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PLVRIZR

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Everything posted by PLVRIZR

  1. PLVRIZR

    Plague Tank

    "Plague" refers to biological contamination (bacterial or insectoid), so I'd recommend Bio. Evolving Armor "infects nearby enemies, lowering their resistance". DNA Siphon "siphons genetic material from nearby enemies". Genetic Contamination "breaks down the genetic material of your foes with a powerful toxin". And the coup de grace is Parasitic Aura..."release a cloud of parasites". Damn plaguey to me...
  2. My pleasure.
  3. Character Info Character: Level 50 Magic Tanker (Hero) Primary Power Set: Invulnerability Secondary Power Set: Dark Melee Power Pool: Speed Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Epic Power Pool: Energy Mastery Level 1: Resist Physical Damage Slot Level 1: Unbreakable Guard: +Max HP Slot Level 3: Unbreakable Guard: Resistance Slot Level 3: Unbreakable Guard: Resistance/Endurance Slot Level 5: Unbreakable Guard: Endurance/RechargeTime Level 1: Smite Slot Level 1: Superior Blistering Cold: Recharge/Chance for Hold Slot Level 5: Superior Blistering Cold: Accuracy/Damage Slot Level 7: Superior Blistering Cold: Damage/Endurance Slot Level 7: Superior Blistering Cold: Accuracy/Damage/Endurance Slot Level 9: Superior Blistering Cold: Accuracy/Damage/Recharge Slot Level 9: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime Level 2: Temp Invulnerability Slot Level 2: Unbreakable Guard: Resistance Slot Level 15: Unbreakable Guard: Resistance/Endurance Slot Level 15: Unbreakable Guard: Endurance/RechargeTime Slot Level 17: Unbreakable Guard: RechargeTime/Resistance Level 4: Shadow Maul Slot Level 4: Superior Avalanche: Recharge/Chance for Knockdown Slot Level 17: Superior Avalanche: Accuracy/Damage Slot Level 19: Superior Avalanche: Damage/Endurance Slot Level 19: Superior Avalanche: Accuracy/Damage/Endurance Slot Level 21: Superior Avalanche: Accuracy/Damage/Recharge Slot Level 21: Superior Avalanche: Accuracy/Damage/Endurance/Recharge Level 6: Dull Pain Slot Level 6: Panacea: +Hit Points/Endurance Slot Level 23: Panacea: Heal/Endurance Slot Level 23: Panacea: Endurance/Recharge Slot Level 25: Panacea: Heal/Recharge Slot Level 25: Panacea: Heal/Endurance/Recharge Level 8: Resist Elements Slot Level 8: Unbreakable Guard: Resistance Slot Level 27: Unbreakable Guard: Resistance/Endurance Slot Level 27: Unbreakable Guard: Endurance/RechargeTime Slot Level 29: Unbreakable Guard: RechargeTime/Resistance Level 10: Unyielding Slot Level 10: Unbreakable Guard: Resistance Slot Level 29: Unbreakable Guard: Resistance/Endurance Slot Level 46: Unbreakable Guard: Endurance/RechargeTime Slot Level 46: Unbreakable Guard: RechargeTime/Resistance Level 12: Resist Energies Slot Level 12: Unbreakable Guard: Resistance Slot Level 31: Unbreakable Guard: Resistance/Endurance Slot Level 31: Unbreakable Guard: Endurance/RechargeTime Slot Level 31: Unbreakable Guard: RechargeTime/Resistance Level 14: Hasten Slot Level 14: Invention: Recharge Reduction Slot Level 33: Invention: Recharge Reduction Slot Level 33: Invention: Recharge Reduction Level 16: Fly Slot Level 16: Soaring: Endurance/FlySpeed Level 18: Invincibility Slot Level 18: Gaussian's Synchronized Fire-Control: Chance for Build Up Slot Level 33: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 34: Shield Wall: Defense Slot Level 34: Shield Wall: Defense/Endurance Slot Level 34: Shield Wall: Defense/Recharge Level 20: Hover Slot Level 20: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 36: Shield Wall: +Res (Teleportation), +5% Res (All) Slot Level 36: Reactive Defenses: Scaling Resist Damage Level 22: Tough Hide Slot Level 22: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 36: Shield Wall: Defense Slot Level 37: Shield Wall: Defense/Endurance Slot Level 37: Shield Wall: Defense/Recharge Level 24: Soul Drain Slot Level 24: Eradication: Damage Slot Level 37: Eradication: Accuracy/Recharge Slot Level 39: Eradication: Damage/Recharge Slot Level 39: Eradication: Accuracy/Damage/Recharge Level 26: Siphon Life Slot Level 26: Superior Gauntleted Fist: RechargeTime/+Absorb Slot Level 39: Superior Gauntleted Fist: Accuracy/Damage Slot Level 40: Superior Gauntleted Fist: Damage/RechargeTime Slot Level 40: Superior Gauntleted Fist: Accuracy/Damage/RechargeTime Slot Level 40: Superior Gauntleted Fist: Damage/Endurance/RechargeTime Slot Level 42: Superior Gauntleted Fist: Accuracy/Damage/Endurance/RechargeTime Level 28: Combat Jumping Slot Level 28: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 42: Shield Wall: Defense Slot Level 42: Shield Wall: Defense/Endurance Slot Level 43: Shield Wall: Defense/Recharge Level 30: Midnight Grasp Slot Level 30: Superior Might of the Tanker: Recharge/Chance for +Res(All) Slot Level 43: Superior Might of the Tanker: Accuracy/Damage Slot Level 43: Superior Might of the Tanker: Damage/Recharge Slot Level 45: Superior Might of the Tanker: Accuracy/Damage/Recharge Slot Level 45: Superior Might of the Tanker: Damage/Endurance/Recharge Slot Level 45: Superior Might of the Tanker: Accuracy/Damage/Endurance/Recharge Level 35: Tough Slot Level 35: Steadfast Protection: Resistance/+Def 3% Slot Level 46: Gladiator's Armor: TP Protection +3% Def (All) Level 38: Weave Slot Level 38: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 48: Shield Wall: Defense Slot Level 48: Shield Wall: Defense/Endurance Slot Level 48: Shield Wall: Defense/Recharge Level 41: Conserve Power Slot Level 41: Invention: Recharge Reduction Level 44: Physical Perfection Slot Level 44: Performance Shifter: Chance for +End Slot Level 50: Regenerative Tissue: +Regeneration Slot Level 50: Preventive Medicine: Chance for +Absorb Level 47: Dark Consumption Slot Level 47: Performance Shifter: EndMod Slot Level 50: Performance Shifter: EndMod/Accuracy Level 49: Taunt Slot Level 49: Mocking Beratement: Accuracy/Recharge Inherent Powers Swift: Slot Level 1: Invention: Run Speed Hurdle: Slot Level 1: Invention: Jumping Health: Slot Level 1: Numina's Convalesence: +Regeneration/+Recovery Slot Level 11: Miracle: +Recovery Stamina: Slot Level 1: Performance Shifter: Chance for +End Slot Level 11: Performance Shifter: EndMod Slot Level 13: Performance Shifter: EndMod/Recharge Slot Level 13: Performance Shifter: EndMod/Accuracy/Recharge
  4. My lens cap was on, so no pics. We also had a blast with some intermediate level tanks on Yin (a couple of us were built) and finished a +2/8 in 33 min. I think I counted four of our eight as new TTers, so I echo the welcome. We had some great herding as well. Drove my titular toon and was pleasantly reminded that non-Granite stone armor is great against Freaks and their sucky Super Stunners...
  5. Then don't take Witty!!!
  6. I had planned/hoped for a FreakSpec (and thanks again to WB for leading, so I could just cruise), so dusted off the Elec/Elec...which was very fortuitous. Must be a bug because clearly, WB had the final mission set on +2/8 and I was conning lvl 43 (actual is 50+3/VL 30-ish)...but the Freak bosses (and those damned Super Stunners) were conning 49!, so it took quite a bit of whittling to get them down. WB swears he had several also rez more than once. Goes a long way to explain our 1:09 time, as well 😆
  7. And I'll add..... Pyre offers Melt Armor as a fantastic AOE debuff. Always nice for a tank to bring that to an AV party. If you've got a third Pyre slot, I also highly recommend Char, as a great ST hold (for Sappers and the like) and it takes the Entomb +absorb shield proc (and fires alot), since Fire can use all the mitigation it can have.
  8. The Yin team had a blast. We had seven tanks, with several newcomers to the TTT. Ran Yin at +2/8 and finished in 39 min. Not too shabby and the group herding learning curve was evident, but by Clamor (x2), we had everyone on the same page. See you, Saturday (I hope!). 😆
  9. My advice is that funds should never be a problem. With a little effort, you can make $1B (see Yomo Kimyata's thread about his journey there). Also check out @Sovera's signature, for super quick money-making strategies. With enough Infamy, you will be able to maximize your toon, with as many purple sets as you need. If you want to grind, then go with what you've got 😆
  10. Fiery Melee + Fire Armor + Pyre Mastery. Blazing Aura, Burn, Combustion, Fire Sword Circle. Four PBAOE/Aura. I have a tank version and with Pyre mastery you get Fireball (AOE), Melt Armor (AOE Debuff) and Char, which is a great ST hold and slots Entomb +absorb. Very thematic, as well. Surprisingly durable and a complete murderball of fire.
  11. Fire/Fire/Pyre Mastery. The ultimate Fire tank, IMHO!
  12. Here's a recent thread with some conversation:
  13. First off, welcome Home! This combo was just discussed and a murder machine was born and absolutely maximized: Here's another excellent thread, even though Stone Armor wasn't on your list. Whether you take Granite or not (my titular toon mules it but rarely, if ever, jumps into Granite form). If you take it, just morphing into a giant rock monster is good for occasional giggles (especially for teammates). Whatever you pick, have fun and tank on! If you want to bring your tanker to a teaming event...of all and ONLY tanks, check this thread out (start on last page):
  14. Great idea(s)!!!
  15. Numina team had a blast (and props to @ZemX for leading the herding for the new attendees). We started with a full team but one dropped, around the hunt phase. We still finished a #2/8 in less than an hour (55 min., to be exact) with only two defeats and one was at the very end, during the AV fight. We had several tanks sub-level 40, so all in all a great success. LOTS of leveling in our team, as well. I'd certainly be in for the next Aeon...if @Warboss gives me a night off from team-leading 😆
  16. Rage. Doublestacked or otherwise, I have multiple SS toons because (and I've said it before) Foot Stomp is one of the most satisfying powers, in the game. And every 7 seconds (with Hasten up). Yes, popular...because it is so satisfying.
  17. Did you mean to post a stalker build or did you post in the wrong forum?
  18. I've got a Fire Armor/Ice Melee, if you want to see that one. Do note, that I'm not a fan of the "elemental swords", and I build for survival, so some scoff at my take on building toons...
  19. My pleasure and I dusted off the actual PLVRIZR for this one...and the Council didn't stand a chance. We had seven tanks (half non-50s) and ran a +2/8 in 58 minutes. We did speed the "save the hostage" mission (assist goes to Witty and ATT back to the door), but was a KM the rest of the way. The aforementioned Librarian did pad our defeat count, as usual, but there were very few others. The Council buff was most noticeable on the Galaxies and I don't know that we had any boss rezzes, other than the normal transformations into WarWolves. I hadn't run it in a minute, but Witty reported that the "standard" mission trip to Skyway was deleted....almost certainly because Striga is now a co-op zone and the TF can be run with a blended team. If you haven't done Moonfire in awhile, it's a (somewhat) new experience and always enjoyable.
  20. Yup, I posted mine and he does just fine 😁
  21. Ah, Willpower. Agree with everything said about HM content (and add +4/8 ITFs and tanking LR, without Ageless DDR and/or support), but my WP/Fire tank PL'd my first farmer (Spines/FA) and cruises in farms of all types and 98% of all other content. Middling defense, middling resists, monstrous regen. The not so distant past buff to Fiery Melee made him even better and more enjoyable.
  22. I agree, with the caveat that if you have the cash (and you should, if you follow @Yomo Kimyata or @Sovera's advice), the +Res and +Absorb procs from Might of the Tanker and Gauntleted Fist, respectively, are really nice bonuses, at the lower levels.
  23. My $.02 infl., and the preponderance of my experience is SS paired with Invunerability, although my titular toon is Stone Armor/SS and I've done Rad Armor with it, as well. The experiences are unique, but each are very gratifying. Foot Stomp is one of (if not the most) satisfying attacks, on a tank. The QoL change to make it available (to tanks) at 30, changed the whole set's utility and makes exempting down to what, Yin, and later, makes playing SS a joy. On Inv/SS, with a nearly imperceptible 27% recharge (and no Force Feedback procs slotted) through bonuses, it's <10 sec. cooldown. When Hasten is up, it's 7. That's a nearly nonstop stream of smashy destruction, with mobs on the floor and the Armageddon proc firing...which even fires during Rage downtime. Speaking of, the Inv defenses are ridiculous and the -def from the rage crash is offset by saturated Invincibility. As previously mentioned, Rage alone is good enough, double stacked is just silly, and (while I just recently started taking it) Hand Clap can also fit FF +rech and the KB/KD/Taunt sets' damage procs like Explosive Strike +smashing...also thematic 😆 Speaking of thematic, while no one would argue that Knockout Blow isn't "slow", the wind up animation is what hooked me on SS, back in 2004. A proc. and double stacked Rage makes it remarkable. Try it and see if you like it. There are more combinations of archetypes and powersets than I could ever do in a lifetime, but I've done a few (see sig) and SS gets a thumbsup vote, from me.
  24. The Manti team had a great time. We had a full team of eight (with several non-50s) and still finished a +2/8 in less than an hour. Witty was on the team, so we did have a couple (well...eleven) defeats, but I give him props for leading several of the missions to the objective, while I was cleaning up. Also big shout out to @ZemX for (always) taking the herding lead. I got no screenies, but there were several times we had 50-75 bad guys bunched, with the requisite PP Elites, debuffing to the max. 😆
  25. Thanks SF. I stand corrected.
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