SomeGuy
Members-
Posts
1054 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by SomeGuy
-
I've had really good results with this build: Also, Eagle's Claw gives you a buff that increases your chance to crit for 2s with martial art's attacks. So if you aren't taking a snipe, I'd seriously think about taking EC. I have the CS proc in EC, so when it goes off I have almost an 88% chance to crit with Storm Kick and Crippling Axe Kick right after that. I'm not sure what your chain would be without a snipe, but for me personally it was: EC-SC-CAK-Snipe For AOE you can pop buildup, Eagle's Claws, then Dragon's Tail.
-
Tankers are zero risk. Tanker ELA/TW 3:21 (Average, hybrid off, no lore) Just resistance capped to all the things, massive pool of hp, and stupidly high defense to all. And that's without Incarnating. And it's stuff like this that I ❤️ Electric Armor: Park the character in Cim and it get's another 3% resistance to all and another 20% recharge/speed debuff reisistance. If it get's the Time Lord buff that's another 10% recharge. Build:
-
What's the hardest AT combination to play solo?
SomeGuy replied to FFFF's topic in General Discussion
Before CoV I knew a guy that solo-ed a Mind/Rad controller to 50. I remember watching him lock down a mob, run in, and use boxing and brawl. -
Not gonna lie, I read your post with the context that it applied to end-game builds. In the context of leveling up? It's spot on. In my defense, the graph you shared threw my pea brain that direction. Yeah...that's my excuse. 😄 But leveling up? The Momentum mechanic is really straight forward. @Zect is right. Don't be discouraged by it. If anything, it adds a layer to things if you want them to.
-
Wow. You literally wrote that. For anyone else reading, TW is *NOT* an easy set to get the most out of. Not at all. The only set which is a bigger PITA to figure out how to best get performance out of is Kinetic Melee. ***I wrote this thinking it was referencing end-game builds.***
-
I'm one of those that does those sorts of performance builds and I will always say pre-nerf TW was way to much. It didn't even make you want to play other melee sets cause of how absurd it was. Honestly, because of how nuts it was motivated me start doing straight x/bio comparisons with all the melee sets. Honestly, I don't even really think it was a nerf. It was a balancing. I will readily admit I thought it was to much at first, but @Ratch_ figured out how to optimize the chain. Bio isn't overpowered. It's a glass cannon. It's the best at what it does best, but it's still squishy as hell when played to it's strengths.
-
None of the melee sets are overpowered. Battle Axe got a really great makeover but it is definitely not overpowered.
-
I can't get over the irony of these words in a REGEN thread.
-
TW is fine. Really good, not stupidly OP like it was anymore. I think leveling with it is easier now. "Best" is subjective. Need more of a clarified question for that one. But in terms overall DPS? It's in melee DPS top-tier still.
-
Yeah my plant/fire dom was doing crazy fast times I didn't expect. Plant doms ❤️
-
This is why I catalyze all my sets that should be catalyzed. My goal on a dom is for her... Wait. Never mind.
-
What is this with Assault off? It still has to be low 60s, if not in the 50s. This is awesome.
-
I recently (last two days) took a DM/SD and DM/INV for a ride on brainstorm. I can say the DM/INV did "better"? I didn't measure it, but I was confidently getting through +4/x8 Arachnos missions. Whereas I had to be super selective with the DM/SD. And...I went to the hosp more than I'd like with it.
-
Claws is easily one of the best AOE scrappers in the game. Like, maybe Rad Melee is better? Maybe. Claws is stupidly diverse. It has a ST ranged soft-cc and a AOE ranged soft-cc. It also does really REALLY good ST damage. Claws get's Slash, Spin, Follow-Up, and Focus all by 18. You get Shockwave at 32. To say Claws exemps stupidly well is an understatement.. Claws is good. It's top-tier.
-
....bio armor is really squishy and rad armor is seriously one of the toughest melee sets in the game.
-
You aren't wrong at all. I'm laughing that someone inexperienced with the set noticed this. I've measured it. Thankfully, DM is really fun for me to play, cause I know where it stands. But the set is a lot of fun to me.
-
Thanks for the clarification. I really appreciate it. I'm a weird duck, I like AV hunting, so the MJ arc is fun to me.
-
This is legit AF. For Freak Tanks (at 50) I just do the first mission of the Market Crash trial until I have the badge. For Clockwork Gears (also at 50) I go to Echo Faultline. For Dimensional Warder that's a pretty straightforward one (and fun to get, IMO). But for Anti-Matter with that badge I just join a Keye's (if I don't get lucky and do that 40-44 mission with someone). Wait, did @Meknomancer say you can get an AM defeat on the old Hero's Hero arc somehow or am I understanding that wrong? Cause the Portal Jockey accolade is awesome, and that one defeat stops me from getting it on my characters.
-
Inv
-
Yeah, that's why at the end of my post it doesn't make sense to me take Gash once you're 50 with sets. Leveling? It probably makes sense since you need a filler. BA is a good set. Fun and good performance. And weapons just look cool IMO.
-
I have the scrapper ATO2 in Cleave. Works...well to say the least. I just slapped the ATO1 set and proc in Whirling Axe (or whatever it is called now). This is my entire build: I don't see the logic in taking Gash, but hey, you do you. But yea, you aren't gonna want to bother with Gash in a ST (or AOE) rotaion. ST rotation is dumb simple. Cleave - Swoop - Chop. Or Cleave - Snipe - Swoop - Chop whatever if you take a Snipe. I can't comment and Gash's ability for filing a gap leveling. That seems like a smart move. But at 50 once you have some sets? You won't need it.
-
(Scrapper) Energy Aura Entropic Aura Taunt Duration
SomeGuy replied to SomeGuy's topic in Suggestions & Feedback
I was just curious if this was missed. It happens. -
(Scrapper) Energy Aura Entropic Aura Taunt Duration
SomeGuy posted a topic in Suggestions & Feedback
I get a CRAZY amount of runners on my EnA scrappers compared to my rad armor/bio scrappers. CoD shows Entropic Aura and Beta Decay, Evolving Armor. Against all Odds, and Invincibility as the same Mag 3 Taunt, but the duration is significantly different. EA shows a 2.25s Taunt duration whereas BD, EA, AoO, and Invinc have a 13.6s duration. Entropic Aura Taunt Mag 3 2.25s Duration https://cod.uberguy.net/html/power.html?power=scrapper_defense.energy_aura.entropy_shield&at=scrapper Beta Decay Taunt Mag 3 13.6s Duration https://cod.uberguy.net/html/power.html?power=scrapper_defense.radiation_armor.beta_decay&at=scrapper Evolving Armor is identical in taunt to Beta Decay. Taunt Mag 3 13.6s Duration https://cod.uberguy.net/html/power.html?power=scrapper_defense.bio_organic_armor.adaptation&at=scrapper Invincible in Invulnerability is also identical to BD/EA. Taunt Mag 3 13.6s Duration https://cod.uberguy.net/html/power.html?power=scrapper_defense.invulnerability.invincibility&at=scrapper Against all Odds in Shield Defense Taunt Mag 3 13.6s Duration https://cod.uberguy.net/html/power.html?power=scrapper_defense.shield_defense.against_all_odds&at=scrapper I did notice Willpower's RttC Taunt is Mag 3 but is only a 1.25s duration. Taunt Mag 3 1.25s Duration https://cod.uberguy.net/html/power.html?power=scrapper_defense.willpower.rise_to_the_challenge&at=scrapper The sets with a 13.6s duration I am not noticing anything crazy. When taken down to the 2.25s duration of Entropic Aura they just bolt. I have no recent experience with Willpower but if the duration is the cause of this, then the 1.25s duration in RttC is concerning. -