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Everything posted by GM Impervium
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Hey all! So, this thread should probably be in the PvP forum; I left it in General for a day to gain some insight from non PvPers, but I'll be moving it to its proper place now 😃
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PvP zones without Player vs Player combat
GM Impervium replied to Troo's topic in Suggestions & Feedback
This sounds a lot more like a suggestion, so, moved to Suggestions forum 🙂 -
Not sure if this has been asked: PvP on/off switch
GM Impervium replied to AlabasterKnight's topic in Suggestions & Feedback
This suggestion has popped up every now and again since the Live days. Ultimately, it's never acted upon, as the zones exist primarily for PvP. If you want the goodies the zone offers, you have to take the risk that you're going to be defeated. And, I get it: sometimes the anxiety of it POSSIBLY happening is worse than when it actually occurs, making the jaunts through these zones emotionally taxing and very unenjoyable (even when nothing bad happens). That said, it's normally a very SMALL risk. With the exception of Recluse's Victory, there's almost never anyone to worry about in any of the PvP zones. I can't count the number of times I've gotten nukes and shivans without seeing another player in the zone. The number of times I ran into someone I've had to worry about could probably be counted on one hand. So, trust me, I'm sure you'll be okay going off to find badges and such. -
You can always check on our Discord, as well. In addition to displaying who's online, there's a special header labeled "On Duty" that will show which GMs are currently in game or otherwise available to assist. It's not a perfect system; sometimes I forget to sign in... or out, but generally it works pretty well.
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Yet another, another Sentinel improvement thought...
GM Impervium replied to Due Regard's topic in Suggestions & Feedback
Hey! I realize this is a Sentinel-specific idea, but still, such threads do belong in the Suggestions sub-forum. Thank you. (Also, this is a nice idea; I hope the Devs take it under consideration!) -
Well, that's why I said "Just on themselves" =P The amount of hilarity that would ensue with everyone renaming each other would be something to see, but it'd also get old pretty quick too, I imagine 😃
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Just chiming in here to lend a bit of a technical perspective: Names CAN be changed mid-game. I've done it to myself several times when doing RP events. However, the command to do so currently requires GM-level access (as it can be done to anyone, all I did was point the command at myself). Even if we freed up this command for people to use on just themselves, there would still be the issue of reserving names. Even if you hot-swapped, it could cause a bit of confusion about what names are currently available (Imagine someone making a character "AwesomeDude" while someone else is renaming themselves that and the reservation feature doesn't work?) Also, as a GM, I'd find my job a bit tougher if people kept renaming themselves. I could imagine a few sneaky jerks trying to get away with stuff (luckily, most people are diligent enough to record global names when reporting others for misbehavior). But here's a maybe-workable idea: Badge Titles. It's already possible use a macro to set your badge title to correspond with a costume change. Granted, badge titles are in smaller text and oftentimes may not have the names you want, plus you'd have to collect them all first... but maybe that's something you can work with?
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While this would be cool, the MAIN issue is that right now, is that NPC appearance is randomized. If we just made a demon NPC, there's a high chance they'd spawn as a normal person, and a low chance that human NPCs in bases would be replaced by a demon (assuming like 1 demon model mixed in with the 20 or so random presets) The devs would have to make a set of demon-specific NPCs and emotes for them, and even then, they'd randomize every time you loaded into your base. Either that, or figure out an entirely new system for NPC selection, placement and emoting. Either way, not exactly low hanging fruit. Not that it will never happen, just not the kind of thing that can happen quickly with a small volunteer staff.
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Alright, look. "/jranger" IS allowed. It's a CoH-related meme, and as others have said, is oftentimes a more welcome response than what's actually on the other person's mind. I mean, I'd rather people engage in thoughtful constructive criticism, but as I've said before, some people are too in love with their ideas to take ANY criticism, and others can't let go of someone being WRONG on the INTERNET to engage respectfully. So, happy medium. But, on a semi-related note, I'm going to address a trend I've been seeing more and more around here, and in this thread specifically: I am placing a moratorium on the use of the word "triggered". (Also trigger, triggering, etc) It's a term that should only be used when discussing the effects of PTSD, some forms of which are considered a disability. Since our CoC does not allow discrimination against the disabled, the use of the word "triggered" as an insult is grounds for moderator action. Speaking of the CoC, I'm also seeing some veiled semi-racism sprouting up, so I'm locking this thread down before the semi gets dropped.
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Null The Gull -> Knockback to Knockdown
GM Impervium replied to flyinggecko2's topic in Suggestions & Feedback
This thread has devolved into bickering, so, locking it. Thank you for the suggestion. -
Lord of the Rings: The Rings of Power
GM Impervium replied to ShardWarrior's topic in Comic, Hero & Villain Culture
Okay, that's enough. -
Base tour video looking for suggestions
GM Impervium replied to Lens Perchance's topic in Base Construction
Moved to base forum per request! I was half and half as to whether this should go in Bases, or Arts & Multimedia. If you decide to expand your content to include more than just bases, let me know and I can move the thread again 😃 -
If you want to post an event, go to the Calendar: https://forums.homecomingservers.com/calendar/ And hit "Create Event"; then you should be able to select a name, date(s) it's being run and make a post, which will be linked to when people click the name on the calendar, An event won't show up until a GM approves it, thought! Also, sorry for the late reply, this got away from me!
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Silly suggestion: Allow emotes while resting
GM Impervium replied to biostem's topic in Suggestions & Feedback
I'm not 100% sure on the mechanics, to be honest; the fact that you already cannot use emotes while resting either means that something about "rest" interrupts emotes anyway (like if you're emoting and suddenly get hit by a buff or an attack, it stops), OR, it's just flagged to ignore emotes? I don't see anything in City of Data though... Hopefully, it would be an easy fix. My only worry is people would emote while resting, forget they have Rest toggled, and be very confused/upset why their character isn't responding to the controls anymore! -
Hey, completely off-topic *cough*, have you played the ASF? The part where you fight Apex? Next time you do, just... keep a close eye on him. We now return to your regularly scheduled topic, already in progress 😃
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Silly suggestion: Allow emotes while resting
GM Impervium replied to biostem's topic in Suggestions & Feedback
I feel like this sort of thing could be easily implemented via a custom power animation in the tailor... with the main drawback being that you'd only be able to use the one animation you choose for each costume slot. But if there were a way to be able to select any animation while resting, that would be cool, too! -
Access to Powers At All Levels After Acquisition
GM Impervium replied to Maginary's topic in Suggestions & Feedback
Alright, look. Pretty much EVERYONE ELSE has been telling you you're either contradicting yourself, or flat out wrong. Your refusal to accept that means you're unwilling to discuss this idea in good faith. And since it's getting heated in here as a result, I have little choice but to close this thread. Thank you for your feedback.- 89 replies
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Access to Powers At All Levels After Acquisition
GM Impervium replied to Maginary's topic in Suggestions & Feedback
This is the crux of your reasoning for wanting this change. However, you have to realize that if OTHER PLAYERS also had access to their level 50 powers for this content, then that content, too, would become a race? The reason all of these (except SBB for obvious reasons) are paced so well, is BECAUSE players only have a small handful of powers. Which is why everyone here is confused as to your reasoning for wanting this change. It would cause they very thing you dislike to occur on content you enjoy. If you want to use your full suite of powers in content designed for it that isn't going to devolve into a race, might I suggest the Aeon SF using one of the higher challenge settings? All those explody Brickernauts will slow down the speeders 😃 -
Lord of the Rings: The Rings of Power
GM Impervium replied to ShardWarrior's topic in Comic, Hero & Villain Culture
Alright folks, enough arguing in circles, I'm getting dizzy here. It's okay to not like something, or be disappointed in the direction it's going. But it's also okay for a show or movie to go in directions you may not like. Now discuss anything else about the trailer, but give the woke/sjw/reactionary/whatever complaining a rest for now, okay? -
Personally, I'm a bit confused about the need for a website for this sort of thing, especially when you could just run it off the forums here. But, if that's how you wanna do it, I don't really see any issue. The only thing I'd think to amend is the final line at the bottom, should say that you're not affiliated with the City of Heroes: Homecoming Team. You might also want to disclaim which shard the Supergroups that are hosting/funding this are based out of. That said, I'll double check with some higher-ups, just to make sure that all bases are covered 😃
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So apparently doing this Arc AFTER First Ward causes the Ghoul King to not respond the way he's supposed to, and soft-locks progression. He just says "Thank You" (instead of asking for the cure) and doesn't trigger the near by Man Eater to turn hostile. Here's the /showobjective spam: 0 DefendedKing [initialized] 1 DefendGhoulKing [succeeded] 2 TalkToGhoulKing [initialized] 3 TalkToVahz2 [succeeded and failed] 4 GhoulKingLocation [initialized] 5 VolumeTriggerFront [succeeded] 6 VolumeTriggerMiddle [succeeded] 7 VolumeTriggerBack [succeeded] 8 ScriptTalkToVahz2 [succeeded]
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Sorry for the lack of any official response on this so far, but it does seem like there's some outages going on that are out of our (or OVH's) control. 😞
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First, moved to Help and Support. Second, Paragon Chat isn't enabled on the HC Launcher. So if that's something that's important to you, maybe just keep Tequila installed.
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Hiya, welcome to the forums! I've moved this thread tot he Archetypes section, as powerset discussions are a bit more on-topic there. Maybe it will get some more traction there, as well!
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Lord of the Rings: The Rings of Power
GM Impervium replied to ShardWarrior's topic in Comic, Hero & Villain Culture
Okay folks, let's calm it down and be nice! It's okay for other people to have an opinion on things.