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Everything posted by TygerDarkstorm
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Ooooohhh, I'm going to have to try Dark/Poison sometime. I've had some minor survivability issues on my Earth/Poison after getting Venemous Gas, but I think that comes down a lot to needing to work on her slotting and playstyle (she's level 33). But considering how slow Earth can feel, Poison seems to give it some much needed help in that department by weakening foes. Might have to go give mine some love again, lol. But yeah, hard to avoid the poopy theme, lol. The below is what I went with:
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And can be quite thematic! I may have childishly gone the stinky poop route with mine lol
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Focused Feedback: Role Diversity Bonus
TygerDarkstorm replied to The Curator's topic in [Open Beta] Focused Feedback
Why? Masterminds are already classed as a support class in this game. -
Okay, I don't think I have anything going on next weekend (at least not that I'd need to run to the store first thing in the AM 😅). I'll be there on Sonic Illusion - Illusion/Sonic Dominator
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I'm not sure if they synergize particularly well, but my Storm/Fire blaster is a glass cannon of fun and shreddage. Of the options you've given, I feel like Temporal would be a good fit.
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Rewards for players with low toon count
TygerDarkstorm replied to Laucianna's topic in Suggestions & Feedback
You're trying to penalize people for doing something the game actively encourages. If you don't want a ton of alts, fine, but stop acting like those of us that do should be punished for it. Also, what Luminara said. Idk what rewards you think those of us with many alts are somehow reaping at your expense, but you're incorrect and actively denying the very solid logic that has been presented to you by multiple people that only have 1 or 2 toons means you should have *more* affluence simply because you have fewer characters to worry about compared to those of us with many alts. For perspective: I have roughly 150 characters between the Indom & Everlasting shards. I think about 10 of them are level 50, and none of them are kitted out. I do not have a ton of influence, and I definitely don't have a ton of aethers laying around. Maybe 1 of those 50's is incarnated (and even so, not T4'd in anything), and pretty much all of them are using generic IOs. Part of that is because I don't like farming or trying to play the market, and because I am a casual player. ToT happens once a year and aethers were not a strong, nor prevalent drop from them. You really need to take a step back and re-examine this. -
What are the most team-friendly Mastermind builds?
TygerDarkstorm replied to ScarlettStorm's topic in Mastermind
Imo, they exaggerate a tad, but I'm an MM enthusiast. There's plenty of times where you're not playing at max level 50 + 4 to play and enjoy MM's. That said, play whatever MM combo you feel most drawn to. Sure, some play better than others, but this game is so flexible, you can literally play what you enjoy most and make it work. Like, for example, /Cold is great, but it's only a dominant requirement when pushing harder end game content, in which case, MM's aren't super viable anyway. /Cold for MM's is good, but it's late blooming and more oriented towards soloing/harder content. If this is your first foray into MM's, you may just need to play around with things. I don't typically recommend /Storm, however, you've played Ill/Storm before which is a similar level of chaos. I wouldn't recommend /Rad, /Poison, or /Kin, at least not initially. /Rad & /Poison just aren't great on MM's because our debuff values and such are so much lower than other support toons and these don't give great mileage for helping keep your henchmen up as well (and Rad's issue is that some of it's more major powers don't affect pets, however, you'll still bring them to teammates). /Kin can be fun on an MM, it just takes some work as MM's are so squishy; but teams do love having /Kins and /Kin is useful at all levels (if you do try /Kin, I personally recommend it with the more melee oriented pets rather than the ranged ones just because of kin's playstyle). Which secondary you pick also depends on how involved you want to be as an MM player. /FF is nearly completely hands off. Too boring for me, but some people like that. /ElecAff is one of my personal favorites for MM's as it feels like it was built for MM's. /Dark & /Time are always safe and popular choices that bring things teams like. /Traps is fun, but more solo oriented due to its outdated playstyle. My two favorite MM's are probably my Bots/Nature and my Demons/Storm, but I also have a Beast/Kin, Thugs/TA, Beast/Dark, Thugs/ElecAff, Necro/ElecAff, Mercs/Traps, Beast/Rad, Necro/Sonic, Ninja/Cold, Necro/Time, Necro/Kin, Bots/Cold, Ninja/Nature, Thugs/Sonic, Demons/Traps, Demons/Sonic, and Bots/TA. I also can't recommend these binds (or something similar to them) enough for henchmen management: -
I just got home and have to unload. I’ll catch you guys next week
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Hey guys, I am unsure if I will make it. We planned an unexpected play date for my daughter with her best friend. I also had to run to the grocery store and left a little later than intended, so if I’m not there on time just go without me.
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Binds: what binds do you have in your toolbox?
TygerDarkstorm replied to wjrasmussen's topic in General Discussion
These are some of my favorites for anyone looking to get into MM's: This guide also has a lot of handy helpful binds in it: -
Playing support in CoH is so much more fun than playing just a healer in other MMOs, imo.
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Thank you! Yes, things are good, thank you. Took a break from gaming but I'm ready to play again and look forward to seeing you all Saturday. 😄
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I really want to like this game...
TygerDarkstorm replied to An R Key5993's topic in General Discussion
To your cons, you have to keep in mind that this game initially came out 20 years ago and always kind of did its own thing compared to other IPs that tried to emulate things like WoW. Unless you're upping your difficulty and creating challenges, there is very little "decision making" when it comes to power usage in this game, especially if you're soloing as opposed to being on a team as a support character or something. And in early game, you only have a few powers, what decision making do you expect there to be? Even in WoW you hit the same button over and over at the early levels. Yeah, the old maps are wonky as hell. Some might say it's part of the game's charm. Yep, the missions can be redundant. This game shines more with its storylines and actually reading the mission text/clues/etc. Things also change up if you team and do things like Task/Strike Forces. The Going Rogue starting area is often considered a little "better" than the blue/red sides because by then the team had more experience in doing these things. It's also considered a bit harder than the red/blue starting zones. -
What goes well with Thugs Mastermind ??
TygerDarkstorm replied to smnolimits42's topic in Mastermind
I mean... everything pairs well with Thugs. Thugs are a solid, well rounded primary for MMs. I have a Thugs/ElecAff, Thugs/Sonic, Thugs/TA Top pairings are probably Thugs/Storm or Thugs/Traps but I wouldn't consider them new person (or new to MM) friendly and they require some investment to be good. It just depends on what theme you're going for. -
*pokes head in* Long time no see! I almost ended up down a rabbit hole of ideas for this theme, but saw I have a character at level 35 who's already got perfect powersets for this. I'd like to join on Sea Tempest - Water/Storm Corruptor who will be representing the sea goddess Ran. 🙂
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That link borked for anyone else, or just me? Edit: Since no one else has really said anything this week, I'm just gonna assume we're all skipping TT this Saturday, which is fine. Enjoy your visit to CA Ban and Midnyte! ❤️ Idk when I'll see y'all again as I'm in the middle of graduation season for family and moving once again. So I'll use the extra time tomorrow for packing. 😅
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Well then, if I could go back and delete that post, I would, lol. 😅 Learn from my mistake kids 😛
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Whoops! Thanks for the correction Booper; for some reason I thought he said he did the animations and FX when in the Discord. 😅 My apologies to the newer developers who worked on the set because it turned out great!
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Has an official plan been made yet if the rest of us are going to attempt something? I liked Frau's idea for tourists/looking out of place. I like Market Crash as well, but that might take some coordinating of AT's since that last fight can be a doozy.
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Post your best costume designs here!
TygerDarkstorm replied to ChanelNo2's topic in Art & Multimedia
So... commuting is boring, so I like to let my music player shuffle through songs and Blank Space by Taylor Swift came on. Decided to listen instead of skip, found song amusing because I guess I never realized she's poking fun at herself, hear line "Cause, darling, I'm a nightmare dressed like a daydream" and knew I needed to make something in CoH with that theme. Enter Aurora Dreame - Energy/Bio Stalker. I felt like a stalker was a good choice since they pop out of the shadows to do their worst, bio kinda gives that ooky vibe, and energy just because I hadn't done it yet on a stalker to get that full sorta single target specialist vibe stalkers like.- 7831 replies
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I think others have touched on this, but I'm fairly certain the devs aren't creating new animations as I don't think they have someone able to do that in the spaghetti code. But they are able to hack and change existing animations. I think the current Direct Strike one is like the 3rdish iteration of an animation for that power (and the coolest of the ones we tried, imo). I can't recall though what @Player-1 used to create the final version of the animation. Player-1 did an awesome job animating Storm Blast, imo; it's even super pretty with no color effects on the powers.
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I feel like my Storm/Fire blaster is a bit of a weird combo that shouldn't work but does. Like many blasters, it's definitely a bit of a squishy glass cannon since I'm still in the process of leveling her and getting things figured out. But the level of achievable AoE output and soft control is just stupid - I ended up soloing a spawn in a Moonfire last night (we were at +1 I think and I was only maybe level 25ish, so not an overpowered exemp toon). Granted, I took advantage of them running from my effects to give me some breathing space lol. I have a Psy/Fire sent that was created with the thought that /Fire would provide an alternate source of damage for when up against mobs that are more psy resistant. She's sort of stalled out at 50 though as I find other toons more fun to play, but this combo works and is decent for things like ITF. Rolled a Psy/Atomic blaster--these two sound like they would be an odd pairing, but I'm finding a lot of nice synergies so far. And similar to the sent, /Atomic provides an alternate damage source for foes that are psy resistant. Earth/Poison controller - Sitting and languishing a bit at level 30, but I know once I get around to building up her defenses better, this will play better. Started as a concept character that has developed actual synergy. Just painfully slow to level, though entirely doable with Rocky.
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Spamming chat with what you are listening to.
TygerDarkstorm replied to Thorny Devil's topic in General Discussion
For me: It's rarely a cesspool on Everlasting and sometimes genuinely interesting/fun conversations happen there. And 99% of the time I'm able to completely ignore it. There's enough other crap going by from the default chat setups that most of the time I miss what's happening there anyway since I'm typically in game to play the game. -
Storm Cell and Cat 5 are not really meant to take procs--they themselves proc extra effects by nature of you using your storm blast powers while enemies are inside of them. In essence, their very nature causes them to behave as if procs are slotted in them. Beyond that, I'm not really a builder, so I can't help there. Just wanted to clarify that bit about Cell and Cat 5.