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TygerDarkstorm

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Everything posted by TygerDarkstorm

  1. I mean, again, a lot of this comes down to picking your battles. My level 50+1 Demons/Storm MM doesn't have too many issues with T1 henchmen levels because she has a level shift. But yes, if you're trying to sidekick up, you're going to have issues, or trying to play at +4 while not being equipped for it. If you're on that kind of team, your henchmen not being resummoned isn't going to hurt you anyway; shit's being steamrolled. I feel like you didn't read everything I read since I already addressed cases where your henchmen are dying too fast. And yes, taking low level MM's on higher level steamrolling teams is not always fun, so if that's what you're doing, you are going to experience these issues and yeah, it will probably lessen enjoyment. I know I kicked myself over choosing my lower level MM for running the ITF (at lvl 50 +4 even)--she just wasn't ready for it. It's okay to say that MM's aren't your thing. I'm not a huge fan of most of the melee AT's myself. I mean, the things you don't like about the MM AT are what make the AT what it is. It's a support AT whose primary is using henchmen for damage instead of blast/melee attacks. It has a different learning curve. You have to like understanding the nuances to the AT, like knowing bodyguard mode, micromanaging henchies, when to let them die and when to resummon, or even when to dismiss them outright so they don't bring extra aggro/you can stealth, etc. etc.
  2. Just popping in to say that this is a combo that sounds like it shouldn't work, but is so much fun. Mine is like level 29ish, I think. No, higher because I got Nova the last time I played her, lol. And as a side note, not sure when I'll be back to these. Real life has gotten crazy and until things settle down, my Saturdays have been booked.
  3. I know it's been said many times on the forums, but here ya go: Want to know what's being worked on and what might be coming next? Become an active member of the closed beta and help test/have a say in these new features: https://discord.gg/DptUBzh
  4. I didn't see that part either. Mine aren't close to level 30 yet, but I didn't see this was only taking place in April. xD
  5. I mean... that sort of is the entire AT.... Like, that's what we do as MM's. The henchmen (because pets are technically different) ARE an MM's source of damage--a blaster blasts and an MM sends their henchmen in. Everything else MM's do is generally in support of that goal, so some of these complaints are simply a matter of the AT not being right for the player, and that's okay! No AT is going to be for everyone. Also part of being an MM is knowing when to just let the henchmen die and when to spend time keeping them up. I took my level 37 beast/rad MM to an ITF. It ended up being something of a mistake as the character simply wasn't ready for that sort of encounter and I overestimated it, however, simple adjustments to my playstyle allowed me to at least be useful to my team. I still had a whole secondary capable of helping the team kill things like Minotaurs/Cyclops faster and boosting their recharge/recovery. And it was a case of, if I was going to summon the beasts, it would often be without buffing them unless it looked like they would stay alive long enough to be worth it. This is to say that playing an MM is sometimes more of a series of micro-adjustments than anything. But yes, a lot of your time is going to be spent debuffing mobs or keeping henchmen alive because, what else would you be doing? Why is debuffing mobs a bad thing? They die faster/kill you less hard. And if you're playing within your means, you should also be throwing out personal attacks, pool powers/patron powers. Truly playing an MM is actually quite a busy task.
  6. There is! Go to Menu -> Options, on that first panel, slide the auto-accept sidekick slider to 50 and the auto-accept exemplar (or w/e the exact phrasing is) to 1. This will now allow henchmen to stay at their currently summoned level until you exit the team (I can't remember if the leader shifting levels affects it since I'm usually running a lower level MM with like a level 50 PI group for something like this). 🙂
  7. Seraphim hit a lot of them, but I wanted to back up just how much fun Illusion/Traps is. 🙂 It is such a different playstyle compared to some other AT's and powersets, sort of a master of the battlefield strategist feel. And I know it's usually seen as more of a soloing combo, but I team with mine a lot, even on fast moving teams, and I still find it fun. I personally do a lot of toe-bombing and battlefield management, but I know the more common playstyle is to set up all your toys and then pull/fold space a spawn into your traps. Just depends on your preferences. I also have an Illusion/Trick Arrow in the works, though I haven't played it enough to comment to how good it feels yet.
  8. Yes, exactly. Especially when they're all out together on a mission like with rescuing the kid.
  9. An easy way to know what's being worked on is to join here and help with closed beta: https://discord.gg/DptUBzh
  10. I honestly don't have an answer for that. Beasts might be bottom tier after page 5, idk. I don't really do stuff like that. I go based off my experiences, and what I see around the forums. I remember someone doing a test for MM primaries and beasts were a lot higher than they were being given credit for, but that was also well before page 5. While I love the changes to necro, I'd be hard pressed to say my zombies kill any faster than my beasts.
  11. If you're interested in keybind controls, I find these easy to use if you have a full keyboard:
  12. Problem with Demons is that they play a mix of melee/ranged, which doesn't suit /Kin's playstyle. That alone is enough to go Necro over Demons. 5/6 of your zombies play in melee, which /Kin likes, and Lich won't benefit from +dmg anyway since he's mostly controls. If it plays anything like Beast/Kin, it's fun, but be prepared to die a lot until you get your strategy down and build up your defenses/slotting.
  13. I ended up making both because I'm crazy I guess. Vixxy the Ninja/Ninja Stalker And Delilah Deadshot - DP/Ninja Blaster
  14. Beast Mastery may not be S tier, but it's hardly dead last/bottom. Beasts are naturally fairly tanky. Their biggest issue, iirc, is needing their attack chain adjusted a smidgen, but they are nowhere near mercs pre-page 5 quality of bad and I'm not sure why people insist on perpetuating that myth.
  15. Glad you brought this back, Troo. 🙂 It's always such fun. 48-65-53: Dominator - Ice Control - Icy Assault (Funny, actually have one of these already in her 40's) 8-32-69 (kinky): Blaster - Dual Pistols - Ninja Training (That actually could be a fun combo) 83-59-45: Stalker - Ninja Blade - Ninjitsu (Um... I think RNG is trying to tell me I need to make some sort of ninja...) Since I already have the dominator, I will decide between one of the other two later (or both!) and report back. 🙂
  16. I love how you did that with the character progression. I did that with my demon/storm MM where she started off human and the more powerful she became/more she used her powers, the more she turned into a demon, so now at level 50 and partially incarnated, she's fully demon. 🙂
  17. Fortune's Told, my sooth-saying, fortune telling, tarot cardy Fortunata. Loosely inspired by Virtual Green's Card King. This first look I created well before I saw Party Grrl posted here, lol.
  18. Couldn't agree with you more, mate. The more I think about the Children of the Watch, the more plot holes? culture holes? I feel like I come up with. There's just so much that doesn't make sense.
  19. No, obviously you want it to be @Snarky 😜 ... I'll see myself out now
  20. Just tried to rename a character Gag Reflex and it gets borked by the built-in name screener thing as being not appropriate. Edit: I imagine it's doable for someone who really wants it to use the upper case i in place of the lower case L
  21. Don't you dare summon that god damn Stygian Owl in here. 😛
  22. I meant to respond to this yesterday and then totally forgot, lol.
  23. Good gods yes, the pacing and interest on this episode was so much better that I was actually a little surprised when it was over.
  24. Yes. Anything that gets classified as a pet, including those P2W boost ones will show up in that window. Lore Pets for sure because they can be controlled like MM henchmen. If you run a traps character, things like acid mortar show up there.
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