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PLVRIZR

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Everything posted by PLVRIZR

  1. Hey, I hit like a wet napkin...(well, except for the latest Rad/SS project 😆). And I *love* when you add curveballs to the TFs... On a serious note, I 'd vote (and offer to lead) the Numina, tonight (because I have several toons who only need that for TFC), but alas it is H.S. soccer season and with two boys on the varsity team, we'll be having games on all days, until February. I should be back home in time to join a missions team so, @Warboss and @MsAligned, look for a tell around 10PM EST! 😁
  2. Thanks. I dropped a damage proc or two in RT, KB and FS, for 2x winters, to get over 100% slow/recharge resist. He's still a murderball of unkillable goodness, as well. With the supposed "proc nerf", I don't see that much difference in damage, but again haven't parsed that deeply into the combat data.
  3. Liking this, alot. Thanks.
  4. I have not, but good idea. Have actually been playing him (you all have seen him on TTTs "ATMSMSHR") and leveling organically.
  5. OK, so a loaded question, for sure, and there will be many opinions. Fire away with your suggestions and reasoning. Why am I asking? My latest project, in preparation for an all Rad/SS Tanker Tuesday event, has now unlocked everything but Hybrid and I've amassed plenty of Emp merits to begin to finalize the incarnated build. Here's the current 50 build and numbers. Adding one stack of the MoT +res puts everything but N/C/P to cap. Fires constantly in Haymaker... 110.1%+ Recharge/Slow resist. 26.1% Melee Def, without even trying. Accuracy? Seems spotty, even with Rage (single stacked) up, but haven't drilled down enough to have hard data. Near perma-Hasten @ 213% recharge, 145% bonus in the 20-ish seconds it's down. Foot Stomp every 6.7 seconds. End use 1.47, Recovery 3.4 - will probably take Ageless for self and team DDR, anyway. Hit me!
  6. Done!
  7. ...and the Crimson Prototype. First time my (Mag 14) Inv/SS tank was ever knocked down/back was only after Market Crash was released in I25.
  8. Original 2004 Retail (pre-Issue 1) player, here, so of course I had a Claws/Regen scrapper...like every other player who started a Wolverine homage, only to be genericized.
  9. And has absolutely hilarious animations, while in granite form...
  10. Paging @Snarky
  11. Got hit with that alot and had to watch the colors of the cons, else taunt the rest of the team! 😕
  12. Happy to! Also thanks to @Spaghetti Betty and @ZemX for zooming ahead and finding the objectives. We finished in 1:03, with half the team (myself included) not being incarnates/full builds. Not bad, IIDSSM.
  13. Yeah, those +4 bosses are no joke. Great pics!
  14. ^---this Great advice.
  15. Yes. So major that my titular toon doesn't even use Granite Armor. I kept it in the build, for an "oh crap" button, but really don't need it.
  16. PLVRIZR

    Tanker advice

    This week (11/14) we're on Torchbearer. Meet in King's Row, at the Independence Port gate at 9P EST.
  17. I was fortunate to get on Ronin's Citadel team and we finished in 1:02 (and in grand fashion). Good times, for sure.
  18. My pleasure and no problem. Since my global is @PLVRIZR, most just call me "PLV", regardless of which toon I'm logged on with. I played from 2004 to 2012 "lights out", but didn't find Homecoming until Feb. 2020, so most of my original names were taken. Glad it worked out and that's one of the great things about this community. One of the most helpful and collegial groups on the internet. I would also recommend you checking out a Tanker Tuesday Tour night (schedule is in @Warboss's signature). Tank only teams and we'll do WSTs and other special events. There's always a missions team, for those tanks who aren't high enough level to run the weekly TF. Nothing like watching 8 tanks herd 100+ mobs in a giant room, then melting from AOEs 😆. You can check out some of the screenshots and stories, here:
  19. Howdy, @NiteCloak Like many questions in the forums, much depends on your personal definition of "definitive" and what your personal goals are. I built that toon, so I'll give you some of my personal insights. Lemme start with playstyle and (as a retail 2004 player) I consider myself more of a purist, than a hard core min/maxxer. Not to say I don't maximize when it fits, but it's not about eeking out the last .00001 of something. (P.S. If you want the tankiest version, you'll need to find @Hyperstrike and the "Mo Durable" build). Punch: I never liked the animation of punch (half of Haymaker) so I prefer Jab. I also slot it with the full SGF set and its fast recharge and constant use means the absorb proc fires constantly. On that note, there are those who will split SGF into two sets of three, to double the E/N resist (to 12%), but I used other strategies for that. Probably half my 500+ vet levels, on this toon, are from ITFs of all sorts, but I've never had E/N problems. For one of the best tanker AOE attacks in the game, Foot Stomp at 5.16 sec recharge (or 7-ish with Hasten on cooldown) sounds pretty good to me. 😆 I also like to keep purple sets together, so Foot Stomp gets all six Armageddons (which does have 10% recharge), along with the proc which still fires during Rage crash (and a couple more choice bonuses). Recharge: You could find a few more places for LotGs, but defense slots are few and precious, in Inv (e.g. 4 Shield Walls in CJ, for E/N resist) Inv has a great heal, but no end management, so with Generic IOs you will have to manage your end, but there are a lot of ATs which fall in that category. You duly noted Recovery Serums are great (and cheap). I only used the "standard" two slot for Stamina, with the proc and end mod. Once incarnated, Ageless (Radial tree for the DDR, especially for your teammates) takes care of any and all end problems. Accuracy: The reason Super Strength works is Rage. Single stack is 99% to hit bonus (perma) and double stacked (123%). Sure I also occasionally miss (but routinely am fighting +4s and debuffed. While I *hate* being blinded, and take FA (and Energy Mastery) on many of my tanks, I went a different route with NUT. Pyre Mastery is great with the single hold Char (for sappers and the like) and it also takes the Entomb proc for another absorb shield. Two slotted also gets 6% F/C resist and I enjoy helping on Fire Farms, so that's a good thing. Furthermore, you then get Melt Armor, which is an amazing AOE debuff, which really helps in those long AV slogs. I three slot it with Exploited Vulnerability, well, because it's only a three slot set (and cheap). Random thoughts. Hurl: Nice to have a ranged attack (which includes grounding fliers) and I three slot it with Far Strike (another only three slot set), with some Toxic/Psi resist and a couple extra hit points as baby bonuses. Tough: Gets two slotted (muled) with Impervium, is never toggled on. Unstoppable: gets muled with Impervium, but is also never used (not even in my tray). Bottom line, you can't really go wrong with Inv/SS, so enjoy it and let us know how you wind up.
  20. An all Rad/SS ITF should be on the agenda, in the future! I know @PapaSlade and @Ronin_Around would be in!!!!
  21. I was late to the party, so missed the pylon destructions, but made it to the bowl in time. Was immediately tasked to herd and PLV, with minerals on full tilt, had no issues bringing any and all bosses to the kill zone. @Spaghetti Betty, I was late because I thought I was gonna get a quick +4/8 ITF on Exc, with NUT, but ran into an old friend in @Cassie Knight, who was forming a 4*HM. They were kind enough to let me tank for them and we finished in just about an hour. Reminded me that I have a rain check for a run with you, as well 😆 The steamroll Market Crash after the MSR was also a good time. Got another couple levels on my leveling build Rad/SS. Four or five more to 50.
  22. ^---this. @ZemX is a super pro and anyone would be wise to follow his advice. The P2W amplifiers are (as noted) super cheap at lvl 1 and make the initial grind a whole like more enjoyable...and this goes for any and all archetypes.
  23. You have Storm Kick toggled on, so you get +10% defense to all positionals. In game, it's temporary (3 sec.?).
  24. "Performs better" is dependent on what tasks you are expecting to accomplish. If you truly want the durability of a tank, then tank it is. Other ATs can "tank", but tanks were designed, from the jump, to...well...tank. Shield (defensive based set) is top-tier in survivability, with ridiculous positional defensive numbers and extremely high inherent DDR. You duly note there is no heal, so pairing with a secondary that has a heal (like Dark Melee), makes it even more survivable. If you can wait until the incarnates, you can also cover that gap, there.
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