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Everything posted by GM Impervium
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Moved thread to the archetypes section; hopefully it will gain more traction here!
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Moved thread to Achetypes subforum
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What Can Be Done to Recruit Players?
GM Impervium replied to Apparition's topic in General Discussion
So, this sort of thing has come up before, but I'll reiterate our policy on this. Homecoming strives to be run as a professional game developer would be. ALL of our Devs/Contributors sign a release stating that anything they create belongs to Homecoming. This way, if there's ever a conflict of interest or whatnot, or someone leaves, we don't have to remove/undo any work they've done. I mean, imagine how upset people would be leveling up a badger, and suddenly they can't get the max badge number anymore because a former dev claimed copyright of their old work and we had to remove it? Or someone used newer costume pieces on their character that are just GONE one day? More pragmatically, stuff not made SPECIFICALLY for HC may not necessarily be compatible with our codebase. Or might not necessarily pass the high bar of quality we strive for, requiring more work on our end. This is just a hypothetical, I'm not taking a jab at anyone, or anything. The point is, it's not effortless to just plug-n-play. While this is a policy I clearly support, I will concede there are potential downsides. It deals a lot with hypotheticals and averting worse-case "what if" scenarios. It prevents us from dipping into the community well, so to speak. And the idea of signing away one's work may give potential devolpers pause before choosing to contribute. But overall, we feel the positives, and avoiding the potential negatives, outweigh the "actual" negatives. The policy we chose is aimed at keeping City of Heroes, and HC specifically, alive and in a good place. If it ever turns out that our policies contradict that ideal? Then we'd be forced to revisit them. But that's for Cipher and Jimmy and the rest to deal with. I'm just here to help the community 😃- 487 replies
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This sort of thing has been suggested before, and afaik, it's on the Devs' radar. I don't know if/when it would actually be implemented, though. In the meantime, your best bet in this situation is to inform a troublesome player, out-of-character, to leave you alone, and that they are not welcome in your base. If they continue to bother you, then they are breaking the code of conduct, and THAT is actionable. Too many times people just ignore someone who's bothering them, then send in a ticket without confronting the other person. We can't do anything if the person isn't breaking any rules. But, once they've broken the "leave people alone when asked" rule? Then we can help.
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Observations on multi page threads or the sandbox theorem
GM Impervium replied to The_Warpact's topic in General Discussion
WHO SUMMONS ME?! reads thread Okay, whatev's, carry on. -
Player drops/quits. TF then loops the same mission.
GM Impervium replied to Without_Pause's topic in Bug Reports
This is a known issue, and a solution is being worked on. The work-around is just what @lemming said: Have the whole team log off (about 2 minutes works, just have to make sure EVERYONE is logged out at the same time), and back in. This also works for when someone can't activate the mission door to enter the mission. I'll be honest, I don't know why this stuff happens or why logging out resolves it. But, it does! -
Move thread to Bug Reports. I've independently verified that this is working, but that was after using GM commands to blitz through the TF, and waiting for Babbage to appear. I noticed that he seems to spawn on the bridge ABOVE where the mission is, and drops down. It could be that he's spawning and just running in a circle above you? In either case, we have gotten a lot of reports on this lately, so something else could be happening. Devs have been made aware, but without a surefire way to reproduce this occurrence, we'd just be guessing at a fix. If anyone has any further information on this issue, let us know!
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AFAIK, all you need is the smallest generator. The power/control costs for all such objects that need(ed) them were either removed or significantly reduced from Live. Also, you can use the "noclip" command (I forget the exact phrasing) to phase things through walls so they're not taking up so much space. There's guides on the base subforum here that go into more detail on that sort of thing 😃
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Sadly, when you have a "group", the AE will pull from that group semi-randomly to fill the player's difficulty needs. So if someone's playing at +0/x1, then all they're gonna see is 3 minions; LR et al won't spawn. And if you do force it, he'll probably just spawn as an EB with only 1 or 2 minions (and I mean minion-class critters, so it won't be GW and Mako next to him). FYI, the max mob size is 17, so you'd probably want 18+ critters to make sure you don't get duplicates. For instance, The "Comic Con" farm maps have nearly a HUNDRED different characters to make sure there's no duplication within the mobs!
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Okay folks, time to simmer down a little! Some things were misinterpreted, no need to get nasty. On-topic, I feel compelled to share a little "hack" with you all, if you're interested in making alt accounts: If your primary log-in is linked to a gmail address, such as [email protected]. then you should be able to set up alt accounts by placing periods in "myname" (such as my.name or myna.me). Gmail should treat them all as the same e-mail address, as it actually ignores periods in in-coming mail! But our account handling system DOESN'T, so you could make three account all with one e-mail! Give it a try! @Ironblade already covered the multi boxing rules, so I see little need to repeat them here 😃
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Mids Reborn will not open at all
GM Impervium replied to Elfin's topic in Tools, Utilities & Downloads
Hi You'll probably get a better response to this over in the Mids sub-forum/club. I've moved this topic to the tools and utilities section, where it may get a bit more traction (also I cannot move threads into the mids club for some reason) -
You know what @Luminara, you're right! Thread moved to Suggestions and Feedback 😃 Also this:
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Was there a change/update to Graphics Settings?
GM Impervium replied to Frozen Burn's topic in Help & Support
If everything's "fuzzy" and "washed-out" looking, it sounds like the resolution is being lowered and stretched. Try playing window'd (Full screen or not, may not matter), and then click your second monitor. And maybe keep the Window's Dual-monitor profile thingie up while you do. See if just CoH shrinks, or if changing your active monitor is actually doing something to the resolution of your primary screen? Your graphics card might have also been damaged by the power outage. See if a similar thing happens if you play CoH (or any other game) on monitor 2. I think there's also a setting in the NVidia control panel that will clamp the usage of GPU draw when a program is forced into the background. Maybe it just caps FPS though. Just spitballing here. -
Please remove/change "A woman dressed like a Harlot"
GM Impervium replied to Zappalina's topic in Suggestions & Feedback
Alright, that's enough. Thank you for your suggestion, but the resulting thread has been a bit of a fustercluck, so I'm going to be locking it down now. -
While neat, some of this might not be tenable. From what I understand (and this may be incorrect, if so, apologies), if there's a mismatch between the server and playerslots.txt, then the character just doesn't show up, and the whole file has to be deleted and recreated on login. This would make something like "days offline" problematic, since that number is always changing. Similar thing with level. I'm not sure if the game writes to the file during gameplay or not; so if you log in your level 10 blaster, gain a few levels, switch characters, then try to go back again, the blaster might not appear as they're no longer level 10. Again, this is based on my limited understanding. If we could get around these issues (assuming it works the way I think it does), then that'd be swell. Though if the devs WERE going to do something like this, I feel they should take it a step further and make it a .csv file so that a player could open the file in Excel or other spreadsheet program, and order the columns/characters by name, level, etc. Otherwise, without some way to organize the data, I see little point in populating a user file with all that info.
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We normally keep things close to the vest, but since this already kinda slipped, I'll mention it here: There's a new Incarnate Cimerorean arc is in the works (Am I even spelling that right?). There's currently a badge for defeating 100 Incarnate Cimerorean traitors that got pushed out last update by accident, but the only enemy in the game that applies to is the version of Romulus that appears in Sister Solaris's part of the Dark Astoria story. So, you either have to run that last mission of her arc 100 times, or wait for the new arc to come out. When that'll be, I have no idea. On a completely unrelated note, check in this weekend...
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That's actually already an existing badge name! You get it for defeating one of us or any other Dev/HC team member in PvP (I think you also get it for defeating someone with said badge, to make sure it can proliferate when we're not on).
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I've found that a good rule of thumb, for older missions, anyway, is to figure out which trainline would be the bigger pain in the butt to get to before the lines were merged. For example, if you're in Atlas, and a mission takes you to Steel Canyon, go to the North end/green line. Because back in the day, the devs would have counted on you going to the south/yellow station and having to hoof it all the way across the zone. Of course, this requires a bit of old school knowledge, but you can always check the city map to see which train line is which and try to figure out where your current train would and wouldn't take you, and make your decision from there. 🙂
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I'm gonna move this to the bug report forum, though I'm 99% sure it's a known issue 😃
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Hey, welcome home! Also, moved thread to the Archetypes section, seeing as it's a comparison of different ATs/builds.