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SomeGuy

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Everything posted by SomeGuy

  1. The funny part is you can actually crack good pylon times with ELM/X stalkers.
  2. All I heard was "Time to roll a BA/FIRE scrapper".
  3. I normally ignore post like this, but this is in the Fiery Melee revamp thread. I think a lot of people dismiss how much just ONE person proccing -RES can contribute to a team's overall DPS. Fiery Melee went from just being DPS or Vengeance fodder for the team it's on to also that (cause everyone is), and contributing a boost to everyone's DMG on a team. FM got a super nice team contributing change with it being allowed to do this. Not to mention the Def Debuff it can apply on a target now increases a team's chance to hit 1:1 for how much debuff is applied. FM didn't just get a ST/AOE boost. It got a team buff.
  4. This is how I felt. I really dig weapons for some reason, and Axe did seem to get some cool looking ones. Now this is just sublime.
  5. This is my DM/BIO Build: It actually does surprisingly good AOE. I don't take DC on this one cause honestly I don't feel like I need it. Procced DNA Siphon does really well and ToF has a really fast recharge.
  6. That's...what I did. I'll show most of it for better context. If you look, DM/BIO is pretty far down the list when compared to other x/bio. It only gets up there with them once max SD is applied. I don't do temps or anything for this stuff for myself, and these are averages of 5+ runs (a lot of times way more than 10). It's all build. The BA time is currently what I was doing earlier on Brainstorm. The FM time is what is currently Live. I'm in the process of getting the average for that set on Brainstorm, but I can say this...it is flying in to ST top tier range if it doesn't get altered. *FM/BIO/MU 1:08 Oh boy.
  7. I simulated the same amount of +DMG a full stack of Soul Drain would give for the duration of a pylon run. *Honestly, probably more generous than actually keeping Soul Drain stacked cause that would interrupt attacking for a few seconds every 30ish seconds. I just chewed reds in the amount needed every...minute? So once at the start of the run and a second time later, With Soul Drain it would have been 3-4 activations.
  8. lol I remember this being the case when Fitness was still a Pool tree.
  9. I did a DM/BIO/MU for a run and got 5 something. DEE EMM. I am pretty positive you could crack under 4 with claws/bio if you wanted.
  10. SomeGuy

    War Mace

    There is literally a thread devoted to this. I've personally done all three of those paired with /bio and shared results. There is a link to a spreadsheet with the results too. The current fastest ST scrapper is NOT Energy Melee. I think it might actually be Dual Blades. As you can see These times are all so close to each other that it really doesn't matter. I will definitely say that if Fiery Melee goes live in it's current state on Beta then War Mace is going to get dropped a slot. But once again, the times are so close it doesn't matter (at least to me). FM was averaging under a minute for a good chunk of runs for me then I dunno if RNG stopped skewing in my favor, or my playstyle changed, then it started averaging in the low 1:10s. The new Battle Axe? If it goes Live (and I hope it does) won't be faster than WM with ST, but it will still do really good ST damage and really really good AOE. I'm really looking forward to it being pushed as is. It's a lot of fun. TW and WM just trounce EM in AOE performance. It's not even close IMO. TW is actually pretty good at it in my eyes. TW and WM feel pretty close in that department for me. I skip Titan Sweep in TW and Crowd Control in WM. *those times are my own, but I haven't seen anything faster with a scrapper not doing a Best time or something. @Ratch is averaging faster with his TW/BIO than mine.
  11. @Ston if spines/bio is your fastest scrapper for this then I'd be shocked you couldn't obliterate that time with a different scrapper combo.
  12. DM/RAD needs to be looked at more. Beta Decay also does -TOHIT.
  13. Nope, it doesn't. I've run this test.
  14. About that part...it doesn't. It gets them in range. It's still behind even then.
  15. If this is the case for it's current state on Brainstorm and what I just tested, I'm just going to change some slotting around. I'll go from four procs to one in it. I did have the Arma Fire, Erad Energy, Achille's -RES, and Fury -RES. The Achille's was to maximize uptime chances for it since I have it slotted in all the other attacks, but looks like I'm rolling back to just the Fury -RES if this is the case.
  16. I put in some ST time with my EM/FA/SOUL brute and went from 1:50 to 2:10. Outside of it being measured, you won't notice. AOE? I did a good bit of time with normal missions and didn't notice anything. Granted, my playstyle with FA doesn't take advantage of the new changes
  17. It is and it isn't. Regen is bad. Reason why I said DM pairs bad with regen is because regen is bad. Nothing should be paired with regen.
  18. Dark pairs with everything. Except Regen.
  19. Now this is interesting. You guys made a set that people don't take seriously in to something pretty darn fun. Kudos and hats off btw.
  20. Yo, the AOE is pretty fun. Cleave, Cyclone, Pendulum, and Ball Lightning is really wrecking things. *This is more fun than I anticipated. The "vacuum" effect from Cyclone is a real nice touch. Hats off to whoever came up with that idea. It doesn't feel OP, just feels slick. I'll get access to my normal "farm" mission and see if that really is the case. It's pretty cool to wack things with the giant Rikti axe.
  21. Lemme clarify. They also won't let me slot Targeted AOE sets. Just did a few runs with this build: Averaged 1:24. That's most likely gonna go down once I can slot the other -RES proc. Gonna try out the AOE in a few. It's pewp and gym o'clock or I'd do it now.
  22. Literally just now dealing with this. Cleave and Pendulum are for sure doing just that.
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