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Zhym

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Everything posted by Zhym

  1. Or use them at empowerment stations for buffs. Empowerment stations are supergroup base items that let you use common salvage (mostly) to get various small buffs to resistance, resistance to status effects, perception, etc. And buying an empowerment counts as crafting for the crafting badges. https://homecoming.wiki/wiki/Empowerment_Station I usually find the empowerments to be a lot more useful than the 250-ish inf I'd get by selling common salvage at the vendor.
  2. As @macskull explains, Wine doesn't use the Option key at all. It maps the Command key to Alt. So under the default mapping, CMD-<#> activates powers in the second tray. If you look at the Keymapping tab in your options window, you'll see these listed as Alt+<#>, because CoH sees anything with Command as Alt. CTRL-<#> activates powers in the third tray.
  3. Fun little arc, especially with my sci-fi hero Andromeda Brain. It was nice to see the asteroid map used for story purposes for once. :)
  4. Did I just see @cranebump complain about a mission timer? Get back on your own side of the street—that's my turf! I haven't played the arc in question, and given the author's hostile reaction to cranebump's review, I'm not likely to. Rule #1 for authors of any kind is that some people will hate what you wrote, or just not understand it. That doesn't make them wrong or their reviews false. I can't tell you how many times I've written something (usually a report, or draft of an academic paper, or even an e-mail) and gotten a response that indicated that the reader clearly hadn't read carefully, or completely misinterpreted what I wrote. But that wasn't (entirely) their fault. It just meant that I needed to do a better job of communicating the point I wanted to make. By the same token, "I felt confused as to why my hero was there in the first place" is not a lie; good authors will take that as a sign that they might want to be clearer about establishing the scene for less-than-attentive readers. (Not all readers read every word carefully—shocking, I know!) But I'd also say that the community of story-focused AE authors is so small, and the process of creating story-focused AE arcs so arduous, that an unsolicited scathing review of any AE arc seems rather churlish. What's the point of such a review? If it's to warn players away, story-focused arcs are already so lost in a sea of fire farms that most players probably wouldn't even know about the reviewed arc if not for the review. I'm not saying that every review needs to be glowing, but if the arc isn't worth playing it probably isn't worth reviewing, either.
  5. Not directly, AFAIK. "Veteran levels" don't increase fighting level the way actual levels do—a character with veteran levels still fights as a level 50—more or less. Incarnate powers can bump that up to three levels depending on the content being run, and the whole incarnate system can significantly bump character power after level 50, but those are features of the incarnate system, not a direct result of veteran levels. A character who ignores the incarnate system could have hundreds of veteran levels and would be no more powerful than any given level 50 character.
  6. The character I played it with wasn't quite as on-point as @cranebump's, but here's who I used:
  7. This is a fun arc, start to finish. FWIW, I don't think the "Ocelot rule" really applies here when it's made clear at the start that your character is of a certain...archetype. BTW, the moment it went from being merely great to one of my all-time favorites was this: Perfect. :)
  8. Maybe I like catching up with my BFF Ms. Liberty. You ever think of that? Seriously, though. Most of the time I just pop into the Excelsior Teleportation Zone to train, because I already have it macro'd for quick movement between zones. But sometimes it's nice to go back to Atlas Park, just because.
  9. Dance for me, volunteers who keep this game running at no charge! Dance!
  10. The only problem, which I realized only recently, is that Statesman was never the trainer in AP. It was always Ms. Liberty, wasn't it? So making him the trainer in Echo:AP doesn't really fit the known history. And that's part of why I'm not all that invested in Statesman—my toons never really interacted with him (except for saving his butt in the original Maria Jenkins arc).
  11. Can you imagine what the final mission would have been like, if that PUG managed to get that far? (There's no way they managed to get that far.) Really, they did @Snarky a favor by showing their incompetence before he wasted any more time with them.
  12. Had you read the thread, you might have seen that someone posted a link to that very AMA. https://forums.homecomingservers.com/topic/54934-do-you-want-statesman-to-return/#findComment-692180
  13. Come to think of it—there are a lot of statues around. And they're all remarkably clean. Are there no pigeons at all in Paragon City?
  14. I’d rather have Back Alley Brawler where Ms. Liberty is standing. Doesn’t seem fair that he’s relegated to a far corner (a…back alley?) of AP while she’s in both AP and IP. But Statesman should be in Echo:AP, at the least.
  15. There are a lot of great story ideas in this thread. Anyone want to write them up in AE? @Darmian? @cranebump? @Ankylosaur? ("Are you crazy? I'm way too busy!" messages incoming in 3...2...1...)
  16. Exhibit #1 that the forum "reputation" statistic doesn't mean what it says it means:
  17. I figured it was something like that. When in doubt, assume AE limitations.
  18. I just played this (great arc, BTW), and had trouble with that too. That room with the platforms confuses the heck out of NPCs, I think. Also:
  19. You might find this thread useful:
  20. I was finally able to get this toon (whose name I had on one of the Live servers) his name without a period or dash in it:
  21. It may just be that the best way of identifying and rewarding good AE story arcs is what we have right now: people posting in this forum, either with reviews or posting about their arcs.
  22. One minor note: I did have to do a bit of back-and-forth hunting in the Arachnos base map; it seemed like the AV spawned behind me and down a floor. Such is AE, though.
  23. Fun arc. You had me at "[Note: Contains an Archvillain, but Fusionette will be there to help. If that counts as help.]" I found the ending fairly satisfying, but agree that it might have been...I don't know, explained just a bit more at the end. It's so hard for character dialog to do heavy lifting on plot resolution when you've got all those battle messages scrolling by. But overall, a fun, well-written arc.
  24. I sort of like the idea of community "Dev/GM" awards. I mean, if the GMs don't want to do it, what's stopping us?
  25. Also: If the Freedom Phalanx are that great, why aren't they doing something about all the crime in Paragon City instead of just standing around training people? There are purse snatchers less than 200 feet away from Ms. Liberty, and she just stands there. Positron's even worse: crimes are going on right next to him and he can't be bothered to do anything because they con grey to him—no XP. "Heroes" my ass. :)
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