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Everything posted by PLVRIZR
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I took my Fire/Fire, with 9 pts. KB protection. Annoyingly got knocked down a dozen times. Now, there were multiple instances of herds of 40-50 mobs, with perpetual rocket and grenade fire, so there were lots of FREEM rolls...but until this update had *very rarely* been knocked down.
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My pleasure. We also had some new to TT and, on the team of eight, only had two (maybe three) 50s. +2/8, kill most, took 1:15. MUCH leveling was had and much herding fun.
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Don't know if one extra point is significant but (as you'll see in the TTT thread from last night) my Fire/Fire, with 9 pts. got knocked down at least a dozen times in a one hour-fifteen minute Citadel TF (at +2/8).
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Only one solution...submit a suggestion for a KD to KB proc. Wait, did I actually just type that? 😆
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And for this alone, I'd go for the Entombs. Personal preference of survivability over damage. You're at tank!
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Check out this thread. If you decide to go tank I'll send you that one, as well.
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Bravo, Zork. Pure gold 😆
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Other than those three specific powers, what are your goals? Max damage? Max survivability? A blended strategy? Also, will this be an only-end-game 50+ or would you level this toon and exemp down on the regular?
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And THAT'S why this community is so great...so many well-meaning and helpful players, who can explain and give advice, without being dismissive or condescending (unlike some other not-to-be-named) boards or Discords)...
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All good and since we didn't have @wittylibrarian on the team, you filled in nicely! 😁
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There are several philosophies around this topic, and you can see some of the debate, in other threads discussing build theory. Some split the sets to maximize a certain bonus (like using three pieces of Gauntleted Fist, in two different powers, for double the E/N Resistance bonus). Me, I'm more of a purist and like to keep them together, and since my tanks can also support fire farms, that 6th piece bonus of 6% F/C resist is desirable. Personal preference. As far as the +Res in Might of the Tanker, you can basically guarantee one perpetual bonus in a damage aura. Some see that as heresy, as the goal should be two continuous stacks and a third, as a possible extra bonus. I have a varied approach, using MotT in a damage aura on Fire Armor (Blazing Aura), but slotting it in a Tier 1 attack power, virtually every other toon. Then slotting GF, in the Tier 2 attack. They proc often and can have two (or three) stacks of +Res, constantly. Slotting the ATOs, *very early*, assures that while leveling (and if I exemplar down) I get the Res and Absorb bonuses. If you never play anything but 50+ content, then slotting them in a Tier 9 power certainly works.
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9:30AM Pacific, so whatever that means for GMT 😝 Here's a link to the Reunion TTT thread:
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The T1 armor is actually named "Rock Armor"...and no, don't ever skip it 😁. Not anymore. I take it as more of a mule (for the Unbreakable Guard +7.5% hit points) and the ability to take that form, for thematic purposes. Back on Live, it was a must. With the QoL changes to Stone, it's really superfluous, now. As Sovera mentioned, there are outstanding benefits/bonuses from the other armors, that you immediately lose when you activate Granite. I run PLVRIZR 99.9% outside of Granite, and breeze through +4/8 content, even exemplared down from 50+3.
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My pleasure! We were only six, but mighty. I piloted my titular toon and there was only one other 50 (not fully kitted) and four were mid-20s to mid-30s...so we channeled our best @Spaghetti Betty and ran +4/8 with no insp or temps. JUST KIDDING. +2/8 and finished in 44 min. with only a handful of defeats (I think @PapaSlade forgot that he was running a 30-something and not the usual 50+3/Tier 4 Incarnate 😆). Took a bit longer than usual, as I had to be careful about how many mobs we herded. All-in-all a grand time with a bazillion levels gained and my favorite part of the TF was three of the six tanks dinged simultaneously at the reactor entrance door before Clamor, so we ran right to her, half the team fully juiced, and she went down like a /forum edit/, the first round.
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Now I'm *really* sorry I missed this one...
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It's replaced your Elec/Elec Broot???
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This is an older build, by @Heraclea (God rest their soul), IIRC. Should be a solid/simple foundation, but there are alot of tricks that have been realized in the last couple of years that your buddy will find while leveling and poking around the forums. Invuln_Dark Melee base build.mbd
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Oh well, guess I'll have to change it to ATMSTOMPR...
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Synapse team had a blast. Thanks again to @Ronin_Around for leading...and that completed Task Force Commander for this toon! I brought my Rad/SS and it was a cakewalk. Really missed Foot Stomp, but procc'd Hand Clap did the job. Logging in this morning, however, I was "genericized". Just the name, not the costume. Dunno why "ATMSMSHR" would infringe on any copyrights, though. 🤔🤷♂️
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Ditto
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"Plague" refers to biological contamination (bacterial or insectoid), so I'd recommend Bio. Evolving Armor "infects nearby enemies, lowering their resistance". DNA Siphon "siphons genetic material from nearby enemies". Genetic Contamination "breaks down the genetic material of your foes with a powerful toxin". And the coup de grace is Parasitic Aura..."release a cloud of parasites". Damn plaguey to me...