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PLVRIZR

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Everything posted by PLVRIZR

  1. While I will not argue the effectiveness or DPS or any other calculable metric, there is very little in this game as viscerally satisfying as a Super Strength tank executing Foot Stomp 😁
  2. Welp, into try #2. Dark/Kin wasn't the right combo. Thought Siphon Power and the dark blast debuffs would be enough. It was...until lvl 8 and the KR bank mish. Rolled a Dark/Rad Corr and have coasted to lvl 10. Same three attacks (including the snipe), but having a PBAOE heal, instead of Transfusion, and the massive debuff of Radiation Infection has proved to be the difference.
  3. Great stuff. I don't stream, so it's my own personal challenge, but my Dark/Kin Corr is level 4 and rolling 😆. Never done a "delete on death" character and it certainly adds entertainment value (read: adrenaline rushes)!
  4. And what about Architect tickets? Can you farm for components, as well?
  5. What are the rules with merits? Could you not buy anything available at the merit vendor with acceptably earned merits? I know it only applies to rare salvage, not the uncommon you needed in this case, but are recipes and salvage fair game?
  6. Honored! You're going to have to change the name, in-game, though 😆
  7. I'm not dlx, but looking at the build... One purple set (and only 5 pc. at that), not even two full ATO sets. I'd say 300-400M, if you're not paying top dollar on the AH.
  8. Melee Core Incarnate, most likely. Raises my Ice/Stone Melee from 196% to 482% (with one mob). Saturated (with 10) it's 615%...
  9. Agreed, love that power...and don't forget the Theft of Essence +end proc in TG, to also refill your blue bar 😄
  10. Well, it is named "Invulnerability" 😁 But I agree, the right build was ridiculously tough, prior to the changes, now it's astronomic.
  11. And I took quite a bit of a different track:
  12. I didn't discover HC until early 2020 and thought "Reunion" was appropriate...until I found out it was (even back then) the lowest pop shard. Moved most to Excelsior, but still have toons on all shards. Some of the sig list have moved around, mostly due to Tanker Tuesdays and chasing WSTs.
  13. Here's my go-to tank, for all content - NUTCRCKR. Currently VL 475 or something like that. https://www.midsreborn.com/builds/download.php?uc=1922&c=835&a=1670&f=HEX&dc=78DA7594594F135114C7FFD30E5B29B2142CCA5E595AA043CB92B826262086A58600FADA14194B63539AB61049D427717953D4F019FC0A8A3EE19BBEB8B1E8576051717B1A0F73E6C2A58449A6FDDD73CEBD679D1BBAD5E77CFF6EF82214676F3C924E87C723899B7A2A3F3493896462D309D0E3BE7275BC77B47768343CDBA305C2233DF533C9C94846CF235D2DDB87FBF41B7A22AD6B0389D99978424F452662F15866AECA5287F4B8AE6B633349E2B14C4A4F443353708E4C4FC7B5613D928C25A245E6A23F169DCAD0CA61AEC692BA3E596A229D1B4BC7F8D0D24BC9D8756D642EA587439174464FCD5552241ABD1F0AE84781780C1BE0A3658B0A1BDC04352A5474DA81A08A76076463230778A49A9A123C64A8C5038646DC6768C5BC807B0C1FC9A522B95415FC620736FC6650F18721177F199CF8C7F08976DB21056CC790626AF231CC508D10C367B2CD913DE5A047B1CEED6270A093A11D41010186573E204FDA6DCF1371E68BF01CFBE1ED3074508D0AA41AD1226D33356E6A7EA114B852886F36AB6855BC7985E22D923D16A1969B710C75023C0C7E343068E4B158EE4A31BEDAADAEAC331CC71A43255619FC58B1E2C5178655F25DAAECF5C5504BF1933565E81730C4D08001BBD5E5179C42908270C941B8F09CBB5D8E67029EAA56340BAA15CD13312C8F19D628880AB96115F8C19E4EE2BBDD6AEEB608624BA4B069A5491576CBE573E3B2D83D20360D329C12497552E427F6A7DAA0451B781AE9B82A456A6515E639DB6EDA532369726A7041B4F234433DCE0838CBE0C3399BF5219C67A08132DBBA371175E2DBAB470B834A261E39258F591F33811201E50C2D7031AC53159BA449539BC4B9CD68126039F0A191A1035E060FB9F4CA73EAE582E493AD55992ECABF4DFE06DB709BFE2B773F9E3B0C7EDC65D81D384D9A0C45C332373B88B70C3B4E20201F17C01255C8B56BF25AC01B069F7AF0BE32AA55C88F416F0D47397C5893CB851F51E53348A3506F4DCD86E3E0DD441A3F6B360F6BBCACD93235FB19DA145CE3463463906BDA820D9EB6ED2C5BC2459BD5BD0586E5D683F784D17A380F831E048E90078F90771D21EF3E425E5072F0A635A2742106E5DA3BDD5982251709E42D651559168BD9162F3D598288234B30912DF80F18D4F7A7 A couple of caveats/comments: -NUT does not fly or have laser beam eyes. Can easily replace Super Jump for Fly. LBE is more problematic. -I chose Pyre Mastery, because Char is ST hold (for sappers, etc.) and takes the +absorb proc from S. Entomb and Melt Armor is just a totally badass AOE debuff. -You will not need Maneuvers, for the defense, unless your intent was to help in teaming. -You can see from the build how I slotted Dull Pain with very inexpensive Doctored Wounds. -Unstoppable is a mule and isn't in my tray. Never use it. Ever. Not needed (see silly tough comment, below) -Gaussian build up proc in Invincibility fires constantly when surrounded in melee. -If you want even more "unkillable", look up Hyperstrike's Mo Durable build. Having said that, NUT cakewalks through (non-HM) +4/8 ITFs and +4/8 fire farms, tanks LR and (while occasionally knocked back by the mag 100 knock), easily tanks Crimson Prototype. Other than unresistable damage patches and GW's hold, is silly tough: With Melee Core and Invincibility saturated with 10 mobs and one stack of MoT, he's 90% in every resistance category (and well over the def cap in everything but Toxic and Psi). Finally, Foot Stomp is available at lvl 30, with the page 5 update. Makes some of the earlier task forces, MUCH more enjoyable. Hope that helps.
  14. One final note. If you haven't respecced your SS tanks, I encourage you to take a moment and do it. Having Foot Stomp for Hess (and any other 26+ content) made the run that much more enjoyable, as well as speedier. I ran MISSADVENTUR, pretty much immediately after moving FS from 38 to 30. Very glad I did it.
  15. My pleasure. We started with eight and ended with seven...and we were mighty! Finished in 44 min. on a kill most, except the very last mission. Looking forward to Saturday!
  16. Accepted and, I guess a single thumbs down in my rep won't tarnish my "Excellent" rating 😝 Yes, I've read the patch notes. Read my sig. I mostly tank. I took a pre-page 5 example and reworked it. I like to keep the ATO sets together, rather than break them up, even though certain targets are more easily attainable. I also found spots for Call to Arms (pet defense) and the entire Expedient Reinforcement set. Is it worth having all three attacks, for three Spectrals? If so, how would you slot them? What better slotting would you suggest for EU and DE?
  17. A *whole* lot of fun. Much "tankier" than the Necro and significantly different slotting. Went a bit "off the reservation", considering the standard/accepted build patterns, but again, building for leveling and concepts are more important to me, than the "ultra max" possibilities. https://www.midsreborn.com/builds/download.php?uc=1812&c=806&a=1612&f=HEX&dc=78DA6594CB4E53511486FFD3732AB6A5525AA0205751A41429607C00A328D71A2214BCC4340D94D2585AD2028107F0059CF8028E14A76A4C9C2857A3336F8923A3880E10141D3830C7D5BDBAE96E3D4973BEAECB5EFF5E7B9D1D5CEC297DF572E82C34D7F944249309072399B9687A269E9CB48F4627A693A9442AB6047A9CA37DA1DE91CBA191F0C29940570959BCF9D8F0C8FCCC4C2A19189D9E8F656A15FBB9F9A9A9404F247D331C8C47323311388653A944E062221E9B9E2B133C148D4C46D399E9F8AC9B7DA9F444349C9A0A8FC71309279BB2D1F164CC7D61363E41FFA289C99CD0A56A12E2A7DF336B56A486DC63123D30806E0387B1CC10320A4328C3AD03F5062CF0EA22C440155B0C54B2E5102A2478189E539EA6E597D1357CA3776B76996D0617B6189AF09193C6A8B6AED6D671C49A93E764B0C32EC1C6508A52090E86557A590F5681092BDA213C2BE42951F75F82250BE0C98A596470D0A1D9A024DBF0C12292D729D9A178AC0EFC62CF11FC6470639FE1387E309CC09E845D8671DAA453594677E2894C7A28E1B15CF811C3154A2A5393CA10942587188E6250C22586AB9454AEF4C15A8EDFDCE80AFC91F017E228AB30C896069C96B0CFB046FBF6284DB378708B0B34C9EE35C9EED9A87B954A49BD52FCA5D8637069B94694339C848761830A78D5C67AB1A9E7423624AC33B4624DC2AA8415864D5AA6263FBAA6B54674803C75A27F02C68DDCE6C68C9CAC908451866BF4AA5587B0165F2DA2477E6C339CC217095B123E3374E013C3755AA65E3DB17ABC9721EF183AF156C26B8617B4854675F81A499750554E8D6D563C5AB36C6CA76CEC0DAAD8A208375AA4DE36A9B74DEAF54BBD7EA977D805F89493D37CF06AB9A47A868C0FE2433A188476DCE363EFC07D866E2C33CC536C40FDD2027256BAE5AC2C504897BAA52E3910DD726F4103EA639A75450661344D0C19EAA525EC369ED16143759047A3D3159E1D7BF68A2AF074B0E7FBFF1E1F7B76ED85D79A45C30E4F5F150634719B55638CC5EF15C512DE614DD5B8CD405905978DD9EF21BB52D97CDA5C6478531CD1505164B85B1CD1EB2F6C81D9576C18F0177E3A66BFBFF0AE336BDA4544DEF00F597EE5A3
  18. Darkest Night was toggled on. With that off, it's right at even: Having said that, I could drop TI, because I wasn't in much danger and whoops, I did miss ToE, tks for the reminder. This toon was languishing as a (predominately) SO build, but I dusted him off, with the changes. The build, as posted, did fine in a couple S/L farms and I solo ran Citadel at +1/4, just to see how it went (and for the WST merit bonus). Never had end problems, once the pets were spawned and buffed. Note: I only use Gloom and HT, with TG as needed...and there were a couple leadership toggles on Citadel, which were not available. Even when fighting Vandal and DN running, I didn't run out of end.
  19. We had a pretty lengthy discussion, here: After all the discussion, here's how my final build came out. Other than lacking DDR, he's pretty much unkillable, in 98% of non-HM content. https://www.midsreborn.com/builds/download.php?uc=1730&c=758&a=1516&f=HEX&dc=78DA6594C94F535114C6BFD7BE32B4652CA5404126A18CB508EA560218851649346C9B069FB4525B6C6BA27B71D829226E1C3724FE07C695032E545057CEFF800BC0E8CA85A9C777DEC14B79C97BF9DDFB9DFBEE77CE1D221746DDEB6BE1C3D0DC23C958361B3D194BCD199992C8F95C2C9748A7408F6B787A383C3972343A140C1553BB8E63A2A3C66923953582C7668CE870E66C3A2342C4481A46F0442E9D3298E19E4AA793C1B0119B4FA466CBCCC691C46C3C47AD0A914E19996C3C31EF6235F94FAE1E9B4FCC04C762995C3C1A89657346E6621D19E8A4F755297D34C893B701BFECC0800E1B2604BC9A09ED4EA84FDE015CD34D45C755812B0C45B82CB0C050824B0C6F684A4DDB9E334FD3AF50AB4947074D60FFEF26EFB0E3960C5E6270E2A6C022831B3704AE33ACD1040E252738D00A53794D4AB1A2E8C518E0DCCA31281062A841374140472D020C9D64AF54B1A797226E3363F7604E20C9D082330209061FADB94BA99EE6C237561AE0E74AAF93BD32C59E56061F57A605FB39E42D855428218E0A7C65A5125F043E3354E393C047BB95D3078677F49B2AB51055B2C80DA861688447A052B392FB03D34D2DA5E2510BEC8193436CA478D5B5F5628193B493E25367F4E1377B69C501CD8241016B0DDA31C4F09EFCD66BDBB5CF3BEAC566BB99870996DFBDE2B74772EA43B5D5432BE85737981F0F756BD00381FB0C9DB8277057E08EB5CB299726F5D034E127E712C096C0264315C536ABB56A965A05C84C9BBADA6D58B159831F31F4524887EAB7032FD9423756055E083CD7ADB49F093C6558222B5DCAD6A3462F1F882E9AA0573DD2BD386EB36A36291061E847586042609CE1BB1B08AA2723887287A9EC4399805BC0C5300027C332D90BA9E50CE1A0CD0A191238C4D0ADEFBCAFF28D051DF44EF02E0DEB3BAF2B7A8BF82753BA3AC4BC81FC5C8F0DE7AEBFF5B3B2B95BE96265CB5434F50ADDE0B5AFC5342F751DC6F90AF951104B74DB66852C32ACF6ECBC27F24FDA60DE52DB1D7DDE828E654F414789AFA0E35C61C7E3C2217F0143EEC8BE I use MoT in icicles. Doesn't get three stacks of the +res, but doesn't need it. I also stuck with the hold set in Seismic, but you can alternatively proc it out for a damage monster. I mostly build for survivability, so the Entomb bonuses and +absorb are more important to me. Even with that philosophy, I don't use Rune on tanks. Just my preference. YMMV. Here are his numbers, with one stack of MoT.
  20. @bellona100, where did I go wrong?
  21. Here's mine and Mid's is updated. Suggestions and critique appreciated! This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Lich-ilicious v3.0_p5 update: Level 50 Mutation Mastermind Primary Power Set: Necromancy Secondary Power Set: Dark Miasma Power Pool: Flight Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Field Mastery Hero Profile: Level 1: Zombie Horde (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (3) Superior Mark of Supremacy - Accuracy/Damage/Endurance (3) Superior Mark of Supremacy - Accuracy/Damage (5) Superior Mark of Supremacy - Damage/Endurance (5) Superior Mark of Supremacy - Damage (7) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 1: Twilight Grasp (A) Cloud Senses - Chance for Negative Energy Damage (7) Cloud Senses - Accuracy/Endurance/Recharge (9) Cloud Senses - ToHit Debuff/Endurance/Recharge (9) Cloud Senses - Accuracy/Recharge (11) Panacea - Heal/Endurance/Recharge (11) Panacea - Heal/Recharge Level 2: Tar Patch (A) Pacing of the Turtle - Chance of -Recharge (15) Pacing of the Turtle - Endurance/Recharge/Slow Level 4: Gloom (A) Cloud Senses - Chance for Negative Energy Damage (15) Cloud Senses - Accuracy/Endurance/Recharge (17) Cloud Senses - ToHit Debuff/Endurance/Recharge (17) Cloud Senses - Accuracy/Recharge (19) Cloud Senses - Accuracy/ToHitDebuff (19) Cloud Senses - ToHit Debuff Level 6: Enchant Undead Hamidon Origin:Membrane Exposure Level 8: Hover (A) Shield Wall - +Res (Teleportation), +5% Res (All) (21) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Luck of the Gambler - Defense/Endurance Level 10: Howling Twilight (A) Annihilation - Chance for Res Debuff (23) Annihilation - Accuracy/Damage/Endurance/RechargeTime (23) Annihilation - Accuracy/Damage/Endurance (25) Annihilation - Accuracy/Damage/RechargeTime (25) Annihilation - Damage/RechargeTime (27) Annihilation - Accuracy/Damage Level 12: Grave Knight (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura (27) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (29) Superior Command of the Mastermind - Damage/Endurance/Recharge (29) Superior Command of the Mastermind - Accuracy/Damage/Recharge (31) Superior Command of the Mastermind - Accuracy/Damage (31) Superior Command of the Mastermind - Damage/Endurance Level 14: Fly (A) Winter's Gift - Slow Resistance (20%) (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance Level 16: Shadow Fall (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Reactive Defenses - Scaling Resist Damage (33) Red Fortune - Defense/Endurance (33) Red Fortune - Defense/Endurance/Recharge Level 18: Soul Extraction (A) Call to Arms - Defense Bonus Aura for Pets (36) Call to Arms - Accuracy/Damage/Recharge Level 20: Darkest Night (A) Cloud Senses - Chance for Negative Energy Damage (33) Cloud Senses - Accuracy/Endurance/Recharge (34) Cloud Senses - ToHit Debuff/Endurance/Recharge (34) Cloud Senses - Accuracy/Recharge (34) Cloud Senses - Accuracy/ToHitDebuff (36) Cloud Senses - ToHit Debuff Level 22: Lich (A) Expedient Reinforcement - Resist Bonus Aura for Pets (37) Expedient Reinforcement - Endurance/Damage/Recharge (37) Expedient Reinforcement - Accuracy/Damage/Recharge (39) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Accuracy/Damage (39) Expedient Reinforcement - Accuracy/Recharge Level 24: Petrifying Gaze (A) Superior Entomb - Recharge/Chance for +Absorb (40) Superior Entomb - Accuracy/Hold/Endurance/Recharge (40) Superior Entomb - Accuracy/Hold/Endurance (40) Superior Entomb - Endurance/Recharge (42) Superior Entomb - Hold/Recharge (42) Superior Entomb - Accuracy/Hold Level 26: Dark Empowerment Hamidon Origin:Membrane Exposure Level 28: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Red Fortune - Defense/Endurance (37) Red Fortune - Defense Level 30: Dark Servant (A) Cloud Senses - Chance for Negative Energy Damage (43) Cloud Senses - Accuracy/Endurance/Recharge (45) Cloud Senses - ToHit Debuff/Endurance/Recharge (45) Cloud Senses - Accuracy/Recharge (45) Cloud Senses - Accuracy/ToHitDebuff (46) Cloud Senses - ToHit Debuff Level 32: Hasten (A) Recharge Reduction (42) Recharge Reduction Level 35: Kick (A) Force Feedback - Chance for +Recharge Level 38: Tough (A) Steadfast Protection - Resistance/+Def 3% (43) Unbreakable Guard - +Max HP (43) Gladiator's Armor - TP Protection +3% Def (All) Level 41: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Red Fortune - Defense/Endurance/Recharge (46) Red Fortune - Defense/Endurance Level 44: Assault (A) Endurance Reduction IO Level 47: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (50) Gaussian's Synchronized Fire-Control - To Hit Buff Level 49: Temp Invulnerability (A) Titanium Coating - Resistance/Endurance Level 1: Supremacy Level 1: Brawl
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