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Everything posted by GM Impervium
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This seems to be more of a suggestion thread than a bug report, so, moved to Suggestions. Personal Opinion time: I agree this power is awful. However, if it were better in any meaningful way (duration, magnitude, etc), it would probably be overpowered. But I'll leave that up to the Devs to figure out 😃
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Immortalizing Heraclea in Cimerora
GM Impervium replied to ShardWarrior's topic in Suggestions & Feedback
From what I recall from a similar convo, a base NPC wouldn't be permanent, as they'd get wiped every server restart (or whenever the base was empty, and then reloaded when someone else came through). So, there's a technical hurdle, but one we're aware of, and iirc there's some interest in doing something about it (NOT making any promises here, the devs are pretty tight-lipped about anything they intend to do). All we can do is hope.- 40 replies
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Merged a few duplicate threads, and moved this thread back to AT general (Sorry for the confusion!)
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Immortalizing Heraclea in Cimerora
GM Impervium replied to ShardWarrior's topic in Suggestions & Feedback
Hey folks, I know saying something like "keep it kind" sounds like a platitude at this point, but a thread like this is really NOT the place for an argument or petty bickering. So, I hid a few posts. That said, this sort of thing clearly has precedent, but it's ultimately up to the Devs and HC leads.- 40 replies
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Listing of Devs/GMs with area of specialty.
GM Impervium replied to The_Warpact's topic in General Discussion
@Glacier Peak pretty much nailed it, with one exception: Powerhouse is in charge of houses, hence the name. No idea where you got powers from... =P -
Moved to bugs forum per OP request 😃
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Should a 50-foot Stealth Power Be Augmented?
GM Impervium replied to cohRock's topic in Arachnos Soldier & Widow
Moved to the SoA sub-forum 😃 As others have said, you're already imperceptible to 95% of the stuff in the game. The stuff that can still see you? You'd need a LOT more stealth to bypass them than what the celerity will provide, so in this case, probably not worth it. -
Can't seem to put anything down in Base Editor
GM Impervium replied to Gatling's topic in Base Construction
Moved to Base forum 😃 As for the issue at hand, I'm just going to echo @Dona Eis Requiem in that most things attach themselves to surfaces, so find the right attachment using f5. Also, if you can provide screenshots of what's happening, that may help, also! -
Moved to Tools & Utilities sub-forum (tried to move it into the Mids section, but apparently that's a club and not a subforum or something)
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That later part is exactly what happens. Teams should beware not to mix and match their strategy!
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Homecoming Support Closure (Dec. 22 - Dec. 29)
GM Impervium replied to Cipher's topic in Announcements
Off the Auction House. They're currently priced at 15m, but will return to 25m after the holiday season (early January) -
Also, the wrench only has a 10% chance to confuse. However, I'm pretty sure just hitting a Brickernaut with it disables their friend-or-foe thingie. You'll still get hurt in the blast, but so will other enemies. Unless this was changed and I forgot?
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Ever thought about condensing IO set bonuses as a whole?
GM Impervium replied to kelika2's topic in Suggestions & Feedback
Because people are too in love with their ideas to accept criticism, and others are too heckbent on Proving Someone Wrong on the Internet to let anything go. It stops being a discussion and exchange of ideas, and turns into arguments which eventually devolve into semantics, because people HAVE to be RIGHT. Which is where I come in. Keep it kind next time, folks.- 24 replies
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As this is a question related specifically to Defenders, I've moved it to the Defenders section. Thanks; and good luck with your build!
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Can someone tell me how they made this character!:)
GM Impervium replied to dylliebug's topic in General Discussion
Heyas! I initially moved this thread to Help and Support... but after realizing that this specific costume cannot be made on HC, I moved it to General, instead. -
/csr Snarky ticket_ignore (Jk, that's not a command that exists =P)
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Moved to the AT section 😃
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While I'm not going to comment on cases about harassment/griefing/etc, nor about number of active accounts (you can check the server stats page at different times and try to suss it out yourself; Player data is really more Cipher's thing), I do have a related anecdote, which I'll serve with a pinch of salt. We often get tickets asking for help from people/groups who are stuck, because a required enemy (named boss, defeat all, or defeat-all-in-last-room, etc) got knocked into the geometry and is no longer targetable, or have straight up been knocked THROUGH the wall and are falling forever through an endless void! The tone and intention of such tickets is just to get help, not to point fingers or get people in trouble. Heck, I even recall one player who felt bad about it and asked if there was a way to control his knockback. I introduced them to the market and how to find a KB->KD IO, and they were ecstatic! If i HAD to put a number on how often we get such tickets, I'd say about 1.5 times per week on average. Might be statistically insignificant given the hundreds of missions played every day, though. Though to be fair, it's not always from KB effects, either. The AI in this game is REALLY dumb and has trouble navigating around, and can get themselves stuck for no reason *Glares hatefully at Amy Johnson and Baby New Year* So the main take-away, from my perspective, is that KB can cause issues, but nothing that anyone gets in too big of a huff about. Especially since help is a click and 3-5 minutes away in most cases. Oh, and I guess as long as I'm here, I should probably remind everyone to keep it cool, it seems to have gotten a bit heated here and there 😃
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If the character doesn't exist, then the e-mail won't send. The fact that it didn't bounce means that someone got a pay-day. Sorry =( They could try sending another mail explaining the situation and asking for it back, but that's all I can really suggest. The best practice in this case is to put a reward merit into the attachment box. This will auto-fill your global name, so you'll know it's you getting it. You can remove the merit afterwards, before you send. If sending to an alt on another account, have both logged in at the same time and use the Trade interface. As for a "refund/undo" button: From what I understand, mail is one of those old systems tied up in spaghetti code, and trying to bounce e-mails can do Very Bad Things, which is why even us GMs are unable to help in these scenarios. So while your request isn't an impossible one, it would require someone being willing and able to rewrite the e-mail code from scratch. Sadly, that isn't a priority afaik, but maybe one of the Devs will see this (once they're back from break) and decide it's a worthwhile project, so, fingers crossed!
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Seimic/Earth more of a utility/controller than a high DPS blaster
GM Impervium replied to Diantane's topic in Blaster
Thanks for the input, but I'm locking this before it becomes another crap-show like half the other threads you create. -
A max level character has never been my goal
GM Impervium replied to Diantane's topic in General Discussion
Except this is a privately run forum, and we have rules against that sort of thing. To wit, section 1 under "Content Guidelines" in our Code of Conduct: "Do not abuse or harass others" End of story. You think someone is stirring up trouble on purpose? Report them. Engaging is just as bad, if not worse. You're either feeding a troll, or if you're wrong, mocking someone who you perceive to be less intelligent than you. Either way, that's wrong, and it won't be tolerated. This message goes out to EVERYONE, I'm just quoting you specifically because it encapsulates the mindset we're trying to combat here. -
@ArchVileTerror beat me to it by like, 3 seconds. And yeah, your account/sign-in name is tied to a bunch of stuff in the system, so, that can't be changed. Sorry.