-
Posts
1081 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by PLVRIZR
-
Looking for an AT toon with multiple knockbacks..for fun
PLVRIZR replied to local986guy3's topic in Archetypes
This. Whatever you pair it with, EB is the King of KB. -
...and you can get Siphon Life at 8, and add the Theft of Essence +End proc at 10. But I also agree, you shouldn't have too terribly difficult a time keeping your blue bar up.
-
Paging @Hyperstrike and @Infinitum I'm not a fan of Rad Melee, so am hesitant to throw my $.02 infl in here...
-
For a minute, I thought the 1* HM ITF was being led by @Spaghetti Betty, as I ran (as usual) to the large left room, only to realize they were +4s and loaded with EBs (and nictus infused bosses)...SURPRISE! The team recovered quickly and thanks @Ronin_Around for dropping it to +2, for the rest of the night. We had no problem with the dark ambush at +4, but the GMs and AVs would have taken all night, methinks. Did someone say we were a 7 tank team running at /8 targets? 😆 Lots of leveling and lots of fun. Final Rommie was a bit of a disappointment and went down like a wet towel. Great work to everyone who joined and thanks again to Ronin for leading us.
-
Hey, I hit like a wet napkin...(well, except for the latest Rad/SS project 😆). And I *love* when you add curveballs to the TFs... On a serious note, I 'd vote (and offer to lead) the Numina, tonight (because I have several toons who only need that for TFC), but alas it is H.S. soccer season and with two boys on the varsity team, we'll be having games on all days, until February. I should be back home in time to join a missions team so, @Warboss and @MsAligned, look for a tell around 10PM EST! 😁
-
Thanks. I dropped a damage proc or two in RT, KB and FS, for 2x winters, to get over 100% slow/recharge resist. He's still a murderball of unkillable goodness, as well. With the supposed "proc nerf", I don't see that much difference in damage, but again haven't parsed that deeply into the combat data.
-
Liking this, alot. Thanks.
-
I have not, but good idea. Have actually been playing him (you all have seen him on TTTs "ATMSMSHR") and leveling organically.
-
OK, so a loaded question, for sure, and there will be many opinions. Fire away with your suggestions and reasoning. Why am I asking? My latest project, in preparation for an all Rad/SS Tanker Tuesday event, has now unlocked everything but Hybrid and I've amassed plenty of Emp merits to begin to finalize the incarnated build. Here's the current 50 build and numbers. Adding one stack of the MoT +res puts everything but N/C/P to cap. Fires constantly in Haymaker... 110.1%+ Recharge/Slow resist. 26.1% Melee Def, without even trying. Accuracy? Seems spotty, even with Rage (single stacked) up, but haven't drilled down enough to have hard data. Near perma-Hasten @ 213% recharge, 145% bonus in the 20-ish seconds it's down. Foot Stomp every 6.7 seconds. End use 1.47, Recovery 3.4 - will probably take Ageless for self and team DDR, anyway. Hit me!
-
...and the Crimson Prototype. First time my (Mag 14) Inv/SS tank was ever knocked down/back was only after Market Crash was released in I25.
-
Original 2004 Retail (pre-Issue 1) player, here, so of course I had a Claws/Regen scrapper...like every other player who started a Wolverine homage, only to be genericized.
-
And has absolutely hilarious animations, while in granite form...
-
Paging @Snarky
-
Got hit with that alot and had to watch the colors of the cons, else taunt the rest of the team! 😕
-
Happy to! Also thanks to @Spaghetti Betty and @ZemX for zooming ahead and finding the objectives. We finished in 1:03, with half the team (myself included) not being incarnates/full builds. Not bad, IIDSSM.
-
Yeah, those +4 bosses are no joke. Great pics!
-
^---this Great advice.
-
Yes. So major that my titular toon doesn't even use Granite Armor. I kept it in the build, for an "oh crap" button, but really don't need it.
-
This week (11/14) we're on Torchbearer. Meet in King's Row, at the Independence Port gate at 9P EST.
-
I was fortunate to get on Ronin's Citadel team and we finished in 1:02 (and in grand fashion). Good times, for sure.
-
My pleasure and no problem. Since my global is @PLVRIZR, most just call me "PLV", regardless of which toon I'm logged on with. I played from 2004 to 2012 "lights out", but didn't find Homecoming until Feb. 2020, so most of my original names were taken. Glad it worked out and that's one of the great things about this community. One of the most helpful and collegial groups on the internet. I would also recommend you checking out a Tanker Tuesday Tour night (schedule is in @Warboss's signature). Tank only teams and we'll do WSTs and other special events. There's always a missions team, for those tanks who aren't high enough level to run the weekly TF. Nothing like watching 8 tanks herd 100+ mobs in a giant room, then melting from AOEs 😆. You can check out some of the screenshots and stories, here:
-
Howdy, @NiteCloak Like many questions in the forums, much depends on your personal definition of "definitive" and what your personal goals are. I built that toon, so I'll give you some of my personal insights. Lemme start with playstyle and (as a retail 2004 player) I consider myself more of a purist, than a hard core min/maxxer. Not to say I don't maximize when it fits, but it's not about eeking out the last .00001 of something. (P.S. If you want the tankiest version, you'll need to find @Hyperstrike and the "Mo Durable" build). Punch: I never liked the animation of punch (half of Haymaker) so I prefer Jab. I also slot it with the full SGF set and its fast recharge and constant use means the absorb proc fires constantly. On that note, there are those who will split SGF into two sets of three, to double the E/N resist (to 12%), but I used other strategies for that. Probably half my 500+ vet levels, on this toon, are from ITFs of all sorts, but I've never had E/N problems. For one of the best tanker AOE attacks in the game, Foot Stomp at 5.16 sec recharge (or 7-ish with Hasten on cooldown) sounds pretty good to me. 😆 I also like to keep purple sets together, so Foot Stomp gets all six Armageddons (which does have 10% recharge), along with the proc which still fires during Rage crash (and a couple more choice bonuses). Recharge: You could find a few more places for LotGs, but defense slots are few and precious, in Inv (e.g. 4 Shield Walls in CJ, for E/N resist) Inv has a great heal, but no end management, so with Generic IOs you will have to manage your end, but there are a lot of ATs which fall in that category. You duly noted Recovery Serums are great (and cheap). I only used the "standard" two slot for Stamina, with the proc and end mod. Once incarnated, Ageless (Radial tree for the DDR, especially for your teammates) takes care of any and all end problems. Accuracy: The reason Super Strength works is Rage. Single stack is 99% to hit bonus (perma) and double stacked (123%). Sure I also occasionally miss (but routinely am fighting +4s and debuffed. While I *hate* being blinded, and take FA (and Energy Mastery) on many of my tanks, I went a different route with NUT. Pyre Mastery is great with the single hold Char (for sappers and the like) and it also takes the Entomb proc for another absorb shield. Two slotted also gets 6% F/C resist and I enjoy helping on Fire Farms, so that's a good thing. Furthermore, you then get Melt Armor, which is an amazing AOE debuff, which really helps in those long AV slogs. I three slot it with Exploited Vulnerability, well, because it's only a three slot set (and cheap). Random thoughts. Hurl: Nice to have a ranged attack (which includes grounding fliers) and I three slot it with Far Strike (another only three slot set), with some Toxic/Psi resist and a couple extra hit points as baby bonuses. Tough: Gets two slotted (muled) with Impervium, is never toggled on. Unstoppable: gets muled with Impervium, but is also never used (not even in my tray). Bottom line, you can't really go wrong with Inv/SS, so enjoy it and let us know how you wind up.