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Ideon

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  1. Ugh, problem is frost is slotted with ATO set, haha. Hrm, so put the ATO into ice sword, change hecatomb for ragnarok instead to put into frost, have chilling embrace just have one slot and make it a end/slow/rech enhancement since there's no end/slow IO or end/mez HO, and booster that to 5, and with the slot, put it into frost and have a boostered range IO. And now since hecatomb is free, I can put two pieces of that into freezing touch to bump up the damage even more. 😄
  2. Decided to try an ice/ice stalker because I've never tried either powerset and both are apparently pretty good on stalkers, so put the two together. Here's a build I plotted out, with some IOs being boostered. Any suggestions? Build is softcapped to s/l/e/n, hasten is two seconds off perma. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! 25th Iceblink 2019: Level 50 Technology Stalker Primary Power Set: Ice Melee Secondary Power Set: Ice Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Ice Sword -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(23), Hct-Dam%(23) Level 1: Hide -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def(3), LucoftheG-Rchg+(5), ShlWal-ResDam/Re TP(27) Level 2: Frost -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(15), SprAssMar-Rchg/Rchg Build Up(27), SprAssMar-Acc/Dmg/Rchg(37), SprAssMar-Dmg/EndRdx/Rchg(39), SprAssMar-Acc/Dmg/EndRdx/Rchg(39) Level 4: Frozen Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(11), LucoftheG-Rchg+(13), LucoftheG-Def/Rchg(50) Level 6: Assassin's Ice Sword -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11) Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(13), RechRdx-I(15) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Placate -- RechRdx-I(A) Level 14: Hoarfrost -- Prv-Heal(A), Prv-EndRdx/Rchg(25), Prv-Heal/EndRdx(39), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(50) Level 16: Chilling Embrace -- EndRdx-I(A), Slow-I(19) Level 18: Ice Patch -- RechRdx-I(A) Level 20: Permafrost -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25) Level 22: Boxing -- Acc-I(A) Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(36), UnbGrd-Rchg/ResDam(37) Level 26: Freezing Touch -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(43), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), GldStr-Dam/Rech(45), GldStr-Acc/Dmg(46) Level 28: Glacial Armor -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(29), LucoftheG-Def(29), LucoftheG-Rchg+(33) Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(31), Rct-EndRdx/Rchg(31), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(46) Level 32: Frozen Aura -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34), FuroftheG-ResDeb%(34) Level 35: Energy Absorption -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(37), PrfShf-End%(48), PrfShf-EndMod/Rchg(48), PrfShf-EndMod(50) Level 38: Zapp -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(43) Level 41: Icy Bastion -- RechRdx-I(A), RechRdx-I(43) Level 44: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(46) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Super Jump -- Jump-I(A) Level 1: Assassination Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(21) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), PrfShf-EndMod/Acc(17) Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Musculature Radial Paragon ------------
  3. Should mention the DPS chart is a little out of date now, all of the lore pets had their damage bumped or nerfed for a planned issue 24 beta build which didn't make it to live (homecoming right now is on issue 25/26). https://paragonwiki.com/wiki/Patch_Notes/2012-08-08_Beta#Lore_Slot_Adjustments Plus whatever changes homecoming added on top of that. Someone needs to do a new DPS list, haha
  4. I'm pretty sure click mez protection powers (Super Reflexes, Ninjitsu and Shield Defence are three examples I can think of with this) are balanced against toggle mez protection powers by the fact that there's an animation which plays which you can't interrupt, even if you move around. Your choice is really either to not have the mez protection click on auto so you use it yourself out of combat at your own leisure, or run a powerset with a toggle mez protection power instead, haha.
  5. Your build is pretty nice. Mine was similar, but I shot for 46.5% defences or higher so a small purple could softcap me to incarnate content, but lost out on resistances. Trying to mix the two together to try to get both worlds, haha. I was aware of the optimal attack chain and planned to use Scorch as a filler if GFS wasn't available. Reason why I have -res in FSC is because fire/shield isn't limited to just one PBAoE/AoE, and can follow up with Fireball and Shield Charge, but again, more useful if you're teaming I guess.
  6. I'm half certain that back on live, it was due to Sister Psyche's original TF becoming Ouroboros material, so it was now subject to solo rules (AV downgrade to EB, for example)
  7. So my final fire/shield scrapper is planned out and I'm approaching 50 for the big respec. However, I'm still thinking about which enhancements optimally go into which attack powers. So on my build with Musculature Radial Paragon, I have: Scorch (six slot Mako's Bite, Acc 66.25%/Dam 118.36%/End 66.25%/Rech 66.25%) Cremate (six slot Superior Critical Strikes. Acc 81.53%/Dam 125.02%/End 49.69%/Rech 99.88%) Incinerate (five slot Hecatomb. Acc 74.08%/Dam 121.04%/End 41.41%/Rech 97.39 - these are boostered +5 numbers) Greater Fire Sword (six slot Touch of Death. Acc 43.43%/Dam 120.30%/End 62.73%/Rech 43.43%) Superior's Scrapper's Strike is in Fire Sword Circle with a Fury of Gladiator -res proc, so it's staying there. I'm still wondering if Greater Fire Sword should have the Superior Critical Strike for more critical damage. Which set would you put into which power?
  8. According to paragonwiki, "Note that in the Incarnate Trials, enemies have an equivalent to +14% ToHit, so the Incarnate soft cap is 59% instead of 45%." By "enemies", I assume it's all enemies, not just AVs.
  9. Going on this, I found this post by ceaars: This might help with the endurance sapping questions. 😄
  10. Both solo as easily as each other, as scrapper is the premier soloist blue side, and all redside ATs were designed to be much more solo-friendly than the rest of blueside. As both do high damage, scrapper will be able to take down AVs faster but have bigger chances of wiping out, while brutes will be a little slower at it, but will be more survivable. Since of course, a dead AV means you no longer have to care about surviving, your choice for strictly AV fighting is probably scrapper, followed by brute. A stalker is also an optional choice since their Assassin Strike change in combat means they can compete for damage output as well now.
  11. I've always liked it back on live (obviously Elec/Elec/Mu). I believe there is some truth to the rumour that mobs can always fire off an attack even with no or 1 endurance, but it might be limited to certain attacks only. Unfortunately, I have no way of testing this haha. Due to this, I've always treated the sapping ability as a secondary effect and learnt not to rely on it. With Incarnates, I took agility alpha to satisfy my endurance sapping (literally puts endurance mod into all attacks capable of sapping) and built for sapping and "one small purple to softcap" defences since without crippling my build there's no feasible way for elec/elec to hit softcap. Since my character flies, I have a knockback protection IO in my build - even with grounded covering knockback protection, it doesn't work if I'm fighting in the air haha. Your next power is power sink which will solve your endurance problems if energize didn't help enough with it already. Also saps the opponent even more, haha. My current build has resists to s/l at 75.3%, f/c at 82.3%, energy at 90%+ (hardcap), negative at 46.9%, psi at 40.3% and toxic at 14%, but also has s/l def at 34.7% and melee at 39.4%... everything else is at 15% def. This should probably ensure that I'm safe most of the time as most attacks in the game have a smash or lethal component, and barring that, melee attacks would use my melee defence instead. Everything which isn't covered, I will just have to eat with my resistances or pop a small purple to go softcap if it's really needed. Because I'm thematic, I'm going to take Ion judgement of course. 😄 Unfortunately, it's a bit on the expensive side with many event IOs being used and those go for 20-25m a piece... sigh. XD
  12. Just curious reading the AMA Lore on how players apparently discovered a way to go beyond the sonic fences where they encountered hamidom or some such... did players really find a way to go beyond them? How? All your powers and toggles switch off, and can't use inspirations, so...?
  13. Willpower has always been seen as a sort of successor or better sidegrade of Invulnerability, haha. I think it will be easier to level with wilpower due to extra recovery, but I'm not sure how the endgame is for willpower brutes.
  14. Makes me wonder if despite Cims getting the most nerfs while mostly everything else (Warworks boss being example of not) got buffed if they're still top dog when it comes to lore pet DPS :D
  15. And in this post is the suggested change by DSorrow: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Rerele 2019 i25: Level 50 Mutation Scrapper Primary Power Set: Fiery Melee Secondary Power Set: Shield Defense Power Pool: Fighting Power Pool: Leaping Power Pool: Flight Power Pool: Leadership Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Scorch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(15), LucoftheG-Rchg+(15), StdPrt-ResDam/Def+(17) Level 2: Cremate -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(17), SprCrtStr-Acc/Dmg/Rchg(23), SprCrtStr-Dmg/EndRdx/Rchg(25), SprCrtStr-Acc/Dmg/EndRdx/Rchg(25), SprCrtStr-Rchg/+50% Crit(31) Level 4: True Grit -- Heal-I(A) Level 6: Boxing -- Acc-I(A) Level 8: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31), LucoftheG-Rchg+(34) Level 10: Combat Jumping -- LucoftheG-Rchg+(A) Level 12: Active Defense -- RechRdx-I(A) Level 14: Fly -- Flight-I(A) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Fire Sword Circle -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(21), FuroftheG-ResDeb%(23) Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 22: Tough -- HO:Ribo(A) Level 24: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 26: Incinerate -- Hct-Dmg/Rchg(A), Hct-Dam%(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29) Level 28: Grant Cover -- HO:Cyto(A) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(34), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(46), RedFrt-EndRdx(48) Level 32: Greater Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(43) Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37) Level 38: Char -- Lck-Acc/Hold(A), Lck-Acc/Rchg(39), Lck-Rchg/Hold(39), Lck-EndRdx/Rchg/Hold(39), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(40) Level 41: Fire Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43) Level 44: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(48) Level 47: One with the Shield -- GldArm-3defTpProc(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), Prv-Absorb%(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(7), PrfShf-EndMod/Acc/Rchg(9), PrfShf-Acc/Rchg(9), PrfShf-EndMod/Acc(11), PrfShf-End%(11) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Musculature Radial Paragon ------------ Softcap defence values are still the same as my old build and Critical Strikes is in a ST power instead of Shield Charge. :D Should I swap it with Greater Fire Sword or keep it in Cremate... hrm
  16. I guess it would help if I posted my current build, haha. I overshot softcap a bit so that a small purple would put me at incarnate softcap for i-trials and whatnot, and decided to drop hasten. I have mild OCD, so I can live with my three positional defences having one be slightly off, but if all three are wildly different... ugh. XD So anyway, suggestion is to follow what DSorrow said and move Critical Strikes to Cremate (since Incinerate is all DoT), and put Obliteration into Shield Charge even if it has derp endurance reduction values... hrm Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Rerele 2019 i25: Level 50 Mutation Scrapper Primary Power Set: Fiery Melee Secondary Power Set: Shield Defense Power Pool: Fighting Power Pool: Leaping Power Pool: Flight Power Pool: Leadership Ancillary Pool: Blaze Mastery Hero Profile: Level 1: Scorch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7) Level 1: Deflection -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def(15), LucoftheG-Rchg+(15), StdPrt-ResDam/Def+(17) Level 2: Cremate -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(17), TchofDth-Dmg/Rchg(23), TchofDth-Acc/Dmg/EndRdx(25), TchofDth-Dmg/EndRdx/Rchg(25), TchofDth-Dam%(31) Level 4: True Grit -- Heal-I(A) Level 6: Boxing -- Acc-I(A) Level 8: Battle Agility -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(31), LucoftheG-Def(31), LucoftheG-Rchg+(34) Level 10: Combat Jumping -- LucoftheG-Rchg+(A) Level 12: Active Defense -- RechRdx-I(A) Level 14: Fly -- Flight-I(A) Level 16: Against All Odds -- EndRdx-I(A) Level 18: Fire Sword Circle -- SprScrStr-Acc/Dmg(A), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(19), SprScrStr-Acc/Dmg/EndRdx/Rchg(21), SprScrStr-Rchg/+Crit(21), FuroftheG-ResDeb%(23) Level 20: Phalanx Fighting -- LucoftheG-Rchg+(A) Level 22: Tough -- HO:Ribo(A) Level 24: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 26: Incinerate -- Hct-Dmg/Rchg(A), Hct-Dam%(27), Hct-Acc/Dmg/Rchg(27), Hct-Acc/Rchg(29), Hct-Dmg/EndRdx(29) Level 28: Grant Cover -- HO:Cyto(A) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(34), RedFrt-EndRdx/Rchg(37), RedFrt-Def/EndRdx/Rchg(43), RedFrt-Def(46), RedFrt-EndRdx(48) Level 32: Greater Fire Sword -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Dmg/Rchg(33), Mk'Bit-Acc/EndRdx/Rchg(33), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(43) Level 35: Shield Charge -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(36), SprCrtStr-Acc/Dmg/Rchg(36), SprCrtStr-Dmg/EndRdx/Rchg(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg(37), SprCrtStr-Rchg/+50% Crit(37) Level 38: Char -- Lck-Acc/Hold(A), Lck-Acc/Rchg(39), Lck-Rchg/Hold(39), Lck-EndRdx/Rchg/Hold(39), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(40) Level 41: Fire Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43) Level 44: Fire Ball -- Rgn-Knock%(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Ann-ResDeb%(48) Level 47: One with the Shield -- GldArm-3defTpProc(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(13), Prv-Absorb%(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(7), PrfShf-EndMod/Acc/Rchg(9), PrfShf-Acc/Rchg(9), PrfShf-EndMod/Acc(11), PrfShf-End%(11) Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Musculature Radial Paragon ------------
  17. I decided to reverse them around so Scrapper's Strike + Fury of Gladiator -res is in Fire Sword Circle instead and Critical Strikes is in Shield Charge instead. :D In my final build Fire Sword Circle will be on around a 7 second cooldown without hasten so that should be enough for applying -res onto mobs. This character is built for teaming along with soloing, so my teammates can take advantage of the -res along with me. :D
  18. Thanks for the advice. :D Does Critical Strike's 50% Crit Proc IO work with pseudopets such as Shield Charge?
  19. They referenced that Spidey needs tall structures to swing on in Spider-Man Homecoming where Spidey shot web into the open air on a golf course and next scene was him having to run gasping "this sucks!", haha
  20. Have you thought about separating them into groups, like map 1 would be marvel only, map 2 would be dc only, map 3 could be videogames, map 4 film and TV, map 5 everyone vs everyone? :D
  21. So I have a fire/shield scrapper and want to use the two ATO sets in Fire Sword Circle and Shield Charge, with Scrapper's Strike being five piece and the -res IO from Fury of the Gladiator. Would it be best like this, or should I reverse the sets so Scrapper's Strike and -res IO is in Fire Sword Circle instead? I'm not particularly sure on how the PPM IOs of the ATOs work, haha.
  22. Her model change isn't listed there though, just the fact that she replaced Sister Psyche's old task force with her own.
  23. Slots / Enhancements --> Set all Relative Levels to... --> + 5 Levels
  24. You can always keep just a few alts in your personal SG and some scattered in others for more social activities. When you have gear you want to give to your lower alts, just send a global email to yourself with the attachment, and log a personal SG alt later to put it into your personal SG. :D
  25. Oooh, thanks. This makes it a lot more easier than remaking build and putting down pre-planned boostered IOs first haha.
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