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TygerDarkstorm

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Everything posted by TygerDarkstorm

  1. Yeah, I definitely don't think it's worth "cancelling" the Mandalorian just because a couple of episodes are different. Frankly, the Pershing episode was really the only unwatchable episode. Episode 6 is strange, but oddly enjoyable and, imo, doesn't feel like it drags too much. And frankly, I like having some variety. If all the episodes were more or less the same, the show would get dull. Yeah, Episode 6 is a little stupid with the nods to Alice in Wonderland, but it's got some funny bits and by the end we see how things might keep moving forward.
  2. Finally caught myself up on the last two episodes.
  3. Striga is not the only zone with this issue. I was part of a redside completion group for a little bit that had a similar issue. Basically, anyone not the leader has to abandon the mish and respeak to the contact until you all have the same mission. Not the prettiest solution, but it works.
  4. They have further tweaks for MM's in the works before they introduce new MM powersets. I was advocating for us MM's to hopefully see a new set soon though, lol.
  5. I thought I was going to end up putting more time into the stalker of the two I created, but surprisingly, I have so far put more time into the DP/Ninja blaster. DP/Ninja is a lot more fun/effective than I expected it to be. Nin/Nin stalker currently sitting at level 4, but I know I'll get around to her since I like the concept/story I came up with for her.
  6. Dragons? 😄 My favorite creatures! I hope to be there on Marsh Madness - Water/Plant Blaster
  7. Not just the feel. I know a lot of people are going to want to pair Storm Blast with Storm Summoning, and it works, but it also syncs quite nicely with Dark Miasma ( I feel like I had fewer issues with them escaping tar patch than some of the other testers running Storm/Storm). It also goes nicely with Trick/Tactical Arrow.
  8. Or, you know, use an image hosting site: https://imgbb.com/ There's dozens of them
  9. This actually seems like a good idea with the changes made to the upgrade powers. And would open up slotting options for the primaries with tighter slotting.
  10. Just to note regarding the recharge/duration of Storm Cell: I found it relatively easy to get close to perma while leveling with just a couple of Recharge SO's; and I imagine basic recharge IO's will help this as well. As to fast-moving teams? *shrug* Not every set excels in that manner, and frankly, not everything needs to cater to that style of play. I play Traps on fast-moving teams even though that's not it's specialty--you learn to pick and choose which powers are most needed at which times. If you're on a speed team, storm cell isn't going to matter/make a difference anyway.
  11. I highly recommend pairing Storm Blast with Dark Miasma; there's actually some very nice synergies between the two sets. 🙂
  12. I'd actually prefer Gun Drone not to be a perma-pet as currently you can get 2-3 of them out at a time depending on level of recharge.
  13. I have this power combo in the 40's; came recommended by another forum user and it's a solid pairing. The ElecAff pet can be a little unreliable for chaining off of while soloing, so Umbra Beast gives you a solid pet for chaining off of. Looks cool paired together too. Love the concept you came up with!
  14. Hollows mission teams (especially Frostfire) happen with semi-regularity on Everlasting as well.
  15. I think I can actually make this one! Which I'm excited about because my mad scientist is one of my favorite character concepts. I am hoping to bring Dr. Elaina Wrath - Plant/Rad Controller
  16. I did not get it. Which seems to be the trend in my life since graduating college, lol. I have an interview tomorrow with Guess?'s corporate location, so we'll see how that goes. Thanks for asking. 🙂
  17. I ended up throwing KB -> KD IO's in my AoE blasts since I hate seeing spawns blown apart lol.
  18. I mean, again, a lot of this comes down to picking your battles. My level 50+1 Demons/Storm MM doesn't have too many issues with T1 henchmen levels because she has a level shift. But yes, if you're trying to sidekick up, you're going to have issues, or trying to play at +4 while not being equipped for it. If you're on that kind of team, your henchmen not being resummoned isn't going to hurt you anyway; shit's being steamrolled. I feel like you didn't read everything I read since I already addressed cases where your henchmen are dying too fast. And yes, taking low level MM's on higher level steamrolling teams is not always fun, so if that's what you're doing, you are going to experience these issues and yeah, it will probably lessen enjoyment. I know I kicked myself over choosing my lower level MM for running the ITF (at lvl 50 +4 even)--she just wasn't ready for it. It's okay to say that MM's aren't your thing. I'm not a huge fan of most of the melee AT's myself. I mean, the things you don't like about the MM AT are what make the AT what it is. It's a support AT whose primary is using henchmen for damage instead of blast/melee attacks. It has a different learning curve. You have to like understanding the nuances to the AT, like knowing bodyguard mode, micromanaging henchies, when to let them die and when to resummon, or even when to dismiss them outright so they don't bring extra aggro/you can stealth, etc. etc.
  19. Just popping in to say that this is a combo that sounds like it shouldn't work, but is so much fun. Mine is like level 29ish, I think. No, higher because I got Nova the last time I played her, lol. And as a side note, not sure when I'll be back to these. Real life has gotten crazy and until things settle down, my Saturdays have been booked.
  20. I know it's been said many times on the forums, but here ya go: Want to know what's being worked on and what might be coming next? Become an active member of the closed beta and help test/have a say in these new features: https://discord.gg/DptUBzh
  21. I didn't see that part either. Mine aren't close to level 30 yet, but I didn't see this was only taking place in April. xD
  22. I mean... that sort of is the entire AT.... Like, that's what we do as MM's. The henchmen (because pets are technically different) ARE an MM's source of damage--a blaster blasts and an MM sends their henchmen in. Everything else MM's do is generally in support of that goal, so some of these complaints are simply a matter of the AT not being right for the player, and that's okay! No AT is going to be for everyone. Also part of being an MM is knowing when to just let the henchmen die and when to spend time keeping them up. I took my level 37 beast/rad MM to an ITF. It ended up being something of a mistake as the character simply wasn't ready for that sort of encounter and I overestimated it, however, simple adjustments to my playstyle allowed me to at least be useful to my team. I still had a whole secondary capable of helping the team kill things like Minotaurs/Cyclops faster and boosting their recharge/recovery. And it was a case of, if I was going to summon the beasts, it would often be without buffing them unless it looked like they would stay alive long enough to be worth it. This is to say that playing an MM is sometimes more of a series of micro-adjustments than anything. But yes, a lot of your time is going to be spent debuffing mobs or keeping henchmen alive because, what else would you be doing? Why is debuffing mobs a bad thing? They die faster/kill you less hard. And if you're playing within your means, you should also be throwing out personal attacks, pool powers/patron powers. Truly playing an MM is actually quite a busy task.
  23. There is! Go to Menu -> Options, on that first panel, slide the auto-accept sidekick slider to 50 and the auto-accept exemplar (or w/e the exact phrasing is) to 1. This will now allow henchmen to stay at their currently summoned level until you exit the team (I can't remember if the leader shifting levels affects it since I'm usually running a lower level MM with like a level 50 PI group for something like this). 🙂
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