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TygerDarkstorm

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Everything posted by TygerDarkstorm

  1. Yeah, it's not been a one-off issue for me either. I'll have to start paying closer attention to it.
  2. I've had this issue on several different AT's. It always seems to happen randomly, and I just sorta attributed it to lag or something with my computer so haven't put too much thought into it and didn't note which AT's and what I was doing. For me, it seems most noticeable when I'm in teams, especially when there's a lot of other effects going on.
  3. You are so awesome Myshkin. I utterly love the idea of the chaos a Storm/Energy would cause just knocking everything around lol. I may have to actually get over my nerves at my lack of skill and just try it and play it and learn it lol.
  4. What Astralock said is correct. You are so focused on the narrow end of content that *you* like to play in, that you leave people like me feeling like we're useless and no good at the game. Not everyone plays at that level of play. Yes, Cold Dom is a great set, let's leave it at that and stop derailing the thread with your hard mode narrative. What you do is great, and wanting to help players is great, but understand your/their perspective. And belittling people in this thread isn't going to win you any points. We got it, you think Cold Dom is the best there is for what you do; it's time to move on. In regards to the OP: I think others have covered many of the sets in here well enough that I wouldn't know what to chime in with, lol. Sometimes I like sets like Poison simply because you're helping the team in an almost invisible way to melt hard targets (i.e., it's noticeable how much faster they're going down). TA is a blast because it has a tool for pretty much any situation and almost plays like a blastroller (though I'm rather fond of it on my corruptor as a Fire/TA; even in the lower level ranges it's just tearing through everything). I mean, if you're just looking for mostly casual play through all the TF's, I'm not sure you can go wrong with any of them. If you're aiming more for hardmode stuff, then yeah, Voltak's going to have a lot more experience in that area. A lot of this is based on the player behind the character as well. I love the idea of Myshkin's crazy Storm/Energy Defender, but I'm not sure I have the skills required to play it effectively.
  5. I have created her on live! But she's still only level 6. xD But yeah, I thought Savage has some really nice synergies for Illusion since Ill loves that recharge. I was leveling organically on beta too, so I'm not sure how it performs at the mid to high end levels yet.
  6. Some shots from the Spooky CC the other night on Everlasting.
  7. These are all great, but the Ghost Man holds a special spot of nostalgia for me because that's how we played baseball in my grandparents' backyard as kids. 😄 Which clearly others did as well, so thank you for that brief look into childhood.
  8. Yeah, that was how I treated maintenance drone when I was on beta as well. I also had some issues with it not healing my bots when they were taking damage but the stupid drone was hanging around with full health. But yeah, I often was resummoning it when it had low health, especially if I was getting ready to start a fresh spawn.
  9. I'm pretty sure the power description says you can't heal it. It uses its own health to heal the main bots henchmen; it's not supposed to be something you keep alive.
  10. Mutant Malloy - Rad Emission/DP Defender
  11. I'm definitely not on some of y'alls level, but I like how this one turned out. Demon Trapper - Demons/Traps MM
  12. AFAIK recharge does not work on any henchmen powers.
  13. So far lots of the beta testers seem to be pairing it with Energy Assault. I went with Savage Assault myself both for a concept, and so far, it feels like they have some good synergy.
  14. I have a Pain Dom/Beam Defender who is fun; I like to bring her on things like TinPex where you get some longish lasting AV's to make use of the increased debuffs brought by the two powersets. My other beam is a Beam/Devices blaster; mine's still a baby but I've seen quite a few others on the forums saying how much they love theirs.
  15. First of all, all the yelling and exclamation marks aren't going to serve you well. Secondly, do you understand what the Sentinel AT is? They were purposely designed to not have the range of a blaster. The nukes do less damage because they recharge 2-3x as quickly as a blaster nuke (a few of them can be made to recharge in like 30 seconds). Your secondary is an armor set; if a blaster can be made to handle blapping, then a sentinel should be able to handle being in melee some as well. Or learn to kite.
  16. The question was simply, is that slotting effective with even the regular versions of the ATO's? No need to be snarky about it.
  17. Would you still consider that slotting as effective if we can't/don't want to get the purpled ATOs?
  18. Yes, the lack of lethal resistance in the necro pets is quite noticeable, even on my Necro/Sonic. I took her on a couple of radio missions last night, choosing Council ones thinking they'd be the easier test, and then watched them nearly get shredded (this was around level 28ish). They did okay if I stayed at +0/x1, but I bumped it up to x2 or x3 (I can't remember which), and that's when things started to get dicey. Definitely requires a bit more thought and resummoning and such than you would think.
  19. @agentx5 If you've seen the more recent beta patch notes, they already have fixed the issue with the specters; they can now be walked through like other henchmen.
  20. I can't speak to the other stuff, but this is a known issue even on live with MM henchmen. You have to use the Attack my Target command, and sometimes go so far as to place them on go-to to the door, and then to attack it.
  21. I haven't tested out a character with an early arriving nuke yet, but of the MM's I've put in that level range so far, the lack of slotting definitely impacts the ability to pick the powers sooner. Sure, my Bots/Cold had Heat Loss before level 30, but I didn't have the slots to assign to it, and taking those primary/secondary picks first also meant not picking up things in the pool powers as quickly for my own defenses. You are absolutely still needing to make calculated trade-offs to take these things at the new lower levels. Being able to use Heat Loss at that level was kind of wild feeling, but even with a recharge IO in it, I couldn't have it usable for every spawn. Now, I can say what these changes mean for folks who kit their toons out in attuned IO's as I tend to only use the basic ones at these levels.
  22. It isn't for me. My MM's stuff is colored pinkish and the specters were pretty much yellowish when playing last night. Also, not sure if WAI, but Specters are able to be buffed with the /Sonic shields.
  23. Am I crazy or do the summoning times seem even faster on beta? I knew they had shortened them some already, but I swear I summoned my zombies at lightning speed just now. Edit: Also kind of funny to see "You have defeated Specter." in the combat/chat log when they fade away and desummon. xD
  24. Hm, I wonder if this is related to the weird behavior I was seeing. I was shifting some between go-to, follow, and attack my target to try and keep them reined in. If I knew how to record my screen, I'd try to make a video of what I'm seeing to see if it's me, WAI, or something else.
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