never tested that, because Praetoria is built as a solo storyline. I mean, a team of people taking down Reese hardly establishes everyone on the team as "Top Dog," does it?
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Teaming? In Goldside? Are you MAD?! Seriously, though. Interesting question, and I have no idea what would happen, because—well, see my first line above.
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I know this is twenty years old now, but it may be the first time I've seen it, and I have questions. I assume they didn't actually pay for Janes Earl Jones to voice Recluse, and that's just someone doing their best James Earl Jones impression? Who is that guy in the black and white bike racer outfit supposed to be? I don't recognize him.
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can we please get some balancing for melee power sets
Zhym replied to BigBam's topic in General Discussion
I'll give the OP this, though: it takes skill to say, "kinetic melee is pretty terrible," and have a chorus of people respond, "Hey, hold on a minute there!" Well done, OP. -
Mission Architect Sunday Special: Story based teaming in AE!
Zhym replied to ZamuelNow's topic in Mission Architect
Any chance of this coming to Excelsior? Almost all my characters live there. -
New today: Manticore & Sister Psyche's wedding
Zhym replied to KaizenSoze's topic in General Discussion
Just to be clear, though, I'm not talking about an early fail (unless by "early" you just mean "before the timer runs out"). In the missions I'm talking about, we didn't get kicked out of the mission until all the AVs and Heroes were defeated. -
New today: Manticore & Sister Psyche's wedding
Zhym replied to KaizenSoze's topic in General Discussion
Is there supposed to be a way to win the Nemesis version of this? I've played it a few times now, gotten the badge and the...other thing (in case we're still treating that as a spoiler). But every time, including the time we defeated everyone (including the bosses and lieutenants), I got the "Mission Failed" message. Is there any sequence of actions that would lead to a mission success? -
New today: Manticore & Sister Psyche's wedding
Zhym replied to KaizenSoze's topic in General Discussion
"Remember that your quiver has non-lethal options?" -
New today: Manticore & Sister Psyche's wedding
Zhym replied to KaizenSoze's topic in General Discussion
May they have a long and happy marriage! *checks the "Who Will Die?" SSA.* ...oh. -
Which Missions Do You Auto-complete? Or... "I'm too old for this..."
Zhym replied to tidge's topic in General Discussion
I've done this, or at least tried to. That mission to beat up Hero 1 has been a PITA on certain characters. And that mission is just too much sometimes if all I want to do is unlock my Alpha slot. But the first time I tried it, I auto-completed as soon as Ramiel gave me the mission to talk to Lady Grey, forgetting that the "Honoree" mission wasn't until after I talked to Lady Grey. Oops. -
Don't forget Mr. G! That one's the arc where you round up a bunch of former Praetorians as a gang to...well, do the arc, if you haven't. But it's another "you're the boss now" arc. Redside can be hard for people to get into for the reasons @TheMoneyMaker lists: early on, you're still running missions for other people. (And very early on, those missions involve killing snakes. Oh, the exciting life of a villain.) But that's because you're a nobody at first. What, you thought Arachnos busted you out of the Zig because you're special? Because you're destined? Hah, we've got dozens of "Destined Ones" running around. If you can survive for a while and gather some power, maybe then you can start acting on your own instead of doing missions for other people. Until then, sticking your head up too far is a way to get it cut off. It gets better later on, when you've amassed some of that power. Late-level redside is a lot better than late-level blue, IMO. Part of that is because it was developed later, so it didn't have as many of the story-writing sins that Issue 0 arcs had—some of which @groobark calls out like kill-alls. The arcs are shorter, the stories are better (I mean have you done Unai Kemen's arc lately? So very many "go click 20 glowies" missions), and I think it weaves a pretty good overall story, too. On the topic of the original post: Timed missions. Especially ones with short, unannounced timers. I think Unai Kemen has one of those, too, where it's a three mission arc and—surprise!—the third one is timed. Hope you didn't have anywhere to be.
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Yup. Known issue. Maybe one day the devs will fix the bug, but in the meantime, follow the lesson of Count Rugen and don’t kill Tyrant too quickly.
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On a related note, how hard would it be (ha, ha) to add an option to the S.T.A.R.T. vendor to reject common and uncommon invention salvage? There are already options to reject inspirations by size and type, or recipes by rarity or category. It'd be great if my characters could just opt out of getting common and uncommon salvage. Sure would save on time clearing out full salvage inventories.
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Or use them at empowerment stations for buffs. Empowerment stations are supergroup base items that let you use common salvage (mostly) to get various small buffs to resistance, resistance to status effects, perception, etc. And buying an empowerment counts as crafting for the crafting badges. https://homecoming.wiki/wiki/Empowerment_Station I usually find the empowerments to be a lot more useful than the 250-ish inf I'd get by selling common salvage at the vendor.