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Everything posted by GM Impervium
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At @Marine X's request, merged his Game Tips thread with the existing one Miss had pinned here. Hopefully it doesn't cause confusion! As for a tip from me? If you submit a petition in-game, specifically for an issue that needs immediate resolution (like a mission that won't end, missing glowie, stuck bad guy/escort, etc), please wait in the mission and be available for at least 5 minutes! Also, responses to your tickets go both to your account here on the forums (under Support), and sent to your e-mail that you signed up with. However, don't reply to that e-mail, we wont see it!
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DFB cannot be completed. Lost AV does not spawn. Page 4 bug.
GM Impervium replied to KaizenSoze's topic in Bug Reports
Hi We're aware of this now. Fix should be out in a day or so. In the meantime, spread the word not to do it until the fix is out; thanks! -
Moved to Suggestions and Fedback
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1 and 2 star shouldn't be too tough on a well-built tank with IOs, incarnate powers, and a level shift. But 3 and 4 star is when you're going to need team buffs to counteract all the incoming damage and debuffs, as well as defeat the enemy before they can defeat you. And like with the ASF hard modes, there are some things where having the best built tank in the world isn't going to save you if you're not proactively being careful and avoiding danger.
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Had a ticket from a user who, upon logging in, was spawned in behind the counter in the Steel Canyon Science Store (naturally, they were stuck, as you're not even supposed to get in there) There's a clickable door there, and I think the game considered it a valid access point (I know sometimes if you log out near a door, when you log back in, you'll be exiting that doorway). Not sure why the game chose THAT door instead of the one in the lobby right next to it, though. Loc coords: [-4031.6 -175.6 -2178.2]
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Hi If you submit a ticket, we can look into this further (Use "Support" at the top of the forum). But I'm going to echo other people's thoughts here: You've either got the wrong account, wrong shard, or the wrong server service. Also, it's not uncommon that people sometimes delete their toons before deciding they don't want to play any more, but wind up coming back anyway.
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The map has several "racks of weapons" that are not a required objective (or at least, are not listed in the objective window). However, they must be collected before the Portal stabilizers spawn on the map. This probably needs to be put in the mission info or something.
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AE Vet Levels -or- Empyrean to Reward Merits
GM Impervium replied to Troo's topic in Suggestions & Feedback
Well, this hit the fan. -
Looking for boundry breaks / boundry escapes
GM Impervium replied to bob_dobbs's topic in General Discussion
Not to ruin anyone's fun, but, I'd like to take this opportunity to remind everyone... If you believe a bug or map problem to be an exploit, please do not post it publicly. Submit it via a support ticket. Thank you. -
Masterminds have wanted changes for years now.
GM Impervium replied to eldriyth's topic in Suggestions & Feedback
Hey folks, turn down the hostility, okay? Half of this thread is people arguing just to argue, and if it continues that way, I'm shutting it down. -
issue 27 Issue 27, Page 4: General Feedback
GM Impervium replied to The Curator's topic in [Open Beta] Focused Feedback
Per the Curator: NOTICE: There are a couple database-related changes in Page 4, which means characters transferred to Brainstorm from Homecoming may have some oddities, specifically in regards to the weapon changes. Please verify any weapon-related issues occur on a new character created on Brainstorm before reporting them. These will be fixed retroactively on existing Homecoming characters by a database fix that will be applied to all characters when Page 4 is launched on the live servers. Make sure this isn't happening on a NEW character made on Brainstorm. If it is, confirm that and we'll add it to the bug list. Can you post this over in Beta Bug Reports? It's minor, but I want to make sure it doesn't get missed. -
Moved to Archetypes, where posts like this are better suited, and hopefully will gain more traction!
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Well, the GMs monitor this stuff, so the Devs are free to make content for everyone to play 😃 As for the rest of your comment? I'd hate to say it, but, it essentially comes down to "I know it when I see it". We don't have strict, precise guidelines, only because people would toe the line on purpose just to be annoying. And the GM staff needs to be free make judgement calls on these things. We've seen enough uninspired copycats and delightful homages to tell the difference by this point.
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Hey folks So, I just wanted to get ahead of something, kind of an addendum to my previous post here. We've been getting tells/DMs/tickets asking about whether or not a name they want will be freed up once this all goes Live. At this time, the GM Staff will NOT be confirming or denying whether specific names will be available upon the implementation of the Name Release Policy (note that, per the patch notes, it will start in WARNING ONLY mode when it hits Live; names will not be available for some time after the initial patch goes up). Furthermore, we will not be subverting the policy if the name you want happens to be on a level 50 who's been gone for 3 years. In short, the GMs are going to be hands-off when it comes to this system. We're not going to lock accounts, or unlock names, or confirm when a name you want is going to be freed up. If this changes, we will of course let you know. But for now, please assume that we're not going to be able to assist you in these matters, and that you'll be on your own when it comes to protecting your names/trying to claim names you want. Thank you!
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Yes, please report any copyright names/costumes/bios/etc. From in-game, use Menu -> Support. Make sure you copy/paste their name if possible to avoid weird issues with uppercase i's looking like lowercase L's and so on. Note that filter evasion/letter swapping doesn't constitute homage/parody/fair use and should still be reported.
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More than once I've had to unstick people from narrow alleys like this one, which they can fall into from above. This specific one is in the North West of Steel Canyon, rough coordinates [-1761.1 31.1 -2688.0] (coords from above)
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In regards to GM intervention: I don't know that we would be able to lock the names within an account. And even if we could, what's to stop someone from hoarding a bunch of level 1 names on an alt account, then coming to us and saying "Oh, I have to move out of the country for a few months, can you lock my characters? ;-)" Thus negating the entire reason for the name release policy. Granted, in that specfic hypothetical scenario, I'd look at the account, see it's all level 1s created a few days ago, and say "lol no". 😛 But it's probably a moot point in any case. As it stands, locking an account would currently make names easier to grab, as the player wouldn't be able to log their characters in. As Six noted, the account, and the characters on the account, are handled by separate systems. So that's a technical hurdle. As a matter of policy, well, asking us to subvert the rules Cipher put into place probably isn't going to fly. And generally speaking, I feel like this would be a hands-off issue for us. If for some reason that changes and we're allowed to grant temporary moratoriums? We'll let you know. However, for now, assume that won't happen.
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issue 27 Focused Feedback: Architect Entertainment
GM Impervium replied to The Curator's topic in [Open Beta] Focused Feedback
They'd get moved anyway, since the Atlas AE building is getting sold to Freedom Corps... -
@laudwic, Well, remember, confuse doesn't JUST make enemies damage each other: it prevents them from attacking the player(s). Your Blaster nuke analogy only partially fits, because to do so, the Blaster has to put themselves in danger. Confuses (especially AoEs) negate any potential agro or damage taken. It's less about whittling down mobs/AVs, and more about the lack of danger they pose to the PCs.
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This issue is self-correcting, I think. Let's say patch day comes, and I manage to create like, 100 new characters and grab 100 old names. A, that would take FOREVER (especially with other people potentially doing the same thing), and B, I'd have to remember to log them all in once a month (playing them above level 5 would mean I only have to do it every 2 months, but, that would involve spending a non-0 amount of time taking them in-game to get leveled up, during which time, other names I might want to sit on will get taken). Someone would have to be super dedicated to sit on a large quantity of names, or keep them for long periods of time. The time limits make it even harder to continue sitting on desired names. @Oubliette_Red, yes, transferred characters maintain their "time offline". I just tested this myself to confirm 😃
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This was brought up in closed beta. It's basically an anti-cheesing method for higher tiers of difficulty (which, after all, won't be so hard if you could get all the enemies to fight each other most of the time). As @KaizenSoze said, Cimmys have always been a bit tougher against CC, so in this case, it's not so bad. However, there's a bit of a bone thrown towards Controllers/Dominators in hard mode ITF: There's a variation of the Recluse Towers mechanic where MEZZING one of the AV's buffers will actually be a better strategy than killing it. Since details weren't stated in the patch notes, I won't say much more than that.