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SomeGuy

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Everything posted by SomeGuy

  1. Yeah, that's why at the end of my post it doesn't make sense to me take Gash once you're 50 with sets. Leveling? It probably makes sense since you need a filler. BA is a good set. Fun and good performance. And weapons just look cool IMO.
  2. I have the scrapper ATO2 in Cleave. Works...well to say the least. I just slapped the ATO1 set and proc in Whirling Axe (or whatever it is called now). This is my entire build: I don't see the logic in taking Gash, but hey, you do you. But yea, you aren't gonna want to bother with Gash in a ST (or AOE) rotaion. ST rotation is dumb simple. Cleave - Swoop - Chop. Or Cleave - Snipe - Swoop - Chop whatever if you take a Snipe. I can't comment and Gash's ability for filing a gap leveling. That seems like a smart move. But at 50 once you have some sets? You won't need it.
  3. I was just curious if this was missed. It happens.
  4. I get a CRAZY amount of runners on my EnA scrappers compared to my rad armor/bio scrappers. CoD shows Entropic Aura and Beta Decay, Evolving Armor. Against all Odds, and Invincibility as the same Mag 3 Taunt, but the duration is significantly different. EA shows a 2.25s Taunt duration whereas BD, EA, AoO, and Invinc have a 13.6s duration. Entropic Aura Taunt Mag 3 2.25s Duration https://cod.uberguy.net/html/power.html?power=scrapper_defense.energy_aura.entropy_shield&at=scrapper Beta Decay Taunt Mag 3 13.6s Duration https://cod.uberguy.net/html/power.html?power=scrapper_defense.radiation_armor.beta_decay&at=scrapper Evolving Armor is identical in taunt to Beta Decay. Taunt Mag 3 13.6s Duration https://cod.uberguy.net/html/power.html?power=scrapper_defense.bio_organic_armor.adaptation&at=scrapper Invincible in Invulnerability is also identical to BD/EA. Taunt Mag 3 13.6s Duration https://cod.uberguy.net/html/power.html?power=scrapper_defense.invulnerability.invincibility&at=scrapper Against all Odds in Shield Defense Taunt Mag 3 13.6s Duration https://cod.uberguy.net/html/power.html?power=scrapper_defense.shield_defense.against_all_odds&at=scrapper I did notice Willpower's RttC Taunt is Mag 3 but is only a 1.25s duration. Taunt Mag 3 1.25s Duration https://cod.uberguy.net/html/power.html?power=scrapper_defense.willpower.rise_to_the_challenge&at=scrapper The sets with a 13.6s duration I am not noticing anything crazy. When taken down to the 2.25s duration of Entropic Aura they just bolt. I have no recent experience with Willpower but if the duration is the cause of this, then the 1.25s duration in RttC is concerning.
  5. Holy crap. DON'T do this. Do NOT skip Abalative Carapace. Pretty much. And ToF has a fast recharge.
  6. It's essential now. I have mine procced out with DNA Siphon on my DM/BIO. ToF (procced), DNA Siphon (procced), Soul Drain, Dark Consumption (slotted for damage), and Ball Lightning make AOE a pretty good thing for the character actually.
  7. Dual Blades, with enough recharge to run the optimal chain, WILL have end issues. Sweeping Strike cost a lot of end and if you're throwing a snipe in there...woo boy. But dead god. I have a DB/ENA and it just chews through stuff. EM/RAD. Zero ZERO end issues (and good AOE with the targeted heal procced out, ground zero, and whirling hands). You can have an HP problem though if you use Energy Trasfer a lot. Luckily, Rad armor has a click heal. DM is really really easy on End. Shield is not. So, seems like a good pairing. I personally like DM a lot, but definitely not for it's performance. It's at the end for ST performance and you have to be pretty crafty to get good AOE out of it. Shield is a good AOE boost out of the box without the need to be crafty in your build. Don't dismiss Stone. It's chonky as all get out and does decent ST and AOE. Claws is king of AOE (rad melee might be a runner for this) and it's third in ST performance (Fire and DB in that order), and you get the attack chain you need by *18*. And Claws is very end friendly. At...shockwave is at 32?...you get another form of soft CC that can actually be used in your attack chain depending on how you build. You don't take Eviscerate as claws unless you like the animation. Claws does NOT have good frontloaded damage though. How chonky Stone feels? Claws is the opposite of that.
  8. As long as you promise to have fun.
  9. Just be aware the secondaries you are contemplating do NOT have a taunt aura. And with Stone and ESPECIALLY Fiery Aura you will have a crazy amount of runners. Stone Armor is hard to kill though. It isn't squishy like Fiery Aura is. Out of those primaries, to me, Battle Axe has the most flavor. It's a darn good all around set IMO. Performs well in all aspects and plays differently enough to stand out. It has really good and fun AOE to boot. Stone Melee is chonky as all get out. If you like chonk, you'll like Stone. Fire Melee easily out performs every scrapper melee set in it's current state, so if you like it's playstyle (it's really straight forward and similar to Ice Melee) then you'll like it. Ice Melee trails behind all three of those in performance. It's performance is pretty mediocre. WITH THAT SAID I personally enjoy the Ice Melee gimmick of Ice Patch. I've literally played and tested every scrapper primary. Same for secondaries, sans the tested part. There are no bad scrapper primaries or secondaries. Well, except for Regen. Regen is bad. Don't pick it unless you would rather collect debt. Or fight not dying as opposed to what is fighting you.
  10. Yeah, our characters can be exponentially more powerful now than pre-ED. ED was just implemented poorly. Very poorly. Until sets were a thing, ED really pooped on the game for anyone that got to experience 6 slotting HOs (which were *50%). That and they were telling everyone in the CoV Beta to be quiet about this MASSIVE nerf to the entire game that was gonna go live when CoV went live. Your post reminded me that the Fitness pool was an "optional" choice that was mandatory to take, I was definitely one of the folks that argued it should be inherent and was screamed at by folks for saying such a bold statement. And here we are...
  11. He could be referring to the initial Burn nerf. After that initial nerf, Burn was pretty crap until it got re-worked in to it's current iteration. It isn't as poweful for AOE as it was then (yeah, think about that) but it's ST output can't be argued. The max-target thing wasn't just directed at tankers. Wolf farms where a tanker would herd up the entire map followed by a single blaster just nuking the entire group was pretty common. Big reason wolves run so much and those maps with nothing but wolves have timers now. My first 50 was a Claws/Regen. Well over 400 hours to hit 50. Next 50 was a Fire/Ice tanker. Took me exactly 50 hours. After I got burn it took me a few hours of play to max out. Who remembers the PI zone broadcast spam of "Looking for a level 44 bridge?". The sidekick system THEN was great and they made it even better to what it is today.
  12. @AboveTheChemist The one in the OP. Also, I never even thought of the thread thing. I've got someone who is maxed out on them. Going to do this.
  13. This needs to go in that Spreadsheet. Thank you. Now salvage just needs to be seeded on there.
  14. Are there any Passes/Codes for the Beta servers? Like on Brainstorm?
  15. *gestures broadly at JUST the X-Men* Even as a kid who was barely aware of what existed past my favorite crayon color, comics were always laying it on thick with political messaging I recognized THEN. FAR more gratuitous? *cough* ok
  16. SomeGuy

    Proc rates

    https://docs.google.com/spreadsheets/d/1vd4ZZd1jfhOzdZZkGxC9O0NN5G0T1EdWPu_XRrV6s0U/edit#gid=905771942 Not sure this is exactly what you are looking for nor do I remember where I found it.
  17. Put it in brawl. Set on auto. Have a good day!
  18. Honestly, after the Tanker changes, the talk should be Tanker vs. Scrapper They made brutes irrelevant.
  19. SomeGuy

    Claws/Stone

    We all have our asshole moments. Maybe some ideas.
  20. It absolutely isn't the current iteration of TW/BIO. And it wasn't the one before the nerf either. I was pulling low :50s pre-nerf TW/BIO. Ratch and I are pulling low minute times post-nerf with it. It wasn't and isn't TW/BIO. TW is in a really good place right now, but it sure isn't top dog for melee DPS. I can state that with 100% confidence. I've done runs with my Crab under :30s with Lore (Banished Pantheon) out. A Thugs/Cold MM with Heat Loss summoning two Gang Wars with T4 BP would drop a pylon faster than that I am guessing. I'm with @Ratch_. Fpr melee, I'm guessing a FM/Bio/Snipe damage and recharge capped would drop it in less than 40-50s. I got runs under a minute with no outside buffs with my FM/BIO/Snipe scrapper on brainstorm.
  21. SomeGuy

    Claws/Stone

    I get it. We all have our lazy moments.
  22. Also, thought I shared this time I collected a while back. Average of 5 runs. Hybrid off. Scrapper FM/BIO 1:08 (Degen/Zapp/Proc)
  23. Average of 5 runs. Scrapper FM/SD 1:43 (Degen/Zapp/Proc) GFS-Snipe-Inc-GFS-FS-INC This isn't a Pylon killer build. None of my builds are.
  24. It's PBAOE DMG. It's end/s for the amount of DPS it gives is stupidly good. Of course you take it.
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