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Everything posted by GM Impervium
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In regards to GM intervention: I don't know that we would be able to lock the names within an account. And even if we could, what's to stop someone from hoarding a bunch of level 1 names on an alt account, then coming to us and saying "Oh, I have to move out of the country for a few months, can you lock my characters? ;-)" Thus negating the entire reason for the name release policy. Granted, in that specfic hypothetical scenario, I'd look at the account, see it's all level 1s created a few days ago, and say "lol no". 😛 But it's probably a moot point in any case. As it stands, locking an account would currently make names easier to grab, as the player wouldn't be able to log their characters in. As Six noted, the account, and the characters on the account, are handled by separate systems. So that's a technical hurdle. As a matter of policy, well, asking us to subvert the rules Cipher put into place probably isn't going to fly. And generally speaking, I feel like this would be a hands-off issue for us. If for some reason that changes and we're allowed to grant temporary moratoriums? We'll let you know. However, for now, assume that won't happen.
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issue 27 Focused Feedback: Architect Entertainment
GM Impervium replied to The Curator's topic in [Open Beta] Focused Feedback
They'd get moved anyway, since the Atlas AE building is getting sold to Freedom Corps... -
@laudwic, Well, remember, confuse doesn't JUST make enemies damage each other: it prevents them from attacking the player(s). Your Blaster nuke analogy only partially fits, because to do so, the Blaster has to put themselves in danger. Confuses (especially AoEs) negate any potential agro or damage taken. It's less about whittling down mobs/AVs, and more about the lack of danger they pose to the PCs.
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This issue is self-correcting, I think. Let's say patch day comes, and I manage to create like, 100 new characters and grab 100 old names. A, that would take FOREVER (especially with other people potentially doing the same thing), and B, I'd have to remember to log them all in once a month (playing them above level 5 would mean I only have to do it every 2 months, but, that would involve spending a non-0 amount of time taking them in-game to get leveled up, during which time, other names I might want to sit on will get taken). Someone would have to be super dedicated to sit on a large quantity of names, or keep them for long periods of time. The time limits make it even harder to continue sitting on desired names. @Oubliette_Red, yes, transferred characters maintain their "time offline". I just tested this myself to confirm 😃
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This was brought up in closed beta. It's basically an anti-cheesing method for higher tiers of difficulty (which, after all, won't be so hard if you could get all the enemies to fight each other most of the time). As @KaizenSoze said, Cimmys have always been a bit tougher against CC, so in this case, it's not so bad. However, there's a bit of a bone thrown towards Controllers/Dominators in hard mode ITF: There's a variation of the Recluse Towers mechanic where MEZZING one of the AV's buffers will actually be a better strategy than killing it. Since details weren't stated in the patch notes, I won't say much more than that.
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Let's put it this way. There are over TWO MILLION characters in our database. Only a fraction of those have been played in the last week. I don't want to get much more specific (such as going into numbers of accounts and such), because Cipher will stab me. But yes, under-leveled, unplayed characters are a huge deal, and I can guarantee a LOT of names are going to get freed up!
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issue 27 Focused Feedback: Architect Entertainment
GM Impervium replied to The Curator's topic in [Open Beta] Focused Feedback
Shards and threads should still drop from foe defeats as normal. The only "removed threads" would be the 120 you get at a time from getting Vet Levels (thanks for the clarification, @Digirium!). But, maybe you should test it and find out? And look everyone, I know your big take-away is the removal of post-50 XP. But there's a LOT more stuff here that needs attention. Why don't we try making some NPCs that can summon all the pets, or has one of every different blast power, or something fun? Yeah, I know, it doubly wouldn't be worth it since those custom critters won't drop XP anyway... but, if we're to revert the no-xp change, we want to make sure everything ELSE is working as intended. -
issue 27 Focused Feedback: Architect Entertainment
GM Impervium replied to The Curator's topic in [Open Beta] Focused Feedback
Ahem. (Not the two who posted before me, but others who've had their posts removed) -
issue 27 Focused Feedback: Task Adjustments
GM Impervium replied to The Curator's topic in [Open Beta] Focused Feedback
Bumping this thread for visibility, since it was pushed to the second page; There's some items here that could use some attention, if folks are inclined. -
issue 27 Focused Feedback: Enemy Group Adjustments
GM Impervium replied to The Curator's topic in [Open Beta] Focused Feedback
Bumping this thread for visibility, since it was pushed to the second page; There's some items here that could use some attention, if folks are inclined. -
@noirwolf Okay; keep us updated. If you still have trouble at home, then we can rule out a connection issue.
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Hey all. While this convo isn't rule-breaking (or anything bad really), posts in these feedback threads should be directed at the developers, and not conversations amongst ourselves. Per GM Widower's post pinned at the top of the forum: 5. DON'T GIVE FEEDBACK ON OTHER PEOPLE'S FEEDBACK. You're here to discuss and debate the changes with the devs, not each other. The devs are big people (Huge, even) and can stand up for themselves. Thank you!
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issue 27 Focused Feedback: New Commands
GM Impervium replied to The Curator's topic in [Open Beta] Focused Feedback
Roll was only a D6, iirc. And it showed pictures (ala rock/paper/scissors). If you have a certain badge, you can roll a 7. Somehow. -
It's a WITCH hat... in a NON-STICK frying pan. Maybe you're lucky enough that it's never happened to you, but there's a certain NPC escort in a TF who just LOVES getting stuck in geometry. There's a fix in this patch for that 😃
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It's what I'm most thankful for in this patch 😃 (at least in my capacity as GM!)
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Hey Are you playing on Wifi? Make sure you have a strong connection, if so. Also, this sounds like an issue that's been plaguing Excel for a while now; Are you having this problem on all shards?
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Do I keep my costume contest title when switching servers?
GM Impervium replied to crushcide's topic in Help & Support
It's part of the character, so it should stay.- 1 reply
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Alright folks. You want teasers? I'll give ya teasers! No plot-adjacent fanfic this time, folks, just straight up PAGE 4 SPOILERS WITHOUT CONTEXT! (and oh yeah, short of something apocalyptic happening, we're pushing to open beta SUPER SOON!!)
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You are about to do something hard and can only pick one defender...
GM Impervium replied to Lyrium's topic in Defender
Okay folks, 2 things: 1: Keep it friendly... things were starting to veer towards hostile, so I hid some posts. 2: Do NOT mention things that are still in Closed Beta. Talking about the Aeon SF is fine. The other thing? No. Not yet. -
Hi Please submit a ticket using the support option at the top of the page (if you're on desktop, that is; if you're on mobile, hit the three lines in the upper right to bring up the menu that shows the support link); please include as many details as you can for the other account(s), including account name, the e-mail those accounts were associated with, global name, and names of characters on those accounts. I'm not promising anything, but the more info you can provide (EXCEPT passwords, though if you knew those, you wouldn't have this issue), the better. Incidentally, if you were to log out of the forums and try logging back in, does the log-in widget not try to autofill info for the other accounts? Or had you played on a separate device?