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Zhym

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Everything posted by Zhym

  1. Is anyone else seeing leftover clues from Robert Kogan's arc? I've finished the arc and closed out the contact, but "Empty Ampules," "Old Decanter Centrifuge," "Skulls-Branded Chemistry Station," "Costume Zoot Suits," "Early Release," "Bought and Paid," and "Old Tire Fire's new clothes" are still showing up in my clues window.
  2. Zhym

    Brass Tax Badge

    In the bonus mission itself, is there more than one outcome possible? Specifically:
  3. According to this, there's supposed to be a waypoint pointing to a cave door, but some people aren't getting it: Just posting to confirm that this is still an issue. I got neither a waypoint nor a map. OTOH, [redacted] now has a much smaller army than he had an hour or so ago...
  4. I didn't say it was a workable solution. :) And yes, I think there's a chicken-and-egg situation there. Sunday Special is not well attended because it's infrequent, and it's infrequent because it's not well attended. If other people stepped up to run it every week, would it be better attended? It's hard to say.
  5. March?! Oh my, that's so far away. As to your actual question, though: short of me putting these on my calendar, I don't know. The number of SFMA runners may be small enough that we could set up a group chat in the forums and/or a chat channel in-game? And FWIW, I wonder if these runs would get more participation if they were more frequent. It's hard to remember an event that only happens on your "home" server once or twice a year. Compare that to the nightly Hami raids, Mastermind Monday, Tanker Tuesday, etc. Sometimes lots of people would show up, sometimes they wouldn't, but a weekly meetup would be a lot easier to remember.
  6. Argh! the MA Sunday Special was on Excelsior tonight and I missed it! I'm going to have to start putting these things on my calendar or something.
  7. I think they had to pull away from the game (or at least the "Cable Channel of AE" posts), alas.
  8. @Glacier Peak, were you baked when you posted this?
  9. I just checked, and of about 20 characters I've leveled to 50, four of them have Hasten. Three of them are defenders that are optimized for recharge to keep their buffs and debuffs ready and active. The other is a scrapper theme build where being really fast was part of the theme. I don't miss Hasten at all on the characters that don't have it. IMO, Hasten is really useful when you have a few powers you want to have perma or recharge as quickly as possible. It's not as important for fast attack chains, though, because there are so many attacks available that it's usually easier just to rotate between attacks (unless there's a really good combo that uses a small number of attacks).
  10. Okay, yeah. That's nice and all, but is anyone still actively developing Homecoming? Seriously, though: Wow. This is a LOT of new stuff and I can't wait for it.
  11. The worst offender on that count, IMO, is Mender Silos's "Trading Places" TF. I get that it's an adaptation of a comic book story, but I don't think there's another arc in the game where the character is so completely irrelevant to the plot (and I've played Who Will Die).
  12. The larger version of that is Fort Darwin in Mercy Island. Before you do Lt. Harris's arc, it's swarming with Longbow. After you do the arc, Longbow is gone and in their place are some Arachnos. Lt. Harris's arc is pretty distasteful (to put it mildly), but I do like how it clears all the Longbow out of Fort Darwin.
  13. And the perfect contact for that arc (or TF)? Back Alley Brawler. Dude needs something to do anyway. Why not have him head up reclaiming Galaxy City?
  14. The PTW S.T.A.R.T. vendor has options to disable certain recipe and inspiration drops. I tend to turn off uncommon recipes because at level 50 they usually cost more to make than they sell for. (Commons I leave on, because they're easy enough to sell for decent value). I also pretty quickly turn off small inspiration drops (and at some point, medium). It sure would be nice to be able to do that with other drops, though—especially salvage.
  15. Of course, the answer to that is that "canon integrity" is whatever the devs want to say it is. Ouroboros is a license to retcon. :)
  16. This is a trivial fix in a game in which Ouroboros exists. Especially since Ouroboros seems sadly underutilized for story purposes, IMO. It could use more arcs like Laura Lockhart's that do more than just let you run content you leveled out of.
  17. Bobcat. For the obvious reasons. At least for this toon:
  18. Does ATT work to those locations? If so, what happens if, say, a Resistance Member ends up talking to Provost Marchand or the Deputy Assistant of Information?
  19. BTW, my guess as to the actual answer is that Loyalist/Resistance alignment controls who you will give you missions, but not whether you can do a mission. So if the team lead is Loyalist, they can get Power or Responsibility missions and everyone on their team (including Resistance members) can join in. If those people happen to have the missions from their own contacts, they can complete them. But I've never tested that, because Praetoria is built as a solo storyline. I mean, a team of people taking down Reese hardly establishes everyone on the team as "Top Dog," does it?
  20. Teaming? In Goldside? Are you MAD?! Seriously, though. Interesting question, and I have no idea what would happen, because—well, see my first line above.
  21. I know this is twenty years old now, but it may be the first time I've seen it, and I have questions. I assume they didn't actually pay for Janes Earl Jones to voice Recluse, and that's just someone doing their best James Earl Jones impression? Who is that guy in the black and white bike racer outfit supposed to be? I don't recognize him.
  22. I'll give the OP this, though: it takes skill to say, "kinetic melee is pretty terrible," and have a chorus of people respond, "Hey, hold on a minute there!" Well done, OP.
  23. Any chance of this coming to Excelsior? Almost all my characters live there.
  24. Just to be clear, though, I'm not talking about an early fail (unless by "early" you just mean "before the timer runs out"). In the missions I'm talking about, we didn't get kicked out of the mission until all the AVs and Heroes were defeated.
  25. Is there supposed to be a way to win the Nemesis version of this? I've played it a few times now, gotten the badge and the...other thing (in case we're still treating that as a spoiler). But every time, including the time we defeated everyone (including the bosses and lieutenants), I got the "Mission Failed" message. Is there any sequence of actions that would lead to a mission success?
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